Difference between revisions of "Globals"
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− | + | ==Globals== | |
− | + | ===About=== | |
NOTE: All Global files (BCON, BHAV, FCNS, SLOT, and STR#) are located in Group ID 7FD46CD0. | NOTE: All Global files (BCON, BHAV, FCNS, SLOT, and STR#) are located in Group ID 7FD46CD0. | ||
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When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively. | When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively. | ||
− | + | ===Basegame Global Opcodes=== | |
---- | ---- | ||
− | 0x0100 Balloon - Display Speech Balloon (w/X) of GUID | + | |
− | 0x0101 Object in Hand - Remove Objects | + | :[[0x0100]]: Balloon - Display Speech Balloon (w/X) of GUID |
− | 0x0102 In Use? | + | :[[0x0101]]: Object in Hand - Remove Objects |
− | 0x0103 Debug - Toggle Anim info to Debug window | + | :[[0x0102]]: In Use? |
− | 0x0104 Locomotion - Update Walk | + | :[[0x0103]]: Debug - Toggle Anim info to Debug window |
− | 0x0105 Get in Temp 0 & 1 - Rel. and Abs. Direction - From (X) to (Y) | + | :[[0x0104]]: Locomotion - Update Walk |
− | 0x0106 Debug - User X | + | :[[0x0105]]: Get in Temp 0 & 1 - Rel. and Abs. Direction - From (X) to (Y) |
− | 0x0107 Get in Temp 0 - ID - Closest Sim | + | :[[0x0106]]: Debug - User X |
− | 0x0108 Age - Am I a Teen? | + | :[[0x0107]]: Get in Temp 0 - ID - Closest Sim |
− | 0x0109 Hide Menu | + | :[[Age - Am I a Teen?|0x0108]]: Age - Am I a Teen? |
− | 0x010A Debug - User JSIMPSON | + | :[[0x0109]]: Hide Menu |
− | 0x010B Zodiac - Param 0 to Param 1 - Attracted? | + | :[[0x010A]]: Debug - User JSIMPSON |
− | 0x010C MT - Init - Wall Placement | + | :[[0x010B]]: Zodiac - Param 0 to Param 1 - Attracted? |
− | 0x010D Get in Temp 0 & 1 - HIBYTE & LOBYTE | + | :[[0x010C]]: MT - Init - Wall Placement |
− | 0x010E Test - Same Object? | + | :[[0x010D]]: Get in Temp 0 & 1 - HIBYTE & LOBYTE |
− | 0x010F Init - Object | + | :[[0x010E]]: Test - Same Object? |
− | 0x0110 Standard Entry | + | :[[0x010F]]: Init - Object |
− | 0x0111 Standard Exit | + | :[[0x0110]]: Standard Entry |
− | 0x0112 Personality - Receptivity Check | + | :[[0x0111]]: Standard Exit |
− | 0x0113 Run in Object's Stack Callback | + | :[[0x0112]]: Personality - Receptivity Check |
− | 0x0114 Attraction - (Get Attraction of X to Y in Temp 0) | + | :[[0x0113]]: Run in Object's Stack Callback |
− | 0x0115 Run in Object's Stack | + | :[[0x0114]]: Attraction - (Get Attraction of X to Y in Temp 0) |
− | 0x0116 Standard Entry - Multi-Tile | + | :[[0x0115]]: Run in Object's Stack |
− | 0x0117 Standard Exit - Multi-Tile | + | :[[0x0116]]: Standard Entry - Multi-Tile |
− | 0x0118 Idle | + | :[[0x0117]]: Standard Exit - Multi-Tile |
− | 0x0119 Wait For Notify | + | :[[Idle|0x0118]]: Idle |
− | 0x011A Divide Tick Counts | + | :[[0x0119]]: Wait For Notify |
− | 0x011B Routing - Goto and Wait | + | :[[0x011A]]: Divide Tick Counts |
− | 0x011C Fail - Food Chain Obj | + | :[[0x011B]]: Routing - Goto and Wait |
− | 0x011D Fun Object - Interaction TEST | + | :[[0x011C]]: Fail - Food Chain Obj |
− | 0x011E Skill - Disable Meter | + | :[[0x011D]]: Fun Object - Interaction TEST |
− | 0x011F Verify - Stack Obj ID | + | :[[0x011E]]: Skill - Disable Meter |
− | 0x0120 Init - Clear Attributes | + | :[[0x011F]]: Verify - Stack Obj ID |
− | 0x0121 Balloon - Display Thought Balloon (w/X) of GUID | + | :[[0x0120]]: Init - Clear Attributes |
− | 0x0122 Personality - Idle - Get Dominate Personality | + | :[[0x0121]]: Balloon - Display Thought Balloon (w/X) of GUID |
− | 0x0123 Electrocute Me - Remove Random Skill Point | + | :[[0x0122]]: Personality - Idle - Get Dominate Personality |
− | 0x0124 Motives - Decay - Set in Range | + | :[[0x0123]]: Electrocute Me - Remove Random Skill Point |
− | 0x0125 Clean - Interaction TEST | + | :[[0x0124]]: Motives - Decay - Set in Range |
− | 0x0126 Privacy - Shoo Sims | + | :[[0x0125]]: Clean - Interaction TEST |
− | 0x0127 Snap - Away (flip sim around) | + | :[[0x0126]]: Privacy - Shoo Sims |
− | 0x0128 Schedule - Phone Call - w/ Neighbor | + | :[[0x0127]]: Snap - Away (flip sim around) |
− | 0x0129 NPC - Try Get NID of NPC Type in T[0] | + | :[[0x0128]]: Schedule - Phone Call - w/ Neighbor |
− | 0x012A Debug - Show Flags | + | :[[0x0129]]: NPC - Try Get NID of NPC Type in T[0] |
− | 0x012B Ownership - Get Amount in Temp 0 | + | :[[0x012A]]: Debug - Show Flags |
− | 0x012C Zodiac - Param 0 to Param 1 - Repelled? | + | :[[0x012B]]: Ownership - Get Amount in Temp 0 |
− | 0x012D Personality - Cleanable Object Entry | + | :[[0x012C]]: Zodiac - Param 0 to Param 1 - Repelled? |
− | 0x012E Memory - Affair | + | :[[0x012D]]: Personality - Cleanable Object Entry |
− | 0x012F Leave | + | :[[0x012E]]: Memory - Affair |
− | 0x0130 Family - Relationships - Reset | + | :[[0x012F]]: Leave |
− | 0x0131 Sync - Heavyweight | + | :[[0x0130]]: Family - Relationships - Reset |
− | 0x0132 Memory - Strength of Temp Token | + | :[[0x0131]]: Sync - Heavyweight |
− | 0x0133 Social Marker - Place 2x2 - ID in T[0] | + | :[[0x0132]]: Memory - Strength of Temp Token |
− | 0x0134 Personality - Cleanable Object Exit | + | :[[0x0133]]: Social Marker - Place 2x2 - ID in T[0] |
− | 0x0135 Memory - _Kiss | + | :[[0x0134]]: Personality - Cleanable Object Exit |
− | 0x0136 Clothes - Want Satisfy - Change | + | :[[0x0135]]: Memory - _Kiss |
− | 0x0137 NPC - Get Outfit GUID for Type in T[0,1] | + | :[[0x0136]]: Clothes - Want Satisfy - Change |
− | 0x0138 Privacy - Ignore person? | + | :[[0x0137]]: NPC - Get Outfit GUID for Type in T[0,1] |
− | 0x0139 Pregnancy - Can We Get Pregnant? | + | :[[0x0138]]: Privacy - Ignore person? |
− | 0x013A NPC - Get Template GUID for Type in T[0,1] | + | :[[0x0139]]: Pregnancy - Can We Get Pregnant? |
− | 0x013B Marriage - Break Up | + | :[[0x013A]]: NPC - Get Template GUID for Type in T[0,1] |
− | 0x013C MT - Get in Temp 0 & 1 - Max X & Y | + | :[[0x013B]]: Marriage - Break Up |
− | 0x013D Debug - User VSARTOR | + | :[[0x013C]]: MT - Get in Temp 0 & 1 - Max X & Y |
− | 0x013E Debug - User MTRAVER | + | :[[0x013D]]: Debug - User VSARTOR |
− | 0x013F Facial - Background - Events | + | :[[0x013E]]: Debug - User MTRAVER |
− | 0x0140 NPC - Get Template Age/Gender in T[0,1] | + | :[[0x013F]]: Facial - Background - Events |
− | 0x0141 Debug - User MLAWSON | + | :[[0x0140]]: NPC - Get Template Age/Gender in T[0,1] |
− | 0x0142 Crapness - update for dirty level | + | :[[0x0141]]: Debug - User MLAWSON |
− | 0x0143 Facial - Background - Start Anim | + | :[[0x0142]]: Crapness - update for dirty level |
− | 0x0144 Motives - Adjust Motive - Normal Bounds | + | :[[0x0143]]: Facial - Background - Start Anim |
− | 0x0145 Motives - Adjust My Motives - Define Bounds | + | :[[0x0144]]: Motives - Adjust Motive - Normal Bounds |
− | 0x0146 Want Satisfy - Best Friend | + | :[[0x0145]]: Motives - Adjust My Motives - Define Bounds |
− | 0x0147 Want Satisfy - Best Friend - Lose | + | :[[0x0146]]: Want Satisfy - Best Friend |
− | 0x0148 Test - Can Sim X See Sim/Obj Y? | + | :[[0x0147]]: Want Satisfy - Best Friend - Lose |
− | 0x0149 Test - Clear Ray Trace Between X & Y? | + | :[[0x0148]]: Test - Can Sim X See Sim/Obj Y? |
− | 0x014A Overhead Meter - Track Skill | + | :[[0x0149]]: Test - Clear Ray Trace Between X & Y? |
− | 0x014B Verify - Person ID | + | :[[0x014A]]: Overhead Meter - Track Skill |
− | 0x014C Overhead Meter - Stop | + | :[[0x014B]]: Verify - Person ID |
− | 0x014D Overhead Meter - Track Repairs | + | :[[0x014C]]: Overhead Meter - Stop |
− | 0x014E Locomotion - Reaction Walk | + | :[[0x014D]]: Overhead Meter - Track Repairs |
− | 0x014F MT - Get in Temp 0 - Tile ID w/Lowest Subindex | + | :[[0x014E]]: Locomotion - Reaction Walk |
− | 0x0150 MT - Get in Temp 0 - Tile ID at Subindex | + | :[[0x014F]]: MT - Get in Temp 0 - Tile ID w/Lowest Subindex |
− | 0x0151 Get in Temp 3 - My Handedness | + | :[[0x0150]]: MT - Get in Temp 0 - Tile ID at Subindex |
− | 0x0152 Age - Sims Age ""=="" Param 1? | + | :[[0x0151]]: Get in Temp 3 - My Handedness |
− | 0x0153 Attraction - (Return Interest Differtial in Temp 0) | + | :[[0x0152]]: Age - Sims Age ""=="" Param 1? |
− | 0x0154 Ownership: Move out with object? | + | :[[0x0153]]: Attraction - (Return Interest Differtial in Temp 0) |
− | 0x0155 missing animation tree | + | :[[0x0154]]: Ownership: Move out with object? |
− | 0x0156 Trigger - Standard - Pass in Msg | + | :[[0x0155]]: missing animation tree |
− | 0x0157 Trash - Create Pile of Size (1...10) | + | :[[0x0156]]: Trigger - Standard - Pass in Msg |
− | 0x0158 Age - Am I a Toddler? | + | :[[0x0157]]: Trash - Create Pile of Size (1...10) |
− | 0x0159 Age - Am I an Elder? | + | :[[Age - Am I a Toddler?|0x0158]]: Age - Am I a Toddler? |
− | 0x015A Overhead Meter - Track Interests | + | :[[Age - Am I an Elder?|0x0159]]: Age - Am I an Elder? |
− | 0x015B Pool - Am I in a pool? | + | :[[0x015A]]: Overhead Meter - Track Interests |
− | 0x015C Motives - Decay - Additive Amount | + | :[[0x015B]]: Pool - Am I in a pool? |
− | 0x015D Social Marker - Change Passability | + | :[[0x015C]]: Motives - Decay - Additive Amount |
− | 0x015E Locomotion - Reset Walk to Default | + | :[[0x015D]]: Social Marker - Change Passability |
− | 0x015F Emitter/Trigger - Custom, Track Sim | + | :[[0x015E]]: Locomotion - Reset Walk to Default |
− | 0x0160 Lot - Is Residential? | + | :[[0x015F]]: Emitter/Trigger - Custom, Track Sim |
− | 0x0161 Facial Overlay - Begin | + | :[[0x0160]]: Lot - Is Residential? |
− | 0x0162 Idle System - Start | + | :[[0x0161]]: Facial Overlay - Begin |
− | 0x0163 Idle System - Stop | + | :[[0x0162]]: Idle System - Start |
− | 0x0164 Emitter - Create Broken Object | + | :[[0x0163]]: Idle System - Stop |
− | 0x0165 Rel - Get in Temp 0 - STR - Me to Param 0 | + | :[[0x0164]]: Emitter - Create Broken Object |
− | 0x0166 Rel - Do I ST Love param 0 | + | :[[0x0165]]: Rel - Get in Temp 0 - STR - Me to Param 0 |
− | 0x0167 Rel - Am I Friends with Param 0? | + | :[[0x0166]]: Rel - Do I ST Love param 0 |
− | 0x0168 Rel - Is Param 0 friends with me? | + | :[[0x0167]]: Rel - Am I Friends with Param 0? |
− | 0x0169 Rel - Does Param 0 ST love me? | + | :[[0x0168]]: Rel - Is Param 0 friends with me? |
− | 0x016A Set FX - Topic - Thought Bubble | + | :[[0x0169]]: Rel - Does Param 0 ST love me? |
− | 0x016B Age - Am I a Child? | + | :[[0x016A]]: Set FX - Topic - Thought Bubble |
− | 0x016C Age - Am I an Adult? | + | :[[Age - Am I a Child?|0x016B]]: Age - Am I a Child? |
− | 0x016D Age - Sim A or B a Child/Toddler? | + | :[[Age - Am I an Adult?|0x016C]]: Age - Am I an Adult? |
− | 0x016E Idle - Hours | + | :[[0x016D]]: Age - Sim A or B a Child/Toddler? |
− | 0x016F Idle - Minutes | + | :[[Idle - Hours|0x016E]]: Idle - Hours |
− | 0x0170 Pool - Is Param in Pool? | + | :[[Idle - Minutes|0x016F]]: Idle - Minutes |
− | 0x0171 Debug - Snap Failure | + | :[[0x0170]]: Pool - Is Param in Pool? |
− | 0x0172 Idle System - Timed Idle | + | :[[0x0171]]: Debug - Snap Failure |
− | 0x0173 zzzMemory - Read Weakest Bad in Aspiration | + | :[[0x0172]]: Idle System - Timed Idle |
− | 0x0174 zzzMemory - Read Weakest Good in Aspiration | + | :[[0x0173]]: zzzMemory - Read Weakest Bad in Aspiration |
− | 0x0175 Get in Temp 0 - ID - Random Portal | + | :[[0x0174]]: zzzMemory - Read Weakest Good in Aspiration |
− | 0x0176 Debug - Route Failure | + | :[[0x0175]]: Get in Temp 0 - ID - Random Portal |
− | 0x0177 Lot - Full of Sims? | + | :[[0x0176]]: Debug - Route Failure |
− | 0x0178 Verify - Object ID | + | :[[0x0177]]: Lot - Full of Sims? |
− | 0x0179 Personality - Receptivity End | + | :[[0x0178]]: Verify - Object ID |
− | 0x017A Reaction - Do Consolable Cry | + | :[[0x0179]]: Personality - Receptivity End |
− | 0x017B Debug - Routing Balloons | + | :[[0x017A]]: Reaction - Do Consolable Cry |
− | 0x017C Lot - Is Community? | + | :[[0x017B]]: Debug - Routing Balloons |
− | 0x017D Memory - Simultaneous Loves | + | :[[0x017C]]: Lot - Is Community? |
− | 0x017E Force - Stand | + | :[[0x017D]]: Memory - Simultaneous Loves |
− | 0x017F Locomotion - Add Duration Walk | + | :[[0x017E]]: Force - Stand |
− | 0x0180 Social - Dynamic Walk Enabled? | + | :[[0x017F]]: Locomotion - Add Duration Walk |
− | 0x0181 NPC - Get Paid | + | :[[0x0180]]: Social - Dynamic Walk Enabled? |
− | 0x0182 Privacy - Alone? | + | :[[0x0181]]: NPC - Get Paid |
− | 0x0183 Failure - Sleep - Fall on Floor - Begin | + | :[[0x0182]]: Privacy - Alone? |
− | 0x0184 Failure - Sleep - Fall on Floor - End | + | :[[0x0183]]: Failure - Sleep - Fall on Floor - Begin |
