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(Note from HP: Work in progress.  Srsly.  No touching - I'm still working on it.)
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=Guidelines for Sims 3 Worlds/Neighborhoods=
  
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When sharing worlds for Sims 3 at Mod The Sims, we have some basic requirements to ensure that your creation is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
  
==Standards for Quality==
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==Quality==
  
Let your imagination go wild when creating you own world, however make sure to put in as much effort as you can. Put yourself in the downloader's shoes, you don't want to download a neighborhood that has a few flashy pictures to find out that only one small section looks good, right? So when creating your world make it the best it can possibly be.
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Note: This is not an exhaustive list of everything that should be done for a "good" world - this is just what we can moderate for. '''For a full guide to world creation, see: [[Tutorials:Creating Sims 3 Worlds|Creating Sims 3 Worlds]].'''
  
===Time and Effort===
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{| class="nicetable" style="width:100%"
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|-
 +
!style="text-align:left" | Basic map
 +
|-
 +
|
 +
A basic map is one that does not include any buildings, but has all the rest of the neighborhood in place.  Everything that needs Create a World to do has already been done, and what's left is to build the houses in-game.  Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS.  But even for a basic map there's still quite a bit that needs doing. Below are the '''minimum requirements''' for a world upload:
  
Creating a World is a VERY time consuming process.  Creating a fully decorated neighborhood from scratch including all the lots can easily take a month or more of regular hard work.  There's a lot of tedious parts to it that aren't very fun, and it can be tempting to skip over the technical parts like routing and layering, but it's important to go ahead and do it right so it will work well in the game, since you are sharing your neighborhood with other people for them to play with.
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* '''Terrain sculpting:''' Your terrain should look plausible – not just flat and boring, or overly jagged.
  
==Basic Map==
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* '''Terrain painting:''' Terrain paints should blend in a logical way from one to another - a smooth blend from grass to sand, for example.  Mountains should be dark and mountainy, grassy areas green and grassy. If you're building a non-realistic world (like an alien or fantasy environment), it needs to still look plausible and nice.  Please do not use the option to auto-paint your world in CAW - or if you do, don't just stop there.  Auto-paint creates a very blotchy grass-and-stone look which may be a decent start for certain areas, but auto-paint alone is not enough.
  
A basic map is one that does not include fully built lots, but has all the rest of the neighborhood in place.  Everything that needs Create a World to do has already been done, and what's left is to build the lots in-game.  Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS.
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* '''Optimized:''' You should not use more than 8 different terrain paints per chunk, for improved performance, and you should organize your lots and world objects into logical layers for better performance.
  
But even for a basic map there's still quite a bit that needs doing:
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* '''Custom textures (optional):''' If you make your own terrains, road, or sidewalk textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.
  
 +
* '''Road network:''' Place intersections where your roads meet, and at the end of any dead end road. Cars/vehicles will not be able to turn around otherwise.  Use the road tools to give your roads and sidewalks a smooth grade (i.e. if you were driving down it, your car wouldn't tilt dramatically from side to side but would stay mostly level).  If you have a very steep cliff or hill, you may need to make your roads wind back and forth instead of going up near-vertically.
  
===Terrain Sculpting===
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* '''Good amount of lots:''' Even a small world should have enough lots for several residential homes, rabbit holes, and community lots.  Extra lots in various sizes allow players to add their own buildings.  Too many lots is better than not enough. 
  
'''Natural:''' None of this flat ground to vertical wall of grass, of course there are cliffs, but a vertical wall of grass is ''not'' a cliff.
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* '''Standard sizes:''' Lot sizes should usually be a multiple of 5: 10x25, 20x20, 30x50, 40x40, 50x60, etc. (the exception being the 64x64 lots the game uses as its largest size), so that players can easily move buildings around.  Look at the bottom right corner in CAW when dragging out a lot to see the size - no guesswork.  You -can- have other lot sizes for things like community lots or to fill in gaps, but try to keep to multiples of 5 whenever possible.
  
