Difference between revisions of "DatabasePackedFile"

From SimsWiki
Jump to: navigation, search
m (Psuedocode: -> Pseudocode)
Line 125: Line 125:
 
Raw data of the files.  See [[InternalFormats]] for a list.
 
Raw data of the files.  See [[InternalFormats]] for a list.
  
=Psuedocode=
+
=Pseudocode=
  
 
To read files inside a .package file you need to perform the following steps, in order
 
To read files inside a .package file you need to perform the following steps, in order

Revision as of 17:49, 25 February 2007

Archive format used for The Sims 2 and SimCity 4 archive data files.

Contents

Format

Most Sims 2 Data is as you probably know stored in various types of archive files that all have the same internal format such as package, cache, etc. This format is proprietary to Maxis and has been used in the SimCity 4, and The Sims Online as well as this one.

Entries may be compressed with QFS compression depending on their entry data.

Overview

This is the general structure of DBPF packages:

Header (96 bytes)
File 1
File 2
...
File n
Index Entry 1 (20 bytes)
Index Entry 2
...
Index Entry n 

Header first, individual files following with no filenames and a small file header area at the beginning of each followed by an index of all the files in the archive.

Header

DWORD
Identifier (DBPF - the type of dat)
DWORD
Version Major (1 in TS2/SC4 Dats)
DWORD
Version Minor (0 in SC4 dats, 1 in most TS2 packages)
12 bytes
Reserved (Users can store DBPF info data here if they want)
DWORD
Date Created in Hex (Unused in Version 1.1)
DWORD
Date Modified in Hex (Unused in Version 1.1)
DWORD
Index Major Version (Always 7 in TS2/SC4 dats)
DWORD
Number of entries in the index
DWORD
Location of first index entry
DWORD
Size of index
DWORD
Number of Hole entries in the Hole Record
DWORD
Location of the Hole Record
DWORD
Size of the Hole Record
DWORD
Index Minor Version (Version 1.1+ in TS2 only)
  • 01 - 0
  • 02 - 1
32 bytes
Reserved for future use in other versions.

Index Table

There are 2 known formats of indexes in the game. The format version is found in the file header.

Version 7.0

(20 bytes, some DBPF 1.1 entries use this format)

DWORD
Type ID (see InternalFormats)
DWORD
Group ID
DWORD
Instance ID
DWORD
Location of the file in the archive
DOWRD
Size of the file

Version 7.1

(24 bytes)

DWORD
Type ID (see InternalFormats)
DWORD
Group ID
DWORD
Instance ID
DWORD
Second Instance ID
DWORD
Location of the file in the archive
DOWRD
Size of the file

Hole Record

A Hole record contains the location and size of all holes in a DBPF file.

repeating
DWORD
Hole Location
DWORD
Hole size

Holes are created when the game deletes something from a DBPF. The holes themselves are simply junk data of the appropriate length to fill the hole.

File

Bulk of DBPF packages. Each file is either uncompressed or compressed. To check if a file is compressed you first need to read the DIR resource, if it exists. (See the corresponding entry for a description). If no DIR entry exists, then no files within the package are compressed.

Compression

When reading a DBPF file, the first thing you should do is check to see if any chunks inside are compressed. This is done via the DIR resource.

For example code and a description of the mechanics, see DBPF Compression.

Directory Files

These are used for compression lists. See E86B1EEF

Header

Only if the file is compressed

DWORD
Compressed Size of file
WORD
Compression ID (0x10FB) QFS Compression. (See packages for compression information)
3 bytes
Uncompressed Size of file

Body

Raw data of the files. See InternalFormats for a list.

Pseudocode

To read files inside a .package file you need to perform the following steps, in order

  • Read the DBPF header
  • Read the Index tables
  • Check for a DIR record
  • Check for the file you want to extract
  • Is this file compressed? If so, uncompress it
  • Read the file data and process accordingly

For an example PHP class for reading DBPF files, see DBPF/Source Code

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox