Difference between revisions of "Globals"
(Opcodes linked...Thank goodness for find & replace...) |
m (→Opcodes: - Adding links to some of the new pages I made) |
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:[[0x0116]]: Standard Entry - Multi-Tile | :[[0x0116]]: Standard Entry - Multi-Tile | ||
:[[0x0117]]: Standard Exit - Multi-Tile | :[[0x0117]]: Standard Exit - Multi-Tile | ||
− | :[[0x0118]]: Idle | + | :[[Idle|0x0118]]: Idle |
:[[0x0119]]: Wait For Notify | :[[0x0119]]: Wait For Notify | ||
:[[0x011A]]: Divide Tick Counts | :[[0x011A]]: Divide Tick Counts | ||
Line 122: | Line 122: | ||
:[[0x016C]]: Age - Am I an Adult? | :[[0x016C]]: Age - Am I an Adult? | ||
:[[0x016D]]: Age - Sim A or B a Child/Toddler? | :[[0x016D]]: Age - Sim A or B a Child/Toddler? | ||
− | :[[0x016E]]: Idle - Hours | + | :[[Idle - Hours|0x016E]]: Idle - Hours |
− | :[[0x016F]]: Idle - Minutes | + | :[[Idle - Minutes|0x016F]]: Idle - Minutes |
:[[0x0170]]: Pool - Is Param in Pool? | :[[0x0170]]: Pool - Is Param in Pool? | ||
:[[0x0171]]: Debug - Snap Failure | :[[0x0171]]: Debug - Snap Failure |
Revision as of 22:37, 4 January 2007
Globals
About
NOTE: All Global files (BCON, BHAV, FCNS, SLOT, and STR#) are located in Group ID 7FD46CD0.
The Global Functions (OpCode 0x0100 - 0x0FFF) are used to perform tasks which are not specific to any particular object or group of objects, but can be called by the Behavioral Functions of any Sim/Object in the game.
As with the other non-Primitive calls, the Type ID is always BHAV and the OpCode is translated to an Instance ID. Unlike a Local Function (where the Group ID is the same as that of the calling Behavior Function) or the SemiGlobal Function (where the Group ID is defined by the GLOB file), a Global ALWAYS uses Group ID 7FD46CD0. Therefore, an OpCode of 0x0100 calls the file with a TGIR of BHAV.7FD46CD0.00000100.00000000 (Balloon - Display Speech Balloon (w/X) of GUID).
When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively.
Opcodes
- 0x0100: Balloon - Display Speech Balloon (w/X) of GUID
- 0x0101: Object in Hand - Remove Objects
- 0x0102: In Use?
- 0x0103: Debug - Toggle Anim info to Debug window
- 0x0104: Locomotion - Update Walk
- 0x0105: Get in Temp 0 & 1 - Rel. and Abs. Direction - From (X) to (Y)
- 0x0106: Debug - User X
- 0x0107: Get in Temp 0 - ID - Closest Sim
- 0x0108: Age - Am I a Teen?
- 0x0109: Hide Menu
- 0x010A: Debug - User JSIMPSON
- 0x010B: Zodiac - Param 0 to Param 1 - Attracted?
- 0x010C: MT - Init - Wall Placement
- 0x010D: Get in Temp 0 & 1 - HIBYTE & LOBYTE
- 0x010E: Test - Same Object?
- 0x010F: Init - Object
- 0x0110: Standard Entry
- 0x0111: Standard Exit
- 0x0112: Personality - Receptivity Check
- 0x0113: Run in Object's Stack Callback
- 0x0114: Attraction - (Get Attraction of X to Y in Temp 0)
- 0x0115: Run in Object's Stack
- 0x0116: Standard Entry - Multi-Tile
- 0x0117: Standard Exit - Multi-Tile
- 0x0118: Idle
- 0x0119: Wait For Notify
- 0x011A: Divide Tick Counts
- 0x011B: Routing - Goto and Wait
- 0x011C: Fail - Food Chain Obj
- 0x011D: Fun Object - Interaction TEST
- 0x011E: Skill - Disable Meter
- 0x011F: Verify - Stack Obj ID
- 0x0120: Init - Clear Attributes
- 0x0121: Balloon - Display Thought Balloon (w/X) of GUID
- 0x0122: Personality - Idle - Get Dominate Personality
- 0x0123: Electrocute Me - Remove Random Skill Point
- 0x0124: Motives - Decay - Set in Range
- 0x0125: Clean - Interaction TEST
- 0x0126: Privacy - Shoo Sims
- 0x0127: Snap - Away (flip sim around)
- 0x0128: Schedule - Phone Call - w/ Neighbor
- 0x0129: NPC - Try Get NID of NPC Type in T[0]
- 0x012A: Debug - Show Flags
- 0x012B: Ownership - Get Amount in Temp 0
- 0x012C: Zodiac - Param 0 to Param 1 - Repelled?
