Difference between revisions of "Tutorials:TS3 General Modding Tutorials"

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* [[Tutorial:Sims_3_XML_Tuning_Modding|Sims 3 XML Tuning Modding]]
 
* [[Tutorial:Sims_3_XML_Tuning_Modding|Sims 3 XML Tuning Modding]]
 
* [[Sims 3:Creating a game compatible Visual Studio project]] - To learn how to setup your Visual Studio to do game mods
 
* [[Sims 3:Creating a game compatible Visual Studio project]] - To learn how to setup your Visual Studio to do game mods
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*[http://www.modthesims.info/showthread.php?t=377440 Turning game animations into AVI's]
  
 
===Custom Paintings===
 
===Custom Paintings===

Revision as of 22:53, 20 February 2010

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

Contents

Introduction

All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* )


What will I need?

All the tools you will need can be found on each specific tutorial, or you can find some of the tools used below.


Tutorials

General Modding

Custom Paintings

Creating paintings with customs images. This does not require meshing.

Modding Tools

The Lepid Llama Unpacker by Echo

Extract the contents of a sims3pack exported file. Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left.


Postal Package Editor by Echo

A tool for exploring the innards of the game's package files.


S3PE Demo Package Editor by Peter Jones

A package editor to view package contents and edit files.


s3pi Library - Programmers Only

The start of an open source library for programmers creating tools for TS3. Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.


TS3 STBL Editor

An editor tohange ingame text, like item description, job description, job names, etc.


Sims 3 Package Explorer

A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos.


Neighborhood Workshop (formerly Save Game Editor)


Snaitf's FNV Generator


Simple Encoder for Making Hashes


Experimental Object Cloner

A tool to create new Sims 3 objects by copying and renumbering parts of an original game object. Created by Peter L. Jones


TigerM's Footprint & Slots Viewer

A tool to view the bounding box, placement and shape flags, and Routing Slots.


Small Editors by Delphy

VPXY Editor by Delphy
This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
FacialBlend Editor by Delphy
This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
BoneDelta Editor by Delphy
This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
BlendUnit Editor by Delphy
This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
CAS Slider Template Creator by Delphy
This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
Also note that the "default" Slider WILL require changing and editing for it to work.
BlendUnit Editor by Delphy
This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
SimGeom MTNF and TGI Editor by Delphy
This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
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