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		<title>TS3PR/SimIFace/Sims3.SimIFace/Audio - Revision history</title>
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		<updated>2026-09-17T02:23:19Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://simswiki.info/index.php?title=TS3PR/SimIFace/Sims3.SimIFace/Audio&amp;diff=72846&amp;oldid=prev</id>
		<title>Lyralei: Gave Audio it's own page. Still need to add code block</title>
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				<updated>2021-02-01T16:03:56Z</updated>
		
		<summary type="html">&lt;p&gt;Gave Audio it&amp;#039;s own page. Still need to add code block&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Not to be confused with 'Sound' which can be found in the same namespace path. Audio takes some of the [[TS3PR/ScriptCore | ScriptCore]] functions and makes them usable to eventually be used by other 'sound' classes. It also seems to come with some debug functions.&lt;br /&gt;
&lt;br /&gt;
'''Used primarily by:'''&lt;br /&gt;
*[[/TS3PR/SimIFace/Sound/ | Sims3.SimIFace.Sound]]&lt;br /&gt;
*[[/TS3PR/SimIFace/ObjectSound/ | Sims3.SimIFace.ObjectSound]]&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&lt;br /&gt;
STILL NEED TO PARSE CODE BLOCK HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful Debug functions that can be found inside this class:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	public static uint StartSoundMP3(string name)&lt;br /&gt;
	{&lt;br /&gt;
		return gAudio.StartSoundMP3(name);&lt;br /&gt;
	}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//OnStartup() or inside Run() or anything that can fire it.&lt;br /&gt;
Audio.StartSoundMP3(&amp;quot;sound_name_a&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(NOTE: Do make sure to 'stopSound()' if you ever were to use this for non-debug reasons.)&lt;/div&gt;</summary>
		<author><name>Lyralei</name></author>	</entry>

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