===Terrain Painting===
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* '''Flat lots:''' Use the Flatten Terrain tool before placing a lot, so that you are always putting lots on a completely flat patch of ground (unless you have a very good reason to not have a flat lot, like a beach lot or one built into a hillside).  This makes it easier to place and share lots.
  
* '''Realistic:''' When painting you should take into account in the real world, you don't see a straight line of grass swap over to sand, so please try to make them blend and look as real as possible.
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*[[Image:Jaggedlotedges.jpg|right|300x300px]]'''Lot edges:''' Ensure that all your lot edges match the surrounding terrain.  You will to carefully check each of the four edges of every lot, and ensure there aren't odd vertical lines like ||||| at the seam between lot and world (click on the image to the right for an extreme example).  You may need to flatten edges or re-place the lot to fix this.
* '''Custom Terrain Textures (Optional):''' Should be seamless without repeating too much visually, the right scale, and look good in-game.
+
  
===Roads and Sidewalks===
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* '''Near roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.  Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.
  
 +
* '''Proper Routing:''' Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots.  You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].
  
* '''Intersections:''' Place intersections where your roads meet, and at the end of any dead end road.
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* '''Decorations:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few.  Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building.  Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
  
* '''Smooth Grade:''' Use the road tools to give your roads and sidewalks a smooth grade (i.e. if you were driving down it, your car wouldn't tilt dramatically left or right but would stay mostly level).
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* '''Spawners:''' You should have a good variety of spawners for gems, beetles, butterflies, etc., with some sort of logical placement.
  
* '''Sidewalks:''' Place additional sidewalks where needed, and connect them to your road system.
 
  
* '''Custom Roads/Sidewalk Textures (Optional):''' Should be seamless without repeating too much visually, the right scale, and look good in-game.
+
|-
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!style="text-align:left" | Full map
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|-
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| A full map is a complete and decorated map including residential and community buildings - not just a blank slate but similar to Sunset Valley or Riverview: a complete neighborhood except the sims.  Creating a full map is a really, REALLY big job.  Be aware that it is in no way required to build anything in a world you want to share, or to include sims with it - you can just do a Basic Map!  For first-time creators, we strongly recommend to upload a few lots first before you attempt to create a full map - same goes for sims, if you plan to include sims with your world.  Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once as part of your world.  It may be a good idea to upload some of your world's lots separately first, so you can just link to them rather than having to include all their info with your world.
  
 +
Everything required for a Basic Map is also required for a Full Map, plus the following:
  
===Lots===
 
  
* '''Plenty of Lots:''' Place at least enough lots for several residential homes, all the rabbit holes (make sure they're big enough to fit even the largest rabbit holes!), and some community lots.  Add a few extra in various sizes so players can add their own lots.
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'''Lots:'''
  
* '''Standard Sizes:''' Lots should be a round number in the game's standard sizes: 20x20, 30x50, 40x40, 50x60, etc. (the exception being the 64x64 lots the game uses as its largest size).  Look at the bottom right corner in CAW when dragging out a lot to see the size - no guesswork.
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A full set of lots (all the rabbit holes, all the community lots, wide range of residential lots) is often preferred by downloadersBut as building a full world with everything is a BIG job, we just ask that the lots which you have included are complete, whether that's 10 lots or 100.
  
* '''Flat Lots:''' Use the Flatten Terrain tool before placing the lot, so you are always putting lots on a completely flat patch of ground unless you have a very good reason to not have a flat lot - like a beach lot or one built into a hillside.  This makes it easier to place and share lots.
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* '''Rabbit holes - Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc., not just the rabbit hole building placed on an empty lot.
  
* '''Near Roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.
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* '''Lots - Quality:''' The quality standards for the houses you build in a full map are the same as if you were uploading them separately to MTS.  Please review our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]] quality section fully!. For lots screenshots in world uploads please see the screenshots section further down this page.
  
