Difference between revisions of "Sims 3:0x0418FE2A"
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− | {{ | + | {{TS3AdvancedModdingHeader}} |
− | + | {{TS3Resource | |
+ | |name=Catalog Fence - CFEN | ||
+ | |typeid=0x0418FE2A | ||
+ | |expansion=The Sims 3 | ||
+ | }} | ||
+ | <br clear="all"> | ||
==Overview== | ==Overview== | ||
Catalog resource used to define fences. | Catalog resource used to define fences. | ||
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Line 18: | Line 17: | ||
--insert [[Sims 3:Catalog Resource#Material List|Material List]] section for Object | --insert [[Sims 3:Catalog Resource#Material List|Material List]] section for Object | ||
--insert [[Sims 3:Catalog Resource#Common|Common]] section | --insert [[Sims 3:Catalog Resource#Common|Common]] section | ||
− | DWORD | + | DWORD //Model VPXY index |
− | + | DWORD //DiagonalModel VPXY TGI index | |
− | DWORD | + | DWORD //PostModel VPXY TGI index |
− | + | DWORD //PostTileSpacing | |
− | DWORD | + | BYTE //CanWalkOver |
− | BYTE | + | if(Version >=0x00000008){ |
− | + | if(Version >=0x0000000A) | |
− | + | { | |
− | + | BYTE ShouldNotGetThickSnow //boolean | |
− | + | BYTE SnowPostShapeIsCircle //boolean | |
− | + | FLOAT SnowThicknessPostScaleFactor | |
+ | FLOAT SnowThicknessRailScaleFactor | ||
+ | FLOAT SnowThicknessPostVerticalOffset | ||
+ | FLOAT SnowThicknessRailVerticalOffset | ||
+ | BYTE HasWall //boolean | ||
+ | } | ||
+ | if(Version < 0x0000000A || HasWall) | ||
+ | { | ||
+ | BYTE //RaiseFenceGeometryAboveWall (boolean) | ||
+ | DWORD // Wall TGI index | ||
+ | } | ||
+ | } | ||
--insert [[Sims 3:Key table|TGI Block List]] | --insert [[Sims 3:Key table|TGI Block List]] | ||
− | {{ | + | {{TS3AdvancedModdingHeader}} |
Latest revision as of 18:41, 17 November 2012
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Catalog Fence - CFEN | ||
---|---|---|
TypeID: | 0x0418FE2A | |
Game Version: | The Sims 3 |
[edit] Overview
Catalog resource used to define fences.
[edit] Format
DWORD Version DWORD TGI_offset // see Sims 3:Key table DWORD TGI_size // see Sims 3:Key table --if Version >= 0x7 --insert Material List section for Object --insert Common section DWORD //Model VPXY index DWORD //DiagonalModel VPXY TGI index DWORD //PostModel VPXY TGI index DWORD //PostTileSpacing BYTE //CanWalkOver if(Version >=0x00000008){ if(Version >=0x0000000A) { BYTE ShouldNotGetThickSnow //boolean BYTE SnowPostShapeIsCircle //boolean FLOAT SnowThicknessPostScaleFactor FLOAT SnowThicknessRailScaleFactor FLOAT SnowThicknessPostVerticalOffset FLOAT SnowThicknessRailVerticalOffset BYTE HasWall //boolean } if(Version < 0x0000000A || HasWall) { BYTE //RaiseFenceGeometryAboveWall (boolean) DWORD // Wall TGI index } } --insert TGI Block List
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |