Difference between revisions of "TXMT/Parameters/CategorisedList/TexturalAnimation"

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</table>
 
</table>
 
</div>
 
</div>
 
[under construction/ work in progress/ still underdevelopped] much more to come!<br>
 
  
 
=<center>TXMT/Parameters/CategorisedList/TexturalAnimation</center>=
 
=<center>TXMT/Parameters/CategorisedList/TexturalAnimation</center>=
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<br><br>
 
<br><br>
 
0. The first-most parameter to set for activation, deactivation, textural animation types is  
 
0. The first-most parameter to set for activation, deactivation, textural animation types is  
::* stdMatTextureCoordAnimMode
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordAnimMode stdMatTextureCoordAnimMode]
 
<br>
 
<br>
 
1. If the value is "none", then textural animation is disabled.
 
1. If the value is "none", then textural animation is disabled.
Line 27: Line 25:
 
2. If the value is "tile", then the following parameters should be set and needed.
 
2. If the value is "tile", then the following parameters should be set and needed.
 
:* These parameters set the properties of tile-animation as shown in JWoods' Cell Animation Tutorial [http://www.modthesims2.com/showthread.php?t=82395 here]
 
:* These parameters set the properties of tile-animation as shown in JWoods' Cell Animation Tutorial [http://www.modthesims2.com/showthread.php?t=82395 here]
::* stdMatTextureCoordAnimNumTiles
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordAnimNumTiles stdMatTextureCoordAnimNumTiles]
::* stdMatTextureCoordTileAnimSpeed
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordAnimNumTiles stdMatTextureCoordTileAnimSpeed]
 +
* an example - [http://www.modthesims2.com/showthread.php?t=131531 niol's recolour - Numenor_WallWindow_(Standard+Seamless)_Recolour-Moi_lightning-2048-compressed.rar]
 
<br>
 
<br>
 
3. If the value is "transform", then the following parameters should be set and needed.
 
3. If the value is "transform", then the following parameters should be set and needed.
: The "transform" parameters are essential for the rotation parameter to work out.
+
: The translation parameters are essential for the rotation parameters to work out.
 
:* This parameter sets the relative location of the "transform"-based textural animation of the mapped surfaces or region(s).
 
:* This parameter sets the relative location of the "transform"-based textural animation of the mapped surfaces or region(s).
::* stdMatTextureCoordTfAnimOrigin
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimOrigin stdMatTextureCoordTfAnimOrigin]
:* These parameters set how the essential "transform" animation behaves.
+
:* These parameters set how the essential "transform-based translation" animation behaves. Such translation can work independently from scaling and rotation.
::* stdMatTextureCoordTfAnimTransSpeed
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimTransSpeed stdMatTextureCoordTfAnimTransSpeed]
::* stdMatTextureCoordTfAnimTransStart
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimTransStart stdMatTextureCoordTfAnimTransStart]
 
::* stdMatTextureCoordTfAnimTransStartY (not normally used in most textural animations, ignorable until its usage becomes clear and confirmed)
 
::* stdMatTextureCoordTfAnimTransStartY (not normally used in most textural animations, ignorable until its usage becomes clear and confirmed)
::* stdMatTextureCoordTfAnimTransEnd
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimTransEnd stdMatTextureCoordTfAnimTransEnd]
::* stdMatTextureCoordTfAnimTransWaveform
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimTransWaveform stdMatTextureCoordTfAnimTransWaveform]
:* These parameters set how the "transform-based rotation" animation behaves.
+
:* These parameters set how the "transform-based rotation" animation behaves. Such rotation can work independently from scaling.
::* stdMatTextureCoordTfAnimRotSpeed
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimRotSpeed stdMatTextureCoordTfAnimRotSpeed]
::* stdMatTextureCoordTfAnimRotStartEnd
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimRotStartEnd stdMatTextureCoordTfAnimRotStartEnd]
::* stdMatTextureCoordTfAnimRotWaveform
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimRotWaveform stdMatTextureCoordTfAnimRotWaveform]
:* These parameters set how the "transform-based scaling" animation behaves.
+
:* These parameters set how the "transform-based scaling" animation behaves. Such scaling can work independently from rotation.
::* stdMatTextureCoordTfAnimScaleSpeed
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimScaleSpeed stdMatTextureCoordTfAnimScaleSpeed]
::* stdMatTextureCoordTfAnimScaleStartEnd
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimScaleStartEnd stdMatTextureCoordTfAnimScaleStartEnd]
::* stdMatTextureCoordTfAnimScaleWaveform
+
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimScaleWaveform stdMatTextureCoordTfAnimScaleWaveform]
 +
* an example - [http://www.modthesims2.com/showthread.php?t=131632 niol's recolour - Numenor(MTS2)_SphereMatte_Moi_sphere_Cthru_R000G000B255-g.rar]
 
<br>
 
<br>
 
4. If the value is "video", then its potential usage(s) is unknown yet.  It may be to specify and enable animation already existed in the material or something else.
 
