Difference between revisions of "Sims 3:0x0358B08A"

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<pre>
 
<pre>
 
DWORD - Version
 
DWORD - Version
DWORD - Offset of the TGI index from here
+
DWORD - Offset of the TGI index from here (File+8)
DWORD - Size of Indexing block (+ 12 from first 12 bytes here)
+
DWORD - Size of Indexing block (+12 from first 12 bytes here)
 
BYTE - Length of the Part Name in two byte pieces
 
BYTE - Length of the Part Name in two byte pieces
 
NAME - Part Name (*2 bytes per character, null byte first)
 
NAME - Part Name (*2 bytes per character, null byte first)

Revision as of 21:43, 9 June 2009

Face Parts

(Also applies to Clothing Parts (0x062C8204))

I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!

DWORD - Version
DWORD - Offset of the TGI index from here (File+8)
DWORD - Size of Indexing block (+12 from first 12 bytes here)
BYTE - Length of the Part Name in two byte pieces
NAME - Part Name (*2 bytes per character, null byte first)
DWORD

-The 067caa11 file (Blend Geometry)
T,G,I64

DWORD - Entry Count
-Repeat Entries (Entry size dependent on third DWORD (size). (1C/3C/AC - 24 bytes, BC - 36 Bytes. See Sample Data!))

DWORD - TGI Entry Count
	T,G,I64





My naive assessment of the types and Entries

1c - no index long
3c - first entry no index long
ac - always has a zero based index long
bc - double set. second set always has a 1 based index long

and the entries

4 BYTES
4 BYTES (entry has an index long) (check if there's a val of 0 for this dword, if so, expect another dword before weird data, and index long after first float)
4 BYTES (1) (if expected, as said above)
4 BYTES (weird data)
FLOAT
4 BYTES (index long, if it exists, otherwise this is 0)
4 BYTES (if the last long was 0, this long exists. If this word isn't 0, then a second set exists)
4 BYTES (another weird data)
FLOAT
4 BYTES (index long)
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