Difference between revisions of "Tutorials:TS3 HTMG SectG3 PartMask"

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Revision as of 20:49, 13 April 2010

Texturing in Gimp

Main texture  | Specular  | PartMask  | DropShadow  | Overlay

G. Texture me beautiful

G3. PartMask (& DropShadow)

  1. These need no changes, just do a Save As (jpg format) so we can use them as materials in ms3d and/or LithUnwrap. I do want you to take note of the Channels in the partmask image and how it matches the Layers' red & green halves. Where it is to appear recolorable in-game is white, not used is black. We have to ensure this when we save our bumpmap & specular images as .dds format before re-packaging in s3pe later.




Rewind.png Backward.png TS3 HTMG SectG3 PartMask Forward.png Top.png


Texturing in Gimp

Main texture  | Specular  | PartMask  | DropShadow  | Overlay

Rewind.png Backward.png TS3 HTMG SectG3 PartMask Forward.png Top.png
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