- 0x012D: Personality - Cleanable Object Entry
- 0x012E: Memory - Affair
- 0x012F: Leave
- 0x0130: Family - Relationships - Reset
- 0x0131: Sync - Heavyweight
- 0x0132: Memory - Strength of Temp Token
- 0x0133: Social Marker - Place 2x2 - ID in T[0]
- 0x0134: Personality - Cleanable Object Exit
- 0x0135: Memory - _Kiss
- 0x0136: Clothes - Want Satisfy - Change
- 0x0137: NPC - Get Outfit GUID for Type in T[0,1]
- 0x0138: Privacy - Ignore person?
- 0x0139: Pregnancy - Can We Get Pregnant?
- 0x013A: NPC - Get Template GUID for Type in T[0,1]
- 0x013B: Marriage - Break Up
- 0x013C: MT - Get in Temp 0 & 1 - Max X & Y
- 0x013D: Debug - User VSARTOR
- 0x013E: Debug - User MTRAVER
- 0x013F: Facial - Background - Events
- 0x0140: NPC - Get Template Age/Gender in T[0,1]
- 0x0141: Debug - User MLAWSON
- 0x0142: Crapness - update for dirty level
- 0x0143: Facial - Background - Start Anim
- 0x0144: Motives - Adjust Motive - Normal Bounds
- 0x0145: Motives - Adjust My Motives - Define Bounds
- 0x0146: Want Satisfy - Best Friend
- 0x0147: Want Satisfy - Best Friend - Lose
- 0x0148: Test - Can Sim X See Sim/Obj Y?
- 0x0149: Test - Clear Ray Trace Between X & Y?
- 0x014A: Overhead Meter - Track Skill
- 0x014B: Verify - Person ID
- 0x014C: Overhead Meter - Stop
- 0x014D: Overhead Meter - Track Repairs
- 0x014E: Locomotion - Reaction Walk
- 0x014F: MT - Get in Temp 0 - Tile ID w/Lowest Subindex
- 0x0150: MT - Get in Temp 0 - Tile ID at Subindex
- 0x0151: Get in Temp 3 - My Handedness
- 0x0152: Age - Sims Age ""=="" Param 1?
- 0x0153: Attraction - (Return Interest Differtial in Temp 0)
- 0x0154: Ownership: Move out with object?
- 0x0155: missing animation tree
- 0x0156: Trigger - Standard - Pass in Msg
- 0x0157: Trash - Create Pile of Size (1...10)
- 0x0158: Age - Am I a Toddler?
- 0x0159: Age - Am I an Elder?
- 0x015A: Overhead Meter - Track Interests
- 0x015B: Pool - Am I in a pool?
- 0x015C: Motives - Decay - Additive Amount
- 0x015D: Social Marker - Change Passability
- 0x015E: Locomotion - Reset Walk to Default
- 0x015F: Emitter/Trigger - Custom, Track Sim
- 0x0160: Lot - Is Residential?
- 0x0161: Facial Overlay - Begin
- 0x0162: Idle System - Start
- 0x0163: Idle System - Stop
- 0x0164: Emitter - Create Broken Object
- 0x0165: Rel - Get in Temp 0 - STR - Me to Param 0
- 0x0166: Rel - Do I ST Love param 0
- 0x0167: Rel - Am I Friends with Param 0?
- 0x0168: Rel - Is Param 0 friends with me?
- 0x0169: Rel - Does Param 0 ST love me?
- 0x016A: Set FX - Topic - Thought Bubble
- 0x016B: Age - Am I a Child?
- 0x016C: Age - Am I an Adult?
- 0x016D: Age - Sim A or B a Child/Toddler?
- 0x016E: Idle - Hours
- 0x016F: Idle - Minutes
- 0x0170: Pool - Is Param in Pool?
- 0x0171: Debug - Snap Failure
- 0x0172: Idle System - Timed Idle
- 0x0173: zzzMemory - Read Weakest Bad in Aspiration
- 0x0174: zzzMemory - Read Weakest Good in Aspiration
- 0x0175: Get in Temp 0 - ID - Random Portal
- 0x0176: Debug - Route Failure
- 0x0177: Lot - Full of Sims?
- 0x0178: Verify - Object ID
- 0x0179: Personality - Receptivity End
- 0x017A: Reaction - Do Consolable Cry
- 0x017B: Debug - Routing Balloons
- 0x017C: Lot - Is Community?
- 0x017D: Memory - Simultaneous Loves
- 0x017E: Force - Stand
- 0x017F: Locomotion - Add Duration Walk
- 0x0180: Social - Dynamic Walk Enabled?
- 0x0181: NPC - Get Paid
- 0x0182: Privacy - Alone?
- 0x0183: Failure - Sleep - Fall on Floor - Begin
- 0x0184: Failure - Sleep - Fall on Floor - End
- 0x0185: NPC - Create OOW - ID in T[0]
- 0x0186: Overhead Meter - Track Custom
- 0x0187: Overhead Meter - Update Custom
- 0x0188: Route - Route to Reach
- 0x0189: Kill Sim
- 0x018A: Flood - Create
- 0x018B: Clean - Ultra Interaction TEST
- 0x018C: Disease - Is Sim X Sick?
- 0x018D: Debug - Social Outcome
- 0x018E: CT - Route Failure Feedback
- 0x018F: Pregnancy - Is Sim Pregnant?
- 0x0190: Test - Obj A facing MT Obj B?
