Difference between revisions of "Spore:DBPF"

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//    moreawesomethanyou.com.
 
//    moreawesomethanyou.com.
 
//
 
//
// known types are:
 
// 0x00B1B104 PROP
 
// 0x00E6BCE5 GMDL
 
// 0x011989B7 PLT
 
// 0x01AD2616 creature_traits
 
// 0x01AD2617 building_traits
 
// 0x01AD2618 vehicle_traits
 
// 0x01C135DA gmsh
 
// 0x01C3C4B3 trait_pill
 
// 0x022D2C83 EAPD  (add 07/27/08)
 
// 0x02393756 Cursor (add on 7/31/08)
 
// 0x0248F226 CSS
 
// 0x024A0E52 Cheat
 
// 0x027C5CEF TrueType font  (add 07/27/08)
 
// 0x029E333B textual  (add 07/27/08)
 
// 0x02D5C9AF SUMMARY
 
// 0x02D5C9B0 SUMMARY PILL
 
// 0x02FAC0B6 textual
 
// 0x03055F61 textual  (add 07/27/08)
 
// 0x030BDEE3 pollen_metadata
 
// 0x0376C3DA HM
 
// 0x0472329B HTRA
 
// 0x12952634 textual  (add 07/27/08)
 
// 0x1A99B06B BEM
 
// 0x1E99B626 BATCH  (add 07/27/08)
 
// 0x2399BE55 BLD
 
// 0x24682294 VCL
 
// 0x25DF0112 Script
 
// 0x2B6CAB5F NOTE
 
// 0x2B978C46 CRT
 
// 0x2F4E681C RASTER
 
// 0x2F4E681B RW4
 
// 0x2F7D0002 JPEG
 
// 0x2F7D0004 PNG
 
// 0x2F7D0005 BMP  (add 07/27/08)
 
// 0x2F7D0006 TGA  (add 07/27/08)
 
// 0x2F7D0007 GIF  (add 07/27/08)
 
// 0x37979F71 textual  (add 07/27/08)
 
// 0x3C77532E PSD  (add 07/27/08)
 
// 0x3C7E0F63 MUSCLE
 
// 0x3F9C28B5 CURSOR (add on 7/31/08)
 
// 0x438F6347 FLR
 
// 0x476A98C7 UFO
 
// 0x497767B9 textual  (add 07/27/08)
 
// 0x4AEB6BC6 ANIM LIST
 
// 0x617715C4 PYTHON  (add 07/27/08)
 
// 0x617715D9 textual  (add 07/27/08)
 
// 0x7C19AA7A PART CAPABILITIES
 
// 0xCF6C21B8 XML  (add 07/27/08)
 
// 0xEE17C6AD ANIM
 
// 0xEFBDA3FF LAYOUT  (add 07/27/08)
 
 
</pre>
 
</pre>
 +
 +
== Visual Guide to DBPF v2.0 ==
 +
 +
Having recently started poking around with the DBPF format again for the SimCity 4 community on SimTropolis, I created some visual guides to the DBPF archive format. Hopefully they will be found useful here.
 +
{|
 +
| [[Image:DBPF_File_Format_v2.0.png|thumb|left|200x152px|alt=DBPF v2.0 Visual Guide|DBPF v2.0]]
 +
|}
 +
 +
Some information was taken from old DatGen source code, such as the Created/Modified timestamps and possible Flags DWORD. That information may not be accurate, as it was some time ago that I last chatted with Maxoids about the DBPF format.
 +
 +
- DarkMatter
 +
 +
See [[Spore:Chunk Types]]