− | 0x0185 NPC - Create OOW - ID in T[0] | + | :[[0x0184]]: Failure - Sleep - Fall on Floor - End |
− | 0x0186 Overhead Meter - Track Custom | + | :[[0x0185]]: NPC - Create OOW - ID in T[0] |
− | 0x0187 Overhead Meter - Update Custom | + | :[[0x0186]]: Overhead Meter - Track Custom |
− | 0x0188 Route - Route to Reach | + | :[[0x0187]]: Overhead Meter - Update Custom |
− | 0x0189 Kill Sim | + | :[[0x0188]]: Route - Route to Reach |
− | 0x018A Flood - Create | + | :[[0x0189]]: Kill Sim |
− | 0x018B Clean - Ultra Interaction TEST | + | :[[0x018A]]: Flood - Create |
− | 0x018C Disease - Is Sim X Sick? | + | :[[0x018B]]: Clean - Ultra Interaction TEST |
− | 0x018D Debug - Social Outcome | + | :[[0x018C]]: Disease - Is Sim X Sick? |
− | 0x018E CT - Route Failure Feedback | + | :[[0x018D]]: Debug - Social Outcome |
− | 0x018F Pregnancy - Is Sim Pregnant? | + | :[[0x018E]]: CT - Route Failure Feedback |
− | 0x0190 Test - Obj A facing MT Obj B? | + | :[[0x018F]]: Pregnancy - Is Sim Pregnant? |
− | 0x0191 Motive - Set Adult Awake - Pregnant | + | :[[0x0190]]: Test - Obj A facing MT Obj B? |
− | 0x0192 Memory - Simultaneous Best Friends | + | :[[0x0191]]: Motive - Set Adult Awake - Pregnant |
− | 0x0193 Get in Temp 0 - Personality Skill Bonus | + | :[[0x0192]]: Memory - Simultaneous Best Friends |
− | 0x0194 Camera - Create CineCam1 | + | :[[0x0193]]: Get in Temp 0 - Personality Skill Bonus |
− | 0x0195 Fun Object (ME) - Exit? | + | :[[0x0194]]: Camera - Create CineCam1 |
− | 0x0196 Emitter - Set up Be Greeted | + | :[[0x0195]]: Fun Object (ME) - Exit? |
− | 0x0197 Skill - Refuse Skill Object | + | :[[0x0196]]: Emitter - Set up Be Greeted |
− | 0x0198 Facial Overlay - Continue | + | :[[0x0197]]: Skill - Refuse Skill Object |
− | 0x0199 Category - Is Object Type Of | + | :[[0x0198]]: Facial Overlay - Continue |
− | 0x019A Join - Can Join? | + | :[[0x0199]]: Category - Is Object Type Of |
− | 0x019B Idle System - Look At Something | + | :[[0x019A]]: Join - Can Join? |
− | 0x019C Utility - Turn Off Power | + | :[[0x019B]]: Idle System - Look At Something |
− | 0x019D Look At - Push Stop | + | :[[0x019C]]: Utility - Turn Off Power |
− | 0x019E Get in Temp 0 - Count - Residents | + | :[[0x019D]]: Look At - Push Stop |
− | 0x019F Skill - Exit Skill Object? | + | :[[0x019E]]: Get in Temp 0 - Count - Residents |
− | 0x01A0 Motives - Am I Solitary (for Family Social Decay) | + | :[[0x019F]]: Skill - Exit Skill Object? |
− | 0x01A1 Teach - Affect Reactions | + | :[[0x01A0]]: Motives - Am I Solitary (for Family Social Decay) |
− | 0x01A2 Utility - Turn On Power | + | :[[0x01A1]]: Teach - Affect Reactions |
− | 0x01A3 Inventory - Count w/Flags | + | :[[0x01A2]]: Utility - Turn On Power |
− | 0x01A4 Dream - Start | + | :[[0x01A3]]: Inventory - Count w/Flags |
− | 0x01A5 Social - Push Social - User Driven | + | :[[0x01A4]]: Dream - Start |
− | 0x01A6 Am I Standing? | + | :[[0x01A5]]: Social - Push Social - User Driven |
− | 0x01A7 Facial Overlay - Continue Loop | + | :[[0x01A6]]: Am I Standing? |
− | 0x01A8 Facial Overlay - End | + | :[[0x01A7]]: Facial Overlay - Continue Loop |
− | 0x01A9 Verify - Neighbor ID | + | :[[0x01A8]]: Facial Overlay - End |
− | 0x01AA Set FX - Topic - Speech Balloon | + | :[[0x01A9]]: Verify - Neighbor ID |
− | 0x01AB Food - Conversion - Units -> $ | + | :[[0x01AA]]: Set FX - Topic - Speech Balloon |
− | 0x01AC Food - Conversion - $ -> Units | + | :[[0x01AB]]: Food - Conversion - Units -> $ |
− | 0x01AD Age - Am I a Baby? | + | :[[0x01AC]]: Food - Conversion - $ -> Units |
− | 0x01AE Memory - Total Value in Temp 0 | + | :[[Age - Am I a Baby?|0x01AD]]: Age - Am I a Baby? |
− | 0x01AF Age - Get in Temp 0 - Age of Param 0 | + | :[[0x01AE]]: Memory - Total Value in Temp 0 |
− | 0x01B0 Age - Sim A and B the Same Age? | + | :[[0x01AF]]: Age - Get in Temp 0 - Age of Param 0 |
− | 0x01B1 Get in Temp 0 - Packed Bytes | + | :[[0x01B0]]: Age - Sim A and B the Same Age? |
− | 0x01B2 Snap - Left | + | :[[0x01B1]]: Get in Temp 0 - Packed Bytes |
− | 0x01B3 Snap - Right | + | :[[0x01B2]]: Snap - Left |
− | 0x01B4 Facial Overlay - Notice Sim | + | :[[0x01B3]]: Snap - Right |
− | 0x01B5 Age - Get in Temp 0 - Age of Neighbor | + | :[[0x01B4]]: Facial Overlay - Notice Sim |
− | 0x01B6 Set FX - Crush | + | :[[0x01B5]]: Age - Get in Temp 0 - Age of Neighbor |
− | 0x01B7 Social - Verify Params | + | :[[0x01B6]]: Set FX - Crush |
− | 0x01B8 NPC - Put NPC Outfit On Me | + | :[[0x01B7]]: Social - Verify Params |
− | 0x01B9 Inventory - Get Random in Temp 0 | + | :[[0x01B8]]: NPC - Put NPC Outfit On Me |
− | 0x01BA Anim - Sim & Object by Index | + | :[[0x01B9]]: Inventory - Get Random in Temp 0 |
− | 0x01BB CT - Route Blocked Animation | + | :[[0x01BA]]: Anim - Sim & Object by Index |
− | 0x01BC CT - Route Ask To Move Animation | + | :[[0x01BB]]: CT - Route Blocked Animation |
− | 0x01BD CT - Route Waiting Animation | + | :[[0x01BC]]: CT - Route Ask To Move Animation |
− | 0x01BE CT - Close People List Changed | + | :[[0x01BD]]: CT - Route Waiting Animation |
− | 0x01BF CT - Can Slip Past? | + | :[[0x01BE]]: CT - Close People List Changed |
− | 0x01C0 Sync - Heavyweight w/Anim | + | :[[0x01BF]]: CT - Can Slip Past? |
− | 0x01C1 Anim - Sim by Index | + | :[[0x01C0]]: Sync - Heavyweight w/Anim |
− | 0x01C2 Memory - Balloon Sequence Timed | + | :[[0x01C1]]: Anim - Sim by Index |
− | 0x01C3 Fitness - Delta - Set | + | :[[0x01C2]]: Memory - Balloon Sequence Timed |
− | 0x01C4 Fitness - Delta - Clear | + | :[[0x01C3]]: Fitness - Delta - Set |
− | 0x01C5 Fitness - Inc | + | :[[0x01C4]]: Fitness - Delta - Clear |
− | 0x01C6 Gender and Fitness Preference - Inc | + | :[[0x01C5]]: Fitness - Inc |
− | 0x01C7 Gender Preference - Autonomous? | + | :[[0x01C6]]: Gender and Fitness Preference - Inc |
− | 0x01C8 Gender Preference - Accept Romance? | + | :[[0x01C7]]: Gender Preference - Autonomous? |
− | 0x01C9 Family - Set Relation | + | :[[0x01C8]]: Gender Preference - Accept Romance? |
− | 0x01CA Family - Set to Next - Relative of Type | + | :[[0x01C9]]: Family - Set Relation |
− | 0x01CB Family - Set Relation - Extended | + | :[[0x01CA]]: Family - Set to Next - Relative of Type |
− | 0x01CC Memory - Timer - Memory Effect | + | :[[0x01CB]]: Family - Set Relation - Extended |
− | 0x01CD Zits - Does Sim Have Zits? | + | :[[0x01CC]]: Memory - Timer - Memory Effect |
− | 0x01CE Age - Sims Age >= Param 1? | + | :[[0x01CD]]: Zits - Does Sim Have Zits? |
− | 0x01CF Look At - Check Out | + | :[[0x01CE]]: Age - Sims Age >= Param 1? |
− | 0x01D0 Look At - Check Out - Continue | + | :[[0x01CF]]: Look At - Check Out |
− | 0x01D1 Get in Temp X - Random in Range | + | :[[0x01D0]]: Look At - Check Out - Continue |
− | 0x01D2 Coin Flip | + | :[[0x01D1]]: Get in Temp X - Random in Range |
− | 0x01D3 Dispose Trash In Hand | + | :[[0x01D2]]: Coin Flip |
− | 0x01D4 CT - Visible People List Changed | + | :[[0x01D3]]: Dispose Trash In Hand |
− | 0x01D5 Object in Hand - Get ID(tmp 0) & Hand(tmp 3) | + | :[[0x01D4]]: CT - Visible People List Changed |
− | 0x01D6 Dispose Trash On Ground | + | :[[0x01D5]]: Object in Hand - Get ID(tmp 0) & Hand(tmp 3) |
− | 0x01D7 Skill - Start | + | :[[0x01D6]]: Dispose Trash On Ground |
− | 0x01D8 Skill - End | + | :[[0x01D7]]: Skill - Start |
− | 0x01D9 Repair - Repair End | + | :[[0x01D8]]: Skill - End |
− | 0x01DA Family - Get Relation | + | :[[0x01D9]]: Repair - Repair End |
− | 0x01DB Force Sit - On Floor | + | :[[0x01DA]]: Family - Get Relation |
− | 0x01DC Force - Center of Tile | + | :[[0x01DB]]: Force Sit - On Floor |
− | 0x01DD Lot - Is Location? | + | :[[0x01DC]]: Force - Center of Tile |
− | 0x01DE Fun Object (Sim X) - Exit? | + | :[[0x01DD]]: Lot - Is Location? |
− | 0x01DF Break - Increment | + | :[[0x01DE]]: Fun Object (Sim X) - Exit? |
− | 0x01E0 Family - Get Parents - Obj IDs | + | :[[0x01DF]]: Break - Increment |
− | 0x01E1 Set FX - Rel Change | + | :[[0x01E0]]: Family - Get Parents - Obj IDs |
− | 0x01E2 Repair - Repair Start | + | :[[0x01E1]]: Set FX - Rel Change |
− | 0x01E3 Force - Sit Next To | + | :[[0x01E2]]: Repair - Repair Start |
− | 0x01E4 Memory - Read Best into Temp Token | + | :[[0x01E3]]: Force - Sit Next To |
− | 0x01E5 CT - Snap Me | + | :[[0x01E4]]: Memory - Read Best into Temp Token |
− | 0x01E6 Memory - Timer - Neighbor Effect | + | :[[0x01E5]]: CT - Snap Me |
− | 0x01E7 NPC - Is Sim on the Job? | + | :[[0x01E6]]: Memory - Timer - Neighbor Effect |
− | 0x01E8 Force - Sit | + | :[[0x01E7]]: NPC - Is Sim on the Job? |
− | 0x01E9 Toddler - Set Stand/Sit State | + | :[[0x01E8]]: Force - Sit |
− | 0x01EA CT - Message Handler | + | :[[0x01E9]]: Toddler - Set Stand/Sit State |
− | 0x01EB Am I Deviant? | + | :[[0x01EA]]: CT - Message Handler |
− | 0x01EC Clothes - Is Outfit Valid? | + | :[[0x01EB]]: Am I Deviant? |
− | 0x01ED Debug - Toggle Window Open/Close | + | :[[0x01EC]]: Clothes - Is Outfit Valid? |
− | 0x01EE Debug - Toggle Anim Ticker | + | :[[0x01ED]]: Debug - Toggle Window Open/Close |
− | 0x01EF Balloon - Display Thought Balloon of GUID | + | :[[0x01EE]]: Debug - Toggle Anim Ticker |
− | 0x01F0 Wants - Trigger - Funds Change | + | :[[0x01EF]]: Balloon - Display Thought Balloon of GUID |
− | 0x01F1 Route - Drop Location - Same Room | + | :[[0x01F0]]: Wants - Trigger - Funds Change |
− | 0x01F2 Soc&Rel: Adjust - Bunny Check | + | :[[0x01F1]]: Route - Drop Location - Same Room |
− | 0x01F3 Slot - Get Occupant ID | + | :[[0x01F2]]: Soc&Rel: Adjust - Bunny Check |
− | 0x01F4 Set FX - Love | + | :[[0x01F3]]: Slot - Get Occupant ID |
− | 0x01F5 CT - Look At | + | :[[0x01F4]]: Set FX - Love |
− | 0x01F6 Curtain - Hold | + | :[[0x01F5]]: CT - Look At |
− | 0x01F7 Curtain - Ready | + | :[[0x01F6]]: Curtain - Hold |
− | 0x01F8 Trigger - Sim Entered Room | + | :[[0x01F7]]: Curtain - Ready |
− | 0x01F9 Soc&Rel: Get in Temp 0 - Family Friend Count | + | :[[0x01F8]]: Trigger - Sim Entered Room |
− | 0x01FA Autonomous - Is Sim X? | + | :[[0x01F9]]: Soc&Rel: Get in Temp 0 - Family Friend Count |
− | 0x01FB Reaction - Push Interaction - Max | + | :[[0x01FA]]: Autonomous - Is Sim X? |
− | 0x01FC Debug - Toggle Show Bones | + | :[[0x01FB]]: Reaction - Push Interaction - Max |
− | 0x01FD Social - Dynamic Walk - Push B Interaction? | + | :[[0x01FC]]: Debug - Toggle Show Bones |
− | 0x01FE Set FX - Thought Balloon | + | :[[0x01FD]]: Social - Dynamic Walk - Push B Interaction? |
− | 0x01FF Soc&Rel: Either Sim a Visitor? | + | :[[0x01FE]]: Set FX - Thought Balloon |
− | 0x0200 Soc&Rel: Test - Either Sim a Resident | + | :[[0x01FF]]: Soc&Rel: Either Sim a Visitor? |
− | 0x0201 Reaction - Create Obj from ID (return Obj in Tmp 0) | + | :[[0x0200]]: Soc&Rel: Test - Either Sim a Resident |
− | 0x0202 Reaction - Push Interaction - Autonomous | + | :[[0x0201]]: Reaction - Create Obj from ID (return Obj in Tmp 0) |
− | 0x0203 Reaction - Do - Animate Sim | + | :[[0x0202]]: Reaction - Push Interaction - Autonomous |
− | 0x0204 Reaction - Do - Overlay | + | :[[0x0203]]: Reaction - Do - Animate Sim |
− | 0x0205 Repair - Maintain End | + | :[[0x0204]]: Reaction - Do - Overlay |
− | 0x0206 Repair - Maintain Start | + | :[[0x0205]]: Repair - Maintain End |
− | 0x0207 Repair - X is Broken? | + | :[[0x0206]]: Repair - Maintain Start |
− | 0x0208 Repair - X needs Maintenance? | + | :[[0x0207]]: Repair - X is Broken? |
− | 0x0209 Trigger - Violence Toward Object | + | :[[0x0208]]: Repair - X needs Maintenance? |
− | 0x020A Social - Push Social - Autonomous | + | :[[0x0209]]: Trigger - Violence Toward Object |
− | 0x020B Curtain - Up? | + | :[[0x020A]]: Social - Push Social - Autonomous |
− | 0x020C Hurry - Start | + | :[[0x020B]]: Curtain - Up? |
− | 0x020D Soc&Rel: Adjust STR to Other Sim | + | :[[0x020C]]: Hurry - Start |
− | 0x020E Family - Relationships - Init | + | :[[0x020D]]: Soc&Rel: Adjust STR to Other Sim |
− | 0x020F Look At - Push (on Stack Obj ID 0) | + | :[[0x020E]]: Family - Relationships - Init |
− | 0x0210 Motives - Set Home Awake | + | :[[0x020F]]: Look At - Push (on Stack Obj ID 0) |
− | 0x0211 Motives - Set Home Asleep | + | :[[0x0210]]: Motives - Set Home Awake |
− | 0x0212 Get in Temp X - Percentage | + | :[[0x0211]]: Motives - Set Home Asleep |
− | 0x0213 Sync - Lightweight | + | :[[0x0212]]: Get in Temp X - Percentage |
− | 0x0214 Test - Obj A facing Obj B? | + | :[[0x0213]]: Sync - Lightweight |
− | 0x0215 Test - Same GUID? | + | :[[0x0214]]: Test - Obj A facing Obj B? |
− | 0x0216 Soc&Rel: Adjust LTR to Other Sim | + | :[[0x0215]]: Test - Same GUID? |
− | 0x0217 Soc&Rel: Get in Temp 0 - Percentage Of Number | + | :[[0x0216]]: Soc&Rel: Adjust LTR to Other Sim |