- 0x0191: Motive - Set Adult Awake - Pregnant
- 0x0192: Memory - Simultaneous Best Friends
- 0x0193: Get in Temp 0 - Personality Skill Bonus
- 0x0194: Camera - Create CineCam1
- 0x0195: Fun Object (ME) - Exit?
- 0x0196: Emitter - Set up Be Greeted
- 0x0197: Skill - Refuse Skill Object
- 0x0198: Facial Overlay - Continue
- 0x0199: Category - Is Object Type Of
- 0x019A: Join - Can Join?
- 0x019B: Idle System - Look At Something
- 0x019C: Utility - Turn Off Power
- 0x019D: Look At - Push Stop
- 0x019E: Get in Temp 0 - Count - Residents
- 0x019F: Skill - Exit Skill Object?
- 0x01A0: Motives - Am I Solitary (for Family Social Decay)
- 0x01A1: Teach - Affect Reactions
- 0x01A2: Utility - Turn On Power
- 0x01A3: Inventory - Count w/Flags
- 0x01A4: Dream - Start
- 0x01A5: Social - Push Social - User Driven
- 0x01A6: Am I Standing?
- 0x01A7: Facial Overlay - Continue Loop
- 0x01A8: Facial Overlay - End
- 0x01A9: Verify - Neighbor ID
- 0x01AA: Set FX - Topic - Speech Balloon
- 0x01AB: Food - Conversion - Units -> $
- 0x01AC: Food - Conversion - $ -> Units
- 0x01AD: Age - Am I a Baby?
- 0x01AE: Memory - Total Value in Temp 0
- 0x01AF: Age - Get in Temp 0 - Age of Param 0
- 0x01B0: Age - Sim A and B the Same Age?
- 0x01B1: Get in Temp 0 - Packed Bytes
- 0x01B2: Snap - Left
- 0x01B3: Snap - Right
- 0x01B4: Facial Overlay - Notice Sim
- 0x01B5: Age - Get in Temp 0 - Age of Neighbor
- 0x01B6: Set FX - Crush
- 0x01B7: Social - Verify Params
- 0x01B8: NPC - Put NPC Outfit On Me
- 0x01B9: Inventory - Get Random in Temp 0
- 0x01BA: Anim - Sim & Object by Index
- 0x01BB: CT - Route Blocked Animation
- 0x01BC: CT - Route Ask To Move Animation
- 0x01BD: CT - Route Waiting Animation
- 0x01BE: CT - Close People List Changed
- 0x01BF: CT - Can Slip Past?
- 0x01C0: Sync - Heavyweight w/Anim
- 0x01C1: Anim - Sim by Index
- 0x01C2: Memory - Balloon Sequence Timed
- 0x01C3: Fitness - Delta - Set
- 0x01C4: Fitness - Delta - Clear
- 0x01C5: Fitness - Inc
- 0x01C6: Gender and Fitness Preference - Inc
- 0x01C7: Gender Preference - Autonomous?
- 0x01C8: Gender Preference - Accept Romance?
- 0x01C9: Family - Set Relation
- 0x01CA: Family - Set to Next - Relative of Type
- 0x01CB: Family - Set Relation - Extended
- 0x01CC: Memory - Timer - Memory Effect
- 0x01CD: Zits - Does Sim Have Zits?
- 0x01CE: Age - Sims Age >= Param 1?
- 0x01CF: Look At - Check Out
- 0x01D0: Look At - Check Out - Continue
- 0x01D1: Get in Temp X - Random in Range
- 0x01D2: Coin Flip
- 0x01D3: Dispose Trash In Hand
- 0x01D4: CT - Visible People List Changed
- 0x01D5: Object in Hand - Get ID(tmp 0) & Hand(tmp 3)
- 0x01D6: Dispose Trash On Ground
- 0x01D7: Skill - Start
- 0x01D8: Skill - End
- 0x01D9: Repair - Repair End
- 0x01DA: Family - Get Relation
- 0x01DB: Force Sit - On Floor
- 0x01DC: Force - Center of Tile
- 0x01DD: Lot - Is Location?
- 0x01DE: Fun Object (Sim X) - Exit?
- 0x01DF: Break - Increment
- 0x01E0: Family - Get Parents - Obj IDs
- 0x01E1: Set FX - Rel Change
- 0x01E2: Repair - Repair Start
- 0x01E3: Force - Sit Next To
- 0x01E4: Memory - Read Best into Temp Token
- 0x01E5: CT - Snap Me
- 0x01E6: Memory - Timer - Neighbor Effect
- 0x01E7: NPC - Is Sim on the Job?
- 0x01E8: Force - Sit
- 0x01E9: Toddler - Set Stand/Sit State
- 0x01EA: CT - Message Handler
- 0x01EB: Am I Deviant?
- 0x01EC: Clothes - Is Outfit Valid?