  
===Camera & Sim Routing===
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'''Sims:'''
  
* '''Proper Routing:''' Routing for both the camera and sims makes sense - areas that should be off-limits are, and all areas that should be accessible work too, with no random unroutable spots.
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* '''Sims - Quality:''' If you are doing a full map and including sims for a populated world (including sims is completely optional!), please make sure that your sims meet the [[MTS2:Creator_Guidelines/Sims_3_Sims|MTS Creator Guidelines for Sims]].  This means unique faces for random "other" sims, and good likenesses if you're trying to make them look like real people. The standards for sims uploaded with a world are the same as if you uploaded them separately, so make sure they're good!
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|}
  
* '''Smooth Edges:''' Make sure the edges of your non-routable areas are smooth, not jagged or blotchy, so the camera doesn't bump around.
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==Files==
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Right file(s)
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|-
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|
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When you are finished creating your world, you can package it to a sims3pack file in Create a World.  A sims3pack file with your world's name will then be created in the ''Documents\Electronic Arts\The Sims 3\Exports\'' folder.  This is the file that you must share when uploading to MTS.
  
[[Image:RightArrow.gif]] '''Tip:''' You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].
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* You may also share your .world file as a "DIY" version of your world, but please put it in its own separate archive.  Make sure to also include the associated folder for that .world as it will not work without the folder.
 +
|}
  
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{{Guidelines-InfoFiles-ZipRar7z}}
  
===Layering===
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Split RARs
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|-
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|
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Most worlds will be under our 50 mb file limit.  If your archive file is larger than 50 mb, you will need to split it, to upload it in multiple parts.  To do this, you will need an archive program like [http://www.rarlabs.com WinRAR] that can compress a file but split it into multiple pieces.  Click "more info" below for details.
  
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{| class="nicetable collapsible collapsed" style="width:100%"
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|-
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! style="text-align:left" | How to create a split RAR/ZIP:
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|-
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|
  
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<blockquote>1.  Find the sims3pack file for the world you have created.<br>
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2. Right-click on the sims3pack file and choose "Add to archive" from the menu.<br>
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3. On the box that comes up, give your file a name where it says Archive name. <br>
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4. Select ZIP or RAR (RAR is preferred).<br>
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5. Change "Compression Method" to Best.<br>
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4. Under where it says "Split to volumes, bytes" type ''50 mb''.  Leave the other settings alone.<br>
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5. Click OK to create your file(s).  This may take a few minutes.<br>
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</blockquote>
  
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When it's done, you will have one or more RAR files, ready to upload.
  
===Spawn Points===
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|}
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|}
  
Beetles, butterflies, fish, gems, ores, and space rocks all appear in the game because the neighborhood/world creator has placed spawn points for them.  The [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document] contains a list of all of the Spawners and what they produce.  You don't need to place one of each Spawner, but you probably want to place enough that sims living there can collect all of the base game collectible spawns.
 
  
* '''Logical Placement:''' Place spawn points in areas that make sense - near landmarks on the map or in an area you've decorated specially for them - not just randomly, or stuck all together in one place.
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==Information==
  
* '''Balanced Rarity:''' Vary the type of spawn points you use so it's not too "cheaty" - a mixture of common, uncommon, and rare spawns (not just all rare ones).
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{{Template:Guidelines-InfoFiles-TitleDescription}}
  
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Required information
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|-
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|
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It's important that you include certain information so that players know what to expect when they use your creation!  Part of this is also so the MTS moderation staff knows your world has been made right.
  
===Decoration===
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You may want to copy-paste the headings here to use as a template.  This information should be in the text description for your upload.
  
