Difference between revisions of "Globals"

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{{OldWikiEntry}} ==Globals==
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==Globals==
 
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===About===
 
NOTE: All Global files (BCON, BHAV, FCNS, SLOT, and STR#) are located in Group ID 7FD46CD0.
 
NOTE: All Global files (BCON, BHAV, FCNS, SLOT, and STR#) are located in Group ID 7FD46CD0.
  
Line 9: Line 9:
 
When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively.
 
When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively.
  
Current List of Global Behavioral Functions
+
===Basegame Global Opcodes===
 
----
 
----
0x0100 Balloon - Display Speech Balloon (w/X) of GUID
+
 
0x0101 Object in Hand - Remove Objects
+
:[[0x0100]]: Balloon - Display Speech Balloon (w/X) of GUID
0x0102 In Use?
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:[[0x0101]]: Object in Hand - Remove Objects
0x0103 Debug - Toggle Anim info to Debug window
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:[[0x0102]]: In Use?
0x0104 Locomotion - Update Walk
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:[[0x0103]]: Debug - Toggle Anim info to Debug window
0x0105 Get in Temp 0 & 1 - Rel. and Abs. Direction - From (X) to (Y)
+
:[[0x0104]]: Locomotion - Update Walk
0x0106 Debug - User X
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:[[0x0105]]: Get in Temp 0 & 1 - Rel. and Abs. Direction - From (X) to (Y)
0x0107 Get in Temp 0 - ID - Closest Sim
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:[[0x0106]]: Debug - User X
0x0108 Age - Am I a Teen?
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:[[0x0107]]: Get in Temp 0 - ID - Closest Sim
0x0109 Hide Menu
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:[[Age - Am I a Teen?|0x0108]]: Age - Am I a Teen?
0x010A Debug - User JSIMPSON
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:[[0x0109]]: Hide Menu
0x010B Zodiac - Param 0 to Param 1 - Attracted?
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:[[0x010A]]: Debug - User JSIMPSON
0x010C MT - Init - Wall Placement
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:[[0x010B]]: Zodiac - Param 0 to Param 1 - Attracted?
0x010D Get in Temp 0 & 1 - HIBYTE & LOBYTE
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:[[0x010C]]: MT - Init - Wall Placement
0x010E Test - Same Object?
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:[[0x010D]]: Get in Temp 0 & 1 - HIBYTE & LOBYTE
0x010F Init - Object
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:[[0x010E]]: Test - Same Object?
0x0110 Standard Entry
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:[[0x010F]]: Init - Object
0x0111 Standard Exit
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:[[0x0110]]: Standard Entry
0x0112 Personality - Receptivity Check
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:[[0x0111]]: Standard Exit
0x0113 Run in Object's Stack Callback
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:[[0x0112]]: Personality - Receptivity Check
0x0114 Attraction - (Get Attraction of X to Y in Temp 0)
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:[[0x0113]]: Run in Object's Stack Callback
0x0115 Run in Object's Stack
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:[[0x0114]]: Attraction - (Get Attraction of X to Y in Temp 0)
0x0116 Standard Entry - Multi-Tile
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:[[0x0115]]: Run in Object's Stack
0x0117 Standard Exit - Multi-Tile
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:[[0x0116]]: Standard Entry - Multi-Tile
0x0118 Idle
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:[[0x0117]]: Standard Exit - Multi-Tile
0x0119 Wait For Notify
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:[[Idle|0x0118]]: Idle
0x011A Divide Tick Counts
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:[[0x0119]]: Wait For Notify
0x011B Routing - Goto and Wait
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:[[0x011A]]: Divide Tick Counts
0x011C Fail - Food Chain Obj
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:[[0x011B]]: Routing - Goto and Wait
0x011D Fun Object - Interaction TEST
+
:[[0x011C]]: Fail - Food Chain Obj
0x011E Skill - Disable Meter
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:[[0x011D]]: Fun Object - Interaction TEST
0x011F Verify - Stack Obj ID
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:[[0x011E]]: Skill - Disable Meter
0x0120 Init - Clear Attributes
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:[[0x011F]]: Verify - Stack Obj ID
0x0121 Balloon - Display Thought Balloon (w/X) of GUID
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:[[0x0120]]: Init - Clear Attributes
0x0122 Personality - Idle - Get Dominate Personality
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:[[0x0121]]: Balloon - Display Thought Balloon (w/X) of GUID
0x0123 Electrocute Me - Remove Random Skill Point
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:[[0x0122]]: Personality - Idle - Get Dominate Personality
0x0124 Motives - Decay - Set in Range
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:[[0x0123]]: Electrocute Me - Remove Random Skill Point
0x0125 Clean - Interaction TEST
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:[[0x0124]]: Motives - Decay - Set in Range
0x0126 Privacy - Shoo Sims
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:[[0x0125]]: Clean - Interaction TEST
0x0127 Snap - Away (flip sim around)
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:[[0x0126]]: Privacy - Shoo Sims
0x0128 Schedule - Phone Call - w/ Neighbor
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:[[0x0127]]: Snap - Away (flip sim around)
0x0129 NPC - Try Get NID of NPC Type in T[0]
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:[[0x0128]]: Schedule - Phone Call - w/ Neighbor
0x012A Debug - Show Flags
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:[[0x0129]]: NPC - Try Get NID of NPC Type in T[0]
0x012B Ownership - Get Amount in Temp 0
+
:[[0x012A]]: Debug - Show Flags
0x012C Zodiac - Param 0 to Param 1 - Repelled?
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:[[0x012B]]: Ownership - Get Amount in Temp 0
0x012D Personality - Cleanable Object Entry
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:[[0x012C]]: Zodiac - Param 0 to Param 1 - Repelled?
0x012E Memory - Affair
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:[[0x012D]]: Personality - Cleanable Object Entry
0x012F Leave
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:[[0x012E]]: Memory - Affair
0x0130 Family - Relationships - Reset
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:[[0x012F]]: Leave
0x0131 Sync - Heavyweight
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:[[0x0130]]: Family - Relationships - Reset
0x0132 Memory - Strength of Temp Token
+
:[[0x0131]]: Sync - Heavyweight
0x0133 Social Marker - Place 2x2 - ID in T[0]
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:[[0x0132]]: Memory - Strength of Temp Token
0x0134 Personality - Cleanable Object Exit
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:[[0x0133]]: Social Marker - Place 2x2 - ID in T[0]
0x0135 Memory - _Kiss
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:[[0x0134]]: Personality - Cleanable Object Exit
0x0136 Clothes - Want Satisfy - Change
+
:[[0x0135]]: Memory - _Kiss
0x0137 NPC - Get Outfit GUID for Type in T[0,1]
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:[[0x0136]]: Clothes - Want Satisfy - Change
0x0138 Privacy - Ignore person?
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:[[0x0137]]: NPC - Get Outfit GUID for Type in T[0,1]
0x0139 Pregnancy - Can We Get Pregnant?
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:[[0x0138]]: Privacy - Ignore person?
0x013A NPC - Get Template GUID for Type in T[0,1]
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:[[0x0139]]: Pregnancy - Can We Get Pregnant?
0x013B Marriage - Break Up
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:[[0x013A]]: NPC - Get Template GUID for Type in T[0,1]
0x013C MT - Get in Temp 0 & 1 - Max X & Y
+
:[[0x013B]]: Marriage - Break Up
0x013D Debug - User VSARTOR
+
:[[0x013C]]: MT - Get in Temp 0 & 1 - Max X & Y
0x013E Debug - User MTRAVER
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:[[0x013D]]: Debug - User VSARTOR
0x013F Facial - Background - Events
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:[[0x013E]]: Debug - User MTRAVER
0x0140 NPC - Get Template Age/Gender in T[0,1]
+
:[[0x013F]]: Facial - Background - Events
0x0141 Debug - User MLAWSON
+
:[[0x0140]]: NPC - Get Template Age/Gender in T[0,1]
0x0142 Crapness - update for dirty level
+
:[[0x0141]]: Debug - User MLAWSON
0x0143 Facial - Background - Start Anim
+
:[[0x0142]]: Crapness - update for dirty level
0x0144 Motives - Adjust Motive - Normal Bounds
+
:[[0x0143]]: Facial - Background - Start Anim
0x0145 Motives - Adjust My Motives - Define Bounds
+
:[[0x0144]]: Motives - Adjust Motive - Normal Bounds
0x0146 Want Satisfy - Best Friend
+
:[[0x0145]]: Motives - Adjust My Motives - Define Bounds
0x0147 Want Satisfy - Best Friend - Lose
+
:[[0x0146]]: Want Satisfy - Best Friend
0x0148 Test - Can Sim X See Sim/Obj Y?
+
:[[0x0147]]: Want Satisfy - Best Friend - Lose
0x0149 Test - Clear Ray Trace Between X & Y?
+
:[[0x0148]]: Test - Can Sim X See Sim/Obj Y?
0x014A Overhead Meter - Track Skill
+
:[[0x0149]]: Test - Clear Ray Trace Between X & Y?
0x014B Verify - Person ID
+
:[[0x014A]]: Overhead Meter - Track Skill
0x014C Overhead Meter - Stop
+
:[[0x014B]]: Verify - Person ID
0x014D Overhead Meter - Track Repairs
+
:[[0x014C]]: Overhead Meter - Stop
0x014E Locomotion - Reaction Walk
+
:[[0x014D]]: Overhead Meter - Track Repairs
0x014F MT - Get in Temp 0 - Tile ID w/Lowest Subindex
+
:[[0x014E]]: Locomotion - Reaction Walk
0x0150 MT - Get in Temp 0 - Tile ID at Subindex
+
:[[0x014F]]: MT - Get in Temp 0 - Tile ID w/Lowest Subindex
0x0151 Get in Temp 3 - My Handedness
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:[[0x0150]]: MT - Get in Temp 0 - Tile ID at Subindex
0x0152 Age - Sims Age ""=="" Param 1?
+
:[[0x0151]]: Get in Temp 3 - My Handedness
0x0153 Attraction - (Return Interest Differtial in Temp 0)
+
:[[0x0152]]: Age - Sims Age ""=="" Param 1?
0x0154 Ownership: Move out with object?
+
:[[0x0153]]: Attraction - (Return Interest Differtial in Temp 0)
0x0155 missing animation tree
+
:[[0x0154]]: Ownership: Move out with object?
0x0156 Trigger - Standard - Pass in Msg
+
:[[0x0155]]: missing animation tree
0x0157 Trash - Create Pile of Size (1...10)
+
:[[0x0156]]: Trigger - Standard - Pass in Msg
0x0158 Age - Am I a Toddler?
+
:[[0x0157]]: Trash - Create Pile of Size (1...10)
0x0159 Age - Am I an Elder?
+
:[[Age - Am I a Toddler?|0x0158]]: Age - Am I a Toddler?
0x015A Overhead Meter - Track Interests
+
:[[Age - Am I an Elder?|0x0159]]: Age - Am I an Elder?
0x015B Pool - Am I in a pool?
+
:[[0x015A]]: Overhead Meter - Track Interests
0x015C Motives - Decay - Additive Amount
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:[[0x015B]]: Pool - Am I in a pool?
0x015D Social Marker - Change Passability
+
:[[0x015C]]: Motives - Decay - Additive Amount
0x015E Locomotion - Reset Walk to Default
+
:[[0x015D]]: Social Marker - Change Passability
0x015F Emitter/Trigger - Custom, Track Sim
+
:[[0x015E]]: Locomotion - Reset Walk to Default
0x0160 Lot - Is Residential?
+
:[[0x015F]]: Emitter/Trigger - Custom, Track Sim
0x0161 Facial Overlay - Begin
+
:[[0x0160]]: Lot - Is Residential?
0x0162 Idle System - Start
+
:[[0x0161]]: Facial Overlay - Begin
0x0163 Idle System - Stop
+
:[[0x0162]]: Idle System - Start
0x0164 Emitter - Create Broken Object
+
:[[0x0163]]: Idle System - Stop
0x0165 Rel - Get in Temp 0 - STR - Me to Param 0
+
:[[0x0164]]: Emitter - Create Broken Object
0x0166 Rel - Do I ST Love param 0
+
:[[0x0165]]: Rel - Get in Temp 0 - STR - Me to Param 0
0x0167 Rel - Am I Friends with Param 0?
+
:[[0x0166]]: Rel - Do I ST Love param 0
0x0168 Rel - Is Param 0 friends with me?
+
:[[0x0167]]: Rel - Am I Friends with Param 0?
0x0169 Rel - Does Param 0 ST love me?
+
:[[0x0168]]: Rel - Is Param 0 friends with me?
0x016A Set FX - Topic - Thought Bubble
+
:[[0x0169]]: Rel - Does Param 0 ST love me?
0x016B Age - Am I a Child?
+
:[[0x016A]]: Set FX - Topic - Thought Bubble
0x016C Age - Am I an Adult?
+
:[[Age - Am I a Child?|0x016B]]: Age - Am I a Child?
0x016D Age - Sim A or B a Child/Toddler?
+
:[[Age - Am I an Adult?|0x016C]]: Age - Am I an Adult?
0x016E Idle - Hours
+
:[[0x016D]]: Age - Sim A or B a Child/Toddler?
0x016F Idle - Minutes
+
:[[Idle - Hours|0x016E]]: Idle - Hours
0x0170 Pool - Is Param in Pool?
+
:[[Idle - Minutes|0x016F]]: Idle - Minutes
0x0171 Debug - Snap Failure
+
:[[0x0170]]: Pool - Is Param in Pool?
0x0172 Idle System - Timed Idle
+
:[[0x0171]]: Debug - Snap Failure
0x0173 zzzMemory - Read Weakest Bad in Aspiration
+
:[[0x0172]]: Idle System - Timed Idle
0x0174 zzzMemory - Read Weakest Good in Aspiration
+
:[[0x0173]]: zzzMemory - Read Weakest Bad in Aspiration
0x0175 Get in Temp 0 - ID - Random Portal
+
:[[0x0174]]: zzzMemory - Read Weakest Good in Aspiration
0x0176 Debug - Route Failure
+
:[[0x0175]]: Get in Temp 0 - ID - Random Portal
0x0177 Lot - Full of Sims?
+
:[[0x0176]]: Debug - Route Failure
0x0178 Verify - Object ID
+
:[[0x0177]]: Lot - Full of Sims?
0x0179 Personality - Receptivity End
+
:[[0x0178]]: Verify - Object ID
0x017A Reaction - Do Consolable Cry
+
:[[0x0179]]: Personality - Receptivity End
0x017B Debug - Routing Balloons
+
:[[0x017A]]: Reaction - Do Consolable Cry
0x017C Lot - Is Community?
+
:[[0x017B]]: Debug - Routing Balloons
0x017D Memory - Simultaneous Loves
+
:[[0x017C]]: Lot - Is Community?
0x017E Force - Stand
+
:[[0x017D]]: Memory - Simultaneous Loves
0x017F Locomotion - Add Duration Walk
+
:[[0x017E]]: Force - Stand
0x0180 Social - Dynamic Walk Enabled?
+
:[[0x017F]]: Locomotion - Add Duration Walk
0x0181 NPC - Get Paid
+
:[[0x0180]]: Social - Dynamic Walk Enabled?
0x0182 Privacy - Alone?
+
:[[0x0181]]: NPC - Get Paid
0x0183 Failure - Sleep - Fall on Floor - Begin
+
:[[0x0182]]: Privacy - Alone?
0x0184 Failure - Sleep - Fall on Floor - End
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:[[0x0183]]: Failure - Sleep - Fall on Floor - Begin
0x0185 NPC - Create OOW - ID in T[0]
+
:[[0x0184]]: Failure - Sleep - Fall on Floor - End
0x0186 Overhead Meter - Track Custom
+
:[[0x0185]]: NPC - Create OOW - ID in T[0]
0x0187 Overhead Meter - Update Custom
+
:[[0x0186]]: Overhead Meter - Track Custom
0x0188 Route - Route to Reach
+
:[[0x0187]]: Overhead Meter - Update Custom
0x0189 Kill Sim
+
:[[0x0188]]: Route - Route to Reach
0x018A Flood - Create
+
:[[0x0189]]: Kill Sim
0x018B Clean - Ultra Interaction TEST
+
:[[0x018A]]: Flood - Create
0x018C Disease - Is Sim X Sick?
+
:[[0x018B]]: Clean - Ultra Interaction TEST
0x018D Debug - Social Outcome
+
:[[0x018C]]: Disease - Is Sim X Sick?
0x018E CT - Route Failure Feedback
+
:[[0x018D]]: Debug - Social Outcome
0x018F Pregnancy - Is Sim Pregnant?
+
:[[0x018E]]: CT - Route Failure Feedback