- 0x01ED: Debug - Toggle Window Open/Close
- 0x01EE: Debug - Toggle Anim Ticker
- 0x01EF: Balloon - Display Thought Balloon of GUID
- 0x01F0: Wants - Trigger - Funds Change
- 0x01F1: Route - Drop Location - Same Room
- 0x01F2: Soc&Rel: Adjust - Bunny Check
- 0x01F3: Slot - Get Occupant ID
- 0x01F4: Set FX - Love
- 0x01F5: CT - Look At
- 0x01F6: Curtain - Hold
- 0x01F7: Curtain - Ready
- 0x01F8: Trigger - Sim Entered Room
- 0x01F9: Soc&Rel: Get in Temp 0 - Family Friend Count
- 0x01FA: Autonomous - Is Sim X?
- 0x01FB: Reaction - Push Interaction - Max
- 0x01FC: Debug - Toggle Show Bones
- 0x01FD: Social - Dynamic Walk - Push B Interaction?
- 0x01FE: Set FX - Thought Balloon
- 0x01FF: Soc&Rel: Either Sim a Visitor?
- 0x0200: Soc&Rel: Test - Either Sim a Resident
- 0x0201: Reaction - Create Obj from ID (return Obj in Tmp 0)
- 0x0202: Reaction - Push Interaction - Autonomous
- 0x0203: Reaction - Do - Animate Sim
- 0x0204: Reaction - Do - Overlay
- 0x0205: Repair - Maintain End
- 0x0206: Repair - Maintain Start
- 0x0207: Repair - X is Broken?
- 0x0208: Repair - X needs Maintenance?
- 0x0209: Trigger - Violence Toward Object
- 0x020A: Social - Push Social - Autonomous
- 0x020B: Curtain - Up?
- 0x020C: Hurry - Start
- 0x020D: Soc&Rel: Adjust STR to Other Sim
- 0x020E: Family - Relationships - Init
- 0x020F: Look At - Push (on Stack Obj ID 0)
- 0x0210: Motives - Set Home Awake
- 0x0211: Motives - Set Home Asleep
- 0x0212: Get in Temp X - Percentage
- 0x0213: Sync - Lightweight
- 0x0214: Test - Obj A facing Obj B?
- 0x0215: Test - Same GUID?
- 0x0216: Soc&Rel: Adjust LTR to Other Sim
- 0x0217: Soc&Rel: Get in Temp 0 - Percentage Of Number
- 0x0218: Object In Hand - Held By Person?
- 0x0219: Wake - Everyone in Room
- 0x021A: Teach - Init
- 0x021B: Teach - Interrupt?
- 0x021C: Trigger - Violence Toward Sim
- 0x021D: Trigger - Sim Exits Room
- 0x021E: Trigger - Jealousy - Sim
- 0x021F: Trigger - Death Awareness
- 0x0220: Get in Temps - Age of Obj Instance [m:d:h:m]
- 0x0221: Get in Temp 0 - Age of Obj Instance
- 0x0222: Is Objects's Room Outside?
- 0x0223: Trigger - Smell - Negative
- 0x0224: Trigger - Smell - Positive
- 0x0225: Slot - Find Obj in Slot Hierarchy
- 0x0226: Trigger - Bladder Failure
- 0x0227: Route - Social Distance
- 0x0228: Route - Drop Location
- 0x0229: Rel - Do I LT Love param 0
- 0x022A: Rel - Does Param 0 LT love me?
- 0x022B: Electrocute Me
- 0x022C: Electrocute Me - Event Tree
- 0x022D: Trigger - Post Competition
- 0x022E: Motives - Set Social Change
- 0x022F: Motives - Increment Social
- 0x0230: Trigger - Noise - Negative
- 0x0231: Trigger - Romance - Mild
- 0x0232: Trigger - Romance - Strong
- 0x0233: Trigger - Weather - Negative
- 0x0234: Cleaning Tracker - Start
- 0x0235: Cleaning Tracker - End
- 0x0236: Rel - Am I Best Friends with Param 0
- 0x0237: Pickup - Be Picked Up
- 0x0238: Pickup - Sim
- 0x0239: Pickup - Wait On Subqueue Interaction
- 0x023A: Pickup - Carrying Sim?
- 0x023B: Emitter - Create Energy Failure
- 0x023C: Pickup - Drop Off
- 0x023D: Pickup - Wait For Next Interaction
- 0x023E: Pickup - Wait For Current Interaction
- 0x023F: Soc&Rel: Adjust - Special Cases
- 0x0240: Family - Are We Family?
- 0x0241: Rel - Get in Temp 0 - LTR - Me to Param 0
- 0x0242: Random - Unused Value
- 0x0243: Memory - Read Worst into Temp Token
- 0x0244: Emitter - Create Smell Negative
- 0x0245: Brain - Attach Obj to Sim
- 0x0246: Social - Push Social - Max Priority
- 0x0247: Brain - Remove Obj from Sim
- 0x0248: Brain - Get Person from Obj
- 0x0249: Emitter - Create Smell Positive
- 0x024A: Emitter - Create Noise Negative
- 0x024B: Pickup - Poses
- 0x024C: Random - Unused Value from Range
- 0x024D: Emitter - Create Disgusting to Neat
- 0x024E: Cleaning Tracker - Stop Cleaning?
- 0x024F: Exit Object - Motive Failing?