 +
* '''Map Size:''' Tiny / Small / Medium / Large
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* '''Spawn Points:'''  What spawn points are there?  Are EP spawn points or relic dig sites included?
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* '''Routing Info:'''  Where can sims not go?  Where can the camera not go?
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* '''Layering:''' How many layers do you have?
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* '''Textures:''' How many textures have you used total?  Do you have more than 8 textures per chunk anywhere in the world?
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* '''Lots:'''
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** '''Number:''' Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
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** '''Rabbitholes:''' None / All / Some (list)
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** '''Community Lots:''' None / All / Some (list)
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** '''Residential:''' Number of residential lots, and lot sizes and quantity of each (as above).
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|}
  
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Custom content
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|-
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|
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You must provide full links and credit (for example: "Modern Fencing by Simmer123 at (link)" - what the thing is, who made it, and a link) for all items used in your world.  This means all custom build items, objects, plants, patterns, required mods, or custom content on sims.  If you do include content, it needs to be okay with the content's creators, so you will need to check their policies. If they don't have a policyfor worlds, or if the original site is permanently offline, you can assume it's okay. You must indicate whether the content is included or not (so downloaders know if they need to get it separately).  We suggest you do this with large, bold headings of "Included" and "Required but not included" so it's clear.
  
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'''Included content:'''
 +
* Items installed as sims3packs that are included with your world's sims3pack.
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* Package files you manually added to the archive alongside the sims3pack (usually content you've made yourself for your world.
  
 +
'''Required but not included content:'''
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* Items installed as sims3packs that were included with your world's sims3packs, but that you cleaned out of the world file.  You can remove unwanted content from the sims3pack using [http://modthesims.info/download.php?t=390235 CUSTARD].
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* Package file custom content made by others which downloaders will need to get separately.
  
==Full Map==
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If you made your world without CC, you of course don't need to list any. A note: "No CC" or "Made without CC" is nice to have, but not mandatory.
  
 +
|}
  
===Rabbit Holes===
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==Screenshots==
  
'''Full Set:''' There are 16 different rabbit holes - make sure you include them all for sims to have a nicely functioning neighborhood and able to get all jobs.  If you don't include specific ones, it should make sense for the theme of the neighborhood, and you should leave room for players to place their own if they choose.
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Required screenshots
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|-
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|
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'''For all worlds''', you must have:
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* '''at least ONE picture from high above your world, showing the whole thing'''.  If you can't fit it all in one shot, you can take several different shots as long as it's obvious you've shown everything.  You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
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* '''at least FOUR other pictures''' of some of the views people will see in your world.  This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view).  You can of course take more pictures to show off all the pretty sights.
  
'''Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc.
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'''If you have built lots for your world''' as part of a full map, you will also need to have:
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* A '''front picture showing the whole lot''' for at least 5 residential and 5 community lots (if you have less than 5 of either type, you can just show however many you have).  You may choose which lots you show, but we suggest you choose lots that are representative of the overall style of the world.  We have this requirement so both MTS staff and people who may download your world can see that your lots are good quality.  You may also include additional pictures like floorplans, backside picture, comparison picture if a lot is based on a real life building. But those are completely optional!
  
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'''If you have made sims for your world''', you will also need to have:
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* A '''close-up picture of the sim's face''', from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc., for at least 5 different sims.  You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality.  This is so MTS staff and downloaders can see that your sims are good quality.  You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, but please make sure to include at least the above. For sims based on a person or character, you can include a comparison picture of the real person, ideally similar to the close-up picture of your sim.
  
