Difference between revisions of "Talk:EBCF3E27"
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:: I've not worked with these files myself. If I figure it out, I'll let you know. :) We need a more descriptive format though [[User:Delphy|Delphy]] 16:20, 1 January 2007 (EST) | :: I've not worked with these files myself. If I figure it out, I'll let you know. :) We need a more descriptive format though [[User:Delphy|Delphy]] 16:20, 1 January 2007 (EST) | ||
+ | |||
+ | == SimPe == | ||
+ | |||
+ | If I got it wright, the CpfWrapper.cs of SimPe used this code to detect the Property Set. [[User:Albmont|Albmont]] 15:28, 6 January 2007 (EST) | ||
+ | |||
+ | == dmchess's perl code == | ||
+ | |||
+ | dmchess's perl code (see [[Talk:DBPF/Source Code]]) can be quickly adapted (or so I hope) to detect packages whose Property Set inherits the Pets Expansion Pack outfit bug. Is that code GPL? [[User:Albmont|Albmont]] 08:19, 17 January 2007 (CST) | ||
+ | |||
+ | : Considering the same basic code for loading DBPF files has been used in SimPE, Sims2 Pack Clean Installer, on MTS2 and also on this Wiki, I'd say so. [[User:Delphy|Delphy]] 15:30, 17 January 2007 (CST) | ||
+ | |||
+ | == Shoe, version, and product == | ||
+ | The info I added about the version tag was stuff that I gathered from my own observations. | ||
+ | |||
+ | I know a bit about the product tag too (it only seems to appear on Maxis made content though, and seems to be set simply to 0 on all Bodyshop made content.) but I'm going to have to look up my notes again about the product tag to see what's what again, heh. Though IIRC, it's 1 = Uni, 2 = NL, 3 = OfB, 4 = FFS, 5 = GLS, 6 = Pets, but I may be one number off and it starts at 2 for Uni. Which is why I want to verify before posting it, heh. | ||
+ | |||
+ | Additionally, while I don't know all the numbers for the shoe property, I know where to find it. If you look in the War Room on More Awesome Than You (Whenever the site is back up anyhow) there's a thread about making the correct footstep noises with skins, and it involves changing the number in the shoe property, since the shoe thing is what controls the noise a skin makes. The variations are something along the lines of no shoe/sandals, shoe, heels, boots, metal (for the armor from OfB), and some other ones I don't remember offhand. I'll be sure to post that when it's back up, unless someone else beats me to it, as well as the product info once I find it again. :) |
Latest revision as of 06:33, 21 January 2007
This is the Property Set, isn't it? "This resouce is formatted as either XML or CPF." - how do we know which one? Albmont 14:25, 31 December 2006 (EST)
- I've not worked with these files myself. If I figure it out, I'll let you know. :) We need a more descriptive format though Delphy 16:20, 1 January 2007 (EST)
[edit] SimPe
If I got it wright, the CpfWrapper.cs of SimPe used this code to detect the Property Set. Albmont 15:28, 6 January 2007 (EST)
[edit] dmchess's perl code
dmchess's perl code (see Talk:DBPF/Source Code) can be quickly adapted (or so I hope) to detect packages whose Property Set inherits the Pets Expansion Pack outfit bug. Is that code GPL? Albmont 08:19, 17 January 2007 (CST)
- Considering the same basic code for loading DBPF files has been used in SimPE, Sims2 Pack Clean Installer, on MTS2 and also on this Wiki, I'd say so. Delphy 15:30, 17 January 2007 (CST)
[edit] Shoe, version, and product
The info I added about the version tag was stuff that I gathered from my own observations.
I know a bit about the product tag too (it only seems to appear on Maxis made content though, and seems to be set simply to 0 on all Bodyshop made content.) but I'm going to have to look up my notes again about the product tag to see what's what again, heh. Though IIRC, it's 1 = Uni, 2 = NL, 3 = OfB, 4 = FFS, 5 = GLS, 6 = Pets, but I may be one number off and it starts at 2 for Uni. Which is why I want to verify before posting it, heh.
Additionally, while I don't know all the numbers for the shoe property, I know where to find it. If you look in the War Room on More Awesome Than You (Whenever the site is back up anyhow) there's a thread about making the correct footstep noises with skins, and it involves changing the number in the shoe property, since the shoe thing is what controls the noise a skin makes. The variations are something along the lines of no shoe/sandals, shoe, heels, boots, metal (for the armor from OfB), and some other ones I don't remember offhand. I'll be sure to post that when it's back up, unless someone else beats me to it, as well as the product info once I find it again. :)