− | 0x0218 Object In Hand - Held By Person? | + | :[[0x0217]]: Soc&Rel: Get in Temp 0 - Percentage Of Number |
− | 0x0219 Wake - Everyone in Room | + | :[[0x0218]]: Object In Hand - Held By Person? |
− | 0x021A Teach - Init | + | :[[0x0219]]: Wake - Everyone in Room |
− | 0x021B Teach - Interrupt? | + | :[[0x021A]]: Teach - Init |
− | 0x021C Trigger - Violence Toward Sim | + | :[[0x021B]]: Teach - Interrupt? |
− | 0x021D Trigger - Sim Exits Room | + | :[[0x021C]]: Trigger - Violence Toward Sim |
− | 0x021E Trigger - Jealousy - Sim | + | :[[0x021D]]: Trigger - Sim Exits Room |
− | 0x021F Trigger - Death Awareness | + | :[[0x021E]]: Trigger - Jealousy - Sim |
− | 0x0220 Get in Temps - Age of Obj Instance [m:d:h:m] | + | :[[0x021F]]: Trigger - Death Awareness |
− | 0x0221 Get in Temp 0 - Age of Obj Instance | + | :[[0x0220]]: Get in Temps - Age of Obj Instance [m:d:h:m] |
− | 0x0222 Is Objects's Room Outside? | + | :[[0x0221]]: Get in Temp 0 - Age of Obj Instance |
− | 0x0223 Trigger - Smell - Negative | + | :[[0x0222]]: Is Objects's Room Outside? |
− | 0x0224 Trigger - Smell - Positive | + | :[[0x0223]]: Trigger - Smell - Negative |
− | 0x0225 Slot - Find Obj in Slot Hierarchy | + | :[[0x0224]]: Trigger - Smell - Positive |
− | 0x0226 Trigger - Bladder Failure | + | :[[0x0225]]: Slot - Find Obj in Slot Hierarchy |
− | 0x0227 Route - Social Distance | + | :[[0x0226]]: Trigger - Bladder Failure |
− | 0x0228 Route - Drop Location | + | :[[0x0227]]: Route - Social Distance |
− | 0x0229 Rel - Do I LT Love param 0 | + | :[[0x0228]]: Route - Drop Location |
− | 0x022A Rel - Does Param 0 LT love me? | + | :[[0x0229]]: Rel - Do I LT Love param 0 |
− | 0x022B Electrocute Me | + | :[[0x022A]]: Rel - Does Param 0 LT love me? |
− | 0x022C Electrocute Me - Event Tree | + | :[[0x022B]]: Electrocute Me |
− | 0x022D Trigger - Post Competition | + | :[[0x022C]]: Electrocute Me - Event Tree |
− | 0x022E Motives - Set Social Change | + | :[[0x022D]]: Trigger - Post Competition |
− | 0x022F Motives - Increment Social | + | :[[0x022E]]: Motives - Set Social Change |
− | 0x0230 Trigger - Noise - Negative | + | :[[0x022F]]: Motives - Increment Social |
− | 0x0231 Trigger - Romance - Mild | + | :[[0x0230]]: Trigger - Noise - Negative |
− | 0x0232 Trigger - Romance - Strong | + | :[[0x0231]]: Trigger - Romance - Mild |
− | 0x0233 Trigger - Weather - Negative | + | :[[0x0232]]: Trigger - Romance - Strong |
− | 0x0234 Cleaning Tracker - Start | + | :[[0x0233]]: Trigger - Weather - Negative |
− | 0x0235 Cleaning Tracker - End | + | :[[0x0234]]: Cleaning Tracker - Start |
− | 0x0236 Rel - Am I Best Friends with Param 0 | + | :[[0x0235]]: Cleaning Tracker - End |
− | 0x0237 Pickup - Be Picked Up | + | :[[0x0236]]: Rel - Am I Best Friends with Param 0 |
− | 0x0238 Pickup - Sim | + | :[[0x0237]]: Pickup - Be Picked Up |
− | 0x0239 Pickup - Wait On Subqueue Interaction | + | :[[0x0238]]: Pickup - Sim |
− | 0x023A Pickup - Carrying Sim? | + | :[[0x0239]]: Pickup - Wait On Subqueue Interaction |
− | 0x023B Emitter - Create Energy Failure | + | :[[0x023A]]: Pickup - Carrying Sim? |
− | 0x023C Pickup - Drop Off | + | :[[0x023B]]: Emitter - Create Energy Failure |
− | 0x023D Pickup - Wait For Next Interaction | + | :[[0x023C]]: Pickup - Drop Off |
− | 0x023E Pickup - Wait For Current Interaction | + | :[[0x023D]]: Pickup - Wait For Next Interaction |
− | 0x023F Soc&Rel: Adjust - Special Cases | + | :[[0x023E]]: Pickup - Wait For Current Interaction |
− | 0x0240 Family - Are We Family? | + | :[[0x023F]]: Soc&Rel: Adjust - Special Cases |
− | 0x0241 Rel - Get in Temp 0 - LTR - Me to Param 0 | + | :[[0x0240]]: Family - Are We Family? |
− | 0x0242 Random - Unused Value | + | :[[0x0241]]: Rel - Get in Temp 0 - LTR - Me to Param 0 |
− | 0x0243 Memory - Read Worst into Temp Token | + | :[[0x0242]]: Random - Unused Value |
− | 0x0244 Emitter - Create Smell Negative | + | :[[0x0243]]: Memory - Read Worst into Temp Token |
− | 0x0245 Brain - Attach Obj to Sim | + | :[[0x0244]]: Emitter - Create Smell Negative |
− | 0x0246 Social - Push Social - Max Priority | + | :[[0x0245]]: Brain - Attach Obj to Sim |
− | 0x0247 Brain - Remove Obj from Sim | + | :[[0x0246]]: Social - Push Social - Max Priority |
− | 0x0248 Brain - Get Person from Obj | + | :[[0x0247]]: Brain - Remove Obj from Sim |
− | 0x0249 Emitter - Create Smell Positive | + | :[[0x0248]]: Brain - Get Person from Obj |
− | 0x024A Emitter - Create Noise Negative | + | :[[0x0249]]: Emitter - Create Smell Positive |
− | 0x024B Pickup - Poses | + | :[[0x024A]]: Emitter - Create Noise Negative |
− | 0x024C Random - Unused Value from Range | + | :[[0x024B]]: Pickup - Poses |
− | 0x024D Emitter - Create Disgusting to Neat | + | :[[0x024C]]: Random - Unused Value from Range |
− | 0x024E Cleaning Tracker - Stop Cleaning? | + | :[[0x024D]]: Emitter - Create Disgusting to Neat |
− | 0x024F Exit Object - Motive Failing? | + | :[[0x024E]]: Cleaning Tracker - Stop Cleaning? |
− | 0x0250 Pregnancy - Try To Get Pregnant | + | :[[0x024F]]: Exit Object - Motive Failing? |
− | 0x0251 Motive - Set Adult Awake | + | :[[0x0250]]: Pregnancy - Try To Get Pregnant |
− | 0x0252 Motive - Set Baby/Toddler Awake | + | :[[0x0251]]: Motive - Set Adult Awake |
− | 0x0253 Motive - Set Teen Awake | + | :[[0x0252]]: Motive - Set Baby/Toddler Awake |
− | 0x0254 Motive - Set Elder Awake | + | :[[0x0253]]: Motive - Set Teen Awake |
− | 0x0255 Motive - Set Child Awake - Home | + | :[[0x0254]]: Motive - Set Elder Awake |
− | 0x0256 Anims - Spine Overlay - Start | + | :[[0x0255]]: Motive - Set Child Awake - Home |
− | 0x0257 Anims - Spine Overlay - Stop | + | :[[0x0256]]: Anims - Spine Overlay - Start |
− | 0x0258 Clothes - Sim Normal Guid Check | + | :[[0x0257]]: Anims - Spine Overlay - Stop |
− | 0x0259 Trigger - Negative Personality Response | + | :[[0x0258]]: Clothes - Sim Normal Guid Check |
− | 0x025A Emitter - Already Reacted to this Emitter? | + | :[[0x0259]]: Trigger - Negative Personality Response |
− | 0x025B Emitter - Add emitter to timeout list | + | :[[0x025A]]: Emitter - Already Reacted to this Emitter? |
− | 0x025C Is Power On? | + | :[[0x025B]]: Emitter - Add emitter to timeout list |
− | 0x025D Is Water On? | + | :[[0x025C]]: Is Power On? |
− | 0x025E Repair - Exit Repair? | + | :[[0x025D]]: Is Water On? |
− | 0x025F Add to Total Water Usage | + | :[[0x025E]]: Repair - Exit Repair? |
− | 0x0260 Add to Total Energy | + | :[[0x025F]]: Add to Total Water Usage |
− | 0x0261 Marriage - Engaged/Married? | + | :[[0x0260]]: Add to Total Energy |
− | 0x0262 Marriage - Get Engaged/Married | + | :[[0x0261]]: Marriage - Engaged/Married? |
− | 0x0263 Repair - Maintain Failed? (+ set broken) | + | :[[0x0262]]: Marriage - Get Engaged/Married |
− | 0x0264 Soc&Rel: Adjust Soc & Rel to Other Sim | + | :[[0x0263]]: Repair - Maintain Failed? (+ set broken) |
− | 0x0265 Dirty - Set To Dirty | + | :[[0x0264]]: Soc&Rel: Adjust Soc & Rel to Other Sim |
− | 0x0266 Camera - First Person | + | :[[0x0265]]: Dirty - Set To Dirty |
− | 0x0267 Debug - Set Ultra Slow | + | :[[0x0266]]: Camera - First Person |
− | 0x0268 Debug - Set Medium slow | + | :[[0x0267]]: Debug - Set Ultra Slow |
− | 0x0269 Debug - Set Barely Slow | + | :[[0x0268]]: Debug - Set Medium slow |
− | 0x026A Debug - Set No Slow | + | :[[0x0269]]: Debug - Set Barely Slow |
− | 0x026B Repair - Should I break? | + | :[[0x026A]]: Debug - Set No Slow |
− | 0x026C Conversation - Do | + | :[[0x026B]]: Repair - Should I break? |
− | 0x026D Conversation - Enter | + | :[[0x026C]]: Conversation - Do |
− | 0x026E Conversation - Exit | + | :[[0x026D]]: Conversation - Enter |
− | 0x026F Skill Check - Linear Ramp | + | :[[0x026E]]: Conversation - Exit |
− | 0x0270 Idle System - Stop (With Flags) | + | :[[0x026F]]: Skill Check - Linear Ramp |
− | 0x0271 Idle System - Start (With Flags) | + | :[[0x0270]]: Idle System - Stop (With Flags) |
− | 0x0272 Memory - Change Property Value | + | :[[0x0271]]: Idle System - Start (With Flags) |
− | 0x0273 Social Marker - Set Intersect IDs | + | :[[0x0272]]: Memory - Change Property Value |
− | 0x0274 Get in Temp 0 - ID - Closest Obj of Category | + | :[[0x0273]]: Social Marker - Set Intersect IDs |
− | 0x0275 Emitter - Create Romance | + | :[[0x0274]]: Get in Temp 0 - ID - Closest Obj of Category |
− | 0x0276 Pickup - Do Carry Sim | + | :[[0x0275]]: Emitter - Create Romance |
− | 0x0277 Personality - Get Dominant Personality ID in Temp 0 | + | :[[0x0276]]: Pickup - Do Carry Sim |
− | 0x0278 Emitter - Create Custom | + | :[[0x0277]]: Personality - Get Dominant Personality ID in Temp 0 |
− | 0x0279 Emitter - Create Custom, Track Sim | + | :[[0x0278]]: Emitter - Create Custom |
− | 0x027A Pickup - Get Sim Push Subqueue | + | :[[0x0279]]: Emitter - Create Custom, Track Sim |
− | 0x027B Motives - Set Baby/Toddler Distressed | + | :[[0x027A]]: Pickup - Get Sim Push Subqueue |
− | 0x027C Electrocute Me - React to Electrocution | + | :[[0x027B]]: Motives - Set Baby/Toddler Distressed |
− | 0x027D NPC - Instance of on Lot? | + | :[[0x027C]]: Electrocute Me - React to Electrocution |
− | 0x027E Memory - Balloon Sequence | + | :[[0x027D]]: NPC - Instance of on Lot? |
− | 0x027F Memory - Clear | + | :[[0x027E]]: Memory - Balloon Sequence |
− | 0x0280 Memory - Read Memory of GUID into Temp Token | + | :[[0x027F]]: Memory - Clear |
− | 0x0281 Memory - Read Weakest Good into Temp Token | + | :[[0x0280]]: Memory - Read Memory of GUID into Temp Token |
− | 0x0282 Memory - Read Weakest Bad into Temp Token | + | :[[0x0281]]: Memory - Read Weakest Good into Temp Token |
− | 0x0283 Ownership - Do Jealousy? | + | :[[0x0282]]: Memory - Read Weakest Bad into Temp Token |
− | 0x0284 Ownership - Do Jealousy | + | :[[0x0283]]: Ownership - Do Jealousy? |
− | 0x0285 Ownership - Missing object reaction | + | :[[0x0284]]: Ownership - Do Jealousy |
− | 0x0286 Ownership - Is Sim Primary owner of Object | + | :[[0x0285]]: Ownership - Missing object reaction |
− | 0x0287 Lot - Is CAS? | + | :[[0x0286]]: Ownership - Is Sim Primary owner of Object |
− | 0x0288 Move Out - Scorned | + | :[[0x0287]]: Lot - Is CAS? |
− | 0x0289 zzzMemory - Read Strongest Good in Aspiration | + | :[[0x0288]]: Move Out - Scorned |
− | 0x028A zzzMemory - Read Strongest Bad in Aspiration | + | :[[0x0289]]: zzzMemory - Read Strongest Good in Aspiration |
− | 0x028B Ownership : Does Sim Own Object | + | :[[0x028A]]: zzzMemory - Read Strongest Bad in Aspiration |
− | 0x028C Ownership - react to mess | + | :[[0x028B]]: Ownership : Does Sim Own Object |
− | 0x028D Ownership - Get Primary Owner NID in Temp 0 | + | :[[0x028C]]: Ownership - react to mess |
− | 0x028E Ghost - Float Generic Single Tile Object | + | :[[0x028D]]: Ownership - Get Primary Owner NID in Temp 0 |
− | 0x028F Food - Get in Temp 0&1 - Food Units & Capacity | + | :[[0x028E]]: Ghost - Float Generic Single Tile Object |
− | 0x0290 Food - Food Dialog - (Temp0=Cost, Temp1=Units) | + | :[[0x028F]]: Food - Get in Temp 0&1 - Food Units & Capacity |
− | 0x0291 Food - Update - Food Unit Info Token | + | :[[0x0290]]: Food - Food Dialog - (Temp0=Cost, Temp1=Units) |
− | 0x0292 Goal Check: Is object in use | + | :[[0x0291]]: Food - Update - Food Unit Info Token |
− | 0x0293 Dream - End | + | :[[0x0292]]: Goal Check: Is object in use |
− | 0x0294 Budget - Make Transaction | + | :[[0x0293]]: Dream - End |
− | 0x0295 Memory Marker - Read Worst into Temp Token | + | :[[Budget - Make Transaction|0x0294]]: Budget - Make Transaction |
− | 0x0296 Memory Marker - Read Best into Temp Token | + | :[[0x0295]]: Memory Marker - Read Worst into Temp Token |
− | 0x0297 Memory - Balloon Sequence Stop | + | :[[0x0296]]: Memory Marker - Read Best into Temp Token |
− | 0x0298 Ownership: Set Ownership to object | + | :[[0x0297]]: Memory - Balloon Sequence Stop |
− | 0x0299 Social - Get Interaction Eligibility | + | :[[0x0298]]: Ownership: Set Ownership to object |
− | 0x029A Social - Get Social Eligibility | + | :[[0x0299]]: Social - Get Interaction Eligibility |
− | 0x029B Clothes - Change Outfit - External Guid | + | :[[0x029A]]: Social - Get Social Eligibility |
− | 0x029C Clothes - Change Outfit | + | :[[0x029B]]: Clothes - Change Outfit - External Guid |
− | 0x029D Clothes - Events - Change Outfit | + | :[[0x029C]]: Clothes - Change Outfit |
− | 0x029E Clothes - Events - Change Outfit - External | + | :[[0x029D]]: Clothes - Events - Change Outfit |
− | 0x029F Move In - Allow? | + | :[[0x029E]]: Clothes - Events - Change Outfit - External |
− | 0x02A0 Move In - Normal | + | :[[0x029F]]: Move In - Allow? |