===Community Lots===
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{{Guidelines-ScreenshotsBigClearEtc}}
  
* '''Full Set:''' You should buildall or most of the various community lots (art gallery, gym, etc.) which are not rabbit holes.
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|-
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! style="text-align:left" | Additional screenshots
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|-
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|
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You may wish to take optional extra pictures to show off your world. Additional pictures are good!  Show people all kinds of interesting stuff, all the little details you've put in.
 +
|}
  
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{{Guidelines-Screenshots-Tips}}
  
===Residential Lots===
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<br style="clear:both" />
  
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==Other==
  
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{{Guidelines-NotAllowed}}
  
==Information to Include==
 
  
It's important that you include certain information so that players know what to expect when they use your creation!  You may want to copy-paste the headings here to use as a template!
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Upload Preparation
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|-
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|
 +
Because worlds are so complex, it may be easier for you to compose your upload in MTS's [http://www.modthesims.info/forumdisplay.php?f=612 Creator Feedback Forum] first, where you can start collecting your pictures, information, etc., work on your text formatting, and make sure you've got it all together.  Then it's just a matter of copy-pasting when you go to upload!  You can also ask for testers there, if you want some folks to take a look at your world in-game and let you know that everything works right.
 +
|}
  
'''Map Size:''' Tiny / Small / Medium / Large
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* If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues].
  
'''Lots:''' Total number of lots, and lot sizes and quantity of each (i.e. "15 total lots - 10 of 20x20, 3 of 40x40, 2 60x60")
+
* If you're not sure whether your world is ready for uploading, use the [http://www.modthesims.info/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
  
'''Rabbitholes:''' None / All / Some (list)
 
  
'''Community Lots:''' None / All / Some (list)
 
  
'''Residential:'''
 
  
'''Spawn Points:'''  What spawn points are there?  Are EP spawn points or relic dig sites included?
 
  
'''Routing Info:'''  Where can sims not go?  Where can the camera not go?
+
[[Category:MTS2 Creator Guidelines]]
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[[Category:Sims 3]]

Latest revision as of 10:45, 10 May 2015

Contents

[edit] Guidelines for Sims 3 Worlds/Neighborhoods

When sharing worlds for Sims 3 at Mod The Sims, we have some basic requirements to ensure that your creation is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.

[edit] Quality

Note: This is not an exhaustive list of everything that should be done for a "good" world - this is just what we can moderate for. For a full guide to world creation, see: Creating Sims 3 Worlds.

Basic map

A basic map is one that does not include any buildings, but has all the rest of the neighborhood in place. Everything that needs Create a World to do has already been done, and what's left is to build the houses in-game. Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS. But even for a basic map there's still quite a bit that needs doing. Below are the minimum requirements for a world upload:

  • Terrain sculpting: Your terrain should look plausible – not just flat and boring, or overly jagged.
  • Terrain painting: Terrain paints should blend in a logical way from one to another - a smooth blend from grass to sand, for example. Mountains should be dark and mountainy, grassy areas green and grassy. If you're building a non-realistic world (like an alien or fantasy environment), it needs to still look plausible and nice. Please do not use the option to auto-paint your world in CAW - or if you do, don't just stop there. Auto-paint creates a very blotchy grass-and-stone look which may be a decent start for certain areas, but auto-paint alone is not enough.
  • Optimized: You should not use more than 8 different terrain paints per chunk, for improved performance, and you should organize your lots and world objects into logical layers for better performance.
  • Custom textures (optional): If you make your own terrains, road, or sidewalk textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.
  • Road network: Place intersections where your roads meet, and at the end of any dead end road. Cars/vehicles will not be able to turn around otherwise. Use the road tools to give your roads and sidewalks a smooth grade (i.e. if you were driving down it, your car wouldn't tilt dramatically from side to side but would stay mostly level). If you have a very steep cliff or hill, you may need to make your roads wind back and forth instead of going up near-vertically.
  • Good amount of lots: Even a small world should have enough lots for several residential homes, rabbit holes, and community lots. Extra lots in various sizes allow players to add their own buildings. Too many lots is better than not enough.
  • Standard sizes: Lot sizes should usually be a multiple of 5: 10x25, 20x20, 30x50, 40x40, 50x60, etc. (the exception being the 64x64 lots the game uses as its largest size), so that players can easily move buildings around. Look at the bottom right corner in CAW when dragging out a lot to see the size - no guesswork. You -can- have other lot sizes for things like community lots or to fill in gaps, but try to keep to multiples of 5 whenever possible.
  • Flat lots: Use the Flatten Terrain tool before placing a lot, so that you are always putting lots on a completely flat patch of ground (unless you have a very good reason to not have a flat lot, like a beach lot or one built into a hillside). This makes it easier to place and share lots.
  • Jaggedlotedges.jpg
    Lot edges: Ensure that all your lot edges match the surrounding terrain. You will to carefully check each of the four edges of every lot, and ensure there aren't odd vertical lines like ||||| at the seam between lot and world (click on the image to the right for an extreme example). You may need to flatten edges or re-place the lot to fix this.
  • Near roads: Lots should be placed next to a road in most cases, unless you have a very good reason not to do so. Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.
  • Proper Routing: Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots. You can find more information on routing in the CAW Help Document.
  • Decorations: Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few. Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building. Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
  • Spawners: You should have a good variety of spawners for gems, beetles, butterflies, etc., with some sort of logical placement.


