Difference between revisions of "User:Daluved1"
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+ | =CAS Creation from Start to Finish (CTU)= | ||
+ | ==Planning== | ||
+ | ===Drawing Inspiration=== | ||
+ | ===Cloning the RIGHT Caspart=== | ||
+ | |||
+ | |||
+ | ==Meshing== | ||
+ | ===Importing Into Milkshape=== | ||
+ | ===Scale/Move=== | ||
+ | Don't add/delete anything | ||
+ | ===Frankensteining=== | ||
+ | This will be a separate tutorial | ||
+ | ====Fixing Seams==== | ||
+ | Vertex/Normal Data | ||
+ | ====UV Mapping==== | ||
+ | Cats UV Data | ||
+ | ====Morphs==== | ||
+ | ====Renumbering Vertices==== | ||
+ | Fullbodymeshes-5000 | ||
+ | Tops-5000 | ||
+ | bottoms-15000 | ||
+ | shoes-3000 | ||
+ | ====BGEO==== | ||
+ | MorphMaker saves lives. Morph Matcher? | ||
+ | ===Adjusting the UV Map=== | ||
+ | Whatever you do, do NOT create a new map. | ||
+ | ===Dem Bones=== | ||
+ | Get reference meshes, e.g. pants, skirts, dresses,etc. | ||
+ | ===Lods=== | ||
+ | ===Export=== | ||
+ | |||
+ | |||
+ | ==Creating A New Package== | ||
+ | ===Cloning=== | ||
+ | ===Importinging Meshes=== | ||
+ | ====Bumpmaps==== | ||
+ | Insert a blank one if you're not ready to make it yet. Then edit later with S3PE. | ||
+ | ====Linking BumpMap==== | ||
+ | <pre>key:00B2D882:00000000:C43DB29A 545D670D</pre> | ||
+ | Open your mesh with Milkshape, comments. Change the instance of: | ||
+ | <pre>TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19</pre> | ||
+ | Replace geom with S3PE. | ||
+ | |||
+ | |||
+ | ==Texturing== | ||
+ | ===Setting the Alpha=== | ||
+ | Show trasnparency | ||
+ | ===Base Texturing=== | ||
+ | ===Overlays=== | ||
+ | ===Mask=== | ||
+ | ===Proper Specular=== | ||
+ | ===Part Mask==== | ||
+ | ===Linking Textures=== | ||
+ | Separate tutorial!! | ||
+ | ===Making presets=== | ||
+ | ===Thumbnails=== | ||
+ | ===Categories=== | ||
+ | ===SAVE=== |
Latest revision as of 07:56, 30 July 2011
Contents |
[edit] CAS Creation from Start to Finish (CTU)
[edit] Planning
[edit] Drawing Inspiration
[edit] Cloning the RIGHT Caspart
[edit] Meshing
[edit] Importing Into Milkshape
[edit] Scale/Move
Don't add/delete anything
[edit] Frankensteining
This will be a separate tutorial
[edit] Fixing Seams
Vertex/Normal Data
[edit] UV Mapping
Cats UV Data
[edit] Morphs
[edit] Renumbering Vertices
Fullbodymeshes-5000 Tops-5000 bottoms-15000 shoes-3000
[edit] BGEO
MorphMaker saves lives. Morph Matcher?
[edit] Adjusting the UV Map
Whatever you do, do NOT create a new map.
[edit] Dem Bones
Get reference meshes, e.g. pants, skirts, dresses,etc.
[edit] Lods
[edit] Export
[edit] Creating A New Package
[edit] Cloning
[edit] Importinging Meshes
[edit] Bumpmaps
Insert a blank one if you're not ready to make it yet. Then edit later with S3PE.
[edit] Linking BumpMap
key:00B2D882:00000000:C43DB29A 545D670D
Open your mesh with Milkshape, comments. Change the instance of:
TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19
Replace geom with S3PE.
[edit] Texturing
[edit] Setting the Alpha
Show trasnparency
[edit] Base Texturing
[edit] Overlays
[edit] Mask
[edit] Proper Specular
[edit] Part Mask=
[edit] Linking Textures
Separate tutorial!!