Difference between revisions of "Game Help:Sims 3 Skills/Gardening"
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− | ==Plants== | + | ==Plants & Produce== |
− | These are all the plants available in The Sims 3. | + | These are all the plants available in The Sims 3 as well as what produce they bear, and details about them. |
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<nowiki>*</nowiki> '''Value:''' Numbers given above are the base values for Normal quality produce. For higher quality produce, multipliers are as follows: | <nowiki>*</nowiki> '''Value:''' Numbers given above are the base values for Normal quality produce. For higher quality produce, multipliers are as follows: | ||
− | + | * Normal: 100% | |
− | + | * Nice: 110% | |
− | + | * Very Nice: 150% | |
− | + | * Great: 200% | |
− | + | * Excellent: 250% | |
− | + | * Outstanding: 300% | |
− | + | * Perfect: 400% | |
Produce sold to the grocery store sells for 10% higher than selling it through your inventory. | Produce sold to the grocery store sells for 10% higher than selling it through your inventory. |
Revision as of 19:37, 5 July 2009
Sims 3 Game Help Categories: | |
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Custom Content | Installation | Gameplay Guides | Technical & Graphics Issues | Miscellaneous Issues | |
MTS Help Q&A Forums | |
A major element in The Sims 3 (base game) is the ability to plant and grow a variety of produce items with various effects.
Contents |
Skill Levels
There are 10 skill levels your sims can have in Gardening. Most levels have their own abilities and perks which are unlocked as your sim gains skill.
Level | Abilities |
0 | Can plant Common seeds and water plants |
1 | Lettuce, apple, grape, and tomato seeds added to inventory |
2 | Can weed plants |
3 | Can plant Fertilize plants |
4 | |
5 | Can plant Uncommon seeds |
6 | Can Revive plants (with Green Thumb trait) |
7 | Can plant Rare and Special seeds |
8 | Can plant Cheese and Eggplant (with Skill Opportunity) |
9 | Can plant Burger Patty and Steak plants (with Skill Opportunity) |
10 | Can plant Omni Plant seeds (with Skill Opportunity) |
Plants & Produce
These are all the plants available in The Sims 3 as well as what produce they bear, and details about them.
Icon | Plant | Produce | Skill | Rarity | Value* | Experience** | Weed Chance | Max Produce*** | Produce Per Harvest | Additional Info |
Apple Tree | Apple | 0 | Common | 4 | 175/125 | 10% | 40 | 3-5 | Apples eaten during pregnancy increase the chance of having boys. | |
Grapevine | Grapes | 0 | Common | 4 | 175/125 | 20% | 15 | 2-4 | ||
Lettuce Plant | Lettuce | 0 | Common | 3 | 175/125 | 20% | 15 | 1-3 | ||
Tomato Plant | Tomato | 0 | Common | 3 | 175/125 | 20% | 20 | 2-4 | ||
Lime Tree | Lime | 5 | Uncommon | 9 | 225/175 | 25% | 40 | 3-5 | ||
Onion Plant | Onion | 5 | Uncommon | 7 | 225/175 | 5% | 25 | 1-3 | ||
Potato Vine | Potato | 5 | Uncommon | 7 | 225/175 | 5% | 15 | 1-3 | ||
Watermelon Vine | Watermelon | 5 | Uncommon | 9 | 225/175 | 25% | 10 | 1-2 | Watermelon eaten during pregnancy increases the chance of having girls. | |
Bell Pepper Plant | Bell Pepper | 7 | Rare | 12 | 325/250 | 20% | 15 | 2-4 | ||
Garlic Plant | Garlic | 7 | Rare | 15 | 325/250 | 10% | 30 | 3-5 | ||
Life Plant | Life Fruit | 7 | Special | 25 | 375/300 | 25% | 12 | 1-3 | Life fruits reduce the time to next age by 1 day. Life fruit will not de-age your sim. For more information, see: Game Help:Life Fruit | |
Death Flower Plant | Death Flower | 7 | Special | 0 | 375/300 | 2.5% | 2 | 1 | If a death flower is in a sim's inventory when they die, the Grim Reaper will take the flower instead of the sim. Death flower bushes flower just once before dying. A sim with the Green Thumb trait has a chance of reviving the plant to bear one more flower before it goes barren. For more information, see: Game Help:Death Flower | |
Flame Fruit Bush | Flame Fruit | 7 | Special | 18 | 375/300 | 25% | 12 | 1-3 | Provides a +5 "Cozy Fire" moodlet when in a sim's inventory. | |
Money Tree | Money Bag | 7 | Special | 100-200/bag | 375/300 | 25% | 10000 | 2-5 | Produces money bags instead of produce. Unlike other produce, money bags cannot be planted as if they were seeds. Instead, if an empty square is next to it when it reaches Perfect quality, it will drop a Normal quality seed. | |
Cheese Plant | Cheese | 8 | Special | 5 | 150/100 | 25% | 15 | 2-5 | The ability to plant cheeses is given as part of a Skill Opportunity from the Bistro. | |
Eggplant | Egg | 8 | Special | 7 | 150/100 | 25% | 15 | 2-5 | The ability to plant eggs is given as part of a Skill Opportunity from the Bistro. | |
Burger Patty Plant | Burger Patty | 9 | Special | 16 | 150/100 | 25% | 15 | 2-5 | The ability to plant burger patties is given as part of a Skill Opportunity from the Bistro. You must complete the cheese/eggplant opportunity first. | |
Steak Plant | Steak | 9 | Special | 20 | 150/100 | 25% | 15 | 2-5 | The ability to plant steaks is given as part of a Skill Opportunity from the Bistro. You must complete the cheese/eggplant opportunity first. | |
Omni Plant | Whatever it has been fed | 10 | Special | Varies | 400/300 | 15% | 25 | 2-5 | The ability to order Omni Plant seeds is given as part of a Skill Opportunity from the Bistro. You must complete the burger patty/steak opportunity first. Plantable only via seeds which can be purchased through the mail. Requires feeding to create produce, and will grow whatever it's fed. For more information, see: Game Help:Omni Plant |
* Value: Numbers given above are the base values for Normal quality produce. For higher quality produce, multipliers are as follows:
- Normal: 100%
- Nice: 110%
- Very Nice: 150%
- Great: 200%
- Excellent: 250%
- Outstanding: 300%
- Perfect: 400%
Produce sold to the grocery store sells for 10% higher than selling it through your inventory.
** Experience: Numbers given are [experience for planting/experience for harvesting].
*** Max Produce: This is the maximum amount of produce that a plant will bear before it is barren.
Quality
Each plant (and its produce) has varying levels of quality.
Degrees of Quality
These are listed in order of worst quality to best quality.
- Horrifying
- Putrid
- Foul
- Bad
- Normal
- Nice
- Very Nice
- Great
- Excellent
- Outstanding
- Perfect
The quality of the plants that your sims plant will determine the quality of the food (harvestable) that it produces. A Very Nice Apple Tree will produce Very Nice Apples.
If your sim has purchased the "Super Green Thumb" Lifetime Reward, whatever your sim plants will have one level of quality higher than the seed or fruit they planted.
Perfect Produce
Always plant the highest quality seeds or produce that you have available. Care well for your plants to ensure a higher quality harvest. Once you've harvested the produce, dispose of the harvested plant, and replant with the higher-quality seeds/produce from the harvest. Repeat until you have perfect plants (and thus perfect produce).
Fertilizer
Plants can be fertilized to speed their growth. Fertilizer has no effect on harvestable quality.
Value | Days | Fertilizer Item |
25 | 6 | Lifefruit |
25 | 4 | Angelfish |
25 | 3 | Vampirefish |
20 | 4 | Shark |
20 | 3 | Lobster |
15 | 6 | Garlic |
15 | 4 | Steak, Bell Pepper, Flame Fruit, Blowfish, Piranha, Red Herring, Siamese catfish, Tragic Clownfish |
12 | 3 | Black Goldfish, Salmon, Swordfish |
10 | 5 | Watermelon |
10 | 4 | Jellyfish, Minnow |
10 | 3 | Tuna |
8 | 3 | Rainbow Trout |
5 | 6 | Lime, Onion |
5 | 5 | Potato |
5 | 4 | Burger Patty, Cheese, Egg, Apple, Lettuce, Tomato |
5 | 3 | Grapes, Alley Catfish, Anchovy, Goldfish |
-200 | 4 | Deathfish |
Fertilizer value also has a multiplier, based on the above numbers. So a Perfect quality Life Fruit would give a fertilizer value of 50 (25 base value x 2.0 perfect quality multiplier).
Quality | Multiplier |
Horrifying | 0.6 |
Putrid | 0.7 |
Foul | 0.8 |
Bad | 0.9 |
Normal | 1.0 |
Nice | 1.1 |
Very Nice | 1.2 |
Great | 1.4 |
Excellent | 1.6 |
Outstanding | 1.8 |
Perfect | 2 |
Helpful Tips
- Good mood for gardeners: Upgrade your home stereo to reroute the speakers through the entire house. This lets your sims hear music no matter where they are on the lot, even when gardening. They'll get a +30 moodlet if it's playing their favorite style of music. You can also put a Flame Fruit in their inventory for an additional +5 moodlet.
- Watering plants: Available in the Appliances section in Buy Mode, the "Schprinkler" can water a 5x5 plot of plants, eliminating the need to do so yourself. You can turn it on and off at a distance, and the sprinkler can be upgraded to water automatically.
- Dead vs. Barren: The Green Thumb trait will allow sims to revive Dead plants. You have to seriously neglect plants before they die, so this is of limited usefulness except in the case of the Death Flower Plant, which can be revived to bear one more flower. Barren plants, though they look the same as dead plants, cannot be revived and can only be disposed or deleted.
- Talk to Plant: The Talk to Plant interaction that you get for having the Green Thumb trait does not do anything for plant or produce quality and only raises the sim's social value. This makes it useful if you have a single sim gardening all the time with suffering social.
- Master Farmer: Sims who have completed the Master Farmer Skill Challenge (harvested at least 650 produce items) will have any fertilizer they use last 2 days longer than normal.
Sims 3 Game Help Categories: | |
---|---|
Custom Content | Installation | Gameplay Guides | Technical & Graphics Issues | Miscellaneous Issues | |
MTS Help Q&A Forums | |