Full map
A full map is a complete and decorated map including residential and community buildings - not just a blank slate but similar to Sunset Valley or Riverview: a complete neighborhood except the sims. Creating a full map is a really, REALLY big job. Be aware that it is in no way required to build anything in a world you want to share, or to include sims with it - you can just do a Basic Map! For first-time creators, we strongly recommend to upload a few lots first before you attempt to create a full map - same goes for sims, if you plan to include sims with your world. Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once as part of your world. It may be a good idea to upload some of your world's lots separately first, so you can just link to them rather than having to include all their info with your world.

Everything required for a Basic Map is also required for a Full Map, plus the following:


Lots:

A full set of lots (all the rabbit holes, all the community lots, wide range of residential lots) is often preferred by downloaders. But as building a full world with everything is a BIG job, we just ask that the lots which you have included are complete, whether that's 10 lots or 100.

  • Rabbit holes - Decorated: Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc., not just the rabbit hole building placed on an empty lot.
  • Lots - Quality: The quality standards for the houses you build in a full map are the same as if you were uploading them separately to MTS. Please review our Lots and Houses Upload Guidelines quality section fully!. For lots screenshots in world uploads please see the screenshots section further down this page.


Sims:

  • Sims - Quality: If you are doing a full map and including sims for a populated world (including sims is completely optional!), please make sure that your sims meet the MTS Creator Guidelines for Sims. This means unique faces for random "other" sims, and good likenesses if you're trying to make them look like real people. The standards for sims uploaded with a world are the same as if you uploaded them separately, so make sure they're good!

[edit] Files

Right file(s)

When you are finished creating your world, you can package it to a sims3pack file in Create a World. A sims3pack file with your world's name will then be created in the Documents\Electronic Arts\The Sims 3\Exports\ folder. This is the file that you must share when uploading to MTS.

  • You may also share your .world file as a "DIY" version of your world, but please put it in its own separate archive. Make sure to also include the associated folder for that .world as it will not work without the folder.
Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.
Split RARs

Most worlds will be under our 50 mb file limit. If your archive file is larger than 50 mb, you will need to split it, to upload it in multiple parts. To do this, you will need an archive program like WinRAR that can compress a file but split it into multiple pieces. Click "more info" below for details.


[edit] Information

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Required information

It's important that you include certain information so that players know what to expect when they use your creation! Part of this is also so the MTS moderation staff knows your world has been made right.

You may want to copy-paste the headings here to use as a template. This information should be in the text description for your upload.

