Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Objects/Sandbox2"
(Created page with "=Guidelines for Sims 3 Objects= Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors. * '''Object Mesh:'''You h...") |
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* '''Object Recolor:''' You have changed the overlay or other parts of an object's texture files - with or without editing the mesh. | * '''Object Recolor:''' You have changed the overlay or other parts of an object's texture files - with or without editing the mesh. | ||
− | * '''CAST Recolor:''' Recolours of existing objects, done in-game using the Create-a-Style tool to change the colours/patterns applied. | + | * '''CAST Recolor:''' Recolours of existing objects, done in-game using the Create-a-Style tool to change the colours/patterns applied. '''We do not accept CAST recolours at MTS.''' |
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Revision as of 14:25, 21 October 2013
Contents |
Guidelines for Sims 3 Objects
Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors.
- Object Mesh:You have created or edited the 3D shape in a 3D editor such as Milkshape or Blender.
- Object Recolor: You have changed the overlay or other parts of an object's texture files - with or without editing the mesh.
- CAST Recolor: Recolours of existing objects, done in-game using the Create-a-Style tool to change the colours/patterns applied. We do not accept CAST recolours at MTS.
Creating your object
Meshes - reasonable poly counts |
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If you have created a new mesh it needs to have a polygon count which is reasonable for what it is. A curvy, complex item that would be used rarely can have a higher count than a blocky/boxy item that would be used frequently. Look at EA/Maxis items similar to the type you're making to get a good idea of what a reasonable poly count is for the game. Items with excessively high poly counts for no good reason will not be accepted at MTS.
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Textures | ||
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Meshing is fun and absorbing, but a good mesh needs a good texture to look good in game, especially if you are trying to keep polygon counts low :
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