Difference between revisions of "Environmental Rating"
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To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the '''ratingRoom''' value as shown under the "RAW Data - Catalog Ratings" heading on the [[OBJD]] resource page in this Wiki. | To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the '''ratingRoom''' value as shown under the "RAW Data - Catalog Ratings" heading on the [[OBJD]] resource page in this Wiki. | ||
− | To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as shown under the "RAW Data - Catalog Price" heading on the | + | To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as shown under the "RAW Data - Catalog Price" heading on the [[OBJD]] resource page. The ratingRoom value can then be adjusted to correspond to this price. |
''The following list of Basegame decorative objects can be used as a guide for setting the ratingRoom value to a number that is approriate to its catalogue price.'' | ''The following list of Basegame decorative objects can be used as a guide for setting the ratingRoom value to a number that is approriate to its catalogue price.'' |
Revision as of 19:50, 8 July 2014
How to Set a Decorative Object's Environmental Rating in the Sims 2
I have noticed that the Environmental score of decorative objects is often listed as high as 10 but the price does not correspond to this. As far as I have been able to determine the actual environmental effect of an object is only determined by its price, whereas the catalogue Environment score number has no effect. In other words the score as shown in the Buy Mode catalogue is only a guide for the player but it does not actually affect a Sim's environment (room) motive.
To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the ratingRoom value as shown under the "RAW Data - Catalog Ratings" heading on the OBJD resource page in this Wiki.
To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as shown under the "RAW Data - Catalog Price" heading on the OBJD resource page. The ratingRoom value can then be adjusted to correspond to this price.
The following list of Basegame decorative objects can be used as a guide for setting the ratingRoom value to a number that is approriate to its catalogue price.
Environment Score vs Cost
Score | Cost | GUID | Name |
---|---|---|---|
0 | §12 | 0x4CA170EB | Shocking Pink Flamingo |
1 | §30 | 0x6C75B8BD | Frost de Fieur Bud Vase |
1 | §35 | 0x0CDA10DE | Waderfall |
1 | §80 | 0xCCC50291 | Korean Keumungo |
1 | §120 | 0xCC6CC226 | Red vs. Blue Oil Portrait |
2 | §150 | 0xAC80A424 | Chinese Opera Mask |
2 | §200 | 0x8CC50511 | Musee Public 'Collection Sculpture' |
2 | §300 | 0x2CE0A6C7 | Collage in Black and White |
2 | §333 | 0xAC75B83B | Fruitless Fig Tree |
3 | §335 | 0x8C7B340C | Floor-Length Tieback Curtains |
3 | §350 | 0x6CDB8991 | Rainy Day Main Street |
3 | §425 | 0xECD8C479 | SimCity at Night |
4 | §475 | 0x0CD8C44B | Suspense |
4 | §500 | 0x8CA69948 | Ancient Transport Urn |
4 | §600 | 0xACC50126 | In the Beginning |
5 | §650 | 0xECDA1186 | Winter Blossoms |
5 | §700 | 0x4C637E17 | Bangpae Yeon |
6 | §800 | 0xBCCA44AB | Transcendence |
6 | §900 | 0x2C7B5516 | Exotic (Non)Screen |
7 | §1000 | 0x2CDA0DCC | Bella Squared |
10 | §1500 | 0x8C6CC5AC | Immobile Chimes Mobile in Steel |
10 | §1500 | 0xCCDA18FA | The Meaning of Fruit |
10 | §3000 | 0x4C637B37 | Ha-hye-tal Mask |
10 | §3500 | 0xECC4FDBE | Open-Wall Wall Fan |
10 | §4000 | 0xEC6A3430 | 12th Century Song Dynasty Vase |
10 | §5000 | 0x0C7B5397 | The Fourth Element Wall Hanging |