0x0190 Test - Obj A facing MT Obj B?
+
:[[0x018F]]: Pregnancy - Is Sim Pregnant?
0x0191 Motive - Set Adult Awake - Pregnant
+
:[[0x0190]]: Test - Obj A facing MT Obj B?
0x0192 Memory - Simultaneous Best Friends
+
:[[0x0191]]: Motive - Set Adult Awake - Pregnant
0x0193 Get in Temp 0 - Personality Skill Bonus
+
:[[0x0192]]: Memory - Simultaneous Best Friends
0x0194 Camera - Create CineCam1
+
:[[0x0193]]: Get in Temp 0 - Personality Skill Bonus
0x0195 Fun Object (ME) - Exit?
+
:[[0x0194]]: Camera - Create CineCam1
0x0196 Emitter - Set up Be Greeted
+
:[[0x0195]]: Fun Object (ME) - Exit?
0x0197 Skill - Refuse Skill Object
+
:[[0x0196]]: Emitter - Set up Be Greeted
0x0198 Facial Overlay - Continue
+
:[[0x0197]]: Skill - Refuse Skill Object
0x0199 Category - Is Object Type Of
+
:[[0x0198]]: Facial Overlay - Continue
0x019A Join - Can Join?
+
:[[0x0199]]: Category - Is Object Type Of
0x019B Idle System - Look At Something
+
:[[0x019A]]: Join - Can Join?
0x019C Utility - Turn Off Power
+
:[[0x019B]]: Idle System - Look At Something
0x019D Look At - Push Stop
+
:[[0x019C]]: Utility - Turn Off Power
0x019E Get in Temp 0 - Count - Residents
+
:[[0x019D]]: Look At - Push Stop
0x019F Skill - Exit Skill Object?
+
:[[0x019E]]: Get in Temp 0 - Count - Residents
0x01A0 Motives - Am I Solitary (for Family Social Decay)
+
:[[0x019F]]: Skill - Exit Skill Object?
0x01A1 Teach - Affect Reactions
+
:[[0x01A0]]: Motives - Am I Solitary (for Family Social Decay)
0x01A2 Utility - Turn On Power
+
:[[0x01A1]]: Teach - Affect Reactions
0x01A3 Inventory - Count w/Flags
+
:[[0x01A2]]: Utility - Turn On Power
0x01A4 Dream - Start
+
:[[0x01A3]]: Inventory - Count w/Flags
0x01A5 Social - Push Social - User Driven
+
:[[0x01A4]]: Dream - Start
0x01A6 Am I Standing?
+
:[[0x01A5]]: Social - Push Social - User Driven
0x01A7 Facial Overlay - Continue Loop
+
:[[0x01A6]]: Am I Standing?
0x01A8 Facial Overlay - End
+
:[[0x01A7]]: Facial Overlay - Continue Loop
0x01A9 Verify - Neighbor ID
+
:[[0x01A8]]: Facial Overlay - End
0x01AA Set FX - Topic - Speech Balloon
+
:[[0x01A9]]: Verify - Neighbor ID
0x01AB Food - Conversion - Units -> $
+
:[[0x01AA]]: Set FX - Topic - Speech Balloon
0x01AC Food - Conversion - $ -> Units
+
:[[0x01AB]]: Food - Conversion - Units -> $
0x01AD Age - Am I a Baby?
+
:[[0x01AC]]: Food - Conversion - $ -> Units
0x01AE Memory - Total Value in Temp 0
+
:[[Age - Am I a Baby?|0x01AD]]: Age - Am I a Baby?
0x01AF Age - Get in Temp 0 - Age of Param 0
+
:[[0x01AE]]: Memory - Total Value in Temp 0
0x01B0 Age - Sim A and B the Same Age?
+
:[[0x01AF]]: Age - Get in Temp 0 - Age of Param 0
0x01B1 Get in Temp 0 - Packed Bytes
+
:[[0x01B0]]: Age - Sim A and B the Same Age?
0x01B2 Snap - Left
+
:[[0x01B1]]: Get in Temp 0 - Packed Bytes
0x01B3 Snap - Right
+
:[[0x01B2]]: Snap - Left
0x01B4 Facial Overlay - Notice Sim
+
:[[0x01B3]]: Snap - Right
0x01B5 Age - Get in Temp 0 - Age of Neighbor
+
:[[0x01B4]]: Facial Overlay - Notice Sim
0x01B6 Set FX - Crush
+
:[[0x01B5]]: Age - Get in Temp 0 - Age of Neighbor
0x01B7 Social - Verify Params
+
:[[0x01B6]]: Set FX - Crush
0x01B8 NPC - Put NPC Outfit On Me
+
:[[0x01B7]]: Social - Verify Params
0x01B9 Inventory - Get Random in Temp 0
+
:[[0x01B8]]: NPC - Put NPC Outfit On Me
0x01BA Anim - Sim & Object by Index
+
:[[0x01B9]]: Inventory - Get Random in Temp 0
0x01BB CT - Route Blocked Animation
+
:[[0x01BA]]: Anim - Sim & Object by Index
0x01BC CT - Route Ask To Move Animation
+
:[[0x01BB]]: CT - Route Blocked Animation
0x01BD CT - Route Waiting Animation
+
:[[0x01BC]]: CT - Route Ask To Move Animation
0x01BE CT - Close People List Changed
+
:[[0x01BD]]: CT - Route Waiting Animation
0x01BF CT - Can Slip Past?
+
:[[0x01BE]]: CT - Close People List Changed
0x01C0 Sync - Heavyweight w/Anim
+
:[[0x01BF]]: CT - Can Slip Past?
0x01C1 Anim - Sim by Index
+
:[[0x01C0]]: Sync - Heavyweight w/Anim
0x01C2 Memory - Balloon Sequence Timed
+
:[[0x01C1]]: Anim - Sim by Index
0x01C3 Fitness - Delta - Set
+
:[[0x01C2]]: Memory - Balloon Sequence Timed
0x01C4 Fitness - Delta - Clear
+
:[[0x01C3]]: Fitness - Delta - Set
0x01C5 Fitness - Inc
+
:[[0x01C4]]: Fitness - Delta - Clear
0x01C6 Gender and Fitness Preference - Inc
+
:[[0x01C5]]: Fitness - Inc
0x01C7 Gender Preference - Autonomous?
+
:[[0x01C6]]: Gender and Fitness Preference - Inc
0x01C8 Gender Preference - Accept Romance?
+
:[[0x01C7]]: Gender Preference - Autonomous?
0x01C9 Family - Set Relation
+
:[[0x01C8]]: Gender Preference - Accept Romance?
0x01CA Family - Set to Next - Relative of Type
+
:[[0x01C9]]: Family - Set Relation
0x01CB Family - Set Relation - Extended
+
:[[0x01CA]]: Family - Set to Next - Relative of Type
0x01CC Memory - Timer - Memory Effect
+
:[[0x01CB]]: Family - Set Relation - Extended
0x01CD Zits - Does Sim Have Zits?
+
:[[0x01CC]]: Memory - Timer - Memory Effect
0x01CE Age - Sims Age >= Param 1?
+
:[[0x01CD]]: Zits - Does Sim Have Zits?
0x01CF Look At - Check Out
+
:[[0x01CE]]: Age - Sims Age >= Param 1?
0x01D0 Look At - Check Out - Continue
+
:[[0x01CF]]: Look At - Check Out
0x01D1 Get in Temp X - Random in Range
+
:[[0x01D0]]: Look At - Check Out - Continue
0x01D2 Coin Flip
+
:[[0x01D1]]: Get in Temp X - Random in Range
0x01D3 Dispose Trash In Hand
+
:[[0x01D2]]: Coin Flip
0x01D4 CT - Visible People List Changed
+
:[[0x01D3]]: Dispose Trash In Hand
0x01D5 Object in Hand - Get ID(tmp 0) & Hand(tmp 3)
+
:[[0x01D4]]: CT - Visible People List Changed
0x01D6 Dispose Trash On Ground
+
:[[0x01D5]]: Object in Hand - Get ID(tmp 0) & Hand(tmp 3)
0x01D7 Skill - Start
+
:[[0x01D6]]: Dispose Trash On Ground
0x01D8 Skill - End
+
:[[0x01D7]]: Skill - Start
0x01D9 Repair - Repair End
+
:[[0x01D8]]: Skill - End
0x01DA Family - Get Relation
+
:[[0x01D9]]: Repair - Repair End
0x01DB Force Sit - On Floor
+
:[[0x01DA]]: Family - Get Relation
0x01DC Force - Center of Tile
+
:[[0x01DB]]: Force Sit - On Floor
0x01DD Lot - Is Location?
+
:[[0x01DC]]: Force - Center of Tile
0x01DE Fun Object (Sim X) - Exit?
+
:[[0x01DD]]: Lot - Is Location?
0x01DF Break - Increment
+
:[[0x01DE]]: Fun Object (Sim X) - Exit?
0x01E0 Family - Get Parents - Obj IDs
+
:[[0x01DF]]: Break - Increment
0x01E1 Set FX - Rel Change
+
:[[0x01E0]]: Family - Get Parents - Obj IDs
0x01E2 Repair - Repair Start
+
:[[0x01E1]]: Set FX - Rel Change
0x01E3 Force - Sit Next To
+
:[[0x01E2]]: Repair - Repair Start
0x01E4 Memory - Read Best into Temp Token
+
:[[0x01E3]]: Force - Sit Next To
0x01E5 CT - Snap Me
+
:[[0x01E4]]: Memory - Read Best into Temp Token
0x01E6 Memory - Timer - Neighbor Effect
+
:[[0x01E5]]: CT - Snap Me
0x01E7 NPC - Is Sim on the Job?
+
:[[0x01E6]]: Memory - Timer - Neighbor Effect
0x01E8 Force - Sit
+
:[[0x01E7]]: NPC - Is Sim on the Job?
0x01E9 Toddler - Set Stand/Sit State
+
:[[0x01E8]]: Force - Sit
0x01EA CT - Message Handler
+
:[[0x01E9]]: Toddler - Set Stand/Sit State
0x01EB Am I Deviant?
+
:[[0x01EA]]: CT - Message Handler
0x01EC Clothes - Is Outfit Valid?
+
:[[0x01EB]]: Am I Deviant?
0x01ED Debug - Toggle Window Open/Close
+
:[[0x01EC]]: Clothes - Is Outfit Valid?
0x01EE Debug - Toggle Anim Ticker
+
:[[0x01ED]]: Debug - Toggle Window Open/Close
0x01EF Balloon - Display Thought Balloon of GUID
+
:[[0x01EE]]: Debug - Toggle Anim Ticker
0x01F0 Wants - Trigger - Funds Change
+
:[[0x01EF]]: Balloon - Display Thought Balloon of GUID
0x01F1 Route - Drop Location - Same Room
+
:[[0x01F0]]: Wants - Trigger - Funds Change
0x01F2 Soc&Rel: Adjust - Bunny Check
+
:[[0x01F1]]: Route - Drop Location - Same Room
0x01F3 Slot - Get Occupant ID
+
:[[0x01F2]]: Soc&Rel: Adjust - Bunny Check
0x01F4 Set FX - Love
+
:[[0x01F3]]: Slot - Get Occupant ID
0x01F5 CT - Look At
+
:[[0x01F4]]: Set FX - Love
0x01F6 Curtain - Hold
+
:[[0x01F5]]: CT - Look At
0x01F7 Curtain - Ready
+
:[[0x01F6]]: Curtain - Hold
0x01F8 Trigger - Sim Entered Room
+
:[[0x01F7]]: Curtain - Ready
0x01F9 Soc&Rel: Get in Temp 0 - Family Friend Count
+
:[[0x01F8]]: Trigger - Sim Entered Room
0x01FA Autonomous - Is Sim X?
+
:[[0x01F9]]: Soc&Rel: Get in Temp 0 - Family Friend Count
0x01FB Reaction - Push Interaction - Max
+
:[[0x01FA]]: Autonomous - Is Sim X?
0x01FC Debug - Toggle Show Bones
+
:[[0x01FB]]: Reaction - Push Interaction - Max
0x01FD Social - Dynamic Walk - Push B Interaction?
+
:[[0x01FC]]: Debug - Toggle Show Bones
0x01FE Set FX - Thought Balloon
+
:[[0x01FD]]: Social - Dynamic Walk - Push B Interaction?
0x01FF Soc&Rel: Either Sim a Visitor?
+
:[[0x01FE]]: Set FX - Thought Balloon
0x0200 Soc&Rel: Test - Either Sim a Resident
+
:[[0x01FF]]: Soc&Rel: Either Sim a Visitor?
0x0201 Reaction - Create Obj from ID (return Obj in Tmp 0)
+
:[[0x0200]]: Soc&Rel: Test - Either Sim a Resident
0x0202 Reaction - Push Interaction - Autonomous
+
:[[0x0201]]: Reaction - Create Obj from ID (return Obj in Tmp 0)
0x0203 Reaction - Do - Animate Sim
+
:[[0x0202]]: Reaction - Push Interaction - Autonomous
0x0204 Reaction - Do - Overlay
+
:[[0x0203]]: Reaction - Do - Animate Sim
0x0205 Repair - Maintain End
+
:[[0x0204]]: Reaction - Do - Overlay
0x0206 Repair - Maintain Start
+
:[[0x0205]]: Repair - Maintain End
0x0207 Repair - X is Broken?
+
:[[0x0206]]: Repair - Maintain Start
0x0208 Repair - X needs Maintenance?
+
:[[0x0207]]: Repair - X is Broken?
0x0209 Trigger - Violence Toward Object
+
:[[0x0208]]: Repair - X needs Maintenance?
0x020A Social - Push Social - Autonomous
+
:[[0x0209]]: Trigger - Violence Toward Object
0x020B Curtain - Up?
+
:[[0x020A]]: Social - Push Social - Autonomous
0x020C Hurry - Start
+
:[[0x020B]]: Curtain - Up?
0x020D Soc&Rel: Adjust STR to Other Sim
+
:[[0x020C]]: Hurry - Start
0x020E Family - Relationships - Init
+
:[[0x020D]]: Soc&Rel: Adjust STR to Other Sim
0x020F Look At - Push (on Stack Obj ID 0)
+
:[[0x020E]]: Family - Relationships - Init
0x0210 Motives - Set Home Awake
+
:[[0x020F]]: Look At - Push (on Stack Obj ID 0)
0x0211 Motives - Set Home Asleep
+
:[[0x0210]]: Motives - Set Home Awake
0x0212 Get in Temp X - Percentage
+
:[[0x0211]]: Motives - Set Home Asleep
0x0213 Sync - Lightweight
+
:[[0x0212]]: Get in Temp X - Percentage
0x0214 Test - Obj A facing Obj B?
+
:[[0x0213]]: Sync - Lightweight
0x0215 Test - Same GUID?
+
:[[0x0214]]: Test - Obj A facing Obj B?
0x0216 Soc&Rel: Adjust LTR to Other Sim
+
:[[0x0215]]: Test - Same GUID?
0x0217 Soc&Rel: Get in Temp 0 - Percentage Of Number
+
:[[0x0216]]: Soc&Rel: Adjust LTR to Other Sim
0x0218 Object In Hand - Held By Person?
+
:[[0x0217]]: Soc&Rel: Get in Temp 0 - Percentage Of Number
0x0219 Wake - Everyone in Room
+
:[[0x0218]]: Object In Hand - Held By Person?
0x021A Teach - Init
+
:[[0x0219]]: Wake - Everyone in Room
0x021B Teach - Interrupt?
+
:[[0x021A]]: Teach - Init
0x021C Trigger - Violence Toward Sim
+
:[[0x021B]]: Teach - Interrupt?
0x021D Trigger - Sim Exits Room
+
:[[0x021C]]: Trigger - Violence Toward Sim
0x021E Trigger - Jealousy - Sim
+
:[[0x021D]]: Trigger - Sim Exits Room
0x021F Trigger - Death Awareness
+
:[[0x021E]]: Trigger - Jealousy - Sim
0x0220 Get in Temps - Age of Obj Instance [m:d:h:m]
+
:[[0x021F]]: Trigger - Death Awareness
0x0221 Get in Temp 0 - Age of Obj Instance
+
:[[0x0220]]: Get in Temps - Age of Obj Instance [m:d:h:m]
0x0222 Is Objects's Room Outside?
+
:[[0x0221]]: Get in Temp 0 - Age of Obj Instance
0x0223 Trigger - Smell - Negative
+
:[[0x0222]]: Is Objects's Room Outside?
0x0224 Trigger - Smell - Positive
+
:[[0x0223]]: Trigger - Smell - Negative
0x0225 Slot - Find Obj in Slot Hierarchy
+
:[[0x0224]]: Trigger - Smell - Positive
0x0226 Trigger - Bladder Failure
+
:[[0x0225]]: Slot - Find Obj in Slot Hierarchy
0x0227 Route - Social Distance
+
:[[0x0226]]: Trigger - Bladder Failure
0x0228 Route - Drop Location
+
:[[0x0227]]: Route - Social Distance
0x0229 Rel - Do I LT Love param 0
+
:[[0x0228]]: Route - Drop Location
0x022A Rel - Does Param 0 LT love me?
+
:[[0x0229]]: Rel - Do I LT Love param 0
0x022B Electrocute Me
+
:[[0x022A]]: Rel - Does Param 0 LT love me?
0x022C Electrocute Me - Event Tree
+
:[[0x022B]]: Electrocute Me
0x022D Trigger - Post Competition
+
:[[0x022C]]: Electrocute Me - Event Tree
0x022E Motives - Set Social Change
+
:[[0x022D]]: Trigger - Post Competition
0x022F Motives - Increment Social
+
:[[0x022E]]: Motives - Set Social Change
0x0230 Trigger - Noise - Negative
+
:[[0x022F]]: Motives - Increment Social
0x0231 Trigger - Romance - Mild
+
:[[0x0230]]: Trigger - Noise - Negative
0x0232 Trigger - Romance - Strong
+
:[[0x0231]]: Trigger - Romance - Mild
0x0233 Trigger - Weather - Negative
+
:[[0x0232]]: Trigger - Romance - Strong
0x0234 Cleaning Tracker - Start
+
:[[0x0233]]: Trigger - Weather - Negative
0x0235 Cleaning Tracker - End
+
:[[0x0234]]: Cleaning Tracker - Start
0x0236 Rel - Am I Best Friends with Param 0
+
:[[0x0235]]: Cleaning Tracker - End
0x0237 Pickup - Be Picked Up
+
:[[0x0236]]: Rel - Am I Best Friends with Param 0
0x0238 Pickup - Sim
+
:[[0x0237]]: Pickup - Be Picked Up
0x0239 Pickup - Wait On Subqueue Interaction
+
:[[0x0238]]: Pickup - Sim
0x023A Pickup - Carrying Sim?
+
:[[0x0239]]: Pickup - Wait On Subqueue Interaction
0x023B Emitter - Create Energy Failure
+
:[[0x023A]]: Pickup - Carrying Sim?
0x023C Pickup - Drop Off
+
:[[0x023B]]: Emitter - Create Energy Failure
0x023D Pickup - Wait For Next Interaction
+
:[[0x023C]]: Pickup - Drop Off
0x023E Pickup - Wait For Current Interaction
+
:[[0x023D]]: Pickup - Wait For Next Interaction
0x023F Soc&Rel: Adjust - Special Cases
+
:[[0x023E]]: Pickup - Wait For Current Interaction
0x0240 Family - Are We Family?
+
:[[0x023F]]: Soc&Rel: Adjust - Special Cases
0x0241 Rel - Get in Temp 0 - LTR - Me to Param 0
+
:[[0x0240]]: Family - Are We Family?
0x0242 Random - Unused Value
+
:[[0x0241]]: Rel - Get in Temp 0 - LTR - Me to Param 0
0x0243 Memory - Read Worst into Temp Token
+
:[[0x0242]]: Random - Unused Value
0x0244 Emitter - Create Smell Negative
+
:[[0x0243]]: Memory - Read Worst into Temp Token
0x0245 Brain - Attach Obj to Sim
+
:[[0x0244]]: Emitter - Create Smell Negative
0x0246 Social - Push Social - Max Priority
+
:[[0x0245]]: Brain - Attach Obj to Sim
0x0247 Brain - Remove Obj from Sim
+
:[[0x0246]]: Social - Push Social - Max Priority
0x0248 Brain - Get Person from Obj
+
:[[0x0247]]: Brain - Remove Obj from Sim
0x0249 Emitter - Create Smell Positive
+
:[[0x0248]]: Brain - Get Person from Obj
0x024A Emitter - Create Noise Negative
+
:[[0x0249]]: Emitter - Create Smell Positive
0x024B Pickup - Poses  
+
:[[0x024A]]: Emitter - Create Noise Negative
0x024C Random - Unused Value from Range
+
:[[0x024B]]: Pickup - Poses  
0x024D Emitter - Create Disgusting to Neat
+
:[[0x024C]]: Random - Unused Value from Range
0x024E Cleaning Tracker - Stop Cleaning?
+
:[[0x024D]]: Emitter - Create Disgusting to Neat
0x024F Exit Object - Motive Failing?
+
:[[0x024E]]: Cleaning Tracker - Stop Cleaning?
0x0250 Pregnancy - Try To Get Pregnant
+
:[[0x024F]]: Exit Object - Motive Failing?
0x0251 Motive - Set Adult Awake
+
:[[0x0250]]: Pregnancy - Try To Get Pregnant
0x0252 Motive - Set Baby/Toddler Awake
+
:[[0x0251]]: Motive - Set Adult Awake
0x0253 Motive - Set Teen Awake
+
:[[0x0252]]: Motive - Set Baby/Toddler Awake
0x0254 Motive - Set Elder Awake
+
:[[0x0253]]: Motive - Set Teen Awake
0x0255 Motive - Set Child Awake - Home
+
:[[0x0254]]: Motive - Set Elder Awake
0x0256 Anims - Spine Overlay - Start
+
:[[0x0255]]: Motive - Set Child Awake - Home
0x0257 Anims - Spine Overlay - Stop
+
:[[0x0256]]: Anims - Spine Overlay - Start
0x0258 Clothes - Sim Normal Guid Check
+
:[[0x0257]]: Anims - Spine Overlay - Stop
0x0259 Trigger - Negative Personality Response
+
:[[0x0258]]: Clothes - Sim Normal Guid Check
0x025A Emitter - Already Reacted to this Emitter?
+
:[[0x0259]]: Trigger - Negative Personality Response
0x025B Emitter - Add emitter to timeout list
+
:[[0x025A]]: Emitter - Already Reacted to this Emitter?
0x025C Is Power On?
+
:[[0x025B]]: Emitter - Add emitter to timeout list
0x025D Is Water On?
+
:[[0x025C]]: Is Power On?
0x025E Repair - Exit Repair?
+
:[[0x025D]]: Is Water On?
0x025F Add to Total Water Usage
+
:[[0x025E]]: Repair - Exit Repair?
0x0260 Add to Total Energy
+
:[[0x025F]]: Add to Total Water Usage
0x0261 Marriage - Engaged/Married?
+
:[[0x0260]]: Add to Total Energy
0x0262 Marriage - Get Engaged/Married
+
:[[0x0261]]: Marriage - Engaged/Married?
0x0263 Repair - Maintain Failed? (+ set broken)
+
:[[0x0262]]: Marriage - Get Engaged/Married
0x0264 Soc&Rel: Adjust Soc & Rel to Other Sim
+
:[[0x0263]]: Repair - Maintain Failed? (+ set broken)
0x0265 Dirty - Set To Dirty
+
:[[0x0264]]: Soc&Rel: Adjust Soc & Rel to Other Sim
0x0266 Camera - First Person
+
:[[0x0265]]: Dirty - Set To Dirty
0x0267 Debug - Set Ultra Slow
+
:[[0x0266]]: Camera - First Person
0x0268 Debug - Set Medium slow
+
:[[0x0267]]: Debug - Set Ultra Slow
0x0269 Debug - Set Barely Slow
+
:[[0x0268]]: Debug - Set Medium slow
0x026A Debug - Set No Slow
+
:[[0x0269]]: Debug - Set Barely Slow
0x026B Repair - Should I break?
+
:[[0x026A]]: Debug - Set No Slow
0x026C Conversation - Do
+
:[[0x026B]]: Repair - Should I break?
0x026D Conversation - Enter
+
:[[0x026C]]: Conversation - Do
0x026E Conversation - Exit
+
:[[0x026D]]: Conversation - Enter
0x026F Skill Check - Linear Ramp
+
:[[0x026E]]: Conversation - Exit
0x0270 Idle System - Stop (With Flags)
+
:[[0x026F]]: Skill Check - Linear Ramp
0x0271 Idle System - Start (With Flags)
+
:[[0x0270]]: Idle System - Stop (With Flags)
0x0272 Memory - Change Property Value
+
:[[0x0271]]: Idle System - Start (With Flags)
0x0273 Social Marker - Set Intersect IDs
+
:[[0x0272]]: Memory - Change Property Value
0x0274 Get in Temp 0 - ID - Closest Obj of Category
+
:[[0x0273]]: Social Marker - Set Intersect IDs
0x0275 Emitter - Create Romance
+
:[[0x0274]]: Get in Temp 0 - ID - Closest Obj of Category
0x0276 Pickup - Do Carry Sim
+
:[[0x0275]]: Emitter - Create Romance
0x0277 Personality - Get Dominant Personality ID in Temp 0
+
:[[0x0276]]: Pickup - Do Carry Sim
0x0278 Emitter - Create Custom
+
:[[0x0277]]: Personality - Get Dominant Personality ID in Temp 0
0x0279 Emitter - Create Custom, Track Sim
+
:[[0x0278]]: Emitter - Create Custom
0x027A Pickup - Get Sim Push Subqueue
+
:[[0x0279]]: Emitter - Create Custom, Track Sim
0x027B Motives - Set Baby/Toddler Distressed
+
:[[0x027A]]: Pickup - Get Sim Push Subqueue
0x027C Electrocute Me - React to Electrocution
+
:[[0x027B]]: Motives - Set Baby/Toddler Distressed
0x027D NPC - Instance of on Lot?
+
:[[0x027C]]: Electrocute Me - React to Electrocution
0x027E Memory - Balloon Sequence
+
:[[0x027D]]: NPC - Instance of on Lot?
0x027F Memory - Clear
+
:[[0x027E]]: Memory - Balloon Sequence
0x0280 Memory - Read Memory of GUID into Temp Token
+
:[[0x027F]]: Memory - Clear
0x0281 Memory - Read Weakest Good into Temp Token
+
:[[0x0280]]: Memory - Read Memory of GUID into Temp Token
0x0282 Memory - Read Weakest Bad into Temp Token
+
:[[0x0281]]: Memory - Read Weakest Good into Temp Token
0x0283 Ownership - Do Jealousy?
+
:[[0x0282]]: Memory - Read Weakest Bad into Temp Token
0x0284 Ownership - Do Jealousy
+
:[[0x0283]]: Ownership - Do Jealousy?
0x0285 Ownership - Missing object reaction
+
:[[0x0284]]: Ownership - Do Jealousy
0x0286 Ownership - Is Sim Primary owner of Object
+
:[[0x0285]]: Ownership - Missing object reaction
0x0287 Lot - Is CAS?
+
:[[0x0286]]: Ownership - Is Sim Primary owner of Object
0x0288 Move Out - Scorned
+
:[[0x0287]]: Lot - Is CAS?
0x0289 zzzMemory - Read Strongest Good in Aspiration
+
:[[0x0288]]: Move Out - Scorned
0x028A zzzMemory - Read Strongest Bad in Aspiration
+
:[[0x0289]]: zzzMemory - Read Strongest Good in Aspiration
0x028B Ownership : Does Sim Own Object
+
:[[0x028A]]: zzzMemory - Read Strongest Bad in Aspiration
0x028C Ownership - react to mess
+
:[[0x028B]]: Ownership : Does Sim Own Object
0x028D Ownership - Get Primary Owner NID in Temp 0  
+
:[[0x028C]]: Ownership - react to mess
0x028E Ghost - Float Generic Single Tile Object
+
:[[0x028D]]: Ownership - Get Primary Owner NID in Temp 0  
0x028F Food - Get in Temp 0&1 - Food Units & Capacity
+
:[[0x028E]]: Ghost - Float Generic Single Tile Object
0x0290 Food - Food Dialog - (Temp0=Cost, Temp1=Units)
+
:[[0x028F]]: Food - Get in Temp 0&1 - Food Units & Capacity
0x0291 Food - Update - Food Unit Info Token
+
:[[0x0290]]: Food - Food Dialog - (Temp0=Cost, Temp1=Units)
0x0292 Goal Check: Is object in use
+
:[[0x0291]]: Food - Update - Food Unit Info Token
0x0293 Dream - End
+
:[[0x0292]]: Goal Check: Is object in use
0x0294 Budget - Make Transaction
+
:[[0x0293]]: Dream - End
0x0295 Memory Marker - Read Worst into Temp Token
+
:[[Budget - Make Transaction|0x0294]]: Budget - Make Transaction
0x0296 Memory Marker - Read Best into Temp Token
+
:[[0x0295]]: Memory Marker - Read Worst into Temp Token
0x0297 Memory - Balloon Sequence Stop
+
:[[0x0296]]: Memory Marker - Read Best into Temp Token
0x0298 Ownership: Set Ownership to object
+
:[[0x0297]]: Memory - Balloon Sequence Stop
0x0299 Social - Get Interaction Eligibility
+
:[[0x0298]]: Ownership: Set Ownership to object
0x029A Social - Get Social Eligibility
+
:[[0x0299]]: Social - Get Interaction Eligibility
0x029B Clothes - Change Outfit - External Guid
+
:[[0x029A]]: Social - Get Social Eligibility
0x029C Clothes - Change Outfit
+
:[[0x029B]]: Clothes - Change Outfit - External Guid
0x029D Clothes - Events - Change Outfit
+
:[[0x029C]]: Clothes - Change Outfit
0x029E Clothes - Events - Change Outfit - External
+
:[[0x029D]]: Clothes - Events - Change Outfit
0x029F Move In - Allow?
+
:[[0x029E]]: Clothes - Events - Change Outfit - External
0x02A0 Move In - Normal
+
:[[0x029F]]: Move In - Allow?
0x02A1 Move Out - Allow?
+
:[[0x02A0]]: Move In - Normal
0x02A2 Move Out - Normal
+
:[[0x02A1]]: Move Out - Allow?
0x02A3 Set FX - Personality Change
+
:[[0x02A2]]: Move Out - Normal
0x02A4 Move Out - Sub Move
+
:[[0x02A3]]: Set FX - Personality Change
0x02A5 Sim - Interaction Array - Clear
+
:[[0x02A4]]: Move Out - Sub Move
0x02A6 Sim - Interaction Array - Empty? (size in Temp0)
+
:[[0x02A5]]: Sim - Interaction Array - Clear
0x02A7 Sim - Interaction Array - Add
+
:[[0x02A6]]: Sim - Interaction Array - Empty? (size in Temp0)
0x02A8 Sim - Interaction Array - Add - Exclusive
+
:[[0x02A7]]: Sim - Interaction Array - Add
0x02A9 Sim - Interaction Array - Find
+
:[[0x02A8]]: Sim - Interaction Array - Add - Exclusive
0x02AA Sim - Interaction Array - Get Value at Index
+
:[[0x02A9]]: Sim - Interaction Array - Find
0x02AB Immaturity - Adjust Ads
+
:[[0x02AA]]: Sim - Interaction Array - Get Value at Index
0x02AC Autonomous - Am I?
+
:[[0x02AB]]: Immaturity - Adjust Ads
0x02AD Soc&Rel:Diminishing Returns
+
:[[0x02AC]]: Autonomous - Am I?
0x02AE Memory Marker - Get Random Bad in Temp 0
+
:[[0x02AD]]: Soc&Rel:Diminishing Returns
0x02AF Get in Temp 0 - Neighbor ID of Sim
+
:[[0x02AE]]: Memory Marker - Get Random Bad in Temp 0
0x02B0 zzzMemory - Has Bad in Aspiration?
+
:[[0x02AF]]: Get in Temp 0 - Neighbor ID of Sim
0x02B1 zzzMemory - Has Good in Aspiration?
+
:[[0x02B0]]: zzzMemory - Has Bad in Aspiration?
0x02B2 Memory Marker - Has Good on Subject?
+
:[[0x02B1]]: zzzMemory - Has Good in Aspiration?
0x02B3 Memory Marker - Has Bad on Subject?
+
:[[0x02B2]]: Memory Marker - Has Good on Subject?
0x02B4 Budget - Update Personal Wealth
+
:[[0x02B3]]: Memory Marker - Has Bad on Subject?
0x02B5 Repair - Exit Maintain?
+
:[[0x02B4]]: Budget - Update Personal Wealth
0x02B6 Social - LTR Rel. Test
+
:[[0x02B5]]: Repair - Exit Maintain?
0x02B7 Social - STR Rel. Test
+
:[[0x02B6]]: Social - LTR Rel. Test
0x02B8 Family - Are We Blood Relatives?
+
:[[0x02B7]]: Social - STR Rel. Test
0x02B9 Get in Temp 0 - Attracted LTR (X to Y)
+
:[[0x02B8]]: Family - Are We Blood Relatives?
0x02BA Get in Temp 0 - Attracted STR (X to Y)
+
:[[0x02B9]]: Get in Temp 0 - Attracted LTR (X to Y)
0x02BB Get in Temp 0 - Attracted Mood (X to Y)
+
:[[0x02BA]]: Get in Temp 0 - Attracted STR (X to Y)
0x02BC Pregnancy - Is Sim Showing?
+
:[[0x02BB]]: Get in Temp 0 - Attracted Mood (X to Y)
0x02BD Clothes - Is Outfit Valid - Pregnancy?
+
:[[0x02BC]]: Pregnancy - Is Sim Showing?
0x02BE Memory - Been Kissed Before?
+
:[[0x02BD]]: Clothes - Is Outfit Valid - Pregnancy?
0x02BF Timer - Count Up - ID in T[0]
+
:[[0x02BE]]: Memory - Been Kissed Before?
0x02C0 Timer - Count Down - ID in T[0]
+
:[[0x02BF]]: Timer - Count Up - ID in T[0]
0x02C1 Timer - Get Units Elapsed in T[0]
+
:[[0x02C0]]: Timer - Count Down - ID in T[0]
0x02C2 Timer - Kill
+
:[[0x02C1]]: Timer - Get Units Elapsed in T[0]
0x02C3 Anim - Play Shoo
+
:[[0x02C2]]: Timer - Kill
0x02C4 Motives - Hygiene - Effects
+
:[[0x02C3]]: Anim - Play Shoo
0x02C5 Get in Temp X - Constant Value in Range
+
:[[0x02C4]]: Motives - Hygiene - Effects
0x02C6 Motives - Set Disabled Motives
+
:[[0x02C5]]: Get in Temp X - Constant Value in Range
0x02C7 Debug - Increment Ownership +5
+
:[[0x02C6]]: Motives - Set Disabled Motives
0x02C8 Debug - Return Ownership
+
:[[0x02C7]]: Debug - Increment Ownership +5
0x02C9 Debug - Decrement Ownership -5
+
:[[0x02C8]]: Debug - Return Ownership
0x02CA Social - Get in Temp 0 - Personality Rel Test Modifer
+
:[[0x02C9]]: Debug - Decrement Ownership -5
0x02CB Fade Object - IN
+
:[[0x02CA]]: Social - Get in Temp 0 - Personality Rel Test Modifer
0x02CC Fade Object - OUT
+
:[[0x02CB]]: Fade Object - IN
0x02CD Set FX - Icon - Generic
+
:[[0x02CC]]: Fade Object - OUT
0x02CE Get in Temp 0 - ID - Next Obj of Category
+
:[[0x02CD]]: Set FX - Icon - Generic
0x02CF Age - Am I a Baby or Toddler?
+
:[[0x02CE]]: Get in Temp 0 - ID - Next Obj of Category
0x02D0 Social - Set NonDefault Timeout
+
:[[Age - Am I a Baby or Toddler?|0x02CF]]: Age - Am I a Baby or Toddler?
0x02D1 Overhead Meter - Track Maintain
+
:[[0x02D0]]: Social - Set NonDefault Timeout
0x02D2 Get in Temp 0 - Skill Gain Speed
+
:[[0x02D1]]: Overhead Meter - Track Maintain
0x02D3 Get In Temp 0 - Idle System ID
+
:[[0x02D2]]: Get in Temp 0 - Skill Gain Speed
0x02D4 Object in Hand - Drop
+
:[[0x02D3]]: Get In Temp 0 - Idle System ID
0x02D5 Family - Are We Family? NIDS
+
:[[0x02D4]]: Object in Hand - Drop
0x02D6 Dirty - Inc - Personality
+
:[[0x02D5]]: Family - Are We Family? NIDS
0x02D7 Get in Temp 0 - Front Door
+
:[[0x02D6]]: Dirty - Inc - Personality
0x02D8 Force - Get Out of Pool
+
:[[0x02D7]]: Get in Temp 0 - Front Door
0x02D9 Force - Stand - In Place
+
:[[0x02D8]]: Force - Get Out of Pool
0x02DA Interaction - Object Error
+
:[[0x02D9]]: Force - Stand - In Place
0x02DB Want Satisfy - Skill Gain
+
:[[0x02DA]]: Interaction - Object Error
0x02DC CT - Object Error
+
:[[0x02DB]]: Want Satisfy - Skill Gain
0x02DD Camera - Set Visible Flags
+
:[[0x02DC]]: CT - Object Error
0x02DE Camera - Event - CineCam
+
:[[0x02DD]]: Camera - Set Visible Flags
0x02DF Turn toward absolute direction
+
:[[0x02DE]]: Camera - Event - CineCam
0x02E0 Dirty - Set To Clean
+
:[[0x02DF]]: Turn toward absolute direction
0x02E1 Dirty - Set To Ultra-Clean
+
:[[0x02E0]]: Dirty - Set To Clean
0x02E2 Skill - Set Dialog Object
+
:[[0x02E1]]: Dirty - Set To Ultra-Clean
0x02E3 NPC - Create OOW - ID in T[0] - No Preload
+
:[[0x02E2]]: Skill - Set Dialog Object
0x02E4 Schedule - NPC - Once
+
:[[0x02E3]]: NPC - Create OOW - ID in T[0] - No Preload
0x02E5 Schedule - NPC - Recurring
+
:[[0x02E4]]: Schedule - NPC - Once
0x02E6 Schedule - Visitor - Immediately
+
:[[0x02E5]]: Schedule - NPC - Recurring
0x02E7 Schedule - Visitor - Interaction
+
:[[0x02E6]]: Schedule - Visitor - Immediately
0x02E8 Schedule - Visitor - Once
+
:[[0x02E7]]: Schedule - Visitor - Interaction
0x02E9 Schedule - Visitor - Recurring
+
:[[0x02E8]]: Schedule - Visitor - Once
0x02EA Schedule - Visitor - Special Cases
+
:[[0x02E9]]: Schedule - Visitor - Recurring
0x02EB Schedule - Visitor - Unschedule
+
:[[0x02EA]]: Schedule - Visitor - Special Cases
0x02EC Schedule - NPC - Check
+
:[[0x02EB]]: Schedule - Visitor - Unschedule
0x02ED Schedule - Visitor - Check
+
:[[0x02EC]]: Schedule - NPC - Check
0x02EE Schedule - NPC - Unschedule
+
:[[0x02ED]]: Schedule - Visitor - Check
0x02EF NPC - Preselect - ID in T[0]
+
:[[0x02EE]]: Schedule - NPC - Unschedule
0x02F0 NPC - Preselect - Undo
+
:[[0x02EF]]: NPC - Preselect - ID in T[0]
0x02F1 Clothes - Change Outfit - Specify Sim ID
+
:[[0x02F0]]: NPC - Preselect - Undo
0x02F2 Clothes - Change Outfit - External Guid - No Spin - Specify Sim
+
:[[0x02F1]]: Clothes - Change Outfit - Specify Sim ID
0x02F3 No-Op
+
:[[0x02F2]]: Clothes - Change Outfit - External Guid - No Spin - Specify Sim
0x02F4 Repair - Repair Failed?
+
:[[0x02F3]]: No-Op
0x02F5 Social - Adj Advertising
+
:[[0x02F4]]: Repair - Repair Failed?
0x02F6 Social - Use Family Advertising?
+
:[[0x02F5]]: Social - Adj Advertising
0x02F7 Trigger - Jealousy - No Scold
+
:[[0x02F6]]: Social - Use Family Advertising?
0x02F8 Selectable: Unselect Sim
+
:[[0x02F7]]: Trigger - Jealousy - No Scold
0x02F9 Repair - Electrocute?
+
:[[0x02F8]]: Selectable: Unselect Sim
0x02FA Shoo - Specific Sim
+
:[[0x02F9]]: Repair - Electrocute?
0x02FB Pickup - Get Sim Push Interaction
+
:[[0x02FA]]: Shoo - Specific Sim
0x02FC Shoo - Sims from tile Object X is on
+
:[[0x02FB]]: Pickup - Get Sim Push Interaction
0x02FD Shoo - Sims from Obj X - MT
+
:[[0x02FC]]: Shoo - Sims from tile Object X is on
0x02FE Selectable: Is Sim Selectable?
+
:[[0x02FD]]: Shoo - Sims from Obj X - MT
0x02FF Soc&Rel: Set Familiarity Between Sims
+
:[[0x02FE]]: Selectable: Is Sim Selectable?
0x0300 Rel - Has Sim A met Sim B?
+
:[[0x02FF]]: Soc&Rel: Set Familiarity Between Sims
0x0301 Death - Is Sim Dead? (NID)
+
:[[0x0300]]: Rel - Has Sim A met Sim B?
0x0302 Set FX - Motive
+
:[[0x0301]]: Death - Is Sim Dead? (NID)
0x0303 Ownership - Who is using object?
+
:[[0x0302]]: Set FX - Motive
0x0304 Pregnancy - Make Pregnant
+
:[[0x0303]]: Ownership - Who is using object?
0x0305 Pregnancy - How Many Babies?(Temp 1)
+
:[[0x0304]]: Pregnancy - Make Pregnant
0x0306 Check Trees - Nuke all ads
+
:[[0x0305]]: Pregnancy - How Many Babies?(Temp 1)
0x0307 Sim - Interaction Eligible?
+
:[[0x0306]]: Check Trees - Nuke all ads
0x0308 Ownership - Get Jealousy Score
+
:[[0x0307]]: Sim - Interaction Eligible?
0x0309 Selectable: Select A Sim
+
:[[0x0308]]: Ownership - Get Jealousy Score
0x030A Pregnancy - Have Twins?
+
:[[0x0309]]: Selectable: Select A Sim
0x030B Pregnancy - Modify Twin % Chance
+
:[[0x030A]]: Pregnancy - Have Twins?
0x030C Temp Array - Add
+
:[[0x030B]]: Pregnancy - Modify Twin % Chance
0x030D Temp Array - Add - Exclusive
+
:[[0x030C]]: Temp Array - Add
0x030E Temp Array - Clear
+
:[[0x030D]]: Temp Array - Add - Exclusive
0x030F Temp Array - Empty? (size in Temp0)
+
:[[0x030E]]: Temp Array - Clear
0x0310 Temp Array - Find
+
:[[0x030F]]: Temp Array - Empty? (size in Temp0)
0x0311 Temp Array - Get Value at Index
+
:[[0x0310]]: Temp Array - Find
0x0312 Temp Array - Get ID
+
:[[0x0311]]: Temp Array - Get Value at Index
0x0313 Emitter/Trigger - Jealousy - Sim
+
:[[0x0312]]: Temp Array - Get ID
0x0314 NPC - Create OOW - Only if Available
+
:[[0x0313]]: Emitter/Trigger - Jealousy - Sim
0x0315 Sim - Create New Sim - Child
+
:[[0x0314]]: NPC - Create OOW - Only if Available
0x0316 Leave - Sub - By Vehicle
+
:[[0x0315]]: Sim - Create New Sim - Child
0x0317 Balloon - Display Thought Balloon of nID
+
:[[0x0316]]: Leave - Sub - By Vehicle
0x0318 Balloon - Display Speech Balloon of nID
+
:[[0x0317]]: Balloon - Display Thought Balloon of nID
0x0319 Selectable: Set
+
:[[0x0318]]: Balloon - Display Speech Balloon of nID
0x031A NPC - Can Push Interactions Onto?
+
:[[0x0319]]: Selectable: Set
0x031B Memory Marker - Target has this marker?
+
:[[0x031A]]: NPC - Can Push Interactions Onto?
0x031C Memory Marker - Copy Marker (no dupe)
+
:[[0x031B]]: Memory Marker - Target has this marker?
0x031D Sim - Running Interaction?
+
:[[0x031C]]: Memory Marker - Copy Marker (no dupe)
0x031E Teach - Be Taught - TEST
+
:[[0x031D]]: Sim - Running Interaction?
0x031F Teach - Ask To Teach - TEST
+
:[[0x031E]]: Teach - Be Taught - TEST
0x0320 Hurry - Get Tracker by Owner
+
:[[0x031F]]: Teach - Ask To Teach - TEST
0x0321 Hurry - End
+
:[[0x0320]]: Hurry - Get Tracker by Owner
0x0322 Balloon - Display Speech Balloon of GUID
+
:[[0x0321]]: Hurry - End
0x0323 Temps - Store
+
:[[0x0322]]: Balloon - Display Speech Balloon of GUID
0x0324 Temps - Restore
+
:[[0x0323]]: Temps - Store
0x0325 Misc Skill - Inc - Result in T[0]
+
:[[0x0324]]: Temps - Restore
0x0326 Misc Skill - Get - in T[0]
+
:[[0x0325]]: Misc Skill - Inc - Result in T[0]
0x0327 Route - Decide Whether to Run
+
:[[0x0326]]: Misc Skill - Get - in T[0]
0x0328 Thought - Think about object
+
:[[0x0327]]: Route - Decide Whether to Run
0x0329 Thought - Think About Dead Person
+
:[[0x0328]]: Thought - Think about object
0x032A Thought - Think about Icon
+
:[[0x0329]]: Thought - Think About Dead Person
0x032B Init - Sim - Put Ring on Finger if Needed
+
:[[0x032A]]: Thought - Think about Icon
0x032C Immaturity - Do?
+
:[[0x032B]]: Init - Sim - Put Ring on Finger if Needed
0x032D Immaturity - Searching for?
+
:[[0x032C]]: Immaturity - Do?
0x032E Get in Temp 0 - Closest Door
+
:[[0x032D]]: Immaturity - Searching for?
0x032F Thought - Think about something
+
:[[0x032E]]: Get in Temp 0 - Closest Door
0x0330 Desperation - Searching for?
+
:[[0x032F]]: Thought - Think about something
0x0331 Desperation - Do?
+
:[[0x0330]]: Desperation - Searching for?
0x0332 Emitter - Create Sex Appeal Emitter
+
:[[0x0331]]: Desperation - Do?
0x0333 Set FX - Aspiration Balloon
+
:[[0x0332]]: Emitter - Create Sex Appeal Emitter
0x0334 Immaturity/Desperation - Balloon
+
:[[0x0333]]: Set FX - Aspiration Balloon
0x0335 In Use?  Smart Check Tree Test
+
:[[0x0334]]: Immaturity/Desperation - Balloon
0x0336 Emitter - Create - You're Crazy
+
:[[0x0335]]: In Use?  Smart Check Tree Test
0x0337 Family - Get Parents - NIDs
+
:[[0x0336]]: Emitter - Create - You're Crazy
0x0338 Family - Add To New Family
+
:[[0x0337]]: Family - Get Parents - NIDs
0x0339 Move Out - Normal - Main
+
:[[0x0338]]: Family - Add To New Family
0x033A Clothes - Sim X Has Category Y?
+
:[[0x0339]]: Move Out - Normal - Main
0x033B Conversation - Get Count (in Temp0)
+
:[[0x033A]]: Clothes - Sim X Has Category Y?
0x033C Goal Check - Surface
+
:[[0x033B]]: Conversation - Get Count (in Temp0)
0x033D Family - Add Sim To Family
+
:[[0x033C]]: Goal Check - Surface
0x033E Comfort Object - Exit?
+
:[[0x033D]]: Family - Add Sim To Family
0x033F Interests - Change
+
:[[0x033E]]: Comfort Object - Exit?
0x0340 Emitter - Create Upsetting
+
:[[0x033F]]: Interests - Change
0x0341 Thought - Sub - Romance
+
:[[0x0340]]: Emitter - Create Upsetting
0x0342 Thought - Sub - Knowledge
+
:[[0x0341]]: Thought - Sub - Romance
0x0343 Thought - Sub - Reputation
+
:[[0x0342]]: Thought - Sub - Knowledge
0x0344 Thought - Sub - Family
+
:[[0x0343]]: Thought - Sub - Reputation
0x0345 Thought - Sub - Wealth
+
:[[0x0344]]: Thought - Sub - Family
0x0346 Clothes - Play Animation (globals use only)
+
:[[0x0345]]: Thought - Sub - Wealth
0x0347 Schedule - Visitor - Set Selectable Flags
+
:[[0x0346]]: Clothes - Play Animation (globals use only)
0x0348 Sim - Create New Sim - Generic
+
:[[0x0347]]: Schedule - Visitor - Set Selectable Flags
0x0349 Scripting - Normal Behavior?
+
:[[0x0348]]: Sim - Create New Sim - Generic
0x034A Coordinate - Place
+
:[[0x0349]]: Scripting - Normal Behavior?
0x034B Coordinate - Place Relative
+
:[[0x034A]]: Coordinate - Place
0x034C Conversation - Enter (Area)
+
:[[0x034B]]: Coordinate - Place Relative
0x034D Toddler - Can I use?
+
:[[0x034C]]: Conversation - Enter (Area)
0x034E Get in Temp 0 - Object Level
+
:[[0x034D]]: Toddler - Can I use?
0x034F Room - Objects on Same Level?
+
:[[0x034E]]: Get in Temp 0 - Object Level
0x0350 Social - Push Social - Max Priority - No Hurry
+
:[[0x034F]]: Room - Objects on Same Level?
0x0351 Aspiration - Get Level
+
:[[0x0350]]: Social - Push Social - Max Priority - No Hurry
0x0352 Soc&Rel: Adjust STR From A->B w/ nIDs
+
:[[0x0351]]: Aspiration - Get Level
0x0353 Social - Push Social - As Continuation
+
:[[0x0352]]: Soc&Rel: Adjust STR From A->B w/ nIDs
0x0354 Get in Temp 0 - Logarithmic Modifier
+
:[[0x0353]]: Social - Push Social - As Continuation
0x0355 Idle System - Start (Force Personality)
+
:[[0x0354]]: Get in Temp 0 - Logarithmic Modifier
0x0356 Soc&Rel: Set Familiarity Between Sims - nIDs
+
:[[0x0355]]: Idle System - Start (Force Personality)
0x0357 Event - Timer - Object Fade
+
:[[0x0356]]: Soc&Rel: Set Familiarity Between Sims - nIDs
0x0358 Social - Disable Autonomous Socials
+
:[[0x0357]]: Event - Timer - Object Fade
0x0359 Social - Reenable Autonomous Socials
+
:[[0x0358]]: Social - Disable Autonomous Socials
0x035A Lot Export - Export Full Sim(Primary)
+
:[[0x0359]]: Social - Reenable Autonomous Socials
0x035B Lot Export - Export Secondary Sim
+
:[[0x035A]]: Lot Export - Export Full Sim(Primary)
0x035C Lot Export - Remove Full Sim(Primary)
+
:[[0x035B]]: Lot Export - Export Secondary Sim
0x035D Emitter - Create Naked Emitter
+
:[[0x035C]]: Lot Export - Remove Full Sim(Primary)
0x035E Lot Export - (DON'T CALL THIS) - Token Adder
+
:[[0x035D]]: Emitter - Create Naked Emitter
0x035F Lot Export - (DON'T CALL THIS) - Token Remover
+
:[[0x035E]]: Lot Export - (DON'T CALL THIS) - Token Adder
0x0360 Lot Export - Remove Secondary Sim
+
:[[0x035F]]: Lot Export - (DON'T CALL THIS) - Token Remover
0x0361 Join - Join Pie Menu
+
:[[0x0360]]: Lot Export - Remove Secondary Sim
0x0362 In Use? - Use Blocked Feedback
+
:[[0x0361]]: Join - Join Pie Menu
0x0363 Get in Temp 0 - Next Sim Using Object
+
:[[0x0362]]: In Use? - Use Blocked Feedback
0x0364 Distance - Objects <= X tiles apart?
+
:[[0x0363]]: Get in Temp 0 - Next Sim Using Object
0x0365 Family - Are We Step-Family?
+
:[[0x0364]]: Distance - Objects <= X tiles apart?
0x0366 Family - Are We Step-Family - NIDs
+
:[[0x0365]]: Family - Are We Step-Family?
0x0367 Want Satisfy - Friend
+
:[[0x0366]]: Family - Are We Step-Family - NIDs
0x0368 Romance - Already Romantically Involved?
+
:[[0x0367]]: Want Satisfy - Friend
0x0369 Want Satisfy - Teach
+
:[[0x0368]]: Romance - Already Romantically Involved?
0x036A Wants - Considered Family? - NIDs
+
:[[0x0369]]: Want Satisfy - Teach
0x036B Lot Import - Remap NID(Temp 1)
+
:[[0x036A]]: Wants - Considered Family? - NIDs
0x036C Wants - Considered Family? - Obj IDs
+
:[[0x036B]]: Lot Import - Remap NID(Temp 1)
0x036D CT - Lot Loaded
+
:[[0x036C]]: Wants - Considered Family? - Obj IDs
0x036E Set FX - Friend
+
:[[0x036D]]: CT - Lot Loaded
0x036F Set FX - Best Friend
+
:[[0x036E]]: Set FX - Friend
0x0370 Set FX - Enemy
+
:[[0x036F]]: Set FX - Best Friend
0x0371 Soc&Rel: Mutual Set/Clear Enemy w/FX
+
:[[0x0370]]: Set FX - Enemy
0x0372 Want Satisfy - Had another child
+
:[[0x0371]]: Soc&Rel: Mutual Set/Clear Enemy w/FX
0x0373 Want Satisfy - Check for Grandchildren Wants
+
:[[0x0372]]: Want Satisfy - Had another child
0x0374 Want Satisfy - Check for Children
+
:[[0x0373]]: Want Satisfy - Check for Grandchildren Wants
0x0375 Overhead Meter - Create in Slot
+
:[[0x0374]]: Want Satisfy - Check for Children
0x0376 UI - Control - Disable
+
:[[0x0375]]: Overhead Meter - Create in Slot
0x0377 UI - Control - Enable
+
:[[0x0376]]: UI - Control - Disable
0x0378 Pregnancy - Is Sim Young Enough?
+
:[[0x0377]]: UI - Control - Enable
0x0379 NPC - Get Alien Dad - NID
+
:[[0x0378]]: Pregnancy - Is Sim Young Enough?
0x037A Skill - Lose Random Skill Point
+
:[[0x0379]]: NPC - Get Alien Dad - NID
0x037B Want Satisfy - Clean Up
+
:[[0x037A]]: Skill - Lose Random Skill Point
0x037C Emitter - Create Irritating Kid Emitter
+
:[[0x037B]]: Want Satisfy - Clean Up
0x037D Want Satisfy - Object Breaks
+
:[[0x037C]]: Emitter - Create Irritating Kid Emitter
0x037E Get in Temp 0 - Specified Personality Score
+
:[[0x037D]]: Want Satisfy - Object Breaks
0x037F Want Satisfy - Play With
+
:[[0x037E]]: Get in Temp 0 - Specified Personality Score
0x0380 Conversation - Breathe
+
:[[0x037F]]: Want Satisfy - Play With
0x0381 Toddler - Create Skill Token
+
:[[0x0380]]: Conversation - Breathe
0x0382 Toddler - Check Skill Flag
+
:[[0x0381]]: Toddler - Create Skill Token
0x0383 Toddler - Get Skill Level
+
:[[0x0382]]: Toddler - Check Skill Flag
0x0384 Toddler - Set Skill Flag
+
:[[0x0383]]: Toddler - Get Skill Level
0x0385 Toddler - Set Skill Level
+
:[[0x0384]]: Toddler - Set Skill Flag
0x0386 Lot - Load Complete?
+
:[[0x0385]]: Toddler - Set Skill Level
0x0387 Toddler - Clear Skill Flag
+
:[[0x0386]]: Lot - Load Complete?
0x0388 Autonomous - Am I in an interaction?
+
:[[0x0387]]: Toddler - Clear Skill Flag
0x0389 Social Marker - Delete
+
:[[0x0388]]: Autonomous - Am I in an interaction?
0x038A Event - Timer - Unhide
+
:[[0x0389]]: Social Marker - Delete
0x038B Wants - Play Ins - Get in T[0,1] - [Total, Public]
+
:[[0x038A]]: Event - Timer - Unhide
0x038C Want Satisfy - Play In
+
:[[0x038B]]: Wants - Play Ins - Get in T[0,1] - [Total, Public]
0x038D Dialog - Say Goodbye
+
:[[0x038C]]: Want Satisfy - Play In
0x038E Soc&Rel: Adjust LTR From A->B w/ nIDs
+
:[[0x038D]]: Dialog - Say Goodbye
0x038F Soc&Rel: Update Enemy Status w/ nIDs
+
:[[0x038E]]: Soc&Rel: Adjust LTR From A->B w/ nIDs
0x0390 Want Satisfy - Love
+
:[[0x038F]]: Soc&Rel: Update Enemy Status w/ nIDs
0x0391 Rel - Is NID Friend of Family?
+
:[[0x0390]]: Want Satisfy - Love
0x0392 Want Satisfy - Trigger - Can Be Promoted
+
:[[0x0391]]: Rel - Is NID Friend of Family?
0x0393 Sim - Mood Boost - Update
+
:[[0x0392]]: Want Satisfy - Trigger - Can Be Promoted
0x0394 GUID - Get in Temp 0 - Object of GUID
+
:[[0x0393]]: Sim - Mood Boost - Update
0x0395 GUID - Find and Kill
+
:[[0x0394]]: GUID - Get in Temp 0 - Object of GUID
0x0396 Memory - Add Memory
+
:[[0x0395]]: GUID - Find and Kill
0x0397 Skill - End (Sim X)
+
:[[0x0396]]: Memory - Add Memory
0x0398 Clothes - Electrocution - Clear Electrocution Skin
+
:[[0x0397]]: Skill - End (Sim X)
0x0399 Clothes - Set Last Outfit
+
:[[0x0398]]: Clothes - Electrocution - Clear Electrocution Skin
0x039A Clothes - Change Outfit - External Guid - Stack Object ID
+
:[[0x0399]]: Clothes - Set Last Outfit
0x039B Set FX - Icon - Generic - Stop
+
:[[0x039A]]: Clothes - Change Outfit - External Guid - Stack Object ID
0x039C Calculate - Ratio of N - Overflow Safe
+
:[[0x039B]]: Set FX - Icon - Generic - Stop
0x039D Verify - Neighbor is Linked
+
:[[0x039C]]: Calculate - Ratio of N - Overflow Safe
0x039E SKU - Check - Is Thai?
+
:[[0x039D]]: Verify - Neighbor is Linked
0x039F CT - Still Emitting?
+
:[[0x039E]]: SKU - Check - Is Thai?
0x03A0 Schedule - NPC - Unschedule - Certain Type
+
:[[0x039F]]: CT - Still Emitting?
0x03A1 Schedule - NPC - Check - Type
+
:[[0x03A0]]: Schedule - NPC - Unschedule - Certain Type
0x03A2 Wants - Refresh - Verify
+
:[[0x03A1]]: Schedule - NPC - Check - Type
0x03A3 Wants - Refresh All - Recalc
+
:[[0x03A2]]: Wants - Refresh - Verify
0x03A4 Wants - Refresh All - Verify
+
:[[0x03A3]]: Wants - Refresh All - Recalc
0x03A5 Wants - Refresh - Recalc
+
:[[0x03A4]]: Wants - Refresh All - Verify
0x03A6 Force Sit - On Floor - Create Sit Marker
+
:[[0x03A5]]: Wants - Refresh - Recalc
0x03A7 Clothes - Get Dressed For Public
+
:[[0x03A6]]: Force Sit - On Floor - Create Sit Marker
0x03A8 CT - Route Failure Feedback - Animation
+
:[[0x03A7]]: Clothes - Get Dressed For Public
0x03A9 Family - Move to Family on Delete
+
:[[0x03A8]]: CT - Route Failure Feedback - Animation
0x03AA Party Controller - Notify
+
:[[0x03A9]]: Family - Move to Family on Delete
0x03AB Phone - Can this neighbor call?
+
:[[0x03AA]]: Party Controller - Notify
0x03AC SKU - Check
+
:[[0x03AB]]: Phone - Can this neighbor call?
0x03AD NPC - Is Type?
+
:[[0x03AC]]: SKU - Check
0x03AE Age - Can Sim Transition Now?
+
:[[0x03AD]]: NPC - Is Type?
0x03AF Memory - Met Someone
+
:[[0x03AE]]: Age - Can Sim Transition Now?
0x03B0 Object - Has tile Inside/Outside?
+
:[[0x03AF]]: Memory - Met Someone
0x03B1 Object - Get Level - T[0]
+
:[[0x03B0]]: Object - Has tile Inside/Outside?
0x03B2 Comfort Object - Exit? (with bubble)
+
:[[0x03B1]]: Object - Get Level - T[0]
0x03B3 Sim - Uses SG Interaction Table?
+
:[[0x03B2]]: Comfort Object - Exit? (with bubble)
0x03B4 Electrocute Me - Set Burned State
+
:[[0x03B3]]: Sim - Uses SG Interaction Table?
0x03B5 Fire - Active Fire in Room?
+
:[[0x03B4]]: Electrocute Me - Set Burned State
0x03B6 Clothes - Electrocution - Remove Burnt Face
+
:[[0x03B5]]: Fire - Active Fire in Room?
0x03B7 Event - Delete Meta Object
+
:[[0x03B6]]: Clothes - Electrocution - Remove Burnt Face
0x03B8 Wants - Set CAS History
+
:[[0x03B7]]: Event - Delete Meta Object
0x03B9 Clothes - Electrocution - Do I have on?
+
:[[0x03B8]]: Wants - Set CAS History
0x03BA Motive - Display Motive Balloon
+
:[[0x03B9]]: Clothes - Electrocution - Do I have on?
0x03BB Sub - Leave - Change Clothes
+
:[[0x03BA]]: Motive - Display Motive Balloon
0x03BC Aspiration - Reward Object Success?
+
:[[0x03BB]]: Sub - Leave - Change Clothes
0x03BD Save - Disable/Enable
+
:[[0x03BC]]: Aspiration - Reward Object Success?
0x03BE Wants - Make Outs - Get # in T[0]
+
:[[0x03BD]]: Save - Disable/Enable
0x03BF Want Satisfy - Make Out
+
:[[0x03BE]]: Wants - Make Outs - Get # in T[0]
0x03C0 Clothes - Pregnancy Change Outfit
+
:[[0x03BF]]: Want Satisfy - Make Out
0x03C1 Memory - Timer - GUID Effect
+
:[[0x03C0]]: Clothes - Pregnancy Change Outfit
[[Category:Modding]]
+
:[[0x03C1]]: Memory - Timer - GUID Effect
 +
 