4. If the value is "video", then its potential usage(s) is unknown yet.  It may be to specify and enable animation already existed in the material or something else.
 +
<br>
 +
<br>
 +
 +
==shader script references==
 +
 +
 +
{|width="720"  border="1" cellpadding="2" cellspacing="0"
 +
|-
 +
|
 +
<pre>
 +
if ($hasTexcoords)
 +
        if (strcmp("${stdMatTextureCoordAnimMode}", "transform") = 0)
 +
setb texTransform true
 +
endif
 +
 +
if (strcmp("${stdMatTextureCoordAnimMode}", "tile") = 0)
 +
setb texTransform true
 +
endif
 +
 +
# do nothing for "video" mode.
 +
# any texture matrix animation uses this same fragment, only the binds are different.
 +
if ($texTransform)
 +
shaderFragment TextureMatrix2DTransformTex02_x
 +
else
 +
            shaderFragment NoTextureMagic2_x
 +
        endif
 +
      endif
 +
</pre>
 +
|-
 +
|
 +
<pre>
 +
  if (strcmp("${stdMatTextureCoordAnimMode}", "tile") = 0)
 +
  textureTileAnimation $stdMatTextureCoordTileAnimSpeed -tiles $stdMatTextureCoordAnimNumTiles -targetType fixedFunction
 +
  elseif (strcmp("${stdMatTextureCoordAnimMode}", "transform") = 0)
 +
  textureMatrixAnimation -targetType fixedFunction -aorigin $stdMatTextureCoordTfAnimOrigin -arot $stdMatTextureCoordTfAnimRotWaveform $stdMatTextureCoordTfAnimRotSpeed 0 $stdMatTextureCoordTfAnimRotStartEnd -ascale $stdMatTextureCoordTfAnimScaleWaveform $stdMatTextureCoordTfAnimScaleSpeed 0 $stdMatTextureCoordTfAnimScaleStartEnd -atrans $stdMatTextureCoordTfAnimTransWaveform $stdMatTextureCoordTfAnimTransSpeed 0 $stdMatTextureCoordTfAnimTransStart $stdMatTextureCoordTfAnimTransEnd
 +
  elseif (strcmp("${stdMatTextureCoordAnimMode}", "video") = 0)
 +
  trace("+++++++++++++++++++++++++++++++++++++++++++++\n")
 +
  sendNotifyString $shaderNotifyString
 +
  endif
 +
</pre>
 +
|}

Latest revision as of 09:54, 23 July 2007

Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

[edit]
TXMT/Parameters/CategorisedList/TexturalAnimation

There're 4 known designed pathways to control textural animation(s). The following is a simple numeric hierarchy is to show how these txmt parameters work according to these pathways (the values of "stdMatTextureCoordAnimMode").

0. The first-most parameter to set for activation, deactivation, textural animation types is


1. If the value is "none", then textural animation is disabled.


2. If the value is "tile", then the following parameters should be set and needed.

  • These parameters set the properties of tile-animation as shown in JWoods' Cell Animation Tutorial here


3. If the value is "transform", then the following parameters should be set and needed.

The translation parameters are essential for the rotation parameters to work out.
  • This parameter sets the relative location of the "transform"-based textural animation of the mapped surfaces or region(s).
  • These parameters set how the essential "transform-based translation" animation behaves. Such translation can work independently from scaling and rotation.
  • These parameters set how the "transform-based rotation" animation behaves. Such rotation can work independently from scaling.
  • These parameters set how the "transform-based scaling" animation behaves. Such scaling can work independently from rotation.


4. If the value is "video", then its potential usage(s) is unknown yet. It may be to specify and enable animation already existed in the material or something else.

[edit] shader script references

		if ($hasTexcoords)
         if (strcmp("${stdMatTextureCoordAnimMode}", "transform") = 0)
				setb texTransform true
			endif
	
			if (strcmp("${stdMatTextureCoordAnimMode}", "tile") = 0)
				setb texTransform true
			endif

			# do nothing for "video" mode.		
			# any texture matrix animation uses this same fragment, only the binds are different.
			if ($texTransform)
				shaderFragment TextureMatrix2DTransformTex02_x
			else
            shaderFragment NoTextureMagic2_x
         endif
      endif
   if (strcmp("${stdMatTextureCoordAnimMode}", "tile") = 0)
	  textureTileAnimation	$stdMatTextureCoordTileAnimSpeed -tiles	$stdMatTextureCoordAnimNumTiles	-targetType	fixedFunction
   elseif (strcmp("${stdMatTextureCoordAnimMode}", "transform")	= 0)
	  textureMatrixAnimation -targetType fixedFunction -aorigin	$stdMatTextureCoordTfAnimOrigin	-arot $stdMatTextureCoordTfAnimRotWaveform $stdMatTextureCoordTfAnimRotSpeed 0 $stdMatTextureCoordTfAnimRotStartEnd	-ascale	$stdMatTextureCoordTfAnimScaleWaveform $stdMatTextureCoordTfAnimScaleSpeed 0 $stdMatTextureCoordTfAnimScaleStartEnd	-atrans	$stdMatTextureCoordTfAnimTransWaveform $stdMatTextureCoordTfAnimTransSpeed 0 $stdMatTextureCoordTfAnimTransStart $stdMatTextureCoordTfAnimTransEnd
   elseif (strcmp("${stdMatTextureCoordAnimMode}", "video")	= 0)
	  trace("+++++++++++++++++++++++++++++++++++++++++++++\n")
	  sendNotifyString $shaderNotifyString
   endif
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