- 0x0250: Pregnancy - Try To Get Pregnant
- 0x0251: Motive - Set Adult Awake
- 0x0252: Motive - Set Baby/Toddler Awake
- 0x0253: Motive - Set Teen Awake
- 0x0254: Motive - Set Elder Awake
- 0x0255: Motive - Set Child Awake - Home
- 0x0256: Anims - Spine Overlay - Start
- 0x0257: Anims - Spine Overlay - Stop
- 0x0258: Clothes - Sim Normal Guid Check
- 0x0259: Trigger - Negative Personality Response
- 0x025A: Emitter - Already Reacted to this Emitter?
- 0x025B: Emitter - Add emitter to timeout list
- 0x025C: Is Power On?
- 0x025D: Is Water On?
- 0x025E: Repair - Exit Repair?
- 0x025F: Add to Total Water Usage
- 0x0260: Add to Total Energy
- 0x0261: Marriage - Engaged/Married?
- 0x0262: Marriage - Get Engaged/Married
- 0x0263: Repair - Maintain Failed? (+ set broken)
- 0x0264: Soc&Rel: Adjust Soc & Rel to Other Sim
- 0x0265: Dirty - Set To Dirty
- 0x0266: Camera - First Person
- 0x0267: Debug - Set Ultra Slow
- 0x0268: Debug - Set Medium slow
- 0x0269: Debug - Set Barely Slow
- 0x026A: Debug - Set No Slow
- 0x026B: Repair - Should I break?
- 0x026C: Conversation - Do
- 0x026D: Conversation - Enter
- 0x026E: Conversation - Exit
- 0x026F: Skill Check - Linear Ramp
- 0x0270: Idle System - Stop (With Flags)
- 0x0271: Idle System - Start (With Flags)
- 0x0272: Memory - Change Property Value
- 0x0273: Social Marker - Set Intersect IDs
- 0x0274: Get in Temp 0 - ID - Closest Obj of Category
- 0x0275: Emitter - Create Romance
- 0x0276: Pickup - Do Carry Sim
- 0x0277: Personality - Get Dominant Personality ID in Temp 0
- 0x0278: Emitter - Create Custom
- 0x0279: Emitter - Create Custom, Track Sim
- 0x027A: Pickup - Get Sim Push Subqueue
- 0x027B: Motives - Set Baby/Toddler Distressed
- 0x027C: Electrocute Me - React to Electrocution
- 0x027D: NPC - Instance of on Lot?
- 0x027E: Memory - Balloon Sequence
- 0x027F: Memory - Clear
- 0x0280: Memory - Read Memory of GUID into Temp Token
- 0x0281: Memory - Read Weakest Good into Temp Token
- 0x0282: Memory - Read Weakest Bad into Temp Token
- 0x0283: Ownership - Do Jealousy?
- 0x0284: Ownership - Do Jealousy
- 0x0285: Ownership - Missing object reaction
- 0x0286: Ownership - Is Sim Primary owner of Object
- 0x0287: Lot - Is CAS?
- 0x0288: Move Out - Scorned
- 0x0289: zzzMemory - Read Strongest Good in Aspiration
- 0x028A: zzzMemory - Read Strongest Bad in Aspiration
- 0x028B: Ownership : Does Sim Own Object
- 0x028C: Ownership - react to mess
- 0x028D: Ownership - Get Primary Owner NID in Temp 0
- 0x028E: Ghost - Float Generic Single Tile Object
- 0x028F: Food - Get in Temp 0&1 - Food Units & Capacity
- 0x0290: Food - Food Dialog - (Temp0=Cost, Temp1=Units)
- 0x0291: Food - Update - Food Unit Info Token
- 0x0292: Goal Check: Is object in use
- 0x0293: Dream - End
- 0x0294: Budget - Make Transaction
- 0x0295: Memory Marker - Read Worst into Temp Token
- 0x0296: Memory Marker - Read Best into Temp Token
- 0x0297: Memory - Balloon Sequence Stop
- 0x0298: Ownership: Set Ownership to object
- 0x0299: Social - Get Interaction Eligibility
- 0x029A: Social - Get Social Eligibility
- 0x029B: Clothes - Change Outfit - External Guid
- 0x029C: Clothes - Change Outfit
- 0x029D: Clothes - Events - Change Outfit
- 0x029E: Clothes - Events - Change Outfit - External
- 0x029F: Move In - Allow?
- 0x02A0: Move In - Normal
- 0x02A1: Move Out - Allow?
- 0x02A2: Move Out - Normal
- 0x02A3: Set FX - Personality Change
- 0x02A4: Move Out - Sub Move
- 0x02A5: Sim - Interaction Array - Clear
- 0x02A6: Sim - Interaction Array - Empty? (size in Temp0)
- 0x02A7: Sim - Interaction Array - Add
- 0x02A8: Sim - Interaction Array - Add - Exclusive
- 0x02A9: Sim - Interaction Array - Find
- 0x02AA: Sim - Interaction Array - Get Value at Index
- 0x02AB: Immaturity - Adjust Ads
- 0x02AC: Autonomous - Am I?
- 0x02AD: Soc&Rel:Diminishing Returns
- 0x02AE: Memory Marker - Get Random Bad in Temp 0
- 0x02AF: Get in Temp 0 - Neighbor ID of Sim
- 0x02B0: zzzMemory - Has Bad in Aspiration?