− | 0x02A1 Move Out - Allow? | + | :[[0x02A0]]: Move In - Normal |
− | 0x02A2 Move Out - Normal | + | :[[0x02A1]]: Move Out - Allow? |
− | 0x02A3 Set FX - Personality Change | + | :[[0x02A2]]: Move Out - Normal |
− | 0x02A4 Move Out - Sub Move | + | :[[0x02A3]]: Set FX - Personality Change |
− | 0x02A5 Sim - Interaction Array - Clear | + | :[[0x02A4]]: Move Out - Sub Move |
− | 0x02A6 Sim - Interaction Array - Empty? (size in Temp0) | + | :[[0x02A5]]: Sim - Interaction Array - Clear |
− | 0x02A7 Sim - Interaction Array - Add | + | :[[0x02A6]]: Sim - Interaction Array - Empty? (size in Temp0) |
− | 0x02A8 Sim - Interaction Array - Add - Exclusive | + | :[[0x02A7]]: Sim - Interaction Array - Add |
− | 0x02A9 Sim - Interaction Array - Find | + | :[[0x02A8]]: Sim - Interaction Array - Add - Exclusive |
− | 0x02AA Sim - Interaction Array - Get Value at Index | + | :[[0x02A9]]: Sim - Interaction Array - Find |
− | 0x02AB Immaturity - Adjust Ads | + | :[[0x02AA]]: Sim - Interaction Array - Get Value at Index |
− | 0x02AC Autonomous - Am I? | + | :[[0x02AB]]: Immaturity - Adjust Ads |
− | 0x02AD Soc&Rel:Diminishing Returns | + | :[[0x02AC]]: Autonomous - Am I? |
− | 0x02AE Memory Marker - Get Random Bad in Temp 0 | + | :[[0x02AD]]: Soc&Rel:Diminishing Returns |
− | 0x02AF Get in Temp 0 - Neighbor ID of Sim | + | :[[0x02AE]]: Memory Marker - Get Random Bad in Temp 0 |
− | 0x02B0 zzzMemory - Has Bad in Aspiration? | + | :[[0x02AF]]: Get in Temp 0 - Neighbor ID of Sim |
− | 0x02B1 zzzMemory - Has Good in Aspiration? | + | :[[0x02B0]]: zzzMemory - Has Bad in Aspiration? |
− | 0x02B2 Memory Marker - Has Good on Subject? | + | :[[0x02B1]]: zzzMemory - Has Good in Aspiration? |
− | 0x02B3 Memory Marker - Has Bad on Subject? | + | :[[0x02B2]]: Memory Marker - Has Good on Subject? |
− | 0x02B4 Budget - Update Personal Wealth | + | :[[0x02B3]]: Memory Marker - Has Bad on Subject? |
− | 0x02B5 Repair - Exit Maintain? | + | :[[0x02B4]]: Budget - Update Personal Wealth |
− | 0x02B6 Social - LTR Rel. Test | + | :[[0x02B5]]: Repair - Exit Maintain? |
− | 0x02B7 Social - STR Rel. Test | + | :[[0x02B6]]: Social - LTR Rel. Test |
− | 0x02B8 Family - Are We Blood Relatives? | + | :[[0x02B7]]: Social - STR Rel. Test |
− | 0x02B9 Get in Temp 0 - Attracted LTR (X to Y) | + | :[[0x02B8]]: Family - Are We Blood Relatives? |
− | 0x02BA Get in Temp 0 - Attracted STR (X to Y) | + | :[[0x02B9]]: Get in Temp 0 - Attracted LTR (X to Y) |
− | 0x02BB Get in Temp 0 - Attracted Mood (X to Y) | + | :[[0x02BA]]: Get in Temp 0 - Attracted STR (X to Y) |
− | 0x02BC Pregnancy - Is Sim Showing? | + | :[[0x02BB]]: Get in Temp 0 - Attracted Mood (X to Y) |
− | 0x02BD Clothes - Is Outfit Valid - Pregnancy? | + | :[[0x02BC]]: Pregnancy - Is Sim Showing? |
− | 0x02BE Memory - Been Kissed Before? | + | :[[0x02BD]]: Clothes - Is Outfit Valid - Pregnancy? |
− | 0x02BF Timer - Count Up - ID in T[0] | + | :[[0x02BE]]: Memory - Been Kissed Before? |
− | 0x02C0 Timer - Count Down - ID in T[0] | + | :[[0x02BF]]: Timer - Count Up - ID in T[0] |
− | 0x02C1 Timer - Get Units Elapsed in T[0] | + | :[[0x02C0]]: Timer - Count Down - ID in T[0] |
− | 0x02C2 Timer - Kill | + | :[[0x02C1]]: Timer - Get Units Elapsed in T[0] |
− | 0x02C3 Anim - Play Shoo | + | :[[0x02C2]]: Timer - Kill |
− | 0x02C4 Motives - Hygiene - Effects | + | :[[0x02C3]]: Anim - Play Shoo |
− | 0x02C5 Get in Temp X - Constant Value in Range | + | :[[0x02C4]]: Motives - Hygiene - Effects |
− | 0x02C6 Motives - Set Disabled Motives | + | :[[0x02C5]]: Get in Temp X - Constant Value in Range |
− | 0x02C7 Debug - Increment Ownership +5 | + | :[[0x02C6]]: Motives - Set Disabled Motives |
− | 0x02C8 Debug - Return Ownership | + | :[[0x02C7]]: Debug - Increment Ownership +5 |
− | 0x02C9 Debug - Decrement Ownership -5 | + | :[[0x02C8]]: Debug - Return Ownership |
− | 0x02CA Social - Get in Temp 0 - Personality Rel Test Modifer | + | :[[0x02C9]]: Debug - Decrement Ownership -5 |
− | 0x02CB Fade Object - IN | + | :[[0x02CA]]: Social - Get in Temp 0 - Personality Rel Test Modifer |
− | 0x02CC Fade Object - OUT | + | :[[0x02CB]]: Fade Object - IN |
− | 0x02CD Set FX - Icon - Generic | + | :[[0x02CC]]: Fade Object - OUT |
− | 0x02CE Get in Temp 0 - ID - Next Obj of Category | + | :[[0x02CD]]: Set FX - Icon - Generic |
− | 0x02CF Age - Am I a Baby or Toddler? | + | :[[0x02CE]]: Get in Temp 0 - ID - Next Obj of Category |
− | 0x02D0 Social - Set NonDefault Timeout | + | :[[Age - Am I a Baby or Toddler?|0x02CF]]: Age - Am I a Baby or Toddler? |
− | 0x02D1 Overhead Meter - Track Maintain | + | :[[0x02D0]]: Social - Set NonDefault Timeout |
− | 0x02D2 Get in Temp 0 - Skill Gain Speed | + | :[[0x02D1]]: Overhead Meter - Track Maintain |
− | 0x02D3 Get In Temp 0 - Idle System ID | + | :[[0x02D2]]: Get in Temp 0 - Skill Gain Speed |
− | 0x02D4 Object in Hand - Drop | + | :[[0x02D3]]: Get In Temp 0 - Idle System ID |
− | 0x02D5 Family - Are We Family? NIDS | + | :[[0x02D4]]: Object in Hand - Drop |
− | 0x02D6 Dirty - Inc - Personality | + | :[[0x02D5]]: Family - Are We Family? NIDS |
− | 0x02D7 Get in Temp 0 - Front Door | + | :[[0x02D6]]: Dirty - Inc - Personality |
− | 0x02D8 Force - Get Out of Pool | + | :[[0x02D7]]: Get in Temp 0 - Front Door |
− | 0x02D9 Force - Stand - In Place | + | :[[0x02D8]]: Force - Get Out of Pool |
− | 0x02DA Interaction - Object Error | + | :[[0x02D9]]: Force - Stand - In Place |
− | 0x02DB Want Satisfy - Skill Gain | + | :[[0x02DA]]: Interaction - Object Error |
− | 0x02DC CT - Object Error | + | :[[0x02DB]]: Want Satisfy - Skill Gain |
− | 0x02DD Camera - Set Visible Flags | + | :[[0x02DC]]: CT - Object Error |
− | 0x02DE Camera - Event - CineCam | + | :[[0x02DD]]: Camera - Set Visible Flags |
− | 0x02DF Turn toward absolute direction | + | :[[0x02DE]]: Camera - Event - CineCam |
− | 0x02E0 Dirty - Set To Clean | + | :[[0x02DF]]: Turn toward absolute direction |
− | 0x02E1 Dirty - Set To Ultra-Clean | + | :[[0x02E0]]: Dirty - Set To Clean |
− | 0x02E2 Skill - Set Dialog Object | + | :[[0x02E1]]: Dirty - Set To Ultra-Clean |
− | 0x02E3 NPC - Create OOW - ID in T[0] - No Preload | + | :[[0x02E2]]: Skill - Set Dialog Object |
− | 0x02E4 Schedule - NPC - Once | + | :[[0x02E3]]: NPC - Create OOW - ID in T[0] - No Preload |
− | 0x02E5 Schedule - NPC - Recurring | + | :[[0x02E4]]: Schedule - NPC - Once |
− | 0x02E6 Schedule - Visitor - Immediately | + | :[[0x02E5]]: Schedule - NPC - Recurring |
− | 0x02E7 Schedule - Visitor - Interaction | + | :[[0x02E6]]: Schedule - Visitor - Immediately |
− | 0x02E8 Schedule - Visitor - Once | + | :[[0x02E7]]: Schedule - Visitor - Interaction |
− | 0x02E9 Schedule - Visitor - Recurring | + | :[[0x02E8]]: Schedule - Visitor - Once |
− | 0x02EA Schedule - Visitor - Special Cases | + | :[[0x02E9]]: Schedule - Visitor - Recurring |
− | 0x02EB Schedule - Visitor - Unschedule | + | :[[0x02EA]]: Schedule - Visitor - Special Cases |
− | 0x02EC Schedule - NPC - Check | + | :[[0x02EB]]: Schedule - Visitor - Unschedule |
− | 0x02ED Schedule - Visitor - Check | + | :[[0x02EC]]: Schedule - NPC - Check |
− | 0x02EE Schedule - NPC - Unschedule | + | :[[0x02ED]]: Schedule - Visitor - Check |
− | 0x02EF NPC - Preselect - ID in T[0] | + | :[[0x02EE]]: Schedule - NPC - Unschedule |
− | 0x02F0 NPC - Preselect - Undo | + | :[[0x02EF]]: NPC - Preselect - ID in T[0] |
− | 0x02F1 Clothes - Change Outfit - Specify Sim ID | + | :[[0x02F0]]: NPC - Preselect - Undo |
− | 0x02F2 Clothes - Change Outfit - External Guid - No Spin - Specify Sim | + | :[[0x02F1]]: Clothes - Change Outfit - Specify Sim ID |
− | 0x02F3 No-Op | + | :[[0x02F2]]: Clothes - Change Outfit - External Guid - No Spin - Specify Sim |
− | 0x02F4 Repair - Repair Failed? | + | :[[0x02F3]]: No-Op |
− | 0x02F5 Social - Adj Advertising | + | :[[0x02F4]]: Repair - Repair Failed? |
− | 0x02F6 Social - Use Family Advertising? | + | :[[0x02F5]]: Social - Adj Advertising |
− | 0x02F7 Trigger - Jealousy - No Scold | + | :[[0x02F6]]: Social - Use Family Advertising? |
− | 0x02F8 Selectable: Unselect Sim | + | :[[0x02F7]]: Trigger - Jealousy - No Scold |
− | 0x02F9 Repair - Electrocute? | + | :[[0x02F8]]: Selectable: Unselect Sim |
− | 0x02FA Shoo - Specific Sim | + | :[[0x02F9]]: Repair - Electrocute? |
− | 0x02FB Pickup - Get Sim Push Interaction | + | :[[0x02FA]]: Shoo - Specific Sim |
− | 0x02FC Shoo - Sims from tile Object X is on | + | :[[0x02FB]]: Pickup - Get Sim Push Interaction |
− | 0x02FD Shoo - Sims from Obj X - MT | + | :[[0x02FC]]: Shoo - Sims from tile Object X is on |
− | 0x02FE Selectable: Is Sim Selectable? | + | :[[0x02FD]]: Shoo - Sims from Obj X - MT |
− | 0x02FF Soc&Rel: Set Familiarity Between Sims | + | :[[0x02FE]]: Selectable: Is Sim Selectable? |
− | 0x0300 Rel - Has Sim A met Sim B? | + | :[[0x02FF]]: Soc&Rel: Set Familiarity Between Sims |
− | 0x0301 Death - Is Sim Dead? (NID) | + | :[[0x0300]]: Rel - Has Sim A met Sim B? |
− | 0x0302 Set FX - Motive | + | :[[0x0301]]: Death - Is Sim Dead? (NID) |
− | 0x0303 Ownership - Who is using object? | + | :[[0x0302]]: Set FX - Motive |
− | 0x0304 Pregnancy - Make Pregnant | + | :[[0x0303]]: Ownership - Who is using object? |
− | 0x0305 Pregnancy - How Many Babies?(Temp 1) | + | :[[0x0304]]: Pregnancy - Make Pregnant |
− | 0x0306 Check Trees - Nuke all ads | + | :[[0x0305]]: Pregnancy - How Many Babies?(Temp 1) |
− | 0x0307 Sim - Interaction Eligible? | + | :[[0x0306]]: Check Trees - Nuke all ads |
− | 0x0308 Ownership - Get Jealousy Score | + | :[[0x0307]]: Sim - Interaction Eligible? |
− | 0x0309 Selectable: Select A Sim | + | :[[0x0308]]: Ownership - Get Jealousy Score |
− | 0x030A Pregnancy - Have Twins? | + | :[[0x0309]]: Selectable: Select A Sim |
− | 0x030B Pregnancy - Modify Twin % Chance | + | :[[0x030A]]: Pregnancy - Have Twins? |
− | 0x030C Temp Array - Add | + | :[[0x030B]]: Pregnancy - Modify Twin % Chance |
− | 0x030D Temp Array - Add - Exclusive | + | :[[0x030C]]: Temp Array - Add |
− | 0x030E Temp Array - Clear | + | :[[0x030D]]: Temp Array - Add - Exclusive |
− | 0x030F Temp Array - Empty? (size in Temp0) | + | :[[0x030E]]: Temp Array - Clear |
− | 0x0310 Temp Array - Find | + | :[[0x030F]]: Temp Array - Empty? (size in Temp0) |
− | 0x0311 Temp Array - Get Value at Index | + | :[[0x0310]]: Temp Array - Find |
− | 0x0312 Temp Array - Get ID | + | :[[0x0311]]: Temp Array - Get Value at Index |
− | 0x0313 Emitter/Trigger - Jealousy - Sim | + | :[[0x0312]]: Temp Array - Get ID |
− | 0x0314 NPC - Create OOW - Only if Available | + | :[[0x0313]]: Emitter/Trigger - Jealousy - Sim |
− | 0x0315 Sim - Create New Sim - Child | + | :[[0x0314]]: NPC - Create OOW - Only if Available |
− | 0x0316 Leave - Sub - By Vehicle | + | :[[0x0315]]: Sim - Create New Sim - Child |
− | 0x0317 Balloon - Display Thought Balloon of nID | + | :[[0x0316]]: Leave - Sub - By Vehicle |
− | 0x0318 Balloon - Display Speech Balloon of nID | + | :[[0x0317]]: Balloon - Display Thought Balloon of nID |
− | 0x0319 Selectable: Set | + | :[[0x0318]]: Balloon - Display Speech Balloon of nID |
− | 0x031A NPC - Can Push Interactions Onto? | + | :[[0x0319]]: Selectable: Set |
− | 0x031B Memory Marker - Target has this marker? | + | :[[0x031A]]: NPC - Can Push Interactions Onto? |
− | 0x031C Memory Marker - Copy Marker (no dupe) | + | :[[0x031B]]: Memory Marker - Target has this marker? |
− | 0x031D Sim - Running Interaction? | + | :[[0x031C]]: Memory Marker - Copy Marker (no dupe) |
− | 0x031E Teach - Be Taught - TEST | + | :[[0x031D]]: Sim - Running Interaction? |
− | 0x031F Teach - Ask To Teach - TEST | + | :[[0x031E]]: Teach - Be Taught - TEST |
− | 0x0320 Hurry - Get Tracker by Owner | + | :[[0x031F]]: Teach - Ask To Teach - TEST |
− | 0x0321 Hurry - End | + | :[[0x0320]]: Hurry - Get Tracker by Owner |
− | 0x0322 Balloon - Display Speech Balloon of GUID | + | :[[0x0321]]: Hurry - End |
− | 0x0323 Temps - Store | + | :[[0x0322]]: Balloon - Display Speech Balloon of GUID |
− | 0x0324 Temps - Restore | + | :[[0x0323]]: Temps - Store |
− | 0x0325 Misc Skill - Inc - Result in T[0] | + | :[[0x0324]]: Temps - Restore |
− | 0x0326 Misc Skill - Get - in T[0] | + | :[[0x0325]]: Misc Skill - Inc - Result in T[0] |
− | 0x0327 Route - Decide Whether to Run | + | :[[0x0326]]: Misc Skill - Get - in T[0] |
− | 0x0328 Thought - Think about object | + | :[[0x0327]]: Route - Decide Whether to Run |
− | 0x0329 Thought - Think About Dead Person | + | :[[0x0328]]: Thought - Think about object |
− | 0x032A Thought - Think about Icon | + | :[[0x0329]]: Thought - Think About Dead Person |
− | 0x032B Init - Sim - Put Ring on Finger if Needed | + | :[[0x032A]]: Thought - Think about Icon |