Latest revision as of 04:31, 24 August 2009

Copied from CustomSims3 http://www.customsims3.com/forum1/YaBB.pl?num=1214408105

// File Format Specs
// Header:
//    DWord type_name [0x46504244 "DBPF"]
//    DWord version_maj [2]
//    DWord version_min [0]
//    DWord ???
//    DWord ???
//    DWord ???
//    DWord ??? [created?]
//    DWord ??? [modified?]
//    DWord ??? [index_maj?]
//    DWord entry_count
//    Dword old_version_field [formerly the entry point]
//    DWord index_size  [index size]
//    Dword ??? [num_holes?]
//    Dword ??? [hole_loc?]
//    Dword ??? [hole_size?]
//    Dword ??? [index_min?] [3]
//    DWord index_start_V2 [file offset to seek to for index start]
//    DWord padding[7]
//
// Index:
// In general, a single linear read of this file type is impossible.
// You have to read the index, often (but not necessarily) located at the end of the file.
// So, you can read the header, skip to the index, sort the entries, rewind and skip to
// each chunk, or you can seek from each index entry to the chunk, then return to the index.
//
//    DWord index_type [known values 4, 5, 6 and 7]
//
//    case 4:  [8+(entry_count*28) must equal index_size]
//	  DWord index_null [zero]
//	  repeated once per entry_count:
//		DWord type
//		DWord group?
//		DWord instance?
//		DWord Chunk_offset
//		DWord Disk_Size [or'd with 0x80000000]
//		DWord Mem_size [decompressed size]
//		Word Compressed [0=no, 0xFFFF=yes]
//		Word unknown [1]
//    case 5:    [12+(entry_count*24) must equal index_size]
//	  DWord type
//	  DWord index_null [zero]
//	  repeated once per entry_count:
//		DWord group?
//		DWord instance?
//		DWord Chunk_offset
//		DWord Disk_Size [or'd with 0x80000000]
//		DWord Mem_size [decompressed size]
//		Word Compressed [0=no, 0xFFFF=yes]
//		Word unknown [1]
//    case 6:    [12+(entry_count*24) must equal index_size]
//	  DWord type
//	  DWord index_null [zero]
//	  repeated once per entry_count:
//		DWord group?
//		DWord instance?
//		DWord Chunk_offset
//		DWord Disk_Size [or'd with 0x80000000]
//		DWord Mem_size [decompressed size]
//		Word Compressed [0=no, 0xFFFF=yes]
//		Word unknown [1]
//    case 7:    [16+(entry_count*20) must equal index_size]
//	  DWord type
//	  DWord group?
//	  DWord index_null [zero]
//	  repeated once per entry_count:
//		DWord instance?
//		DWord Chunk_offset
//		DWord Disk_Size [or'd with 0x80000000]
//		DWord Mem_size [decompressed size]
//		Word Compressed [0=no, 0xFFFF=yes]
//		Word unknown [1]
//
// The overall structure appears that index type 4 has a unique type, group and instance
// for each entry, index types 5 and 6 all share the same type, and index type 7 all
// share the same type and group values. So 5, 6 and 7 are shorter per entry to save space
//
// Chunks:
//    Every chunk type is different. The index entry tells you where in the file the
//    chunk starts at, and how large it is. If it is compressed, the index gives the
//    uncompressed size. The compression is compatible with that used for DBPF V1, but
//    the compressed file header has changed from 9 bytes to 5. These 5 bytes are
//    counted as a part of the compressed size indicated in the index. The first two bytes
//    are the compression type 0x10, 0xFB or 0x50, 0xFB [0xFB10 or 0xFB50]. These appear
//    to decompress the same way. The next three bytes are the decompressed size, in
//    Big-Endian format (hi-byte to lo-byte). This should match the value found in the
//    index. Examples of decompression code are documented on the Sims2Wiki and at
//    moreawesomethanyou.com.
//

[edit] Visual Guide to DBPF v2.0

Having recently started poking around with the DBPF format again for the SimCity 4 community on SimTropolis, I created some visual guides to the DBPF archive format. Hopefully they will be found useful here.

DBPF v2.0 Visual Guide
DBPF v2.0

Some information was taken from old DatGen source code, such as the Created/Modified timestamps and possible Flags DWORD. That information may not be accurate, as it was some time ago that I last chatted with Maxoids about the DBPF format.

- DarkMatter

See Spore:Chunk Types

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