- 0x02B1: zzzMemory - Has Good in Aspiration?
- 0x02B2: Memory Marker - Has Good on Subject?
- 0x02B3: Memory Marker - Has Bad on Subject?
- 0x02B4: Budget - Update Personal Wealth
- 0x02B5: Repair - Exit Maintain?
- 0x02B6: Social - LTR Rel. Test
- 0x02B7: Social - STR Rel. Test
- 0x02B8: Family - Are We Blood Relatives?
- 0x02B9: Get in Temp 0 - Attracted LTR (X to Y)
- 0x02BA: Get in Temp 0 - Attracted STR (X to Y)
- 0x02BB: Get in Temp 0 - Attracted Mood (X to Y)
- 0x02BC: Pregnancy - Is Sim Showing?
- 0x02BD: Clothes - Is Outfit Valid - Pregnancy?
- 0x02BE: Memory - Been Kissed Before?
- 0x02BF: Timer - Count Up - ID in T[0]
- 0x02C0: Timer - Count Down - ID in T[0]
- 0x02C1: Timer - Get Units Elapsed in T[0]
- 0x02C2: Timer - Kill
- 0x02C3: Anim - Play Shoo
- 0x02C4: Motives - Hygiene - Effects
- 0x02C5: Get in Temp X - Constant Value in Range
- 0x02C6: Motives - Set Disabled Motives
- 0x02C7: Debug - Increment Ownership +5
- 0x02C8: Debug - Return Ownership
- 0x02C9: Debug - Decrement Ownership -5
- 0x02CA: Social - Get in Temp 0 - Personality Rel Test Modifer
- 0x02CB: Fade Object - IN
- 0x02CC: Fade Object - OUT
- 0x02CD: Set FX - Icon - Generic
- 0x02CE: Get in Temp 0 - ID - Next Obj of Category
- 0x02CF: Age - Am I a Baby or Toddler?
- 0x02D0: Social - Set NonDefault Timeout
- 0x02D1: Overhead Meter - Track Maintain
- 0x02D2: Get in Temp 0 - Skill Gain Speed
- 0x02D3: Get In Temp 0 - Idle System ID
- 0x02D4: Object in Hand - Drop
- 0x02D5: Family - Are We Family? NIDS
- 0x02D6: Dirty - Inc - Personality
- 0x02D7: Get in Temp 0 - Front Door
- 0x02D8: Force - Get Out of Pool
- 0x02D9: Force - Stand - In Place
- 0x02DA: Interaction - Object Error
- 0x02DB: Want Satisfy - Skill Gain
- 0x02DC: CT - Object Error
- 0x02DD: Camera - Set Visible Flags
- 0x02DE: Camera - Event - CineCam
- 0x02DF: Turn toward absolute direction
- 0x02E0: Dirty - Set To Clean
- 0x02E1: Dirty - Set To Ultra-Clean
- 0x02E2: Skill - Set Dialog Object
- 0x02E3: NPC - Create OOW - ID in T[0] - No Preload
- 0x02E4: Schedule - NPC - Once
- 0x02E5: Schedule - NPC - Recurring
- 0x02E6: Schedule - Visitor - Immediately
- 0x02E7: Schedule - Visitor - Interaction
- 0x02E8: Schedule - Visitor - Once
- 0x02E9: Schedule - Visitor - Recurring
- 0x02EA: Schedule - Visitor - Special Cases
- 0x02EB: Schedule - Visitor - Unschedule
- 0x02EC: Schedule - NPC - Check
- 0x02ED: Schedule - Visitor - Check
- 0x02EE: Schedule - NPC - Unschedule
- 0x02EF: NPC - Preselect - ID in T[0]
- 0x02F0: NPC - Preselect - Undo
- 0x02F1: Clothes - Change Outfit - Specify Sim ID
- 0x02F2: Clothes - Change Outfit - External Guid - No Spin - Specify Sim
- 0x02F3: No-Op
- 0x02F4: Repair - Repair Failed?
- 0x02F5: Social - Adj Advertising
- 0x02F6: Social - Use Family Advertising?
- 0x02F7: Trigger - Jealousy - No Scold
- 0x02F8: Selectable: Unselect Sim
- 0x02F9: Repair - Electrocute?
- 0x02FA: Shoo - Specific Sim
- 0x02FB: Pickup - Get Sim Push Interaction
- 0x02FC: Shoo - Sims from tile Object X is on
- 0x02FD: Shoo - Sims from Obj X - MT
- 0x02FE: Selectable: Is Sim Selectable?
- 0x02FF: Soc&Rel: Set Familiarity Between Sims
- 0x0300: Rel - Has Sim A met Sim B?
- 0x0301: Death - Is Sim Dead? (NID)
- 0x0302: Set FX - Motive
- 0x0303: Ownership - Who is using object?
- 0x0304: Pregnancy - Make Pregnant
- 0x0305: Pregnancy - How Many Babies?(Temp 1)
- 0x0306: Check Trees - Nuke all ads
- 0x0307: Sim - Interaction Eligible?
