Difference between revisions of "0BF999E7"
From SimsWiki
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| − | + | ==Format== | |
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| − | + | ;WORD | |
| − | + | :Unknown (known values: 13, 14) | |
| − | + | ;WORD | |
| − | + | :Version (known values: 6, 7, 8) | |
| − | n | + | ;DWORD |
| + | :Lot Size: Width (valid values are 1 to 6) | ||
| + | ;DWORD | ||
| + | :Lot Size: Height (valid values are 1 to 6) | ||
| + | ;Byte | ||
| + | :Lot Type | ||
| + | ::0=Residential | ||
| + | ::1=Community | ||
| + | ::2=Dorm (University) | ||
| + | ::3=Greek House (University) | ||
| + | ::4=Secret Society (University) | ||
| + | ::5=Hotel (Bon Voyage) | ||
| + | ::6=Hidden Vacation Lot (Bon Voyage) | ||
| + | ::7=Hidden Hobby Lot (FreeTime) | ||
| + | ;Byte | ||
| + | :Roads (aka U10) | ||
| + | :Describes the location of the road(s) within the lot package. | ||
| + | :Bit field: add together for more than one road per lot: | ||
| + | ::0=No road | ||
| + | ::1=Road at Left | ||
| + | ::2=Road at Top | ||
| + | ::4=Road at Right | ||
| + | ::8=Road at Bottom | ||
| + | ;Byte | ||
| + | :Rotation (aka U11) | ||
| + | :Describes the rotation of the lot within the lot package: | ||
| + | ::0=Lot faces Left (sun at back left corner) | ||
| + | ::1=Lot faces Top (sun at front left corner) | ||
| + | ::2=Lot faces Right (sun at front right corner) | ||
| + | ::3=Lot faces Bottom (sun at back right corner) | ||
| + | ;DWORD | ||
| + | :Unknown | ||
| + | ;DWORD | ||
| + | :Length n | ||
| + | ;n bytes | ||
| + | :Lot Name | ||
| + | ;DWORD | ||
| + | :Length n | ||
| + | ;n bytes | ||
| + | :Lot Description | ||
| + | ;DWORD | ||
| + | :Length n | ||
| + | ;n DWORDS | ||
| + | :Unknown | ||
| + | If Version is 7 or 8: | ||
| + | :;DWORD | ||
| + | ::Unknown | ||
| + | If Version is 8: | ||
| + | :;DWORD | ||
| + | ::Unknown | ||
| + | ;DWORD | ||
| + | :Lot Location: Top (valid values are 0 to 128) | ||
| + | ::Assumes neighborhood in standard rotation | ||
| + | ;DWORD | ||
| + | :Lot Location: Left (valid values are 0 to 128) | ||
| + | ::Assumes neighborhood in standard rotation | ||
| + | ;FLOAT | ||
| + | :Z-Value (height above the center of the sim-world) | ||
| + | ;DWORD | ||
| + | :Unknown | ||
| + | ;Byte | ||
| + | :Lot Orientation (aka U11) | ||
| + | ::Assumes neighborhood in standard rotation | ||
| + | ::0=Lot is below road | ||
| + | ::1=Lot is left of road | ||
| + | ::2=Lot is above road | ||
| + | ::3=Lot is right of road | ||
| + | ;DWORD | ||
| + | :Length n | ||
| + | ;n bytes | ||
| + | :Lot Texture | ||
| + | ;Byte | ||
| + | :00 | ||
| − | + | {{OldWikiEntryCleaned}} | |
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[[Category:Modding]] | [[Category:Modding]] | ||
[[Category:InternalFormats]] | [[Category:InternalFormats]] | ||
[[Category:FormatsByTGI]] | [[Category:FormatsByTGI]] | ||
Revision as of 01:17, 29 March 2008
| 0BF999E7 | |
|---|---|
| Short name: | DESC |
| Long name: | Lot description |
Format
- WORD
- Unknown (known values: 13, 14)
- WORD
- Version (known values: 6, 7, 8)
- DWORD
- Lot Size: Width (valid values are 1 to 6)
- DWORD
- Lot Size: Height (valid values are 1 to 6)
- Byte
- Lot Type
- 0=Residential
- 1=Community
- 2=Dorm (University)
- 3=Greek House (University)
- 4=Secret Society (University)
- 5=Hotel (Bon Voyage)
- 6=Hidden Vacation Lot (Bon Voyage)
- 7=Hidden Hobby Lot (FreeTime)
- Byte
- Roads (aka U10)
- Describes the location of the road(s) within the lot package.
- Bit field: add together for more than one road per lot:
- 0=No road
- 1=Road at Left
- 2=Road at Top
- 4=Road at Right
- 8=Road at Bottom
- Byte
- Rotation (aka U11)
- Describes the rotation of the lot within the lot package:
- 0=Lot faces Left (sun at back left corner)
- 1=Lot faces Top (sun at front left corner)
- 2=Lot faces Right (sun at front right corner)
- 3=Lot faces Bottom (sun at back right corner)
- DWORD
- Unknown
- DWORD
- Length n
- n bytes
- Lot Name
- DWORD
- Length n
- n bytes
- Lot Description
- DWORD
- Length n
- n DWORDS
- Unknown
If Version is 7 or 8:
- DWORD
- Unknown
If Version is 8:
- DWORD
- Unknown
- DWORD
- Lot Location: Top (valid values are 0 to 128)
- Assumes neighborhood in standard rotation
- DWORD
- Lot Location: Left (valid values are 0 to 128)
- Assumes neighborhood in standard rotation
- FLOAT
- Z-Value (height above the center of the sim-world)
- DWORD
- Unknown
- Byte
- Lot Orientation (aka U11)
- Assumes neighborhood in standard rotation
- 0=Lot is below road
- 1=Lot is left of road
- 2=Lot is above road
- 3=Lot is right of road
- DWORD
- Length n
- n bytes
- Lot Texture
- Byte
- 00
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/0BF999E7