 +
===University Global Opcodes===
 +
----
 +
 
 +
:[[0x03C2]]: Club - Add To Club
 +
:[[0x03C3]]: Club - Change Rank
 +
:[[0x03C4]]: Club - Remove From Club
 +
:[[0x03C5]]: Club - Active in Club?
 +
:[[0x03C6]]: Age - Am I a Young Adult?
 +
:[[0x03C7]]: Age - Is Sim a Young Adult?
 +
:[[0x03C8]]: College - Add Door Key
 +
:[[0x03C9]]: College - Have Key?
 +
:[[0x03CA]]: College - Remove Key
 +
:[[0x03CB]]: Age - Any Sims in Room < Age?
 +
:[[0x03CC]]: Private - Allow Change? (Streaker Test)
 +
:[[0x03CD]]: Collete - Find an Owner on Lot - Temp 0
 +
:[[0x03CE]]: Zombie - Is Sim a Zombie?
 +
:[[0x03CF]]: College - Modify Grade
 +
:[[0x03D0]]: College - Modify GPA
 +
:[[0x03D1]]: Influence - Am I Being Influenced?
 +
:[[0x03D2]]: Influence - Is Sim X being Influenced?
 +
:[[0x03D3]]: Cellphone - Does Sim Have One?
 +
:[[0x03D4]]: Cellphone - Give Sim Cellphone
 +
:[[0x03D5]]: Cellphone - Remove From Sim
 +
:[[0x03D6]]: Object - Set Lockable
 +
:[[0x03D7]]: Object - Unset Lockable
 +
:[[0x03D8]]: Club - Is Sim in Club?
 +
:[[0x03D9]]: Club - Are Sims in Same Club?
 +
:[[0x03DA]]: Sim - Fake Into Family (Dorm)
 +
:[[0x03DB]]: College - Sim In College(Or Graduated)?
 +
:[[0x03DC]]: Lot - Is Dorm?
 +
:[[0x03DD]]: Lot - Is Frat?
 +
:[[0x03DE]]: Lot - Is Residential?
 +
:[[0x03DF]]: Soc&Rel: Set Appropriate Influence Level
 +
:[[0x03E0]]: Major - Get Major
 +
:[[0x03E1]]: Gender Preference - Sim X's Preference
 +
:[[0x03E2]]: NPC - Is NPC a Valid Visitor?
 +
:[[0x03E3]]: Social - Adj Advertising LECHER
 +
:[[0x03E4]]: Move Out - College
 +
:[[0x03E5]]: Soc&Rel: Adjust College Grade for STR
 +
:[[0x03E6]]: Soc&Rel: Adjust College Grade for LTR
 +
:[[0x03E7]]: Lot - Is College Lot?
 +
:[[0x03E8]]: College - Add to Frat (As Pledge)
 +
:[[0x03E9]]: College - Add to Frat (As Member)
 +
:[[0x03EA]]: College - Is NID a Frat Member?
 +
:[[0x03EB]]: College - Is NID a Frat Pledge?
 +
:[[0x03EC]]: College - Is NID in Secret Society?
 +
:[[0x03ED]]: Party - Is Sports Party Active?
 +
:[[0x03EE]]: Want Satisfy - Be Big Person on Campus
 +
:[[0x03EF]]: Want Satisfy - Have X Friends Trigger
 +
:[[0x03F0]]: College - Change Major
 +
:[[0x03F1]]: Memory - Big Man On Campus
 +
:[[0x03F2]]: Memory - Joined Greek House
 +
:[[0x03F3]]: Memory - Sim Goes to College
 +
:[[0x03F4]]: Want Satisfy - Join Greek House
 +
:[[0x03F5]]: College - Add to Secret Society
 +
:[[0x03F6]]: Lot - Is Secret Society?
 +
:[[0x03F7]]: Privacy - Shoo Sims - by Age
 +
:[[0x03F8]]: Privacy - Alone? - Age based
 +
:[[0x03F9]]: Want Satisfy - Go To College
 +
:[[0x03FA]]: Lecher - Is Sim Lecherous?
 +
:[[0x03FB]]: Family - Are We Blood Relatives? NIDs
 +
:[[0x03FC]]: Want Satisfy - Declare Major
 +
:[[0x03FD]]: Object - Is Danceable?
 +
:[[0x03FE]]: Neighborhood - Normal?
 +
:[[0x03FF]]: Neighborhood - Campus Town?
 +
:[[0x0400]]: Move In - College
 +
:[[0x0401]]: Move Out - To Greek
 +
:[[0x0402]]: Demo - EP1?
 +
:[[0x0403]]: Demo - EP1 - Allow?
 +
:[[0x0404]]: Expansion Pack - EP(param) Installed?
 +
:[[0x0405]]: College - Dorm Room - Is Sim X's?
 +
:[[0x0406]]: Want Satisfy - Pledge Frat
 +
:[[0x0407]]: Cleanup - Sims Interacting with Obj
 +
:[[0x0408]]: Young Adult - Wants/Mem History
 +
:[[0x0409]]: College - Current Year >= Param?
 +
:[[0x040A]]: Major - Get in Temp 0 - Major Obj ID
 +
:[[0x040B]]: Clothes - Special - Dress For Toga Party
 +
:[[0x040C]]: Clothes - Special - UnDress For Toga Party
 +
:[[0x040D]]: NPC - Special NPC - Ask to Leave?
 +
:[[0x040E]]: Social - Push Social - Max Priority - No Icon
 +
:[[0x040F]]: Influence - Set Appropriate Capacity Level on nID
 +
:[[0x0410]]: Cleanup - Object Attach To Sim
 +
:[[0x0411]]: Set Move Flags For Dorms (My)
 +
:[[0x0412]]: CT - Move In Cinematic - Prep
 +
:[[0x0413]]: CT - Move In Cinematic
 +
:[[0x0414]]: College Point Warning?
 +
:[[0x0415]]: Timer - Setup Wage Timer
 +
 
 +
[[Category:Sims 2 Modding]]

Latest revision as of 20:18, 25 May 2014

Contents

[edit] Globals

[edit] About

NOTE: All Global files (BCON, BHAV, FCNS, SLOT, and STR#) are located in Group ID 7FD46CD0.

The Global Functions (OpCode 0x0100 - 0x0FFF) are used to perform tasks which are not specific to any particular object or group of objects, but can be called by the Behavioral Functions of any Sim/Object in the game.

As with the other non-Primitive calls, the Type ID is always BHAV and the OpCode is translated to an Instance ID. Unlike a Local Function (where the Group ID is the same as that of the calling Behavior Function) or the SemiGlobal Function (where the Group ID is defined by the GLOB file), a Global ALWAYS uses Group ID 7FD46CD0. Therefore, an OpCode of 0x0100 calls the file with a TGIR of BHAV.7FD46CD0.00000100.00000000 (Balloon - Display Speech Balloon (w/X) of GUID).

When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively.