- 0x0308: Ownership - Get Jealousy Score
- 0x0309: Selectable: Select A Sim
- 0x030A: Pregnancy - Have Twins?
- 0x030B: Pregnancy - Modify Twin % Chance
- 0x030C: Temp Array - Add
- 0x030D: Temp Array - Add - Exclusive
- 0x030E: Temp Array - Clear
- 0x030F: Temp Array - Empty? (size in Temp0)
- 0x0310: Temp Array - Find
- 0x0311: Temp Array - Get Value at Index
- 0x0312: Temp Array - Get ID
- 0x0313: Emitter/Trigger - Jealousy - Sim
- 0x0314: NPC - Create OOW - Only if Available
- 0x0315: Sim - Create New Sim - Child
- 0x0316: Leave - Sub - By Vehicle
- 0x0317: Balloon - Display Thought Balloon of nID
- 0x0318: Balloon - Display Speech Balloon of nID
- 0x0319: Selectable: Set
- 0x031A: NPC - Can Push Interactions Onto?
- 0x031B: Memory Marker - Target has this marker?
- 0x031C: Memory Marker - Copy Marker (no dupe)
- 0x031D: Sim - Running Interaction?
- 0x031E: Teach - Be Taught - TEST
- 0x031F: Teach - Ask To Teach - TEST
- 0x0320: Hurry - Get Tracker by Owner
- 0x0321: Hurry - End
- 0x0322: Balloon - Display Speech Balloon of GUID
- 0x0323: Temps - Store
- 0x0324: Temps - Restore
- 0x0325: Misc Skill - Inc - Result in T[0]
- 0x0326: Misc Skill - Get - in T[0]
- 0x0327: Route - Decide Whether to Run
- 0x0328: Thought - Think about object
- 0x0329: Thought - Think About Dead Person
- 0x032A: Thought - Think about Icon
- 0x032B: Init - Sim - Put Ring on Finger if Needed
- 0x032C: Immaturity - Do?
- 0x032D: Immaturity - Searching for?
- 0x032E: Get in Temp 0 - Closest Door
- 0x032F: Thought - Think about something
- 0x0330: Desperation - Searching for?
- 0x0331: Desperation - Do?
- 0x0332: Emitter - Create Sex Appeal Emitter
- 0x0333: Set FX - Aspiration Balloon
- 0x0334: Immaturity/Desperation - Balloon
- 0x0335: In Use? Smart Check Tree Test
- 0x0336: Emitter - Create - You're Crazy
- 0x0337: Family - Get Parents - NIDs
- 0x0338: Family - Add To New Family
- 0x0339: Move Out - Normal - Main
- 0x033A: Clothes - Sim X Has Category Y?
- 0x033B: Conversation - Get Count (in Temp0)
- 0x033C: Goal Check - Surface
- 0x033D: Family - Add Sim To Family
- 0x033E: Comfort Object - Exit?
- 0x033F: Interests - Change
- 0x0340: Emitter - Create Upsetting
- 0x0341: Thought - Sub - Romance
- 0x0342: Thought - Sub - Knowledge
- 0x0343: Thought - Sub - Reputation
- 0x0344: Thought - Sub - Family
- 0x0345: Thought - Sub - Wealth
- 0x0346: Clothes - Play Animation (globals use only)
- 0x0347: Schedule - Visitor - Set Selectable Flags
- 0x0348: Sim - Create New Sim - Generic
- 0x0349: Scripting - Normal Behavior?
- 0x034A: Coordinate - Place
- 0x034B: Coordinate - Place Relative
- 0x034C: Conversation - Enter (Area)
- 0x034D: Toddler - Can I use?
- 0x034E: Get in Temp 0 - Object Level
- 0x034F: Room - Objects on Same Level?
- 0x0350: Social - Push Social - Max Priority - No Hurry
- 0x0351: Aspiration - Get Level
- 0x0352: Soc&Rel: Adjust STR From A->B w/ nIDs
- 0x0353: Social - Push Social - As Continuation
- 0x0354: Get in Temp 0 - Logarithmic Modifier
- 0x0355: Idle System - Start (Force Personality)
- 0x0356: Soc&Rel: Set Familiarity Between Sims - nIDs
- 0x0357: Event - Timer - Object Fade
- 0x0358: Social - Disable Autonomous Socials
- 0x0359: Social - Reenable Autonomous Socials
- 0x035A: Lot Export - Export Full Sim(Primary)
- 0x035B: Lot Export - Export Secondary Sim
- 0x035C: Lot Export - Remove Full Sim(Primary)
- 0x035D: Emitter - Create Naked Emitter
- 0x035E: Lot Export - (DON'T CALL THIS) - Token Adder
- 0x035F: Lot Export - (DON'T CALL THIS) - Token Remover
- 0x0360: Lot Export - Remove Secondary Sim
- 0x0361: Join - Join Pie Menu
- 0x0362: In Use? - Use Blocked Feedback
- 0x0363: Get in Temp 0 - Next Sim Using Object
- 0x0364: Distance - Objects <= X tiles apart?
- 0x0365: Family - Are We Step-Family?
