Difference between revisions of "Environmental Rating"
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=='''How to Set a Decorative Object's Environmental Rating in the Sims 2'''== | =='''How to Set a Decorative Object's Environmental Rating in the Sims 2'''== | ||
− | I have noticed that the Environmental score of decorative objects is often listed as high as 10 but the price does not correspond to this. As far as I have been able to determine the actual environmental effect of an object is ''only'' determined by its | + | I have noticed that the Environmental score of decorative objects is often listed as high as 10 but the price does not correspond to this rating. As far as I have been able to determine the actual environmental effect of an object is ''only'' determined by its [[OBJD#RAW Data - Catalog Price|OBJD Price]] in conjunction with its [[OBJD#RAW Data - Miscellaneous|OBJD Niceness Multiplier]], whereas the catalogue Environment score number has no tangible effect. In other words the score as shown in the Buy Mode catalogue is only a guide for the player but it does not actually affect a Sim's environment (room) motive. |
− | To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the | + | To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the "ratingRoom" value as shown in the [[OBJD#RAW Data - Catalog Ratings|OBJD Catalog Ratings]] section. |
− | To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as | + | To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as specified by the [[OBJD#RAW Data - Catalog Price|OBJD Catalog Price]]. The "ratingRoom" value can then be adjusted to correspond to the [[OBJD#RAW Data - Catalog Price|OBJD Catalog Price]]. |
− | ''The following list of Basegame decorative objects can be used as a guide for setting the ratingRoom value to a number that is approriate to its catalogue price.'' | + | ''The following list of Basegame decorative objects can be used as a guide for setting the "ratingRoom" value to a number that is approriate to its catalogue price.'' |
==='''Environment Score vs Cost'''=== | ==='''Environment Score vs Cost'''=== |
Latest revision as of 22:10, 8 July 2014
[edit] How to Set a Decorative Object's Environmental Rating in the Sims 2
I have noticed that the Environmental score of decorative objects is often listed as high as 10 but the price does not correspond to this rating. As far as I have been able to determine the actual environmental effect of an object is only determined by its OBJD Price in conjunction with its OBJD Niceness Multiplier, whereas the catalogue Environment score number has no tangible effect. In other words the score as shown in the Buy Mode catalogue is only a guide for the player but it does not actually affect a Sim's environment (room) motive.
To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the "ratingRoom" value as shown in the OBJD Catalog Ratings section.
To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as specified by the OBJD Catalog Price. The "ratingRoom" value can then be adjusted to correspond to the OBJD Catalog Price.
The following list of Basegame decorative objects can be used as a guide for setting the "ratingRoom" value to a number that is approriate to its catalogue price.
[edit] Environment Score vs Cost
Score | Cost | GUID | Name |
---|---|---|---|
0 | §12 | 0x4CA170EB | Shocking Pink Flamingo |
1 | §30 | 0x6C75B8BD | Frost de Fieur Bud Vase |
1 | §35 | 0x0CDA10DE | Waderfall |
1 | §80 | 0xCCC50291 | Korean Keumungo |
1 | §120 | 0xCC6CC226 | Red vs. Blue Oil Portrait |
2 | §150 | 0xAC80A424 | Chinese Opera Mask |
2 | §200 | 0x8CC50511 | Musee Public 'Collection Sculpture' |
2 | §300 | 0x2CE0A6C7 | Collage in Black and White |
2 | §333 | 0xAC75B83B | Fruitless Fig Tree |
3 | §335 | 0x8C7B340C | Floor-Length Tieback Curtains |
3 | §350 | 0x6CDB8991 | Rainy Day Main Street |
3 | §425 | 0xECD8C479 | SimCity at Night |
4 | §475 | 0x0CD8C44B | Suspense |
4 | §500 | 0x8CA69948 | Ancient Transport Urn |
4 | §600 | 0xACC50126 | In the Beginning |
5 | §650 | 0xECDA1186 | Winter Blossoms |
5 | §700 | 0x4C637E17 | Bangpae Yeon |
6 | §800 | 0xBCCA44AB | Transcendence |
6 | §900 | 0x2C7B5516 | Exotic (Non)Screen |
7 | §1000 | 0x2CDA0DCC | Bella Squared |
10 | §1500 | 0x8C6CC5AC | Immobile Chimes Mobile in Steel |
10 | §1500 | 0xCCDA18FA | The Meaning of Fruit |
10 | §3000 | 0x4C637B37 | Ha-hye-tal Mask |
10 | §3500 | 0xECC4FDBE | Open-Wall Wall Fan |
10 | §4000 | 0xEC6A3430 | 12th Century Song Dynasty Vase |
10 | §5000 | 0x0C7B5397 | The Fourth Element Wall Hanging |