− | 0x032C Immaturity - Do? | + | :[[0x032B]]: Init - Sim - Put Ring on Finger if Needed |
− | 0x032D Immaturity - Searching for? | + | :[[0x032C]]: Immaturity - Do? |
− | 0x032E Get in Temp 0 - Closest Door | + | :[[0x032D]]: Immaturity - Searching for? |
− | 0x032F Thought - Think about something | + | :[[0x032E]]: Get in Temp 0 - Closest Door |
− | 0x0330 Desperation - Searching for? | + | :[[0x032F]]: Thought - Think about something |
− | 0x0331 Desperation - Do? | + | :[[0x0330]]: Desperation - Searching for? |
− | 0x0332 Emitter - Create Sex Appeal Emitter | + | :[[0x0331]]: Desperation - Do? |
− | 0x0333 Set FX - Aspiration Balloon | + | :[[0x0332]]: Emitter - Create Sex Appeal Emitter |
− | 0x0334 Immaturity/Desperation - Balloon | + | :[[0x0333]]: Set FX - Aspiration Balloon |
− | 0x0335 In Use? Smart Check Tree Test | + | :[[0x0334]]: Immaturity/Desperation - Balloon |
− | 0x0336 Emitter - Create - You're Crazy | + | :[[0x0335]]: In Use? Smart Check Tree Test |
− | 0x0337 Family - Get Parents - NIDs | + | :[[0x0336]]: Emitter - Create - You're Crazy |
− | 0x0338 Family - Add To New Family | + | :[[0x0337]]: Family - Get Parents - NIDs |
− | 0x0339 Move Out - Normal - Main | + | :[[0x0338]]: Family - Add To New Family |
− | 0x033A Clothes - Sim X Has Category Y? | + | :[[0x0339]]: Move Out - Normal - Main |
− | 0x033B Conversation - Get Count (in Temp0) | + | :[[0x033A]]: Clothes - Sim X Has Category Y? |
− | 0x033C Goal Check - Surface | + | :[[0x033B]]: Conversation - Get Count (in Temp0) |
− | 0x033D Family - Add Sim To Family | + | :[[0x033C]]: Goal Check - Surface |
− | 0x033E Comfort Object - Exit? | + | :[[0x033D]]: Family - Add Sim To Family |
− | 0x033F Interests - Change | + | :[[0x033E]]: Comfort Object - Exit? |
− | 0x0340 Emitter - Create Upsetting | + | :[[0x033F]]: Interests - Change |
− | 0x0341 Thought - Sub - Romance | + | :[[0x0340]]: Emitter - Create Upsetting |
− | 0x0342 Thought - Sub - Knowledge | + | :[[0x0341]]: Thought - Sub - Romance |
− | 0x0343 Thought - Sub - Reputation | + | :[[0x0342]]: Thought - Sub - Knowledge |
− | 0x0344 Thought - Sub - Family | + | :[[0x0343]]: Thought - Sub - Reputation |
− | 0x0345 Thought - Sub - Wealth | + | :[[0x0344]]: Thought - Sub - Family |
− | 0x0346 Clothes - Play Animation (globals use only) | + | :[[0x0345]]: Thought - Sub - Wealth |
− | 0x0347 Schedule - Visitor - Set Selectable Flags | + | :[[0x0346]]: Clothes - Play Animation (globals use only) |
− | 0x0348 Sim - Create New Sim - Generic | + | :[[0x0347]]: Schedule - Visitor - Set Selectable Flags |
− | 0x0349 Scripting - Normal Behavior? | + | :[[0x0348]]: Sim - Create New Sim - Generic |
− | 0x034A Coordinate - Place | + | :[[0x0349]]: Scripting - Normal Behavior? |
− | 0x034B Coordinate - Place Relative | + | :[[0x034A]]: Coordinate - Place |
− | 0x034C Conversation - Enter (Area) | + | :[[0x034B]]: Coordinate - Place Relative |
− | 0x034D Toddler - Can I use? | + | :[[0x034C]]: Conversation - Enter (Area) |
− | 0x034E Get in Temp 0 - Object Level | + | :[[0x034D]]: Toddler - Can I use? |
− | 0x034F Room - Objects on Same Level? | + | :[[0x034E]]: Get in Temp 0 - Object Level |
− | 0x0350 Social - Push Social - Max Priority - No Hurry | + | :[[0x034F]]: Room - Objects on Same Level? |
− | 0x0351 Aspiration - Get Level | + | :[[0x0350]]: Social - Push Social - Max Priority - No Hurry |
− | 0x0352 Soc&Rel: Adjust STR From A->B w/ nIDs | + | :[[0x0351]]: Aspiration - Get Level |
− | 0x0353 Social - Push Social - As Continuation | + | :[[0x0352]]: Soc&Rel: Adjust STR From A->B w/ nIDs |
− | 0x0354 Get in Temp 0 - Logarithmic Modifier | + | :[[0x0353]]: Social - Push Social - As Continuation |
− | 0x0355 Idle System - Start (Force Personality) | + | :[[0x0354]]: Get in Temp 0 - Logarithmic Modifier |
− | 0x0356 Soc&Rel: Set Familiarity Between Sims - nIDs | + | :[[0x0355]]: Idle System - Start (Force Personality) |
− | 0x0357 Event - Timer - Object Fade | + | :[[0x0356]]: Soc&Rel: Set Familiarity Between Sims - nIDs |
− | 0x0358 Social - Disable Autonomous Socials | + | :[[0x0357]]: Event - Timer - Object Fade |
− | 0x0359 Social - Reenable Autonomous Socials | + | :[[0x0358]]: Social - Disable Autonomous Socials |
− | 0x035A Lot Export - Export Full Sim(Primary) | + | :[[0x0359]]: Social - Reenable Autonomous Socials |
− | 0x035B Lot Export - Export Secondary Sim | + | :[[0x035A]]: Lot Export - Export Full Sim(Primary) |
− | 0x035C Lot Export - Remove Full Sim(Primary) | + | :[[0x035B]]: Lot Export - Export Secondary Sim |
− | 0x035D Emitter - Create Naked Emitter | + | :[[0x035C]]: Lot Export - Remove Full Sim(Primary) |
− | 0x035E Lot Export - (DON'T CALL THIS) - Token Adder | + | :[[0x035D]]: Emitter - Create Naked Emitter |
− | 0x035F Lot Export - (DON'T CALL THIS) - Token Remover | + | :[[0x035E]]: Lot Export - (DON'T CALL THIS) - Token Adder |
− | 0x0360 Lot Export - Remove Secondary Sim | + | :[[0x035F]]: Lot Export - (DON'T CALL THIS) - Token Remover |
− | 0x0361 Join - Join Pie Menu | + | :[[0x0360]]: Lot Export - Remove Secondary Sim |
− | 0x0362 In Use? - Use Blocked Feedback | + | :[[0x0361]]: Join - Join Pie Menu |
− | 0x0363 Get in Temp 0 - Next Sim Using Object | + | :[[0x0362]]: In Use? - Use Blocked Feedback |
− | 0x0364 Distance - Objects <= X tiles apart? | + | :[[0x0363]]: Get in Temp 0 - Next Sim Using Object |
− | 0x0365 Family - Are We Step-Family? | + | :[[0x0364]]: Distance - Objects <= X tiles apart? |
− | 0x0366 Family - Are We Step-Family - NIDs | + | :[[0x0365]]: Family - Are We Step-Family? |
− | 0x0367 Want Satisfy - Friend | + | :[[0x0366]]: Family - Are We Step-Family - NIDs |
− | 0x0368 Romance - Already Romantically Involved? | + | :[[0x0367]]: Want Satisfy - Friend |
− | 0x0369 Want Satisfy - Teach | + | :[[0x0368]]: Romance - Already Romantically Involved? |
− | 0x036A Wants - Considered Family? - NIDs | + | :[[0x0369]]: Want Satisfy - Teach |
− | 0x036B Lot Import - Remap NID(Temp 1) | + | :[[0x036A]]: Wants - Considered Family? - NIDs |
− | 0x036C Wants - Considered Family? - Obj IDs | + | :[[0x036B]]: Lot Import - Remap NID(Temp 1) |
− | 0x036D CT - Lot Loaded | + | :[[0x036C]]: Wants - Considered Family? - Obj IDs |
− | 0x036E Set FX - Friend | + | :[[0x036D]]: CT - Lot Loaded |
− | 0x036F Set FX - Best Friend | + | :[[0x036E]]: Set FX - Friend |
− | 0x0370 Set FX - Enemy | + | :[[0x036F]]: Set FX - Best Friend |
− | 0x0371 Soc&Rel: Mutual Set/Clear Enemy w/FX | + | :[[0x0370]]: Set FX - Enemy |
− | 0x0372 Want Satisfy - Had another child | + | :[[0x0371]]: Soc&Rel: Mutual Set/Clear Enemy w/FX |
− | 0x0373 Want Satisfy - Check for Grandchildren Wants | + | :[[0x0372]]: Want Satisfy - Had another child |
− | 0x0374 Want Satisfy - Check for Children | + | :[[0x0373]]: Want Satisfy - Check for Grandchildren Wants |
− | 0x0375 Overhead Meter - Create in Slot | + | :[[0x0374]]: Want Satisfy - Check for Children |
− | 0x0376 UI - Control - Disable | + | :[[0x0375]]: Overhead Meter - Create in Slot |
− | 0x0377 UI - Control - Enable | + | :[[0x0376]]: UI - Control - Disable |
− | 0x0378 Pregnancy - Is Sim Young Enough? | + | :[[0x0377]]: UI - Control - Enable |
− | 0x0379 NPC - Get Alien Dad - NID | + | :[[0x0378]]: Pregnancy - Is Sim Young Enough? |
− | 0x037A Skill - Lose Random Skill Point | + | :[[0x0379]]: NPC - Get Alien Dad - NID |
− | 0x037B Want Satisfy - Clean Up | + | :[[0x037A]]: Skill - Lose Random Skill Point |
− | 0x037C Emitter - Create Irritating Kid Emitter | + | :[[0x037B]]: Want Satisfy - Clean Up |
− | 0x037D Want Satisfy - Object Breaks | + | :[[0x037C]]: Emitter - Create Irritating Kid Emitter |
− | 0x037E Get in Temp 0 - Specified Personality Score | + | :[[0x037D]]: Want Satisfy - Object Breaks |
− | 0x037F Want Satisfy - Play With | + | :[[0x037E]]: Get in Temp 0 - Specified Personality Score |
− | 0x0380 Conversation - Breathe | + | :[[0x037F]]: Want Satisfy - Play With |
− | 0x0381 Toddler - Create Skill Token | + | :[[0x0380]]: Conversation - Breathe |
− | 0x0382 Toddler - Check Skill Flag | + | :[[0x0381]]: Toddler - Create Skill Token |
− | 0x0383 Toddler - Get Skill Level | + | :[[0x0382]]: Toddler - Check Skill Flag |
− | 0x0384 Toddler - Set Skill Flag | + | :[[0x0383]]: Toddler - Get Skill Level |
− | 0x0385 Toddler - Set Skill Level | + | :[[0x0384]]: Toddler - Set Skill Flag |
− | 0x0386 Lot - Load Complete? | + | :[[0x0385]]: Toddler - Set Skill Level |
− | 0x0387 Toddler - Clear Skill Flag | + | :[[0x0386]]: Lot - Load Complete? |
− | 0x0388 Autonomous - Am I in an interaction? | + | :[[0x0387]]: Toddler - Clear Skill Flag |
− | 0x0389 Social Marker - Delete | + | :[[0x0388]]: Autonomous - Am I in an interaction? |
− | 0x038A Event - Timer - Unhide | + | :[[0x0389]]: Social Marker - Delete |
− | 0x038B Wants - Play Ins - Get in T[0,1] - [Total, Public] | + | :[[0x038A]]: Event - Timer - Unhide |
− | 0x038C Want Satisfy - Play In | + | :[[0x038B]]: Wants - Play Ins - Get in T[0,1] - [Total, Public] |
− | 0x038D Dialog - Say Goodbye | + | :[[0x038C]]: Want Satisfy - Play In |
− | 0x038E Soc&Rel: Adjust LTR From A->B w/ nIDs | + | :[[0x038D]]: Dialog - Say Goodbye |
− | 0x038F Soc&Rel: Update Enemy Status w/ nIDs | + | :[[0x038E]]: Soc&Rel: Adjust LTR From A->B w/ nIDs |
− | 0x0390 Want Satisfy - Love | + | :[[0x038F]]: Soc&Rel: Update Enemy Status w/ nIDs |
− | 0x0391 Rel - Is NID Friend of Family? | + | :[[0x0390]]: Want Satisfy - Love |
− | 0x0392 Want Satisfy - Trigger - Can Be Promoted | + | :[[0x0391]]: Rel - Is NID Friend of Family? |
− | 0x0393 Sim - Mood Boost - Update | + | :[[0x0392]]: Want Satisfy - Trigger - Can Be Promoted |
− | 0x0394 GUID - Get in Temp 0 - Object of GUID | + | :[[0x0393]]: Sim - Mood Boost - Update |
− | 0x0395 GUID - Find and Kill | + | :[[0x0394]]: GUID - Get in Temp 0 - Object of GUID |
− | 0x0396 Memory - Add Memory | + | :[[0x0395]]: GUID - Find and Kill |
− | 0x0397 Skill - End (Sim X) | + | :[[0x0396]]: Memory - Add Memory |
− | 0x0398 Clothes - Electrocution - Clear Electrocution Skin | + | :[[0x0397]]: Skill - End (Sim X) |
− | 0x0399 Clothes - Set Last Outfit | + | :[[0x0398]]: Clothes - Electrocution - Clear Electrocution Skin |
− | 0x039A Clothes - Change Outfit - External Guid - Stack Object ID | + | :[[0x0399]]: Clothes - Set Last Outfit |
− | 0x039B Set FX - Icon - Generic - Stop | + | :[[0x039A]]: Clothes - Change Outfit - External Guid - Stack Object ID |
− | 0x039C Calculate - Ratio of N - Overflow Safe | + | :[[0x039B]]: Set FX - Icon - Generic - Stop |
− | 0x039D Verify - Neighbor is Linked | + | :[[0x039C]]: Calculate - Ratio of N - Overflow Safe |
− | 0x039E SKU - Check - Is Thai? | + | :[[0x039D]]: Verify - Neighbor is Linked |
− | 0x039F CT - Still Emitting? | + | :[[0x039E]]: SKU - Check - Is Thai? |
− | 0x03A0 Schedule - NPC - Unschedule - Certain Type | + | :[[0x039F]]: CT - Still Emitting? |
− | 0x03A1 Schedule - NPC - Check - Type | + | :[[0x03A0]]: Schedule - NPC - Unschedule - Certain Type |
− | 0x03A2 Wants - Refresh - Verify | + | :[[0x03A1]]: Schedule - NPC - Check - Type |
− | 0x03A3 Wants - Refresh All - Recalc | + | :[[0x03A2]]: Wants - Refresh - Verify |
− | 0x03A4 Wants - Refresh All - Verify | + | :[[0x03A3]]: Wants - Refresh All - Recalc |
− | 0x03A5 Wants - Refresh - Recalc | + | :[[0x03A4]]: Wants - Refresh All - Verify |
− | 0x03A6 Force Sit - On Floor - Create Sit Marker | + | :[[0x03A5]]: Wants - Refresh - Recalc |
− | 0x03A7 Clothes - Get Dressed For Public | + | :[[0x03A6]]: Force Sit - On Floor - Create Sit Marker |
− | 0x03A8 CT - Route Failure Feedback - Animation | + | :[[0x03A7]]: Clothes - Get Dressed For Public |
− | 0x03A9 Family - Move to Family on Delete | + | :[[0x03A8]]: CT - Route Failure Feedback - Animation |
− | 0x03AA Party Controller - Notify | + | :[[0x03A9]]: Family - Move to Family on Delete |
− | 0x03AB Phone - Can this neighbor call? | + | :[[0x03AA]]: Party Controller - Notify |
− | 0x03AC SKU - Check | + | :[[0x03AB]]: Phone - Can this neighbor call? |
− | 0x03AD NPC - Is Type? | + | :[[0x03AC]]: SKU - Check |
− | 0x03AE Age - Can Sim Transition Now? | + | :[[0x03AD]]: NPC - Is Type? |
− | 0x03AF Memory - Met Someone | + | :[[0x03AE]]: Age - Can Sim Transition Now? |
− | 0x03B0 Object - Has tile Inside/Outside? | + | :[[0x03AF]]: Memory - Met Someone |
− | 0x03B1 Object - Get Level - T[0] | + | :[[0x03B0]]: Object - Has tile Inside/Outside? |
− | 0x03B2 Comfort Object - Exit? (with bubble) | + | :[[0x03B1]]: Object - Get Level - T[0] |
− | 0x03B3 Sim - Uses SG Interaction Table? | + | :[[0x03B2]]: Comfort Object - Exit? (with bubble) |