- 0x0366: Family - Are We Step-Family - NIDs
- 0x0367: Want Satisfy - Friend
- 0x0368: Romance - Already Romantically Involved?
- 0x0369: Want Satisfy - Teach
- 0x036A: Wants - Considered Family? - NIDs
- 0x036B: Lot Import - Remap NID(Temp 1)
- 0x036C: Wants - Considered Family? - Obj IDs
- 0x036D: CT - Lot Loaded
- 0x036E: Set FX - Friend
- 0x036F: Set FX - Best Friend
- 0x0370: Set FX - Enemy
- 0x0371: Soc&Rel: Mutual Set/Clear Enemy w/FX
- 0x0372: Want Satisfy - Had another child
- 0x0373: Want Satisfy - Check for Grandchildren Wants
- 0x0374: Want Satisfy - Check for Children
- 0x0375: Overhead Meter - Create in Slot
- 0x0376: UI - Control - Disable
- 0x0377: UI - Control - Enable
- 0x0378: Pregnancy - Is Sim Young Enough?
- 0x0379: NPC - Get Alien Dad - NID
- 0x037A: Skill - Lose Random Skill Point
- 0x037B: Want Satisfy - Clean Up
- 0x037C: Emitter - Create Irritating Kid Emitter
- 0x037D: Want Satisfy - Object Breaks
- 0x037E: Get in Temp 0 - Specified Personality Score
- 0x037F: Want Satisfy - Play With
- 0x0380: Conversation - Breathe
- 0x0381: Toddler - Create Skill Token
- 0x0382: Toddler - Check Skill Flag
- 0x0383: Toddler - Get Skill Level
- 0x0384: Toddler - Set Skill Flag
- 0x0385: Toddler - Set Skill Level
- 0x0386: Lot - Load Complete?
- 0x0387: Toddler - Clear Skill Flag
- 0x0388: Autonomous - Am I in an interaction?
- 0x0389: Social Marker - Delete
- 0x038A: Event - Timer - Unhide
- 0x038B: Wants - Play Ins - Get in T[0,1] - [Total, Public]
- 0x038C: Want Satisfy - Play In
- 0x038D: Dialog - Say Goodbye
- 0x038E: Soc&Rel: Adjust LTR From A->B w/ nIDs
- 0x038F: Soc&Rel: Update Enemy Status w/ nIDs
- 0x0390: Want Satisfy - Love
- 0x0391: Rel - Is NID Friend of Family?
- 0x0392: Want Satisfy - Trigger - Can Be Promoted
- 0x0393: Sim - Mood Boost - Update
- 0x0394: GUID - Get in Temp 0 - Object of GUID
- 0x0395: GUID - Find and Kill
- 0x0396: Memory - Add Memory
- 0x0397: Skill - End (Sim X)
- 0x0398: Clothes - Electrocution - Clear Electrocution Skin
- 0x0399: Clothes - Set Last Outfit
- 0x039A: Clothes - Change Outfit - External Guid - Stack Object ID
- 0x039B: Set FX - Icon - Generic - Stop
- 0x039C: Calculate - Ratio of N - Overflow Safe
- 0x039D: Verify - Neighbor is Linked
- 0x039E: SKU - Check - Is Thai?
- 0x039F: CT - Still Emitting?
- 0x03A0: Schedule - NPC - Unschedule - Certain Type
- 0x03A1: Schedule - NPC - Check - Type
- 0x03A2: Wants - Refresh - Verify
- 0x03A3: Wants - Refresh All - Recalc
- 0x03A4: Wants - Refresh All - Verify
- 0x03A5: Wants - Refresh - Recalc
- 0x03A6: Force Sit - On Floor - Create Sit Marker
- 0x03A7: Clothes - Get Dressed For Public
- 0x03A8: CT - Route Failure Feedback - Animation
- 0x03A9: Family - Move to Family on Delete
- 0x03AA: Party Controller - Notify
- 0x03AB: Phone - Can this neighbor call?
- 0x03AC: SKU - Check
- 0x03AD: NPC - Is Type?
- 0x03AE: Age - Can Sim Transition Now?
- 0x03AF: Memory - Met Someone
- 0x03B0: Object - Has tile Inside/Outside?
- 0x03B1: Object - Get Level - T[0]
- 0x03B2: Comfort Object - Exit? (with bubble)
- 0x03B3: Sim - Uses SG Interaction Table?
- 0x03B4: Electrocute Me - Set Burned State
- 0x03B5: Fire - Active Fire in Room?
- 0x03B6: Clothes - Electrocution - Remove Burnt Face
- 0x03B7: Event - Delete Meta Object
- 0x03B8: Wants - Set CAS History
- 0x03B9: Clothes - Electrocution - Do I have on?
- 0x03BA: Motive - Display Motive Balloon
- 0x03BB: Sub - Leave - Change Clothes
- 0x03BC: Aspiration - Reward Object Success?
- 0x03BD: Save - Disable/Enable
- 0x03BE: Wants - Make Outs - Get # in T[0]
- 0x03BF: Want Satisfy - Make Out
- 0x03C0: Clothes - Pregnancy Change Outfit
- 0x03C1: Memory - Timer - GUID Effect