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| {{TS3ModdingHeader}} | | {{TS3ModdingHeader}} |
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| ==Introduction== | | ==Introduction== |
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| All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* ) | | All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* ) |
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| + | {| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5faff" |
| + | !<h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Modding Tutorial Categories:</h2> |
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| + | |style="color:#000"| |
| + | {| width="100%" style="background: transparent;" |
| + | |class="MainPageRight" width="50%" valign="top" style="border: 1px dashed #055a81; padding: .5em 1em; margin: 1em; background-color: #f2feff;"| |
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− | ==What will I need?==
| + | [[Image:Icon_TS3Modding.png|left]] |
− | | + | ===[[Tutorials:TS3_GeneralModding|General Modding]]=== |
− | All the tools you will need can be found on each specific tutorial, or you can find some of the tools used below.
| + | I want to change the way my Sim does .... So what do I do first? |
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− | ==Tutorials==
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− | | + | |
− | ===General Modding===
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− | * [http://www.modthesims.info/showthread.php?t=355295 IL and DLL overview / tutorial]
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− | * [[Tutorial:Sims_3_XML_Tuning_Modding|Sims 3 XML Tuning Modding]]
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− | * [[Sims 3:Creating a game compatible Visual Studio project]] - To learn how to setup your Visual Studio to do game mods
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− | * [http://www.modthesims.info/showthread.php?t=396117 Creating Custom Sims 3 TV Channels by Odistant]
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− | * [[Sims_3:HowIMadeAToiletClassWithTuning| How I made a new toilet class with its own tuning]]
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− | * [http://www.modthesims.info/showthread.php?t=362488 Object Modding (aka adding interactions)by Kolipoki]
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− | * [http://www.modthesims.info/showthread.php?t=354419 Core Modding Tutorial (For complete and total nincompoops, like me!)]
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− | ===Careers=== | + | |
− | * [http://ts3.tscexchange.com/index.php?topic=2639.0 Creating New Careers by Twallan]
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− | ===Worlds===
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− | * [http://www.modthesims.info/showthread.php?t=388731 Creating Custom World Water or Sky colors by claeric]
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− | <!--Dead Link * [http://www.primetimesims2.com/Sims3CreatingANewBookTutorial/CreatingANewBookTutorial.html Creating a New Book] -->
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− | | + | |
− | ===Animation===
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− | *[http://www.modthesims.info/showthread.php?t=377440 Turning game animations into AVI's]
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− | ==Modding Tools==
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− | ====The Lepid Llama Unpacker by Echo====
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− | Extract the contents of a sims3pack exported file. Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left.
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− | *[http://www.simlogical.com/Sims3ToolsForum/index.php?topic=32.0 Lepid Llama Unpacker]
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− | ====Postal Package Editor by Echo====
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− | A tool for exploring the innards of the game's package files.
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− | *[http://www.modthesims.info/download.php?t=362599 Postal-Package Editor]
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− | ====S3PE Demo Package Editor by Peter Jones====
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− | A package editor to view package contents and edit files.
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− | *[http://www.modthesims.info/showthread.php?t=362412 S3PE Demo Package Editor]
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− | ====s3pi Library - Programmers Only====
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− | The start of an open source library for programmers creating tools for TS3. Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.
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− | *[http://www.modthesims.info/showthread.php?t=362411 s3pi Library]
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− | ====TS3 STBL Editor====
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− | An editor tohange ingame text, like item description, job description, job names, etc.
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− | *[http://www.modthesims.info/download.php?t=350777 TS3 STBL Editor]
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− | ====Sims 3 Package Explorer====
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− | A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos.
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− | *[http://www.customsims3.com/forum1/YaBB.pl?num=1244804085 Sims 3 Package Explorer]
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− | ====Neighborhood Workshop (formerly Save Game Editor)====
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− | *[http://www.modthesims.info/showthread.php?t=350770 Neighborhood Workshop by TigerM]
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− | ====Snaitf's FNV Generator====
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− | *[http://www.modthesims.info/showthread.php?t=355292 Snaitf's FNV Generator]
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− | ====Simple Encoder for Making Hashes====
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− | *[http://www.modthesims.info/showthread.php?t=355165 Encoder for Making Hashes by ChaosMageX]
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− | ====Experimental Object Cloner====
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− | A tool to create new Sims 3 objects by copying and renumbering parts of an original game object. Created by Peter L. Jones
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− | *[http://www.modthesims.info/showthread.php?t=362413 Experimental Object Cloner]
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− | ====TigerM's Footprint & Slots Viewer====
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− | A tool to view the bounding box, placement and shape flags, and Routing Slots.
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− | *[http://sumomo.modthesims.info/showthread.php?t=364294 TigerM's Footprint & Slots Viewer]
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− | ====Small Editors by Delphy====
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− | : '''''VPXY Editor by Delphy'''''
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− | :: This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
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− | : '''''FacialBlend Editor by Delphy''''' | + | [[Image:Icon_TS3Careers.png|left]] |
− | :: This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
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− | : '''''BoneDelta Editor by Delphy''''' | + | ===[[Tutorials:TS3_CustomCareers|Custom Careers]]=== |
− | :: This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
| + | Tired of standard careers? Create your own! |
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− | : '''''BlendUnit Editor by Delphy''''' | + | |class="MainPageRight" width="50%" valign="top" style="border: 1px dashed #055a81; padding: .5em 1em; margin: 1em; background-color: #f2feff;"| |
− | :: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider. | + | [[Image:Icon_TS3Anim.png|left]] |
| + | ===[[Tutorials:TS3_Animation|Animation]]=== |
| + | Want to create custom animations and make your Sims perform like they never thought they could? |
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− | : '''''CAS Slider Template Creator by Delphy''''' | + | [[Image:Icon-generalmodding.gif|left]] |
− | :: This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
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− | :: Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
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− | :: Also note that the "default" Slider WILL require changing and editing for it to work.
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− | : '''''BlendUnit Editor by Delphy''''' | + | ===[[Tutorials:TS3_ModdingTools|Modding Tools]]=== |
− | :: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
| + | Tools to create and modify your game. |
| | | |
− | : '''''SimGeom MTNF and TGI Editor by Delphy'''''
| + | |} |
− | :: This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
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− | :: However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
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− | *[http://www.modthesims.info/download.php?t=372169 Small Editors by Delphy]
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| {{TS3ModdingHeader}} | | {{TS3ModdingHeader}} |
All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* )