[edit] Basegame Global Opcodes


0x0100: Balloon - Display Speech Balloon (w/X) of GUID
0x0101: Object in Hand - Remove Objects
0x0102: In Use?
0x0103: Debug - Toggle Anim info to Debug window
0x0104: Locomotion - Update Walk
0x0105: Get in Temp 0 & 1 - Rel. and Abs. Direction - From (X) to (Y)
0x0106: Debug - User X
0x0107: Get in Temp 0 - ID - Closest Sim
0x0108: Age - Am I a Teen?
0x0109: Hide Menu
0x010A: Debug - User JSIMPSON
0x010B: Zodiac - Param 0 to Param 1 - Attracted?
0x010C: MT - Init - Wall Placement
0x010D: Get in Temp 0 & 1 - HIBYTE & LOBYTE
0x010E: Test - Same Object?
0x010F: Init - Object
0x0110: Standard Entry
0x0111: Standard Exit
0x0112: Personality - Receptivity Check
0x0113: Run in Object's Stack Callback
0x0114: Attraction - (Get Attraction of X to Y in Temp 0)
0x0115: Run in Object's Stack
0x0116: Standard Entry - Multi-Tile
0x0117: Standard Exit - Multi-Tile
0x0118: Idle
0x0119: Wait For Notify
0x011A: Divide Tick Counts
0x011B: Routing - Goto and Wait
0x011C: Fail - Food Chain Obj
0x011D: Fun Object - Interaction TEST
0x011E: Skill - Disable Meter
0x011F: Verify - Stack Obj ID
0x0120: Init - Clear Attributes
0x0121: Balloon - Display Thought Balloon (w/X) of GUID
0x0122: Personality - Idle - Get Dominate Personality
0x0123: Electrocute Me - Remove Random Skill Point
0x0124: Motives - Decay - Set in Range
0x0125: Clean - Interaction TEST
0x0126: Privacy - Shoo Sims
0x0127: Snap - Away (flip sim around)
0x0128: Schedule - Phone Call - w/ Neighbor
0x0129: NPC - Try Get NID of NPC Type in T[0]
0x012A: Debug - Show Flags
0x012B: Ownership - Get Amount in Temp 0
0x012C: Zodiac - Param 0 to Param 1 - Repelled?
0x012D: Personality - Cleanable Object Entry
0x012E: Memory - Affair
0x012F: Leave
0x0130: Family - Relationships - Reset
0x0131: Sync - Heavyweight
0x0132: Memory - Strength of Temp Token
0x0133: Social Marker - Place 2x2 - ID in T[0]
0x0134: Personality - Cleanable Object Exit
0x0135: Memory - _Kiss
0x0136: Clothes - Want Satisfy - Change
0x0137: NPC - Get Outfit GUID for Type in T[0,1]
0x0138: Privacy - Ignore person?
0x0139: Pregnancy - Can We Get Pregnant?
0x013A: NPC - Get Template GUID for Type in T[0,1]
0x013B: Marriage - Break Up
0x013C: MT - Get in Temp 0 & 1 - Max X & Y
0x013D: Debug - User VSARTOR
0x013E: Debug - User MTRAVER
0x013F: Facial - Background - Events
0x0140: NPC - Get Template Age/Gender in T[0,1]
0x0141: Debug - User MLAWSON
0x0142: Crapness - update for dirty level
0x0143: Facial - Background - Start Anim
0x0144: Motives - Adjust Motive - Normal Bounds
0x0145: Motives - Adjust My Motives - Define Bounds
0x0146: Want Satisfy - Best Friend
0x0147: Want Satisfy - Best Friend - Lose
0x0148: Test - Can Sim X See Sim/Obj Y?
0x0149: Test - Clear Ray Trace Between X & Y?
0x014A: Overhead Meter - Track Skill
0x014B: Verify - Person ID
0x014C: Overhead Meter - Stop
0x014D: Overhead Meter - Track Repairs
0x014E: Locomotion - Reaction Walk
0x014F: MT - Get in Temp 0 - Tile ID w/Lowest Subindex
0x0150: MT - Get in Temp 0 - Tile ID at Subindex
0x0151: Get in Temp 3 - My Handedness
0x0152: Age - Sims Age ""=="" Param 1?
0x0153: Attraction - (Return Interest Differtial in Temp 0)
0x0154: Ownership: Move out with object?
0x0155: missing animation tree
0x0156: Trigger - Standard - Pass in Msg
0x0157: Trash - Create Pile of Size (1...10)
0x0158: Age - Am I a Toddler?
0x0159: Age - Am I an Elder?
0x015A: Overhead Meter - Track Interests
0x015B: Pool - Am I in a pool?
0x015C: Motives - Decay - Additive Amount
0x015D: Social Marker - Change Passability
0x015E: Locomotion - Reset Walk to Default
0x015F: Emitter/Trigger - Custom, Track Sim
0x0160: Lot - Is Residential?
0x0161: Facial Overlay - Begin
0x0162: Idle System - Start
0x0163: Idle System - Stop
0x0164: Emitter - Create Broken Object
0x0165: Rel - Get in Temp 0 - STR - Me to Param 0
0x0166: Rel - Do I ST Love param 0
0x0167: Rel - Am I Friends with Param 0?
0x0168: Rel - Is Param 0 friends with me?
0x0169: Rel - Does Param 0 ST love me?
0x016A: Set FX - Topic - Thought Bubble
0x016B: Age - Am I a Child?
0x016C: Age - Am I an Adult?
0x016D: Age - Sim A or B a Child/Toddler?
0x016E: Idle - Hours
0x016F: Idle - Minutes
0x0170: Pool - Is Param in Pool?
0x0171: Debug - Snap Failure
0x0172: Idle System - Timed Idle
0x0173: zzzMemory - Read Weakest Bad in Aspiration
0x0174: zzzMemory - Read Weakest Good in Aspiration
0x0175: Get in Temp 0 - ID - Random Portal
0x0176: Debug - Route Failure
0x0177: Lot - Full of Sims?
0x0178: Verify - Object ID
0x0179: Personality - Receptivity End
0x017A: Reaction - Do Consolable Cry
0x017B: Debug - Routing Balloons
0x017C: Lot - Is Community?
0x017D: Memory - Simultaneous Loves
0x017E: Force - Stand
0x017F: Locomotion - Add Duration Walk
0x0180: Social - Dynamic Walk Enabled?
0x0181: NPC - Get Paid
0x0182: Privacy - Alone?
0x0183: Failure - Sleep - Fall on Floor - Begin
0x0184: Failure - Sleep - Fall on Floor - End
0x0185: NPC - Create OOW - ID in T[0]
0x0186: Overhead Meter - Track Custom
0x0187: Overhead Meter - Update Custom
0x0188: Route - Route to Reach
0x0189: Kill Sim
0x018A: Flood - Create
0x018B: Clean - Ultra Interaction TEST
0x018C: Disease - Is Sim X Sick?
0x018D: Debug - Social Outcome
0x018E: CT - Route Failure Feedback
0x018F: Pregnancy - Is Sim Pregnant?
0x0190: Test - Obj A facing MT Obj B?
0x0191: Motive - Set Adult Awake - Pregnant
0x0192: Memory - Simultaneous Best Friends
0x0193: Get in Temp 0 - Personality Skill Bonus
0x0194: Camera - Create CineCam1
0x0195: Fun Object (ME) - Exit?
0x0196: Emitter - Set up Be Greeted
0x0197: Skill - Refuse Skill Object
0x0198: Facial Overlay - Continue
0x0199: Category - Is Object Type Of
0x019A: Join - Can Join?
0x019B: Idle System - Look At Something
0x019C: Utility - Turn Off Power
0x019D: Look At - Push Stop
0x019E: Get in Temp 0 - Count - Residents
0x019F: Skill - Exit Skill Object?
0x01A0: Motives - Am I Solitary (for Family Social Decay)
0x01A1: Teach - Affect Reactions
0x01A2: Utility - Turn On Power
0x01A3: Inventory - Count w/Flags
0x01A4: Dream - Start
0x01A5: Social - Push Social - User Driven
0x01A6: Am I Standing?
0x01A7: Facial Overlay - Continue Loop
0x01A8: Facial Overlay - End
0x01A9: Verify - Neighbor ID
0x01AA: Set FX - Topic - Speech Balloon
0x01AB: Food - Conversion - Units -> $
0x01AC: Food - Conversion - $ -> Units
0x01AD: Age - Am I a Baby?
0x01AE: Memory - Total Value in Temp 0
0x01AF: Age - Get in Temp 0 - Age of Param 0
0x01B0: Age - Sim A and B the Same Age?
0x01B1: Get in Temp 0 - Packed Bytes
0x01B2: Snap - Left
0x01B3: Snap - Right
0x01B4: Facial Overlay - Notice Sim
0x01B5: Age - Get in Temp 0 - Age of Neighbor
0x01B6: Set FX - Crush
0x01B7: Social - Verify Params
0x01B8: NPC - Put NPC Outfit On Me
0x01B9: Inventory - Get Random in Temp 0
0x01BA: Anim - Sim & Object by Index
0x01BB: CT - Route Blocked Animation
0x01BC: CT - Route Ask To Move Animation
0x01BD: CT - Route Waiting Animation
0x01BE: CT - Close People List Changed
0x01BF: CT - Can Slip Past?
0x01C0: Sync - Heavyweight w/Anim
0x01C1: Anim - Sim by Index
0x01C2: Memory - Balloon Sequence Timed
0x01C3: Fitness - Delta - Set
0x01C4: Fitness - Delta - Clear
0x01C5: Fitness - Inc
0x01C6: Gender and Fitness Preference - Inc
0x01C7: Gender Preference - Autonomous?
0x01C8: Gender Preference - Accept Romance?
0x01C9: Family - Set Relation
0x01CA: Family - Set to Next - Relative of Type
0x01CB: Family - Set Relation - Extended
0x01CC: Memory - Timer - Memory Effect
0x01CD: Zits - Does Sim Have Zits?
0x01CE: Age - Sims Age >= Param 1?
0x01CF: Look At - Check Out
0x01D0: Look At - Check Out - Continue
0x01D1: Get in Temp X - Random in Range
0x01D2: Coin Flip
0x01D3: Dispose Trash In Hand
0x01D4: CT - Visible People List Changed
0x01D5: Object in Hand - Get ID(tmp 0) & Hand(tmp 3)
0x01D6: Dispose Trash On Ground
0x01D7: Skill - Start
0x01D8: Skill - End
0x01D9: Repair - Repair End
0x01DA: Family - Get Relation
0x01DB: Force Sit - On Floor
0x01DC: Force - Center of Tile
0x01DD: Lot - Is Location?
0x01DE: Fun Object (Sim X) - Exit?
0x01DF: Break - Increment
0x01E0: Family - Get Parents - Obj IDs
0x01E1: Set FX - Rel Change
0x01E2: Repair - Repair Start
0x01E3: Force - Sit Next To
0x01E4: Memory - Read Best into Temp Token
0x01E5: CT - Snap Me
0x01E6: Memory - Timer - Neighbor Effect
0x01E7: NPC - Is Sim on the Job?
0x01E8: Force - Sit
0x01E9: Toddler - Set Stand/Sit State
0x01EA: CT - Message Handler
0x01EB: Am I Deviant?
0x01EC: Clothes - Is Outfit Valid?
0x01ED: Debug - Toggle Window Open/Close
0x01EE: Debug - Toggle Anim Ticker
0x01EF: Balloon - Display Thought Balloon of GUID
0x01F0: Wants - Trigger - Funds Change
0x01F1: Route - Drop Location - Same Room
0x01F2: Soc&Rel: Adjust - Bunny Check
0x01F3: Slot - Get Occupant ID
0x01F4: Set FX - Love
0x01F5: CT - Look At
0x01F6: Curtain - Hold
0x01F7: Curtain - Ready
0x01F8: Trigger - Sim Entered Room
0x01F9: Soc&Rel: Get in Temp 0 - Family Friend Count
0x01FA: Autonomous - Is Sim X?
0x01FB: Reaction - Push Interaction - Max
0x01FC: Debug - Toggle Show Bones
0x01FD: Social - Dynamic Walk - Push B Interaction?
0x01FE: Set FX - Thought Balloon
0x01FF: Soc&Rel: Either Sim a Visitor?
0x0200: Soc&Rel: Test - Either Sim a Resident
0x0201: Reaction - Create Obj from ID (return Obj in Tmp 0)
0x0202: Reaction - Push Interaction - Autonomous
0x0203: Reaction - Do - Animate Sim
0x0204: Reaction - Do - Overlay
0x0205: Repair - Maintain End
0x0206: Repair - Maintain Start
0x0207: Repair - X is Broken?
0x0208: Repair - X needs Maintenance?
0x0209: Trigger - Violence Toward Object
0x020A: Social - Push Social - Autonomous
0x020B: Curtain - Up?
0x020C: Hurry - Start
0x020D: Soc&Rel: Adjust STR to Other Sim
0x020E: Family - Relationships - Init
0x020F: Look At - Push (on Stack Obj ID 0)
0x0210: Motives - Set Home Awake
0x0211: Motives - Set Home Asleep
0x0212: Get in Temp X - Percentage
0x0213: Sync - Lightweight
0x0214: Test - Obj A facing Obj B?
0x0215: Test - Same GUID?
0x0216: Soc&Rel: Adjust LTR to Other Sim
0x0217: Soc&Rel: Get in Temp 0 - Percentage Of Number
0x0218: Object In Hand - Held By Person?
0x0219: Wake - Everyone in Room
0x021A: Teach - Init
0x021B: Teach - Interrupt?
0x021C: Trigger - Violence Toward Sim
0x021D: Trigger - Sim Exits Room
0x021E: Trigger - Jealousy - Sim
0x021F: Trigger - Death Awareness
0x0220: Get in Temps - Age of Obj Instance [m:d:h:m]
0x0221: Get in Temp 0 - Age of Obj Instance
0x0222: Is Objects's Room Outside?
0x0223: Trigger - Smell - Negative
0x0224: Trigger - Smell - Positive
0x0225: Slot - Find Obj in Slot Hierarchy
0x0226: Trigger - Bladder Failure
0x0227: Route - Social Distance
0x0228: Route - Drop Location
0x0229: Rel - Do I LT Love param 0
0x022A: Rel - Does Param 0 LT love me?
0x022B: Electrocute Me
0x022C: Electrocute Me - Event Tree
0x022D: Trigger - Post Competition
0x022E: Motives - Set Social Change
0x022F: Motives - Increment Social
0x0230: Trigger - Noise - Negative
0x0231: Trigger - Romance - Mild
0x0232: Trigger - Romance - Strong
0x0233: Trigger - Weather - Negative
0x0234: Cleaning Tracker - Start
0x0235: Cleaning Tracker - End
0x0236: Rel - Am I Best Friends with Param 0
0x0237: Pickup - Be Picked Up
0x0238: Pickup - Sim
0x0239: Pickup - Wait On Subqueue Interaction
0x023A: Pickup - Carrying Sim?
0x023B: Emitter - Create Energy Failure
0x023C: Pickup - Drop Off
0x023D: Pickup - Wait For Next Interaction
0x023E: Pickup - Wait For Current Interaction
0x023F: Soc&Rel: Adjust - Special Cases
0x0240: Family - Are We Family?
0x0241: Rel - Get in Temp 0 - LTR - Me to Param 0
0x0242: Random - Unused Value
0x0243: Memory - Read Worst into Temp Token
0x0244: Emitter - Create Smell Negative
0x0245: Brain - Attach Obj to Sim
0x0246: Social - Push Social - Max Priority
0x0247: Brain - Remove Obj from Sim
0x0248: Brain - Get Person from Obj
0x0249: Emitter - Create Smell Positive
0x024A: Emitter - Create Noise Negative
0x024B: Pickup - Poses
0x024C: Random - Unused Value from Range
0x024D: Emitter - Create Disgusting to Neat
0x024E: Cleaning Tracker - Stop Cleaning?
0x024F: Exit Object - Motive Failing?
0x0250: Pregnancy - Try To Get Pregnant
0x0251: Motive - Set Adult Awake
0x0252: Motive - Set Baby/Toddler Awake
0x0253: Motive - Set Teen Awake
0x0254: Motive - Set Elder Awake
0x0255: Motive - Set Child Awake - Home
0x0256: Anims - Spine Overlay - Start
0x0257: Anims - Spine Overlay - Stop
0x0258: Clothes - Sim Normal Guid Check
0x0259: Trigger - Negative Personality Response
0x025A: Emitter - Already Reacted to this Emitter?
0x025B: Emitter - Add emitter to timeout list
0x025C: Is Power On?
0x025D: Is Water On?
0x025E: Repair - Exit Repair?
0x025F: Add to Total Water Usage
0x0260: Add to Total Energy
0x0261: Marriage - Engaged/Married?
0x0262: Marriage - Get Engaged/Married
0x0263: Repair - Maintain Failed? (+ set broken)
0x0264: Soc&Rel: Adjust Soc & Rel to Other Sim
0x0265: Dirty - Set To Dirty
0x0266: Camera - First Person
0x0267: Debug - Set Ultra Slow
0x0268: Debug - Set Medium slow
0x0269: Debug - Set Barely Slow
0x026A: Debug - Set No Slow
0x026B: Repair - Should I break?
