Difference between revisions of "Sims 2 My person data"
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|0x0028||40||route goal|| | |0x0028||40||route goal|| | ||
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− | |0x003D||61||family number||This is a number representing a household unit - can be used to find all the members of a household for example. There is also a [[ | + | |0x003D||61||family number||This is a number representing a household unit - can be used to find all the members of a household for example. There is also a [[Sims 2 Global|Global: Current Family]] which gives the family number of the household on the currently loaded lot. |
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|0x0050||80||ci: Current Interaction Object ID|| | |0x0050||80||ci: Current Interaction Object ID|| |
Revision as of 15:43, 17 January 2010
This variable gives you access to various attributes of a Sim.
hex | dec | Person Data attribute | Details |
---|---|---|---|
0x0000 | 0 | Sitting? | |
0x0001 | 1 | Money Amount over Head | |
... | |||
0x0008 | 8 | Current Outfit | This is the current outfit type, e.g. 0 = Casual. This is not which outfit of that type they are wearing. It does not change if you change outfit within the type. |
0x001B | 27 | tick counter | |
0x001F | 31 | neighbor id | This a number which each Sim has to represent it, whether the Sim is instantiated on the Current Lot or not. It is different from the Object ID, which only those Sims on the current lot will have. |
0x0028 | 40 | route goal | |
0x003D | 61 | family number | This is a number representing a household unit - can be used to find all the members of a household for example. There is also a Global: Current Family which gives the family number of the household on the currently loaded lot. |
0x0050 | 80 | ci: Current Interaction Object ID | |
0x0052 | 82 | Fatness [0-1000] | Three ranges, 0 being fat, 1000 being fit. Can be seen as part of your Sims "Personality" page in the game. |
0x0067 | 103 | ci: Current Running Object ID | |
0x006B | 107 | School Object GUID 1 | These two form the upper and lower portions of the GUID for the object that is the School attended by the Sim. Setting these to Temp[0] and Temp[1] and then using the Set to Next [prim 0x001F] with Object of type GUID in temp 0/1 will give you a Stack Object that you can then run call trees against and so on. |
0x006C | 108 | School Object GUID 2 |