− | 0x03B4 Electrocute Me - Set Burned State | + | :[[0x03B3]]: Sim - Uses SG Interaction Table? |
− | 0x03B5 Fire - Active Fire in Room? | + | :[[0x03B4]]: Electrocute Me - Set Burned State |
− | 0x03B6 Clothes - Electrocution - Remove Burnt Face | + | :[[0x03B5]]: Fire - Active Fire in Room? |
− | 0x03B7 Event - Delete Meta Object | + | :[[0x03B6]]: Clothes - Electrocution - Remove Burnt Face |
− | 0x03B8 Wants - Set CAS History | + | :[[0x03B7]]: Event - Delete Meta Object |
− | 0x03B9 Clothes - Electrocution - Do I have on? | + | :[[0x03B8]]: Wants - Set CAS History |
− | 0x03BA Motive - Display Motive Balloon | + | :[[0x03B9]]: Clothes - Electrocution - Do I have on? |
− | 0x03BB Sub - Leave - Change Clothes | + | :[[0x03BA]]: Motive - Display Motive Balloon |
− | 0x03BC Aspiration - Reward Object Success? | + | :[[0x03BB]]: Sub - Leave - Change Clothes |
− | 0x03BD Save - Disable/Enable | + | :[[0x03BC]]: Aspiration - Reward Object Success? |
− | 0x03BE Wants - Make Outs - Get # in T[0] | + | :[[0x03BD]]: Save - Disable/Enable |
− | 0x03BF Want Satisfy - Make Out | + | :[[0x03BE]]: Wants - Make Outs - Get # in T[0] |
− | 0x03C0 Clothes - Pregnancy Change Outfit | + | :[[0x03BF]]: Want Satisfy - Make Out |
− | 0x03C1 Memory - Timer - GUID Effect | + | :[[0x03C0]]: Clothes - Pregnancy Change Outfit |
− | + | :[[0x03C1]]: Memory - Timer - GUID Effect | |
+ | |||
+ | ===University Global Opcodes=== | ||
+ | ---- | ||
+ | |||
+ | :[[0x03C2]]: Club - Add To Club | ||
+ | :[[0x03C3]]: Club - Change Rank | ||
+ | :[[0x03C4]]: Club - Remove From Club | ||
+ | :[[0x03C5]]: Club - Active in Club? | ||
+ | :[[0x03C6]]: Age - Am I a Young Adult? | ||
+ | :[[0x03C7]]: Age - Is Sim a Young Adult? | ||
+ | :[[0x03C8]]: College - Add Door Key | ||
+ | :[[0x03C9]]: College - Have Key? | ||
+ | :[[0x03CA]]: College - Remove Key | ||
+ | :[[0x03CB]]: Age - Any Sims in Room < Age? | ||
+ | :[[0x03CC]]: Private - Allow Change? (Streaker Test) | ||
+ | :[[0x03CD]]: Collete - Find an Owner on Lot - Temp 0 | ||
+ | :[[0x03CE]]: Zombie - Is Sim a Zombie? | ||
+ | :[[0x03CF]]: College - Modify Grade | ||
+ | :[[0x03D0]]: College - Modify GPA | ||
+ | :[[0x03D1]]: Influence - Am I Being Influenced? | ||
+ | :[[0x03D2]]: Influence - Is Sim X being Influenced? | ||
+ | :[[0x03D3]]: Cellphone - Does Sim Have One? | ||
+ | :[[0x03D4]]: Cellphone - Give Sim Cellphone | ||
+ | :[[0x03D5]]: Cellphone - Remove From Sim | ||
+ | :[[0x03D6]]: Object - Set Lockable | ||
+ | :[[0x03D7]]: Object - Unset Lockable | ||
+ | :[[0x03D8]]: Club - Is Sim in Club? | ||
+ | :[[0x03D9]]: Club - Are Sims in Same Club? | ||
+ | :[[0x03DA]]: Sim - Fake Into Family (Dorm) | ||
+ | :[[0x03DB]]: College - Sim In College(Or Graduated)? | ||
+ | :[[0x03DC]]: Lot - Is Dorm? | ||
+ | :[[0x03DD]]: Lot - Is Frat? | ||
+ | :[[0x03DE]]: Lot - Is Residential? | ||
+ | :[[0x03DF]]: Soc&Rel: Set Appropriate Influence Level | ||
+ | :[[0x03E0]]: Major - Get Major | ||
+ | :[[0x03E1]]: Gender Preference - Sim X's Preference | ||
+ | :[[0x03E2]]: NPC - Is NPC a Valid Visitor? | ||
+ | :[[0x03E3]]: Social - Adj Advertising LECHER | ||
+ | :[[0x03E4]]: Move Out - College | ||
+ | :[[0x03E5]]: Soc&Rel: Adjust College Grade for STR | ||
+ | :[[0x03E6]]: Soc&Rel: Adjust College Grade for LTR | ||
+ | :[[0x03E7]]: Lot - Is College Lot? | ||
+ | :[[0x03E8]]: College - Add to Frat (As Pledge) | ||
+ | :[[0x03E9]]: College - Add to Frat (As Member) | ||
+ | :[[0x03EA]]: College - Is NID a Frat Member? | ||
+ | :[[0x03EB]]: College - Is NID a Frat Pledge? | ||
+ | :[[0x03EC]]: College - Is NID in Secret Society? | ||
+ | :[[0x03ED]]: Party - Is Sports Party Active? | ||
+ | :[[0x03EE]]: Want Satisfy - Be Big Person on Campus | ||
+ | :[[0x03EF]]: Want Satisfy - Have X Friends Trigger | ||
+ | :[[0x03F0]]: College - Change Major | ||
+ | :[[0x03F1]]: Memory - Big Man On Campus | ||
+ | :[[0x03F2]]: Memory - Joined Greek House | ||
+ | :[[0x03F3]]: Memory - Sim Goes to College | ||
+ | :[[0x03F4]]: Want Satisfy - Join Greek House | ||
+ | :[[0x03F5]]: College - Add to Secret Society | ||
+ | :[[0x03F6]]: Lot - Is Secret Society? | ||
+ | :[[0x03F7]]: Privacy - Shoo Sims - by Age | ||
+ | :[[0x03F8]]: Privacy - Alone? - Age based | ||
+ | :[[0x03F9]]: Want Satisfy - Go To College | ||
+ | :[[0x03FA]]: Lecher - Is Sim Lecherous? | ||
+ | :[[0x03FB]]: Family - Are We Blood Relatives? NIDs | ||
+ | :[[0x03FC]]: Want Satisfy - Declare Major | ||
+ | :[[0x03FD]]: Object - Is Danceable? | ||
+ | :[[0x03FE]]: Neighborhood - Normal? | ||
+ | :[[0x03FF]]: Neighborhood - Campus Town? | ||
+ | :[[0x0400]]: Move In - College | ||
+ | :[[0x0401]]: Move Out - To Greek | ||
+ | :[[0x0402]]: Demo - EP1? | ||
+ | :[[0x0403]]: Demo - EP1 - Allow? | ||
+ | :[[0x0404]]: Expansion Pack - EP(param) Installed? | ||
+ | :[[0x0405]]: College - Dorm Room - Is Sim X's? | ||
+ | :[[0x0406]]: Want Satisfy - Pledge Frat | ||
+ | :[[0x0407]]: Cleanup - Sims Interacting with Obj | ||
+ | :[[0x0408]]: Young Adult - Wants/Mem History | ||
+ | :[[0x0409]]: College - Current Year >= Param? | ||
+ | :[[0x040A]]: Major - Get in Temp 0 - Major Obj ID | ||
+ | :[[0x040B]]: Clothes - Special - Dress For Toga Party | ||
+ | :[[0x040C]]: Clothes - Special - UnDress For Toga Party | ||
+ | :[[0x040D]]: NPC - Special NPC - Ask to Leave? | ||
+ | :[[0x040E]]: Social - Push Social - Max Priority - No Icon | ||
+ | :[[0x040F]]: Influence - Set Appropriate Capacity Level on nID | ||
+ | :[[0x0410]]: Cleanup - Object Attach To Sim | ||
+ | :[[0x0411]]: Set Move Flags For Dorms (My) | ||
+ | :[[0x0412]]: CT - Move In Cinematic - Prep | ||
+ | :[[0x0413]]: CT - Move In Cinematic | ||
+ | :[[0x0414]]: College Point Warning? | ||
+ | :[[0x0415]]: Timer - Setup Wage Timer | ||
+ | |||
+ | [[Category:Sims 2 Modding]] |
Latest revision as of 20:18, 25 May 2014
Contents |
[edit] Globals
[edit] About
NOTE: All Global files (BCON, BHAV, FCNS, SLOT, and STR#) are located in Group ID 7FD46CD0.
The Global Functions (OpCode 0x0100 - 0x0FFF) are used to perform tasks which are not specific to any particular object or group of objects, but can be called by the Behavioral Functions of any Sim/Object in the game.
As with the other non-Primitive calls, the Type ID is always BHAV and the OpCode is translated to an Instance ID. Unlike a Local Function (where the Group ID is the same as that of the calling Behavior Function) or the SemiGlobal Function (where the Group ID is defined by the GLOB file), a Global ALWAYS uses Group ID 7FD46CD0. Therefore, an OpCode of 0x0100 calls the file with a TGIR of BHAV.7FD46CD0.00000100.00000000 (Balloon - Display Speech Balloon (w/X) of GUID).
When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively.
[edit] Basegame Global Opcodes
- 0x0100: Balloon - Display Speech Balloon (w/X) of GUID
- 0x0101: Object in Hand - Remove Objects
- 0x0102: In Use?
- 0x0103: Debug - Toggle Anim info to Debug window
- 0x0104: Locomotion - Update Walk
- 0x0105: Get in Temp 0 & 1 - Rel. and Abs. Direction - From (X) to (Y)
- 0x0106: Debug - User X
- 0x0107: Get in Temp 0 - ID - Closest Sim
- 0x0108: Age - Am I a Teen?
- 0x0109: Hide Menu
- 0x010A: Debug - User JSIMPSON
- 0x010B: Zodiac - Param 0 to Param 1 - Attracted?
- 0x010C: MT - Init - Wall Placement
- 0x010D: Get in Temp 0 & 1 - HIBYTE & LOBYTE
- 0x010E: Test - Same Object?
- 0x010F: Init - Object
- 0x0110: Standard Entry
- 0x0111: Standard Exit
- 0x0112: Personality - Receptivity Check
- 0x0113: Run in Object's Stack Callback
- 0x0114: Attraction - (Get Attraction of X to Y in Temp 0)
- 0x0115: Run in Object's Stack
- 0x0116: Standard Entry - Multi-Tile
- 0x0117: Standard Exit - Multi-Tile
- 0x0118: Idle
- 0x0119: Wait For Notify
- 0x011A: Divide Tick Counts
- 0x011B: Routing - Goto and Wait
- 0x011C: Fail - Food Chain Obj
- 0x011D: Fun Object - Interaction TEST
- 0x011E: Skill - Disable Meter
- 0x011F: Verify - Stack Obj ID
- 0x0120: Init - Clear Attributes
- 0x0121: Balloon - Display Thought Balloon (w/X) of GUID
- 0x0122: Personality - Idle - Get Dominate Personality
- 0x0123: Electrocute Me - Remove Random Skill Point
- 0x0124: Motives - Decay - Set in Range
- 0x0125: Clean - Interaction TEST
- 0x0126: Privacy - Shoo Sims
- 0x0127: Snap - Away (flip sim around)
- 0x0128: Schedule - Phone Call - w/ Neighbor
- 0x0129: NPC - Try Get NID of NPC Type in T[0]
- 0x012A: Debug - Show Flags
- 0x012B: Ownership - Get Amount in Temp 0
- 0x012C: Zodiac - Param 0 to Param 1 - Repelled?
- 0x012D: Personality - Cleanable Object Entry
- 0x012E: Memory - Affair
- 0x012F: Leave
- 0x0130: Family - Relationships - Reset
- 0x0131: Sync - Heavyweight
- 0x0132: Memory - Strength of Temp Token
- 0x0133: Social Marker - Place 2x2 - ID in T[0]
- 0x0134: Personality - Cleanable Object Exit
- 0x0135: Memory - _Kiss
- 0x0136: Clothes - Want Satisfy - Change
- 0x0137: NPC - Get Outfit GUID for Type in T[0,1]
- 0x0138: Privacy - Ignore person?
- 0x0139: Pregnancy - Can We Get Pregnant?
- 0x013A: NPC - Get Template GUID for Type in T[0,1]
- 0x013B: Marriage - Break Up
- 0x013C: MT - Get in Temp 0 & 1 - Max X & Y
- 0x013D: Debug - User VSARTOR
- 0x013E: Debug - User MTRAVER
- 0x013F: Facial - Background - Events
- 0x0140: NPC - Get Template Age/Gender in T[0,1]
- 0x0141: Debug - User MLAWSON
- 0x0142: Crapness - update for dirty level
- 0x0143: Facial - Background - Start Anim
- 0x0144: Motives - Adjust Motive - Normal Bounds
- 0x0145: Motives - Adjust My Motives - Define Bounds
- 0x0146: Want Satisfy - Best Friend
- 0x0147: Want Satisfy - Best Friend - Lose
- 0x0148: Test - Can Sim X See Sim/Obj Y?
- 0x0149: Test - Clear Ray Trace Between X & Y?
- 0x014A: Overhead Meter - Track Skill
- 0x014B: Verify - Person ID
- 0x014C: Overhead Meter - Stop
- 0x014D: Overhead Meter - Track Repairs
- 0x014E: Locomotion - Reaction Walk
- 0x014F: MT - Get in Temp 0 - Tile ID w/Lowest Subindex
- 0x0150: MT - Get in Temp 0 - Tile ID at Subindex
- 0x0151: Get in Temp 3 - My Handedness
- 0x0152: Age - Sims Age ""=="" Param 1?
- 0x0153: Attraction - (Return Interest Differtial in Temp 0)
- 0x0154: Ownership: Move out with object?
- 0x0155: missing animation tree
- 0x0156: Trigger - Standard - Pass in Msg
- 0x0157: Trash - Create Pile of Size (1...10)
- 0x0158: Age - Am I a Toddler?
- 0x0159: Age - Am I an Elder?
- 0x015A: Overhead Meter - Track Interests
- 0x015B: Pool - Am I in a pool?
- 0x015C: Motives - Decay - Additive Amount
- 0x015D: Social Marker - Change Passability
- 0x015E: Locomotion - Reset Walk to Default
- 0x015F: Emitter/Trigger - Custom, Track Sim
- 0x0160: Lot - Is Residential?
- 0x0161: Facial Overlay - Begin
- 0x0162: Idle System - Start
- 0x0163: Idle System - Stop
- 0x0164: Emitter - Create Broken Object
- 0x0165: Rel - Get in Temp 0 - STR - Me to Param 0
- 0x0166: Rel - Do I ST Love param 0
- 0x0167: Rel - Am I Friends with Param 0?
- 0x0168: Rel - Is Param 0 friends with me?
- 0x0169: Rel - Does Param 0 ST love me?
- 0x016A: Set FX - Topic - Thought Bubble
- 0x016B: Age - Am I a Child?
- 0x016C: Age - Am I an Adult?
- 0x016D: Age - Sim A or B a Child/Toddler?
- 0x016E: Idle - Hours
- 0x016F: Idle - Minutes
- 0x0170: Pool - Is Param in Pool?
- 0x0171: Debug - Snap Failure
- 0x0172: Idle System - Timed Idle
- 0x0173: zzzMemory - Read Weakest Bad in Aspiration
- 0x0174: zzzMemory - Read Weakest Good in Aspiration
- 0x0175: Get in Temp 0 - ID - Random Portal
- 0x0176: Debug - Route Failure
- 0x0177: Lot - Full of Sims?
- 0x0178: Verify - Object ID
- 0x0179: Personality - Receptivity End
- 0x017A: Reaction - Do Consolable Cry
- 0x017B: Debug - Routing Balloons
- 0x017C: Lot - Is Community?
- 0x017D: Memory - Simultaneous Loves
- 0x017E: Force - Stand
- 0x017F: Locomotion - Add Duration Walk
- 0x0180: Social - Dynamic Walk Enabled?
- 0x0181: NPC - Get Paid
- 0x0182: Privacy - Alone?
- 0x0183: Failure - Sleep - Fall on Floor - Begin
- 0x0184: Failure - Sleep - Fall on Floor - End
- 0x0185: NPC - Create OOW - ID in T[0]
- 0x0186: Overhead Meter - Track Custom
- 0x0187: Overhead Meter - Update Custom
- 0x0188: Route - Route to Reach
- 0x0189: Kill Sim
- 0x018A: Flood - Create
- 0x018B: Clean - Ultra Interaction TEST
- 0x018C: Disease - Is Sim X Sick?
- 0x018D: Debug - Social Outcome
- 0x018E: CT - Route Failure Feedback
- 0x018F: Pregnancy - Is Sim Pregnant?
- 0x0190: Test - Obj A facing MT Obj B?
- 0x0191: Motive - Set Adult Awake - Pregnant
- 0x0192: Memory - Simultaneous Best Friends
- 0x0193: Get in Temp 0 - Personality Skill Bonus
- 0x0194: Camera - Create CineCam1
- 0x0195: Fun Object (ME) - Exit?