0x026C: Conversation - Do
0x026D: Conversation - Enter
0x026E: Conversation - Exit
0x026F: Skill Check - Linear Ramp
0x0270: Idle System - Stop (With Flags)
0x0271: Idle System - Start (With Flags)
0x0272: Memory - Change Property Value
0x0273: Social Marker - Set Intersect IDs
0x0274: Get in Temp 0 - ID - Closest Obj of Category
0x0275: Emitter - Create Romance
0x0276: Pickup - Do Carry Sim
0x0277: Personality - Get Dominant Personality ID in Temp 0
0x0278: Emitter - Create Custom
0x0279: Emitter - Create Custom, Track Sim
0x027A: Pickup - Get Sim Push Subqueue
0x027B: Motives - Set Baby/Toddler Distressed
0x027C: Electrocute Me - React to Electrocution
0x027D: NPC - Instance of on Lot?
0x027E: Memory - Balloon Sequence
0x027F: Memory - Clear
0x0280: Memory - Read Memory of GUID into Temp Token
0x0281: Memory - Read Weakest Good into Temp Token
0x0282: Memory - Read Weakest Bad into Temp Token
0x0283: Ownership - Do Jealousy?
0x0284: Ownership - Do Jealousy
0x0285: Ownership - Missing object reaction
0x0286: Ownership - Is Sim Primary owner of Object
0x0287: Lot - Is CAS?
0x0288: Move Out - Scorned
0x0289: zzzMemory - Read Strongest Good in Aspiration
0x028A: zzzMemory - Read Strongest Bad in Aspiration
0x028B: Ownership : Does Sim Own Object
0x028C: Ownership - react to mess
0x028D: Ownership - Get Primary Owner NID in Temp 0
0x028E: Ghost - Float Generic Single Tile Object
0x028F: Food - Get in Temp 0&1 - Food Units & Capacity
0x0290: Food - Food Dialog - (Temp0=Cost, Temp1=Units)
0x0291: Food - Update - Food Unit Info Token
0x0292: Goal Check: Is object in use
0x0293: Dream - End
0x0294: Budget - Make Transaction
0x0295: Memory Marker - Read Worst into Temp Token
0x0296: Memory Marker - Read Best into Temp Token
0x0297: Memory - Balloon Sequence Stop
0x0298: Ownership: Set Ownership to object
0x0299: Social - Get Interaction Eligibility
0x029A: Social - Get Social Eligibility
0x029B: Clothes - Change Outfit - External Guid
0x029C: Clothes - Change Outfit
0x029D: Clothes - Events - Change Outfit
0x029E: Clothes - Events - Change Outfit - External
0x029F: Move In - Allow?
0x02A0: Move In - Normal
0x02A1: Move Out - Allow?
0x02A2: Move Out - Normal
0x02A3: Set FX - Personality Change
0x02A4: Move Out - Sub Move
0x02A5: Sim - Interaction Array - Clear
0x02A6: Sim - Interaction Array - Empty? (size in Temp0)
0x02A7: Sim - Interaction Array - Add
0x02A8: Sim - Interaction Array - Add - Exclusive
0x02A9: Sim - Interaction Array - Find
0x02AA: Sim - Interaction Array - Get Value at Index
0x02AB: Immaturity - Adjust Ads
0x02AC: Autonomous - Am I?
0x02AD: Soc&Rel:Diminishing Returns
0x02AE: Memory Marker - Get Random Bad in Temp 0
0x02AF: Get in Temp 0 - Neighbor ID of Sim
0x02B0: zzzMemory - Has Bad in Aspiration?
0x02B1: zzzMemory - Has Good in Aspiration?
0x02B2: Memory Marker - Has Good on Subject?
0x02B3: Memory Marker - Has Bad on Subject?
0x02B4: Budget - Update Personal Wealth
0x02B5: Repair - Exit Maintain?
0x02B6: Social - LTR Rel. Test
0x02B7: Social - STR Rel. Test
0x02B8: Family - Are We Blood Relatives?
0x02B9: Get in Temp 0 - Attracted LTR (X to Y)
0x02BA: Get in Temp 0 - Attracted STR (X to Y)
0x02BB: Get in Temp 0 - Attracted Mood (X to Y)
0x02BC: Pregnancy - Is Sim Showing?
0x02BD: Clothes - Is Outfit Valid - Pregnancy?
0x02BE: Memory - Been Kissed Before?
0x02BF: Timer - Count Up - ID in T[0]
0x02C0: Timer - Count Down - ID in T[0]
0x02C1: Timer - Get Units Elapsed in T[0]
0x02C2: Timer - Kill
0x02C3: Anim - Play Shoo
0x02C4: Motives - Hygiene - Effects
0x02C5: Get in Temp X - Constant Value in Range
0x02C6: Motives - Set Disabled Motives
0x02C7: Debug - Increment Ownership +5
0x02C8: Debug - Return Ownership
0x02C9: Debug - Decrement Ownership -5
0x02CA: Social - Get in Temp 0 - Personality Rel Test Modifer
0x02CB: Fade Object - IN
0x02CC: Fade Object - OUT
0x02CD: Set FX - Icon - Generic
0x02CE: Get in Temp 0 - ID - Next Obj of Category
0x02CF: Age - Am I a Baby or Toddler?
0x02D0: Social - Set NonDefault Timeout
0x02D1: Overhead Meter - Track Maintain
0x02D2: Get in Temp 0 - Skill Gain Speed
0x02D3: Get In Temp 0 - Idle System ID
0x02D4: Object in Hand - Drop
0x02D5: Family - Are We Family? NIDS
0x02D6: Dirty - Inc - Personality
0x02D7: Get in Temp 0 - Front Door
0x02D8: Force - Get Out of Pool
0x02D9: Force - Stand - In Place
0x02DA: Interaction - Object Error
0x02DB: Want Satisfy - Skill Gain
0x02DC: CT - Object Error
0x02DD: Camera - Set Visible Flags
0x02DE: Camera - Event - CineCam
0x02DF: Turn toward absolute direction
0x02E0: Dirty - Set To Clean
0x02E1: Dirty - Set To Ultra-Clean
0x02E2: Skill - Set Dialog Object
0x02E3: NPC - Create OOW - ID in T[0] - No Preload
0x02E4: Schedule - NPC - Once
0x02E5: Schedule - NPC - Recurring
0x02E6: Schedule - Visitor - Immediately
0x02E7: Schedule - Visitor - Interaction
0x02E8: Schedule - Visitor - Once
0x02E9: Schedule - Visitor - Recurring
0x02EA: Schedule - Visitor - Special Cases
0x02EB: Schedule - Visitor - Unschedule
0x02EC: Schedule - NPC - Check
0x02ED: Schedule - Visitor - Check
0x02EE: Schedule - NPC - Unschedule
0x02EF: NPC - Preselect - ID in T[0]
0x02F0: NPC - Preselect - Undo
0x02F1: Clothes - Change Outfit - Specify Sim ID
0x02F2: Clothes - Change Outfit - External Guid - No Spin - Specify Sim
0x02F3: No-Op
0x02F4: Repair - Repair Failed?
0x02F5: Social - Adj Advertising
0x02F6: Social - Use Family Advertising?
0x02F7: Trigger - Jealousy - No Scold
0x02F8: Selectable: Unselect Sim
0x02F9: Repair - Electrocute?
0x02FA: Shoo - Specific Sim
0x02FB: Pickup - Get Sim Push Interaction
0x02FC: Shoo - Sims from tile Object X is on
0x02FD: Shoo - Sims from Obj X - MT
0x02FE: Selectable: Is Sim Selectable?
0x02FF: Soc&Rel: Set Familiarity Between Sims
0x0300: Rel - Has Sim A met Sim B?
0x0301: Death - Is Sim Dead? (NID)
0x0302: Set FX - Motive
0x0303: Ownership - Who is using object?
0x0304: Pregnancy - Make Pregnant
0x0305: Pregnancy - How Many Babies?(Temp 1)
0x0306: Check Trees - Nuke all ads
0x0307: Sim - Interaction Eligible?
0x0308: Ownership - Get Jealousy Score
0x0309: Selectable: Select A Sim
0x030A: Pregnancy - Have Twins?
0x030B: Pregnancy - Modify Twin % Chance
0x030C: Temp Array - Add
0x030D: Temp Array - Add - Exclusive
0x030E: Temp Array - Clear
0x030F: Temp Array - Empty? (size in Temp0)
0x0310: Temp Array - Find
0x0311: Temp Array - Get Value at Index
0x0312: Temp Array - Get ID
0x0313: Emitter/Trigger - Jealousy - Sim
0x0314: NPC - Create OOW - Only if Available
0x0315: Sim - Create New Sim - Child
0x0316: Leave - Sub - By Vehicle
0x0317: Balloon - Display Thought Balloon of nID
0x0318: Balloon - Display Speech Balloon of nID
0x0319: Selectable: Set
0x031A: NPC - Can Push Interactions Onto?
0x031B: Memory Marker - Target has this marker?
0x031C: Memory Marker - Copy Marker (no dupe)
0x031D: Sim - Running Interaction?
0x031E: Teach - Be Taught - TEST
0x031F: Teach - Ask To Teach - TEST
0x0320: Hurry - Get Tracker by Owner
0x0321: Hurry - End
0x0322: Balloon - Display Speech Balloon of GUID
0x0323: Temps - Store
0x0324: Temps - Restore
0x0325: Misc Skill - Inc - Result in T[0]
0x0326: Misc Skill - Get - in T[0]
0x0327: Route - Decide Whether to Run
0x0328: Thought - Think about object
0x0329: Thought - Think About Dead Person
0x032A: Thought - Think about Icon
0x032B: Init - Sim - Put Ring on Finger if Needed
0x032C: Immaturity - Do?
0x032D: Immaturity - Searching for?
0x032E: Get in Temp 0 - Closest Door
0x032F: Thought - Think about something
0x0330: Desperation - Searching for?
0x0331: Desperation - Do?
0x0332: Emitter - Create Sex Appeal Emitter
0x0333: Set FX - Aspiration Balloon
0x0334: Immaturity/Desperation - Balloon
0x0335: In Use? Smart Check Tree Test
0x0336: Emitter - Create - You're Crazy
0x0337: Family - Get Parents - NIDs
0x0338: Family - Add To New Family
0x0339: Move Out - Normal - Main
0x033A: Clothes - Sim X Has Category Y?
0x033B: Conversation - Get Count (in Temp0)
0x033C: Goal Check - Surface
0x033D: Family - Add Sim To Family
0x033E: Comfort Object - Exit?
0x033F: Interests - Change
0x0340: Emitter - Create Upsetting
0x0341: Thought - Sub - Romance
0x0342: Thought - Sub - Knowledge
0x0343: Thought - Sub - Reputation
0x0344: Thought - Sub - Family
0x0345: Thought - Sub - Wealth
0x0346: Clothes - Play Animation (globals use only)
0x0347: Schedule - Visitor - Set Selectable Flags
0x0348: Sim - Create New Sim - Generic
0x0349: Scripting - Normal Behavior?
0x034A: Coordinate - Place
0x034B: Coordinate - Place Relative
0x034C: Conversation - Enter (Area)
0x034D: Toddler - Can I use?
0x034E: Get in Temp 0 - Object Level
0x034F: Room - Objects on Same Level?
0x0350: Social - Push Social - Max Priority - No Hurry
0x0351: Aspiration - Get Level
0x0352: Soc&Rel: Adjust STR From A->B w/ nIDs
0x0353: Social - Push Social - As Continuation
0x0354: Get in Temp 0 - Logarithmic Modifier
0x0355: Idle System - Start (Force Personality)
0x0356: Soc&Rel: Set Familiarity Between Sims - nIDs
0x0357: Event - Timer - Object Fade
0x0358: Social - Disable Autonomous Socials
0x0359: Social - Reenable Autonomous Socials
0x035A: Lot Export - Export Full Sim(Primary)
0x035B: Lot Export - Export Secondary Sim
0x035C: Lot Export - Remove Full Sim(Primary)
0x035D: Emitter - Create Naked Emitter
0x035E: Lot Export - (DON'T CALL THIS) - Token Adder
0x035F: Lot Export - (DON'T CALL THIS) - Token Remover
0x0360: Lot Export - Remove Secondary Sim
0x0361: Join - Join Pie Menu
0x0362: In Use? - Use Blocked Feedback
0x0363: Get in Temp 0 - Next Sim Using Object
0x0364: Distance - Objects <= X tiles apart?
0x0365: Family - Are We Step-Family?
0x0366: Family - Are We Step-Family - NIDs
0x0367: Want Satisfy - Friend
0x0368: Romance - Already Romantically Involved?
0x0369: Want Satisfy - Teach
0x036A: Wants - Considered Family? - NIDs
0x036B: Lot Import - Remap NID(Temp 1)
0x036C: Wants - Considered Family? - Obj IDs
0x036D: CT - Lot Loaded
0x036E: Set FX - Friend
0x036F: Set FX - Best Friend
0x0370: Set FX - Enemy
0x0371: Soc&Rel: Mutual Set/Clear Enemy w/FX
0x0372: Want Satisfy - Had another child
0x0373: Want Satisfy - Check for Grandchildren Wants
0x0374: Want Satisfy - Check for Children
0x0375: Overhead Meter - Create in Slot
0x0376: UI - Control - Disable
0x0377: UI - Control - Enable
0x0378: Pregnancy - Is Sim Young Enough?
0x0379: NPC - Get Alien Dad - NID
0x037A: Skill - Lose Random Skill Point
0x037B: Want Satisfy - Clean Up
0x037C: Emitter - Create Irritating Kid Emitter
0x037D: Want Satisfy - Object Breaks
0x037E: Get in Temp 0 - Specified Personality Score
0x037F: Want Satisfy - Play With
0x0380: Conversation - Breathe
0x0381: Toddler - Create Skill Token
0x0382: Toddler - Check Skill Flag
0x0383: Toddler - Get Skill Level
0x0384: Toddler - Set Skill Flag
0x0385: Toddler - Set Skill Level
0x0386: Lot - Load Complete?
0x0387: Toddler - Clear Skill Flag
0x0388: Autonomous - Am I in an interaction?
0x0389: Social Marker - Delete
0x038A: Event - Timer - Unhide
0x038B: Wants - Play Ins - Get in T[0,1] - [Total, Public]
0x038C: Want Satisfy - Play In
0x038D: Dialog - Say Goodbye
0x038E: Soc&Rel: Adjust LTR From A->B w/ nIDs
0x038F: Soc&Rel: Update Enemy Status w/ nIDs
0x0390: Want Satisfy - Love
0x0391: Rel - Is NID Friend of Family?
0x0392: Want Satisfy - Trigger - Can Be Promoted
0x0393: Sim - Mood Boost - Update
0x0394: GUID - Get in Temp 0 - Object of GUID
0x0395: GUID - Find and Kill
0x0396: Memory - Add Memory
0x0397: Skill - End (Sim X)
0x0398: Clothes - Electrocution - Clear Electrocution Skin
0x0399: Clothes - Set Last Outfit
0x039A: Clothes - Change Outfit - External Guid - Stack Object ID
0x039B: Set FX - Icon - Generic - Stop
0x039C: Calculate - Ratio of N - Overflow Safe
0x039D: Verify - Neighbor is Linked
0x039E: SKU - Check - Is Thai?
0x039F: CT - Still Emitting?
0x03A0: Schedule - NPC - Unschedule - Certain Type
0x03A1: Schedule - NPC - Check - Type
0x03A2: Wants - Refresh - Verify
0x03A3: Wants - Refresh All - Recalc
0x03A4: Wants - Refresh All - Verify
0x03A5: Wants - Refresh - Recalc
0x03A6: Force Sit - On Floor - Create Sit Marker
0x03A7: Clothes - Get Dressed For Public
0x03A8: CT - Route Failure Feedback - Animation
0x03A9: Family - Move to Family on Delete
0x03AA: Party Controller - Notify
0x03AB: Phone - Can this neighbor call?
0x03AC: SKU - Check
0x03AD: NPC - Is Type?
0x03AE: Age - Can Sim Transition Now?
0x03AF: Memory - Met Someone
0x03B0: Object - Has tile Inside/Outside?
0x03B1: Object - Get Level - T[0]
0x03B2: Comfort Object - Exit? (with bubble)
0x03B3: Sim - Uses SG Interaction Table?
0x03B4: Electrocute Me - Set Burned State
0x03B5: Fire - Active Fire in Room?
0x03B6: Clothes - Electrocution - Remove Burnt Face
0x03B7: Event - Delete Meta Object
0x03B8: Wants - Set CAS History
0x03B9: Clothes - Electrocution - Do I have on?
0x03BA: Motive - Display Motive Balloon
0x03BB: Sub - Leave - Change Clothes
0x03BC: Aspiration - Reward Object Success?
0x03BD: Save - Disable/Enable
0x03BE: Wants - Make Outs - Get # in T[0]
0x03BF: Want Satisfy - Make Out
0x03C0: Clothes - Pregnancy Change Outfit
0x03C1: Memory - Timer - GUID Effect

