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− | __NOTOC__
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| ==Introduction== | | ==Introduction== |
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| <!--Dead Link * [http://www.primetimesims2.com/Sims3CreatingANewBookTutorial/CreatingANewBookTutorial.html Creating a New Book] --> | | <!--Dead Link * [http://www.primetimesims2.com/Sims3CreatingANewBookTutorial/CreatingANewBookTutorial.html Creating a New Book] --> |
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− | ===Animation===
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− | *[http://www.modthesims.info/showthread.php?t=377440 Turning game animations into AVI's]
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− | ==Modding Tools==
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− | ====The Lepid Llama Unpacker by Echo====
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− | Extract the contents of a sims3pack exported file. Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left.
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− | *[http://www.simlogical.com/Sims3ToolsForum/index.php?topic=32.0 Lepid Llama Unpacker]
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− | ====Postal Package Editor by Echo====
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− | A tool for exploring the innards of the game's package files.
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− | *[http://www.modthesims.info/download.php?t=362599 Postal-Package Editor]
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− | ====S3PE Demo Package Editor by Peter Jones====
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− | A package editor to view package contents and edit files.
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− | *[http://www.modthesims.info/showthread.php?t=362412 S3PE Demo Package Editor]
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− | ====s3pi Library - Programmers Only====
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− | The start of an open source library for programmers creating tools for TS3. Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.
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− | *[http://www.modthesims.info/showthread.php?t=362411 s3pi Library]
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− | ====TS3 STBL Editor====
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− | An editor tohange ingame text, like item description, job description, job names, etc.
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− | *[http://www.modthesims.info/download.php?t=350777 TS3 STBL Editor]
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− | ====Sims 3 Package Explorer====
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− | A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos.
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− | *[http://www.customsims3.com/forum1/YaBB.pl?num=1244804085 Sims 3 Package Explorer]
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− | ====Neighborhood Workshop (formerly Save Game Editor)====
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− | *[http://www.modthesims.info/showthread.php?t=350770 Neighborhood Workshop by TigerM]
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− | ====Snaitf's FNV Generator====
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− | *[http://www.modthesims.info/showthread.php?t=355292 Snaitf's FNV Generator]
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− | ====Simple Encoder for Making Hashes====
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− | *[http://www.modthesims.info/showthread.php?t=355165 Encoder for Making Hashes by ChaosMageX]
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− | ====Experimental Object Cloner====
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− | A tool to create new Sims 3 objects by copying and renumbering parts of an original game object. Created by Peter L. Jones
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− | *[http://www.modthesims.info/showthread.php?t=362413 Experimental Object Cloner]
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− | ====TigerM's Footprint & Slots Viewer====
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− | A tool to view the bounding box, placement and shape flags, and Routing Slots.
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− | *[http://sumomo.modthesims.info/showthread.php?t=364294 TigerM's Footprint & Slots Viewer]
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− | ====Small Editors by Delphy====
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− | : '''''VPXY Editor by Delphy'''''
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− | :: This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
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− | : '''''FacialBlend Editor by Delphy'''''
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− | :: This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
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− | : '''''BoneDelta Editor by Delphy'''''
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− | :: This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
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− | : '''''BlendUnit Editor by Delphy'''''
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− | :: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
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− | : '''''CAS Slider Template Creator by Delphy'''''
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− | :: This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
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− | :: Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
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− | :: Also note that the "default" Slider WILL require changing and editing for it to work.
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− | : '''''BlendUnit Editor by Delphy'''''
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− | :: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
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− | : '''''SimGeom MTNF and TGI Editor by Delphy'''''
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− | :: This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
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− | :: However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
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− | *[http://www.modthesims.info/download.php?t=372169 Small Editors by Delphy]
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| {{TS3ModdingHeader}} | | {{TS3ModdingHeader}} |
All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* )