Difference between revisions of "Sims 3:Replacing Textures"

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====Step 2====
 
====Step 2====
In the "Find A Mesh" tab, set the mesh details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.
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In the "Find A CAS Part" tab, set the CAS part details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.
  
[[Image:Step2basetext.jpg|center|400px]]
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[[Image:Findcas.jpg|center|400px]]
  
 
====Step 3====
 
====Step 3====

Revision as of 23:38, 21 August 2009

Contents

Introduction

This tutorial explains how to replace a CAS part texture (i.e. base texture, mask, specular) using the CAS Texture Unitool (CTU).

What Do I Need?

  • Delphy's CAS Texture Unitool (CTU) found here
  • A previously completed texture saved in an acceptable .DDS compression (DXT).

How Do I Do It?

Step 1

Open the CTU and create a new file (File → New)

Step 2

In the "Find A CAS Part" tab, set the CAS part details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.

Findcas.jpg

Step 3

Move over to the "Designs" tab and click "Add New Design".

Step 4

Under the "Textures" sub-tab click the texture key to highlight it.

Textureview.jpg

Step 5

Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".

Step6basetext.jpg

Step 6

Make any other changes/additions to your package (if you don't have any, that's okay). Once you've finished, save your creation as a .package. Go to File → Save As, give your package a name, then hit save.


And that's it!

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