Difference between revisions of "Sims 3:0x05CD4BB3"
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For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block. Paths are symmetrical, so the destination vertex has an identical path going the other direction. | For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block. Paths are symmetrical, so the destination vertex has an identical path going the other direction. | ||
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Revision as of 21:30, 4 May 2010
Tutorials by Category | |
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CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |
World Routing | ||
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TypeID: | 0x05CD4BB3 | |
Game Version: | The Sims 3 |
Overview
This seems to provide routing information within the world. The data for the entire map is broken up into small blocks.
Header/index
DWORD version 1 DWORD count1 DWORD count2 REP count1 x count2 DWORD offset from the end of this list to the route block location REP count1 x count2 -- route block
Route block
WORD vertex count REP vertex count WORD offset from the end of this list to vertex data REP vertex count BYTE path count BYTE usage BYTE X position (Within this block) BYTE Y position (Within this block) REP path count BYTE destination vertex (Index to vertex within the destination block) BYTE destination block (Relative) REP path count BYTE path type
Each point defines a vertex in a graph of route information. Several different route types are used, as defined in the vertex data. The bulk of the routes are type 7, which forms a mesh over most of the area sims can get to. However it is unclear what it is actually used for.
Vertex usage number | Context |
---|---|
65 | Vertex is center of a lot |
66 | Vertex is part of the border of a lot |
71 | Vertex defines a foot path |
77 | Vertex defines a road |
78 | Vertex defines an object footprint |
80 | No special usage |
81 | No special usage - all paths end in different blocks |
Path type | Context |
---|---|
0 | (Not seen) |
1 | Lot edge to center |
2 | Lot edge to edge |
3 | Road |
4 | (Not seen) |
5 | Foot path |
6 | Footprint edge |
7 | Unknown |
The destination block defines which block the path ends in relative to the current block.
Bits | Usage |
---|---|
NNNxxxxx
(7..5) |
North/south difference, with 3 being no change, positive is south, negative north |
xxxNNNxx
(4..2) |
East/west difference, with 3 being no change, positive is east, negative west |
xxxxxxNN
(1..) |
Unknown |
For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block. Paths are symmetrical, so the destination vertex has an identical path going the other direction.
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |