Difference between revisions of "Talk:TXMT/Parameters"
From SimsWiki
Line 6: | Line 6: | ||
<pre> | <pre> | ||
+ | |||
+ | alphaBlendingOn | ||
alphaRefValue | alphaRefValue | ||
+ | |||
+ | appInDebugMode | ||
baseColor | baseColor | ||
Line 14: | Line 18: | ||
blurFactor | blurFactor | ||
+ | |||
+ | bumpMapping | ||
bumpMultiplier | bumpMultiplier | ||
Line 26: | Line 32: | ||
deprecatedStdMatInvDiffuseCoeffMultiplier | deprecatedStdMatInvDiffuseCoeffMultiplier | ||
+ | |||
+ | flagSkinnedObjects | ||
floorCausticsPass | floorCausticsPass | ||
+ | |||
+ | forceHighQualitySkinning | ||
+ | |||
+ | mirrorReflectionsEnabled | ||
+ | |||
+ | modifiyEachFrameHintFlag | ||
poolLayerColour | poolLayerColour | ||
+ | |||
+ | reflectionMapFlag | ||
reflectivity | reflectivity | ||
Line 54: | Line 70: | ||
stdMatBaseTextureName | stdMatBaseTextureName | ||
+ | |||
+ | stdMatBaseTextureParam | ||
stdMatCullMode | stdMatCullMode | ||
+ | |||
+ | stdMatCutoutTextureAddressingU | ||
+ | |||
+ | stdMatCutoutTextureAddressingV | ||
+ | |||
+ | stdMatCutoutTextureAddressingW | ||
+ | |||
+ | stdMatCutoutTextureName | ||
+ | |||
+ | stdMatCutoutTextureParam | ||
stdMatDiffCoef | stdMatDiffCoef | ||
Line 70: | Line 98: | ||
stdMatEnvCubeTextureName | stdMatEnvCubeTextureName | ||
+ | |||
+ | stdMatEnvCubeTextureParam | ||
stdMatFillMode | stdMatFillMode | ||
Line 77: | Line 107: | ||
stdMatLightingEnabled | stdMatLightingEnabled | ||
− | + | stdMatMinLightRangeHint | |
+ | |||
+ | stdMatMorphState | ||
stdMatNormalMapTextureAddressingU | stdMatNormalMapTextureAddressingU | ||
Line 84: | Line 116: | ||
StdMatNormalMapTextureAddressingW | StdMatNormalMapTextureAddressingW | ||
+ | |||
+ | stdMatNormalMapTextureEnabled | ||
stdMatNormalMapTextureName | stdMatNormalMapTextureName | ||
+ | |||
+ | stdMatNormalMapTextureParam | ||
+ | |||
+ | stdMatReduceBoneWeights | ||
+ | |||
+ | stdMatShadowColor | ||
+ | |||
+ | stdMatShapeColorIndex | ||
stdMatSpecCoef | stdMatSpecCoef | ||
+ | |||
+ | stdMatSpecMaskTextureAddressingU | ||
+ | |||
+ | stdMatSpecMaskTextureAddressingV | ||
+ | |||
+ | stdMatSpecMaskTextureAddressingW | ||
+ | |||
+ | stdMatSpecMaskTextureEnabled | ||
+ | |||
+ | stdMatSpecMaskTextureName | ||
+ | |||
+ | stdMatSpecMaskTextureParam | ||
stdMatSpecPower | stdMatSpecPower | ||
Line 114: | Line 168: | ||
stdMatTextureCoordTfAnimTransStart | stdMatTextureCoordTfAnimTransStart | ||
+ | |||
+ | stdMatTextureCoordTfAnimTransStartY | ||
stdMatTextureCoordTfAnimTransEnd | stdMatTextureCoordTfAnimTransEnd | ||
Line 125: | Line 181: | ||
useFixedFunctionPath | useFixedFunctionPath | ||
− | useSWVertexShaderPath | + | useSWVertexShaderPath |
+ | |||
+ | updateEachFrameFlag | ||
+ | |||
+ | vs2LoopsFunctional | ||
WmTransparency | WmTransparency |
Revision as of 21:08, 24 November 2006
[under construction/ work in progress/ still underdevelopped] much more to come!
Index of Material Types (in alphabetical order presently)
Khaibit maybe adding "Found in "Properties" in Content" can be helpful for 'beginner', I think. Khaibit 11:31, 22 November 2006 (EST)
alphaBlendingOn alphaRefValue appInDebugMode baseColor blendStrength blurFactor bumpMapping bumpMultiplier causticsBaseStrength causticsEnabled causticsStrength colorScalar deprecatedStdMatInvDiffuseCoeffMultiplier flagSkinnedObjects floorCausticsPass forceHighQualitySkinning mirrorReflectionsEnabled modifiyEachFrameHintFlag poolLayerColour reflectionMapFlag reflectivity refractionWeights stdMatAlphaBlendMode stdMatAlphaMultiplier stdMatAlphaRefValue stdMatAlphaTestEnabled stdMatBaseTextureAddressingU stdMatBaseTextureAddressingV StdMatBaseTextureAddressingW stdMatBaseTextureAlphaReplicate stdMatBaseTextureEnabled stdMatBaseTextureName stdMatBaseTextureParam stdMatCullMode stdMatCutoutTextureAddressingU stdMatCutoutTextureAddressingV stdMatCutoutTextureAddressingW stdMatCutoutTextureName stdMatCutoutTextureParam stdMatDiffCoef stdMatEmissiveCoef stdMatEnvCubeMode stdMatEnvCubeBlurFactor stdMatEnvCubeCoef stdMatEnvCubeLockedToCamera stdMatEnvCubeTextureName stdMatEnvCubeTextureParam stdMatFillMode stdMatLayer stdMatLightingEnabled stdMatMinLightRangeHint stdMatMorphState stdMatNormalMapTextureAddressingU stdMatNormalMapTextureAddressingV StdMatNormalMapTextureAddressingW stdMatNormalMapTextureEnabled stdMatNormalMapTextureName stdMatNormalMapTextureParam stdMatReduceBoneWeights stdMatShadowColor stdMatShapeColorIndex stdMatSpecCoef stdMatSpecMaskTextureAddressingU stdMatSpecMaskTextureAddressingV stdMatSpecMaskTextureAddressingW stdMatSpecMaskTextureEnabled stdMatSpecMaskTextureName stdMatSpecMaskTextureParam stdMatSpecPower stdMatTextureCoordAnimMode stdMatTextureCoordAnimNumTiles stdMatTextureCoordTileAnimSpeed stdMatTextureCoordTfAnimOrigin stdMatTextureCoordTfAnimRotSpeed stdMatTextureCoordTfAnimRotStartEnd stdMatTextureCoordTfAnimRotWaveform stdMatTextureCoordTfAnimScaleSpeed stdMatTextureCoordTfAnimScaleStartEnd stdMatTextureCoordTfAnimScaleWaveform stdMatTextureCoordTfAnimTransSpeed stdMatTextureCoordTfAnimTransStart stdMatTextureCoordTfAnimTransStartY stdMatTextureCoordTfAnimTransEnd stdMatTextureCoordTfAnimTransWaveform stdMatUntexturedDiffAlpha tsCausticsPass useFixedFunctionPath useSWVertexShaderPath updateEachFrameFlag vs2LoopsFunctional WmTransparency WmXSpeed wmXRepeat wmXWaveHeight wmYSpeed wmYRepeat wmYWaveHeight wmReflectionTexture wmRefractionEnabled wmRefractionTexture waterSpeed