- 0x0196: Emitter - Set up Be Greeted
- 0x0197: Skill - Refuse Skill Object
- 0x0198: Facial Overlay - Continue
- 0x0199: Category - Is Object Type Of
- 0x019A: Join - Can Join?
- 0x019B: Idle System - Look At Something
- 0x019C: Utility - Turn Off Power
- 0x019D: Look At - Push Stop
- 0x019E: Get in Temp 0 - Count - Residents
- 0x019F: Skill - Exit Skill Object?
- 0x01A0: Motives - Am I Solitary (for Family Social Decay)
- 0x01A1: Teach - Affect Reactions
- 0x01A2: Utility - Turn On Power
- 0x01A3: Inventory - Count w/Flags
- 0x01A4: Dream - Start
- 0x01A5: Social - Push Social - User Driven
- 0x01A6: Am I Standing?
- 0x01A7: Facial Overlay - Continue Loop
- 0x01A8: Facial Overlay - End
- 0x01A9: Verify - Neighbor ID
- 0x01AA: Set FX - Topic - Speech Balloon
- 0x01AB: Food - Conversion - Units -> $
- 0x01AC: Food - Conversion - $ -> Units
- 0x01AD: Age - Am I a Baby?
- 0x01AE: Memory - Total Value in Temp 0
- 0x01AF: Age - Get in Temp 0 - Age of Param 0
- 0x01B0: Age - Sim A and B the Same Age?
- 0x01B1: Get in Temp 0 - Packed Bytes
- 0x01B2: Snap - Left
- 0x01B3: Snap - Right
- 0x01B4: Facial Overlay - Notice Sim
- 0x01B5: Age - Get in Temp 0 - Age of Neighbor
- 0x01B6: Set FX - Crush
- 0x01B7: Social - Verify Params
- 0x01B8: NPC - Put NPC Outfit On Me
- 0x01B9: Inventory - Get Random in Temp 0
- 0x01BA: Anim - Sim & Object by Index
- 0x01BB: CT - Route Blocked Animation
- 0x01BC: CT - Route Ask To Move Animation
- 0x01BD: CT - Route Waiting Animation
- 0x01BE: CT - Close People List Changed
- 0x01BF: CT - Can Slip Past?
- 0x01C0: Sync - Heavyweight w/Anim
- 0x01C1: Anim - Sim by Index
- 0x01C2: Memory - Balloon Sequence Timed
- 0x01C3: Fitness - Delta - Set
- 0x01C4: Fitness - Delta - Clear
- 0x01C5: Fitness - Inc
- 0x01C6: Gender and Fitness Preference - Inc
- 0x01C7: Gender Preference - Autonomous?
- 0x01C8: Gender Preference - Accept Romance?
- 0x01C9: Family - Set Relation
- 0x01CA: Family - Set to Next - Relative of Type
- 0x01CB: Family - Set Relation - Extended
- 0x01CC: Memory - Timer - Memory Effect
- 0x01CD: Zits - Does Sim Have Zits?
- 0x01CE: Age - Sims Age >= Param 1?
- 0x01CF: Look At - Check Out
- 0x01D0: Look At - Check Out - Continue
- 0x01D1: Get in Temp X - Random in Range
- 0x01D2: Coin Flip
- 0x01D3: Dispose Trash In Hand
- 0x01D4: CT - Visible People List Changed
- 0x01D5: Object in Hand - Get ID(tmp 0) & Hand(tmp 3)
- 0x01D6: Dispose Trash On Ground
- 0x01D7: Skill - Start
- 0x01D8: Skill - End
- 0x01D9: Repair - Repair End
- 0x01DA: Family - Get Relation
- 0x01DB: Force Sit - On Floor
- 0x01DC: Force - Center of Tile
- 0x01DD: Lot - Is Location?
- 0x01DE: Fun Object (Sim X) - Exit?
- 0x01DF: Break - Increment
- 0x01E0: Family - Get Parents - Obj IDs
- 0x01E1: Set FX - Rel Change
- 0x01E2: Repair - Repair Start
- 0x01E3: Force - Sit Next To
- 0x01E4: Memory - Read Best into Temp Token
- 0x01E5: CT - Snap Me
- 0x01E6: Memory - Timer - Neighbor Effect
- 0x01E7: NPC - Is Sim on the Job?
- 0x01E8: Force - Sit
- 0x01E9: Toddler - Set Stand/Sit State
- 0x01EA: CT - Message Handler
- 0x01EB: Am I Deviant?
- 0x01EC: Clothes - Is Outfit Valid?
- 0x01ED: Debug - Toggle Window Open/Close
- 0x01EE: Debug - Toggle Anim Ticker
- 0x01EF: Balloon - Display Thought Balloon of GUID
- 0x01F0: Wants - Trigger - Funds Change
- 0x01F1: Route - Drop Location - Same Room
- 0x01F2: Soc&Rel: Adjust - Bunny Check
- 0x01F3: Slot - Get Occupant ID
- 0x01F4: Set FX - Love
- 0x01F5: CT - Look At
- 0x01F6: Curtain - Hold
- 0x01F7: Curtain - Ready
- 0x01F8: Trigger - Sim Entered Room
- 0x01F9: Soc&Rel: Get in Temp 0 - Family Friend Count
- 0x01FA: Autonomous - Is Sim X?
- 0x01FB: Reaction - Push Interaction - Max
- 0x01FC: Debug - Toggle Show Bones
- 0x01FD: Social - Dynamic Walk - Push B Interaction?
- 0x01FE: Set FX - Thought Balloon
- 0x01FF: Soc&Rel: Either Sim a Visitor?
- 0x0200: Soc&Rel: Test - Either Sim a Resident
- 0x0201: Reaction - Create Obj from ID (return Obj in Tmp 0)
- 0x0202: Reaction - Push Interaction - Autonomous
- 0x0203: Reaction - Do - Animate Sim
- 0x0204: Reaction - Do - Overlay
- 0x0205: Repair - Maintain End
- 0x0206: Repair - Maintain Start
- 0x0207: Repair - X is Broken?
- 0x0208: Repair - X needs Maintenance?
- 0x0209: Trigger - Violence Toward Object
- 0x020A: Social - Push Social - Autonomous
- 0x020B: Curtain - Up?
- 0x020C: Hurry - Start
- 0x020D: Soc&Rel: Adjust STR to Other Sim
- 0x020E: Family - Relationships - Init
- 0x020F: Look At - Push (on Stack Obj ID 0)
- 0x0210: Motives - Set Home Awake
- 0x0211: Motives - Set Home Asleep
- 0x0212: Get in Temp X - Percentage
- 0x0213: Sync - Lightweight
- 0x0214: Test - Obj A facing Obj B?
- 0x0215: Test - Same GUID?
- 0x0216: Soc&Rel: Adjust LTR to Other Sim
- 0x0217: Soc&Rel: Get in Temp 0 - Percentage Of Number
- 0x0218: Object In Hand - Held By Person?
- 0x0219: Wake - Everyone in Room
- 0x021A: Teach - Init
- 0x021B: Teach - Interrupt?
- 0x021C: Trigger - Violence Toward Sim
- 0x021D: Trigger - Sim Exits Room
- 0x021E: Trigger - Jealousy - Sim
- 0x021F: Trigger - Death Awareness
- 0x0220: Get in Temps - Age of Obj Instance [m:d:h:m]
- 0x0221: Get in Temp 0 - Age of Obj Instance
- 0x0222: Is Objects's Room Outside?
- 0x0223: Trigger - Smell - Negative
- 0x0224: Trigger - Smell - Positive
- 0x0225: Slot - Find Obj in Slot Hierarchy
- 0x0226: Trigger - Bladder Failure
- 0x0227: Route - Social Distance
- 0x0228: Route - Drop Location
- 0x0229: Rel - Do I LT Love param 0
- 0x022A: Rel - Does Param 0 LT love me?
- 0x022B: Electrocute Me
- 0x022C: Electrocute Me - Event Tree
- 0x022D: Trigger - Post Competition
- 0x022E: Motives - Set Social Change
- 0x022F: Motives - Increment Social
- 0x0230: Trigger - Noise - Negative
- 0x0231: Trigger - Romance - Mild
- 0x0232: Trigger - Romance - Strong
- 0x0233: Trigger - Weather - Negative
- 0x0234: Cleaning Tracker - Start
- 0x0235: Cleaning Tracker - End
- 0x0236: Rel - Am I Best Friends with Param 0
- 0x0237: Pickup - Be Picked Up
- 0x0238: Pickup - Sim
- 0x0239: Pickup - Wait On Subqueue Interaction
- 0x023A: Pickup - Carrying Sim?
- 0x023B: Emitter - Create Energy Failure
- 0x023C: Pickup - Drop Off
- 0x023D: Pickup - Wait For Next Interaction
- 0x023E: Pickup - Wait For Current Interaction
- 0x023F: Soc&Rel: Adjust - Special Cases
- 0x0240: Family - Are We Family?
- 0x0241: Rel - Get in Temp 0 - LTR - Me to Param 0
- 0x0242: Random - Unused Value
- 0x0243: Memory - Read Worst into Temp Token
- 0x0244: Emitter - Create Smell Negative
- 0x0245: Brain - Attach Obj to Sim
- 0x0246: Social - Push Social - Max Priority
- 0x0247: Brain - Remove Obj from Sim
- 0x0248: Brain - Get Person from Obj
- 0x0249: Emitter - Create Smell Positive
- 0x024A: Emitter - Create Noise Negative
- 0x024B: Pickup - Poses
- 0x024C: Random - Unused Value from Range
- 0x024D: Emitter - Create Disgusting to Neat
- 0x024E: Cleaning Tracker - Stop Cleaning?
- 0x024F: Exit Object - Motive Failing?
- 0x0250: Pregnancy - Try To Get Pregnant
- 0x0251: Motive - Set Adult Awake
- 0x0252: Motive - Set Baby/Toddler Awake
- 0x0253: Motive - Set Teen Awake
- 0x0254: Motive - Set Elder Awake
- 0x0255: Motive - Set Child Awake - Home
- 0x0256: Anims - Spine Overlay - Start
- 0x0257: Anims - Spine Overlay - Stop
- 0x0258: Clothes - Sim Normal Guid Check
- 0x0259: Trigger - Negative Personality Response
- 0x025A: Emitter - Already Reacted to this Emitter?
- 0x025B: Emitter - Add emitter to timeout list
- 0x025C: Is Power On?
- 0x025D: Is Water On?
- 0x025E: Repair - Exit Repair?
- 0x025F: Add to Total Water Usage
- 0x0260: Add to Total Energy
- 0x0261: Marriage - Engaged/Married?
- 0x0262: Marriage - Get Engaged/Married
- 0x0263: Repair - Maintain Failed? (+ set broken)
- 0x0264: Soc&Rel: Adjust Soc & Rel to Other Sim
- 0x0265: Dirty - Set To Dirty
- 0x0266: Camera - First Person
- 0x0267: Debug - Set Ultra Slow
- 0x0268: Debug - Set Medium slow
- 0x0269: Debug - Set Barely Slow
- 0x026A: Debug - Set No Slow
- 0x026B: Repair - Should I break?
- 0x026C: Conversation - Do
- 0x026D: Conversation - Enter
- 0x026E: Conversation - Exit
- 0x026F: Skill Check - Linear Ramp
- 0x0270: Idle System - Stop (With Flags)
- 0x0271: Idle System - Start (With Flags)
- 0x0272: Memory - Change Property Value
- 0x0273: Social Marker - Set Intersect IDs
- 0x0274: Get in Temp 0 - ID - Closest Obj of Category
- 0x0275: Emitter - Create Romance
- 0x0276: Pickup - Do Carry Sim
- 0x0277: Personality - Get Dominant Personality ID in Temp 0
- 0x0278: Emitter - Create Custom
- 0x0279: Emitter - Create Custom, Track Sim
- 0x027A: Pickup - Get Sim Push Subqueue
- 0x027B: Motives - Set Baby/Toddler Distressed
- 0x027C: Electrocute Me - React to Electrocution
- 0x027D: NPC - Instance of on Lot?
- 0x027E: Memory - Balloon Sequence
- 0x027F: Memory - Clear
- 0x0280: Memory - Read Memory of GUID into Temp Token
- 0x0281: Memory - Read Weakest Good into Temp Token
- 0x0282: Memory - Read Weakest Bad into Temp Token
- 0x0283: Ownership - Do Jealousy?
- 0x0284: Ownership - Do Jealousy
- 0x0285: Ownership - Missing object reaction
- 0x0286: Ownership - Is Sim Primary owner of Object
- 0x0287: Lot - Is CAS?
- 0x0288: Move Out - Scorned
- 0x0289: zzzMemory - Read Strongest Good in Aspiration
- 0x028A: zzzMemory - Read Strongest Bad in Aspiration
- 0x028B: Ownership : Does Sim Own Object
- 0x028C: Ownership - react to mess
- 0x028D: Ownership - Get Primary Owner NID in Temp 0
- 0x028E: Ghost - Float Generic Single Tile Object
- 0x028F: Food - Get in Temp 0&1 - Food Units & Capacity
- 0x0290: Food - Food Dialog - (Temp0=Cost, Temp1=Units)
- 0x0291: Food - Update - Food Unit Info Token
- 0x0292: Goal Check: Is object in use
- 0x0293: Dream - End
- 0x0294: Budget - Make Transaction
- 0x0295: Memory Marker - Read Worst into Temp Token
- 0x0296: Memory Marker - Read Best into Temp Token
- 0x0297: Memory - Balloon Sequence Stop
- 0x0298: Ownership: Set Ownership to object
- 0x0299: Social - Get Interaction Eligibility
- 0x029A: Social - Get Social Eligibility
- 0x029B: Clothes - Change Outfit - External Guid
- 0x029C: Clothes - Change Outfit
- 0x029D: Clothes - Events - Change Outfit
- 0x029E: Clothes - Events - Change Outfit - External
- 0x029F: Move In - Allow?
- 0x02A0: Move In - Normal
- 0x02A1: Move Out - Allow?
- 0x02A2: Move Out - Normal
- 0x02A3: Set FX - Personality Change
- 0x02A4: Move Out - Sub Move
- 0x02A5: Sim - Interaction Array - Clear
- 0x02A6: Sim - Interaction Array - Empty? (size in Temp0)
- 0x02A7: Sim - Interaction Array - Add
- 0x02A8: Sim - Interaction Array - Add - Exclusive
- 0x02A9: Sim - Interaction Array - Find
- 0x02AA: Sim - Interaction Array - Get Value at Index
- 0x02AB: Immaturity - Adjust Ads
- 0x02AC: Autonomous - Am I?
- 0x02AD: Soc&Rel:Diminishing Returns
- 0x02AE: Memory Marker - Get Random Bad in Temp 0
- 0x02AF: Get in Temp 0 - Neighbor ID of Sim
- 0x02B0: zzzMemory - Has Bad in Aspiration?
- 0x02B1: zzzMemory - Has Good in Aspiration?
- 0x02B2: Memory Marker - Has Good on Subject?
- 0x02B3: Memory Marker - Has Bad on Subject?
- 0x02B4: Budget - Update Personal Wealth
- 0x02B5: Repair - Exit Maintain?
- 0x02B6: Social - LTR Rel. Test
- 0x02B7: Social - STR Rel. Test
- 0x02B8: Family - Are We Blood Relatives?
- 0x02B9: Get in Temp 0 - Attracted LTR (X to Y)
- 0x02BA: Get in Temp 0 - Attracted STR (X to Y)
- 0x02BB: Get in Temp 0 - Attracted Mood (X to Y)
- 0x02BC: Pregnancy - Is Sim Showing?
- 0x02BD: Clothes - Is Outfit Valid - Pregnancy?
- 0x02BE: Memory - Been Kissed Before?
- 0x02BF: Timer - Count Up - ID in T[0]
- 0x02C0: Timer - Count Down - ID in T[0]
- 0x02C1: Timer - Get Units Elapsed in T[0]
- 0x02C2: Timer - Kill
- 0x02C3: Anim - Play Shoo
- 0x02C4: Motives - Hygiene - Effects
- 0x02C5: Get in Temp X - Constant Value in Range
- 0x02C6: Motives - Set Disabled Motives
- 0x02C7: Debug - Increment Ownership +5
- 0x02C8: Debug - Return Ownership
- 0x02C9: Debug - Decrement Ownership -5
- 0x02CA: Social - Get in Temp 0 - Personality Rel Test Modifer
- 0x02CB: Fade Object - IN
- 0x02CC: Fade Object - OUT
- 0x02CD: Set FX - Icon - Generic
- 0x02CE: Get in Temp 0 - ID - Next Obj of Category
- 0x02CF: Age - Am I a Baby or Toddler?