  • Map Size: Tiny / Small / Medium / Large
  • Spawn Points: What spawn points are there? Are EP spawn points or relic dig sites included?
  • Routing Info: Where can sims not go? Where can the camera not go?
  • Layering: How many layers do you have?
  • Textures: How many textures have you used total? Do you have more than 8 textures per chunk anywhere in the world?
  • Lots:
    • Number: Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
    • Rabbitholes: None / All / Some (list)
    • Community Lots: None / All / Some (list)
    • Residential: Number of residential lots, and lot sizes and quantity of each (as above).
Custom content

You must provide full links and credit (for example: "Modern Fencing by Simmer123 at (link)" - what the thing is, who made it, and a link) for all items used in your world. This means all custom build items, objects, plants, patterns, required mods, or custom content on sims. If you do include content, it needs to be okay with the content's creators, so you will need to check their policies. If they don't have a policyfor worlds, or if the original site is permanently offline, you can assume it's okay. You must indicate whether the content is included or not (so downloaders know if they need to get it separately). We suggest you do this with large, bold headings of "Included" and "Required but not included" so it's clear.

Included content:

  • Items installed as sims3packs that are included with your world's sims3pack.
  • Package files you manually added to the archive alongside the sims3pack (usually content you've made yourself for your world.

Required but not included content:

  • Items installed as sims3packs that were included with your world's sims3packs, but that you cleaned out of the world file. You can remove unwanted content from the sims3pack using CUSTARD.
  • Package file custom content made by others which downloaders will need to get separately.

If you made your world without CC, you of course don't need to list any. A note: "No CC" or "Made without CC" is nice to have, but not mandatory.

[edit] Screenshots

Required screenshots

For all worlds, you must have:

  • at least ONE picture from high above your world, showing the whole thing. If you can't fit it all in one shot, you can take several different shots as long as it's obvious you've shown everything. You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
  • at least FOUR other pictures of some of the views people will see in your world. This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view). You can of course take more pictures to show off all the pretty sights.

If you have built lots for your world as part of a full map, you will also need to have:

  • A front picture showing the whole lot for at least 5 residential and 5 community lots (if you have less than 5 of either type, you can just show however many you have). You may choose which lots you show, but we suggest you choose lots that are representative of the overall style of the world. We have this requirement so both MTS staff and people who may download your world can see that your lots are good quality. You may also include additional pictures like floorplans, backside picture, comparison picture if a lot is based on a real life building. But those are completely optional!

If you have made sims for your world, you will also need to have:

  • A close-up picture of the sim's face, from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc., for at least 5 different sims. You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality. This is so MTS staff and downloaders can see that your sims are good quality. You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, but please make sure to include at least the above. For sims based on a person or character, you can include a comparison picture of the real person, ideally similar to the close-up picture of your sim.

Keep the following in mind for your screenshots, especially the required ones:

  • Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
  • Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
  • Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
  • Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
  • Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
  • Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
  • Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
  • Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
  • Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
  • Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.
Additional screenshots

You may wish to take optional extra pictures to show off your world. Additional pictures are good! Show people all kinds of interesting stuff, all the little details you've put in.


[edit] Other

Uploads not allowed on MTS
These items are not allowed on MTS in any category.
Pay/Pirated Content

Everything required or recommended for an upload must be freely available, without having to pay.

  • No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
  • No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
    • No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
    • No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
    • No EA content simply converted to base game use with no other changes.
    • No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
Other content not allowed
  • Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
    • Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
    • Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
    • Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
    • Fine art uploads containing visible nudity.
    • Items with specifically sexual content (sex toys, sexual poses).
    • Items containing swear/curse words
    • Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
  • Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
  • Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
  • Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
  • EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
  • Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
  • Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
  • Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
  • Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
  • Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.


Upload Preparation

Because worlds are so complex, it may be easier for you to compose your upload in MTS's Creator Feedback Forum first, where you can start collecting your pictures, information, etc., work on your text formatting, and make sure you've got it all together. Then it's just a matter of copy-pasting when you go to upload! You can also ask for testers there, if you want some folks to take a look at your world in-game and let you know that everything works right.

  • If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
  • If you're not sure whether your world is ready for uploading, use the Creator Feedback Forum to get feedback on it.
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