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		<updated>2026-06-03T08:12:27Z</updated>
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	<entry>
		<id>http://simswiki.info/index.php?title=Tutorials:3D_Meshing_Index&amp;diff=59424&amp;oldid=prev</id>
		<title>Kiwi tea at 14:44, 17 September 2012</title>
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				<updated>2012-09-17T14:44:47Z</updated>
		
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:44, 17 September 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sims 2 Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sims 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modding &lt;/ins&gt;Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sims 3 Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sims 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modding &lt;/ins&gt;Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sims 3 Meshing Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sims 3 Meshing Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tutorials by Wes Howe]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tutorials by Wes Howe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Milkshape Tutorials]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Kiwi tea</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Tutorials:3D_Meshing_Index&amp;diff=42357&amp;oldid=prev</id>
		<title>Whiterider at 19:12, 3 April 2010</title>
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				<updated>2010-04-03T19:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=3D Meshing=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3D Meshing is a comprehensive tutorial by Wes Howe, covering the concepts and principles of 3D meshing in general. It is not recommended for those who want a full mesh creation tutorial, as it doesn't cover the use of SimPE/CTU/S3PE (or any other tool) to create a functioning custom item for the sims games. It is probably best suited to those who have a basic grasp of the technical elements involved in creating in a new in-game item, but who want to improve their knowledge and understanding of meshing and meshing techniques.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This tutorial is written for Milkshape 3D, but the principles involved, particularly those in the later sections, can be applied in any 3D modelling program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #aaa; background-color:#f9f9f9; text-align:left&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Part I: [[Tutorials:3D Meshing Part I|Terms and Concepts]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;The basic ideas and vocabulary you need to know to be able to grasp how 3D meshing works.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;*&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Part II: [[Tutorials:3D Meshing Part II|A Mesh]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Constructing a basic mesh, and understanding what faces are and how they relate to vertices.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;*&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Part III: [[Tutorials:3D Meshing Part III|Textures and UVs]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Applying textures to a mesh, and learning how which bit of the texture goes where is decided.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;*&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Part IV: [[Tutorials:3D Meshing Part IV|The UV Map]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;More in-depth discussion on UV Maps, how they are constructed, and how they work.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;*&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Part V: [[Tutorials:3D Meshing Part V|Holy smoke, Joints!]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;How a skeleton is constructed, and how different parts of the mesh are assigned to different bones or joints.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;*&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Part VI: [[Tutorials:3D Meshing Part VI|Ready, Set, Go!]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Basic animation.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;*&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Part VII: [[Tutorials:3D Meshing Part VII|Organic Modeling]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Advanced animation, including how to assign parts of a mesh to several different bones (bone weighting) in order to achieve a smoother animation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sims 2 Tutorials]]&lt;br /&gt;
[[Category:Sims 3 Tutorials]]&lt;br /&gt;
[[Category:Sims 3 Meshing Tutorials]]&lt;br /&gt;
[[Category:Tutorials by Wes Howe]]&lt;/div&gt;</summary>
		<author><name>Whiterider</name></author>	</entry>

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