Difference between revisions of "TXMT"
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== Material Definition (Locally/individually) == | == Material Definition (Locally/individually) == | ||
+ | * previously known as [http://www.sims2wiki.info/wiki.php?title=MATD MATD] | ||
* It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding. | * It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding. | ||
: [http://www.sims2wiki.info/TXMT/Parameters TXMT/MATD Parameters] | : [http://www.sims2wiki.info/TXMT/Parameters TXMT/MATD Parameters] |
Revision as of 11:00, 14 April 2007
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/TXMT
Short name: | TXMT |
---|---|
Long name: | Material Definition |
Material Definition (Locally/individually)
- previously known as MATD
- It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding.
- Property parameters and material types of txmt files are defined in material shaders (matShad)
- This file type uses the Resource Collection format.
TXMT File Format
Standard RCOL header
followed by the TXMT Block.