[edit] University Global Opcodes


0x03C2: Club - Add To Club
0x03C3: Club - Change Rank
0x03C4: Club - Remove From Club
0x03C5: Club - Active in Club?
0x03C6: Age - Am I a Young Adult?
0x03C7: Age - Is Sim a Young Adult?
0x03C8: College - Add Door Key
0x03C9: College - Have Key?
0x03CA: College - Remove Key
0x03CB: Age - Any Sims in Room < Age?
0x03CC: Private - Allow Change? (Streaker Test)
0x03CD: Collete - Find an Owner on Lot - Temp 0
0x03CE: Zombie - Is Sim a Zombie?
0x03CF: College - Modify Grade
0x03D0: College - Modify GPA
0x03D1: Influence - Am I Being Influenced?
0x03D2: Influence - Is Sim X being Influenced?
0x03D3: Cellphone - Does Sim Have One?
0x03D4: Cellphone - Give Sim Cellphone
0x03D5: Cellphone - Remove From Sim
0x03D6: Object - Set Lockable
0x03D7: Object - Unset Lockable
0x03D8: Club - Is Sim in Club?
0x03D9: Club - Are Sims in Same Club?
0x03DA: Sim - Fake Into Family (Dorm)
0x03DB: College - Sim In College(Or Graduated)?
0x03DC: Lot - Is Dorm?
0x03DD: Lot - Is Frat?
0x03DE: Lot - Is Residential?
0x03DF: Soc&Rel: Set Appropriate Influence Level
0x03E0: Major - Get Major
0x03E1: Gender Preference - Sim X's Preference
0x03E2: NPC - Is NPC a Valid Visitor?
0x03E3: Social - Adj Advertising LECHER
0x03E4: Move Out - College
0x03E5: Soc&Rel: Adjust College Grade for STR
0x03E6: Soc&Rel: Adjust College Grade for LTR
0x03E7: Lot - Is College Lot?
0x03E8: College - Add to Frat (As Pledge)
0x03E9: College - Add to Frat (As Member)
0x03EA: College - Is NID a Frat Member?
0x03EB: College - Is NID a Frat Pledge?
0x03EC: College - Is NID in Secret Society?
0x03ED: Party - Is Sports Party Active?
0x03EE: Want Satisfy - Be Big Person on Campus
0x03EF: Want Satisfy - Have X Friends Trigger
0x03F0: College - Change Major
0x03F1: Memory - Big Man On Campus
0x03F2: Memory - Joined Greek House
0x03F3: Memory - Sim Goes to College
0x03F4: Want Satisfy - Join Greek House
0x03F5: College - Add to Secret Society
0x03F6: Lot - Is Secret Society?
0x03F7: Privacy - Shoo Sims - by Age
0x03F8: Privacy - Alone? - Age based
0x03F9: Want Satisfy - Go To College
0x03FA: Lecher - Is Sim Lecherous?
0x03FB: Family - Are We Blood Relatives? NIDs
0x03FC: Want Satisfy - Declare Major
0x03FD: Object - Is Danceable?
0x03FE: Neighborhood - Normal?
0x03FF: Neighborhood - Campus Town?
0x0400: Move In - College
0x0401: Move Out - To Greek
0x0402: Demo - EP1?
0x0403: Demo - EP1 - Allow?
0x0404: Expansion Pack - EP(param) Installed?
0x0405: College - Dorm Room - Is Sim X's?
0x0406: Want Satisfy - Pledge Frat
0x0407: Cleanup - Sims Interacting with Obj
0x0408: Young Adult - Wants/Mem History
0x0409: College - Current Year >= Param?
0x040A: Major - Get in Temp 0 - Major Obj ID
0x040B: Clothes - Special - Dress For Toga Party
0x040C: Clothes - Special - UnDress For Toga Party
0x040D: NPC - Special NPC - Ask to Leave?
0x040E: Social - Push Social - Max Priority - No Icon
0x040F: Influence - Set Appropriate Capacity Level on nID
0x0410: Cleanup - Object Attach To Sim
0x0411: Set Move Flags For Dorms (My)
0x0412: CT - Move In Cinematic - Prep
0x0413: CT - Move In Cinematic
0x0414: College Point Warning?
0x0415: Timer - Setup Wage Timer
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