Difference between revisions of "Talk:TXMT/Parameters"

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m
m
Line 22: Line 22:
  
 
bumpMultiplier
 
bumpMultiplier
 +
 +
caustics
  
 
causticsBaseStrength  
 
causticsBaseStrength  
Line 41: Line 43:
 
floorCausticsPass
 
floorCausticsPass
  
forceHighQualitySkinning  
+
floorGridAlpha
 +
 
 +
floorHighlightIntensity
 +
 
 +
floorHighlightOn
 +
 
 +
floorLayer
 +
 
 +
floorMaterialScaleU
 +
 
 +
floorMaterialScaleV
 +
 
 +
floorRenderStyle
 +
 
 +
forceHighQualitySkinning
 +
 
 +
gridLayer
 +
 
 +
lightMapAvailable
  
 
mirrorReflectionsEnabled
 
mirrorReflectionsEnabled
  
 
modifiyEachFrameHintFlag
 
modifiyEachFrameHintFlag
 +
 +
previewLayer
  
 
poolLayerColour  
 
poolLayerColour  
Line 52: Line 74:
  
 
reflectivity
 
reflectivity
 +
 +
reflectStrength
  
 
refractionWeights
 
refractionWeights
Line 181: Line 205:
  
 
stdMatUntexturedDiffAlpha
 
stdMatUntexturedDiffAlpha
 +
 +
steamLayer1Rotation
 +
 +
steamLayer1RotationSpeed
 +
 +
steamLayer2RotationSpeed
 +
 +
steamLayer2RotationX
 +
 +
steamLayer2RotationY
  
 
tsCausticsPass
 
tsCausticsPass
Line 191: Line 225:
  
 
vs2LoopsFunctional
 
vs2LoopsFunctional
 +
 +
waterSpeed
  
 
WmTransparency
 
WmTransparency
Line 212: Line 248:
 
wmRefractionTexture  
 
wmRefractionTexture  
  
waterSpeed
 
  
 
</pre>
 
</pre>

Revision as of 20:25, 24 December 2006

[under construction/ work in progress/ still underdevelopped] much more to come!

Index of Material Types (in alphabetical order presently)

Khaibit maybe adding "Found in "Properties" in Content" can be helpful for 'beginner', I think. Khaibit 11:31, 22 November 2006 (EST)


alphaBlendingOn

alphaRefValue

appInDebugMode 

baseColor

blendStrength

blurFactor

bumpMapping

bumpMultiplier

caustics

causticsBaseStrength 

causticsEnabled 

causticsStrength 

colorScalar

cutoutPass

deprecatedStdMatInvDiffuseCoeffMultiplier

finalAlphaScale

flagSkinnedObjects

floorCausticsPass

floorGridAlpha

floorHighlightIntensity

floorHighlightOn

floorLayer

floorMaterialScaleU

floorMaterialScaleV

floorRenderStyle

forceHighQualitySkinning

gridLayer

lightMapAvailable

mirrorReflectionsEnabled

modifiyEachFrameHintFlag

previewLayer

poolLayerColour 

reflectionMapFlag 

reflectivity

reflectStrength

refractionWeights

stdMatAlphaBlendMode

stdMatAlphaMultiplier

stdMatAlphaRefValue

stdMatAlphaTestEnabled

stdMatBaseTextureAddressingU

stdMatBaseTextureAddressingV

StdMatBaseTextureAddressingW

stdMatBaseTextureAlphaReplicate

stdMatBaseTextureEnabled

stdMatBaseTextureName

stdMatBaseTextureParam

stdMatCullMode

stdMatCutoutTextureAddressingU

stdMatCutoutTextureAddressingV

stdMatCutoutTextureAddressingW

stdMatCutoutTextureName

stdMatCutoutTextureParam

stdMatDiffCoef

stdMatEmissiveCoef

stdMatEnvCubeMode

stdMatEnvCubeBlurFactor

stdMatEnvCubeCoef

stdMatEnvCubeLockedToCamera

stdMatEnvCubeTextureName

stdMatEnvCubeTextureParam

stdMatFillMode

stdMatLayer 

stdMatLightingEnabled

stdMatMinLightRangeHint

stdMatMorphState

stdMatNormalMapTextureAddressingU

stdMatNormalMapTextureAddressingV

StdMatNormalMapTextureAddressingW

stdMatNormalMapTextureEnabled

stdMatNormalMapTextureName

stdMatNormalMapTextureParam

stdMatReduceBoneWeights

stdMatShadowColor

stdMatShapeColorIndex 

stdMatSpecCoef

stdMatSpecMaskTextureAddressingU

stdMatSpecMaskTextureAddressingV

stdMatSpecMaskTextureAddressingW

stdMatSpecMaskTextureEnabled

stdMatSpecMaskTextureName

stdMatSpecMaskTextureParam   

stdMatSpecPower

stdMatTextureCoordAnimMode
[some predefined in stdmat and lighting modes shaders]

stdMatTextureCoordAnimNumTiles

stdMatTextureCoordTileAnimSpeed

stdMatTextureCoordTfAnimOrigin

stdMatTextureCoordTfAnimRotSpeed

stdMatTextureCoordTfAnimRotStartEnd

stdMatTextureCoordTfAnimRotWaveform

stdMatTextureCoordTfAnimScaleSpeed

stdMatTextureCoordTfAnimScaleStartEnd

stdMatTextureCoordTfAnimScaleWaveform

stdMatTextureCoordTfAnimTransSpeed

stdMatTextureCoordTfAnimTransStart

stdMatTextureCoordTfAnimTransStartY

stdMatTextureCoordTfAnimTransEnd

stdMatTextureCoordTfAnimTransWaveform

stdMatUntexturedDiffAlpha

steamLayer1Rotation

steamLayer1RotationSpeed

steamLayer2RotationSpeed

steamLayer2RotationX

steamLayer2RotationY

tsCausticsPass

useFixedFunctionPath

useSWVertexShaderPath

updateEachFrameFlag

vs2LoopsFunctional

waterSpeed

WmTransparency

WmXSpeed

wmXRepeat 

wmXWaveHeight 

wmYSpeed 

wmYRepeat 

wmYWaveHeight 

wmReflectionTexture 

wmRefractionEnabled 

wmRefractionTexture 


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