- 0x02D0: Social - Set NonDefault Timeout
- 0x02D1: Overhead Meter - Track Maintain
- 0x02D2: Get in Temp 0 - Skill Gain Speed
- 0x02D3: Get In Temp 0 - Idle System ID
- 0x02D4: Object in Hand - Drop
- 0x02D5: Family - Are We Family? NIDS
- 0x02D6: Dirty - Inc - Personality
- 0x02D7: Get in Temp 0 - Front Door
- 0x02D8: Force - Get Out of Pool
- 0x02D9: Force - Stand - In Place
- 0x02DA: Interaction - Object Error
- 0x02DB: Want Satisfy - Skill Gain
- 0x02DC: CT - Object Error
- 0x02DD: Camera - Set Visible Flags
- 0x02DE: Camera - Event - CineCam
- 0x02DF: Turn toward absolute direction
- 0x02E0: Dirty - Set To Clean
- 0x02E1: Dirty - Set To Ultra-Clean
- 0x02E2: Skill - Set Dialog Object
- 0x02E3: NPC - Create OOW - ID in T[0] - No Preload
- 0x02E4: Schedule - NPC - Once
- 0x02E5: Schedule - NPC - Recurring
- 0x02E6: Schedule - Visitor - Immediately
- 0x02E7: Schedule - Visitor - Interaction
- 0x02E8: Schedule - Visitor - Once
- 0x02E9: Schedule - Visitor - Recurring
- 0x02EA: Schedule - Visitor - Special Cases
- 0x02EB: Schedule - Visitor - Unschedule
- 0x02EC: Schedule - NPC - Check
- 0x02ED: Schedule - Visitor - Check
- 0x02EE: Schedule - NPC - Unschedule
- 0x02EF: NPC - Preselect - ID in T[0]
- 0x02F0: NPC - Preselect - Undo
- 0x02F1: Clothes - Change Outfit - Specify Sim ID
- 0x02F2: Clothes - Change Outfit - External Guid - No Spin - Specify Sim
- 0x02F3: No-Op
- 0x02F4: Repair - Repair Failed?
- 0x02F5: Social - Adj Advertising
- 0x02F6: Social - Use Family Advertising?
- 0x02F7: Trigger - Jealousy - No Scold
- 0x02F8: Selectable: Unselect Sim
- 0x02F9: Repair - Electrocute?
- 0x02FA: Shoo - Specific Sim
- 0x02FB: Pickup - Get Sim Push Interaction
- 0x02FC: Shoo - Sims from tile Object X is on
- 0x02FD: Shoo - Sims from Obj X - MT
- 0x02FE: Selectable: Is Sim Selectable?
- 0x02FF: Soc&Rel: Set Familiarity Between Sims
- 0x0300: Rel - Has Sim A met Sim B?
- 0x0301: Death - Is Sim Dead? (NID)
- 0x0302: Set FX - Motive
- 0x0303: Ownership - Who is using object?
- 0x0304: Pregnancy - Make Pregnant
- 0x0305: Pregnancy - How Many Babies?(Temp 1)
- 0x0306: Check Trees - Nuke all ads
- 0x0307: Sim - Interaction Eligible?
- 0x0308: Ownership - Get Jealousy Score
- 0x0309: Selectable: Select A Sim
- 0x030A: Pregnancy - Have Twins?
- 0x030B: Pregnancy - Modify Twin % Chance
- 0x030C: Temp Array - Add
- 0x030D: Temp Array - Add - Exclusive
- 0x030E: Temp Array - Clear
- 0x030F: Temp Array - Empty? (size in Temp0)
- 0x0310: Temp Array - Find
- 0x0311: Temp Array - Get Value at Index
- 0x0312: Temp Array - Get ID
- 0x0313: Emitter/Trigger - Jealousy - Sim
- 0x0314: NPC - Create OOW - Only if Available
- 0x0315: Sim - Create New Sim - Child
- 0x0316: Leave - Sub - By Vehicle
- 0x0317: Balloon - Display Thought Balloon of nID
- 0x0318: Balloon - Display Speech Balloon of nID
- 0x0319: Selectable: Set
- 0x031A: NPC - Can Push Interactions Onto?
- 0x031B: Memory Marker - Target has this marker?
- 0x031C: Memory Marker - Copy Marker (no dupe)
- 0x031D: Sim - Running Interaction?
- 0x031E: Teach - Be Taught - TEST
- 0x031F: Teach - Ask To Teach - TEST
- 0x0320: Hurry - Get Tracker by Owner
- 0x0321: Hurry - End
- 0x0322: Balloon - Display Speech Balloon of GUID
- 0x0323: Temps - Store
- 0x0324: Temps - Restore
- 0x0325: Misc Skill - Inc - Result in T[0]
- 0x0326: Misc Skill - Get - in T[0]
- 0x0327: Route - Decide Whether to Run
- 0x0328: Thought - Think about object
- 0x0329: Thought - Think About Dead Person
- 0x032A: Thought - Think about Icon
- 0x032B: Init - Sim - Put Ring on Finger if Needed
- 0x032C: Immaturity - Do?
- 0x032D: Immaturity - Searching for?
- 0x032E: Get in Temp 0 - Closest Door
- 0x032F: Thought - Think about something
- 0x0330: Desperation - Searching for?
- 0x0331: Desperation - Do?
- 0x0332: Emitter - Create Sex Appeal Emitter
- 0x0333: Set FX - Aspiration Balloon
- 0x0334: Immaturity/Desperation - Balloon
- 0x0335: In Use? Smart Check Tree Test
- 0x0336: Emitter - Create - You're Crazy
- 0x0337: Family - Get Parents - NIDs
- 0x0338: Family - Add To New Family
- 0x0339: Move Out - Normal - Main
- 0x033A: Clothes - Sim X Has Category Y?
- 0x033B: Conversation - Get Count (in Temp0)
- 0x033C: Goal Check - Surface
- 0x033D: Family - Add Sim To Family
- 0x033E: Comfort Object - Exit?
- 0x033F: Interests - Change
- 0x0340: Emitter - Create Upsetting
- 0x0341: Thought - Sub - Romance
- 0x0342: Thought - Sub - Knowledge
- 0x0343: Thought - Sub - Reputation
- 0x0344: Thought - Sub - Family
- 0x0345: Thought - Sub - Wealth
- 0x0346: Clothes - Play Animation (globals use only)
- 0x0347: Schedule - Visitor - Set Selectable Flags
- 0x0348: Sim - Create New Sim - Generic
- 0x0349: Scripting - Normal Behavior?
- 0x034A: Coordinate - Place
- 0x034B: Coordinate - Place Relative
- 0x034C: Conversation - Enter (Area)
- 0x034D: Toddler - Can I use?
- 0x034E: Get in Temp 0 - Object Level
- 0x034F: Room - Objects on Same Level?
- 0x0350: Social - Push Social - Max Priority - No Hurry
- 0x0351: Aspiration - Get Level
- 0x0352: Soc&Rel: Adjust STR From A->B w/ nIDs
- 0x0353: Social - Push Social - As Continuation
- 0x0354: Get in Temp 0 - Logarithmic Modifier
- 0x0355: Idle System - Start (Force Personality)
- 0x0356: Soc&Rel: Set Familiarity Between Sims - nIDs
- 0x0357: Event - Timer - Object Fade
- 0x0358: Social - Disable Autonomous Socials
- 0x0359: Social - Reenable Autonomous Socials
- 0x035A: Lot Export - Export Full Sim(Primary)
- 0x035B: Lot Export - Export Secondary Sim
- 0x035C: Lot Export - Remove Full Sim(Primary)
- 0x035D: Emitter - Create Naked Emitter
- 0x035E: Lot Export - (DON'T CALL THIS) - Token Adder
- 0x035F: Lot Export - (DON'T CALL THIS) - Token Remover
- 0x0360: Lot Export - Remove Secondary Sim
- 0x0361: Join - Join Pie Menu
- 0x0362: In Use? - Use Blocked Feedback
- 0x0363: Get in Temp 0 - Next Sim Using Object
- 0x0364: Distance - Objects <= X tiles apart?
- 0x0365: Family - Are We Step-Family?
- 0x0366: Family - Are We Step-Family - NIDs
- 0x0367: Want Satisfy - Friend
- 0x0368: Romance - Already Romantically Involved?
- 0x0369: Want Satisfy - Teach
- 0x036A: Wants - Considered Family? - NIDs
- 0x036B: Lot Import - Remap NID(Temp 1)
- 0x036C: Wants - Considered Family? - Obj IDs
- 0x036D: CT - Lot Loaded
- 0x036E: Set FX - Friend
- 0x036F: Set FX - Best Friend
- 0x0370: Set FX - Enemy
- 0x0371: Soc&Rel: Mutual Set/Clear Enemy w/FX
- 0x0372: Want Satisfy - Had another child
- 0x0373: Want Satisfy - Check for Grandchildren Wants
- 0x0374: Want Satisfy - Check for Children
- 0x0375: Overhead Meter - Create in Slot
- 0x0376: UI - Control - Disable
- 0x0377: UI - Control - Enable
- 0x0378: Pregnancy - Is Sim Young Enough?
- 0x0379: NPC - Get Alien Dad - NID
- 0x037A: Skill - Lose Random Skill Point
- 0x037B: Want Satisfy - Clean Up
- 0x037C: Emitter - Create Irritating Kid Emitter
- 0x037D: Want Satisfy - Object Breaks
- 0x037E: Get in Temp 0 - Specified Personality Score
- 0x037F: Want Satisfy - Play With
- 0x0380: Conversation - Breathe
- 0x0381: Toddler - Create Skill Token
- 0x0382: Toddler - Check Skill Flag
- 0x0383: Toddler - Get Skill Level
- 0x0384: Toddler - Set Skill Flag
- 0x0385: Toddler - Set Skill Level
- 0x0386: Lot - Load Complete?
- 0x0387: Toddler - Clear Skill Flag
- 0x0388: Autonomous - Am I in an interaction?
- 0x0389: Social Marker - Delete
- 0x038A: Event - Timer - Unhide
- 0x038B: Wants - Play Ins - Get in T[0,1] - [Total, Public]
- 0x038C: Want Satisfy - Play In
- 0x038D: Dialog - Say Goodbye
- 0x038E: Soc&Rel: Adjust LTR From A->B w/ nIDs
- 0x038F: Soc&Rel: Update Enemy Status w/ nIDs
- 0x0390: Want Satisfy - Love
- 0x0391: Rel - Is NID Friend of Family?
- 0x0392: Want Satisfy - Trigger - Can Be Promoted
- 0x0393: Sim - Mood Boost - Update
- 0x0394: GUID - Get in Temp 0 - Object of GUID
- 0x0395: GUID - Find and Kill
- 0x0396: Memory - Add Memory
- 0x0397: Skill - End (Sim X)
- 0x0398: Clothes - Electrocution - Clear Electrocution Skin
- 0x0399: Clothes - Set Last Outfit
- 0x039A: Clothes - Change Outfit - External Guid - Stack Object ID
- 0x039B: Set FX - Icon - Generic - Stop
- 0x039C: Calculate - Ratio of N - Overflow Safe
- 0x039D: Verify - Neighbor is Linked
- 0x039E: SKU - Check - Is Thai?
- 0x039F: CT - Still Emitting?
- 0x03A0: Schedule - NPC - Unschedule - Certain Type
- 0x03A1: Schedule - NPC - Check - Type
- 0x03A2: Wants - Refresh - Verify
- 0x03A3: Wants - Refresh All - Recalc
- 0x03A4: Wants - Refresh All - Verify
- 0x03A5: Wants - Refresh - Recalc
- 0x03A6: Force Sit - On Floor - Create Sit Marker
- 0x03A7: Clothes - Get Dressed For Public
- 0x03A8: CT - Route Failure Feedback - Animation
- 0x03A9: Family - Move to Family on Delete
- 0x03AA: Party Controller - Notify
- 0x03AB: Phone - Can this neighbor call?
- 0x03AC: SKU - Check
- 0x03AD: NPC - Is Type?
- 0x03AE: Age - Can Sim Transition Now?
- 0x03AF: Memory - Met Someone
- 0x03B0: Object - Has tile Inside/Outside?
- 0x03B1: Object - Get Level - T[0]
- 0x03B2: Comfort Object - Exit? (with bubble)
- 0x03B3: Sim - Uses SG Interaction Table?
- 0x03B4: Electrocute Me - Set Burned State
- 0x03B5: Fire - Active Fire in Room?
- 0x03B6: Clothes - Electrocution - Remove Burnt Face
- 0x03B7: Event - Delete Meta Object
- 0x03B8: Wants - Set CAS History
- 0x03B9: Clothes - Electrocution - Do I have on?
- 0x03BA: Motive - Display Motive Balloon
- 0x03BB: Sub - Leave - Change Clothes
- 0x03BC: Aspiration - Reward Object Success?
- 0x03BD: Save - Disable/Enable
- 0x03BE: Wants - Make Outs - Get # in T[0]
- 0x03BF: Want Satisfy - Make Out
- 0x03C0: Clothes - Pregnancy Change Outfit
- 0x03C1: Memory - Timer - GUID Effect
[edit] University Global Opcodes
- 0x03C2: Club - Add To Club
- 0x03C3: Club - Change Rank
- 0x03C4: Club - Remove From Club
- 0x03C5: Club - Active in Club?
- 0x03C6: Age - Am I a Young Adult?
- 0x03C7: Age - Is Sim a Young Adult?
- 0x03C8: College - Add Door Key
- 0x03C9: College - Have Key?
- 0x03CA: College - Remove Key
- 0x03CB: Age - Any Sims in Room < Age?
- 0x03CC: Private - Allow Change? (Streaker Test)
- 0x03CD: Collete - Find an Owner on Lot - Temp 0
- 0x03CE: Zombie - Is Sim a Zombie?
- 0x03CF: College - Modify Grade
- 0x03D0: College - Modify GPA
- 0x03D1: Influence - Am I Being Influenced?
- 0x03D2: Influence - Is Sim X being Influenced?
- 0x03D3: Cellphone - Does Sim Have One?
- 0x03D4: Cellphone - Give Sim Cellphone
- 0x03D5: Cellphone - Remove From Sim
- 0x03D6: Object - Set Lockable
- 0x03D7: Object - Unset Lockable
- 0x03D8: Club - Is Sim in Club?
- 0x03D9: Club - Are Sims in Same Club?
- 0x03DA: Sim - Fake Into Family (Dorm)
- 0x03DB: College - Sim In College(Or Graduated)?
- 0x03DC: Lot - Is Dorm?
- 0x03DD: Lot - Is Frat?
- 0x03DE: Lot - Is Residential?
- 0x03DF: Soc&Rel: Set Appropriate Influence Level
- 0x03E0: Major - Get Major
- 0x03E1: Gender Preference - Sim X's Preference
- 0x03E2: NPC - Is NPC a Valid Visitor?
- 0x03E3: Social - Adj Advertising LECHER
- 0x03E4: Move Out - College
- 0x03E5: Soc&Rel: Adjust College Grade for STR
- 0x03E6: Soc&Rel: Adjust College Grade for LTR
- 0x03E7: Lot - Is College Lot?
- 0x03E8: College - Add to Frat (As Pledge)
- 0x03E9: College - Add to Frat (As Member)
- 0x03EA: College - Is NID a Frat Member?
- 0x03EB: College - Is NID a Frat Pledge?
- 0x03EC: College - Is NID in Secret Society?
- 0x03ED: Party - Is Sports Party Active?
- 0x03EE: Want Satisfy - Be Big Person on Campus
- 0x03EF: Want Satisfy - Have X Friends Trigger
- 0x03F0: College - Change Major
- 0x03F1: Memory - Big Man On Campus
- 0x03F2: Memory - Joined Greek House
- 0x03F3: Memory - Sim Goes to College
- 0x03F4: Want Satisfy - Join Greek House
- 0x03F5: College - Add to Secret Society
- 0x03F6: Lot - Is Secret Society?
- 0x03F7: Privacy - Shoo Sims - by Age
- 0x03F8: Privacy - Alone? - Age based
- 0x03F9: Want Satisfy - Go To College
- 0x03FA: Lecher - Is Sim Lecherous?
- 0x03FB: Family - Are We Blood Relatives? NIDs
- 0x03FC: Want Satisfy - Declare Major
- 0x03FD: Object - Is Danceable?
- 0x03FE: Neighborhood - Normal?
- 0x03FF: Neighborhood - Campus Town?
- 0x0400: Move In - College
- 0x0401: Move Out - To Greek
- 0x0402: Demo - EP1?
- 0x0403: Demo - EP1 - Allow?
- 0x0404: Expansion Pack - EP(param) Installed?
- 0x0405: College - Dorm Room - Is Sim X's?
- 0x0406: Want Satisfy - Pledge Frat
- 0x0407: Cleanup - Sims Interacting with Obj
- 0x0408: Young Adult - Wants/Mem History
- 0x0409: College - Current Year >= Param?
- 0x040A: Major - Get in Temp 0 - Major Obj ID
- 0x040B: Clothes - Special - Dress For Toga Party
- 0x040C: Clothes - Special - UnDress For Toga Party
- 0x040D: NPC - Special NPC - Ask to Leave?
- 0x040E: Social - Push Social - Max Priority - No Icon
- 0x040F: Influence - Set Appropriate Capacity Level on nID
- 0x0410: Cleanup - Object Attach To Sim
- 0x0411: Set Move Flags For Dorms (My)
- 0x0412: CT - Move In Cinematic - Prep
- 0x0413: CT - Move In Cinematic
- 0x0414: College Point Warning?
- 0x0415: Timer - Setup Wage Timer