Difference between revisions of "MTS2:Creator Guidelines/Full Neighborhoods"

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=Full Neighborhoods=
 
=Full Neighborhoods=
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Have you made a new neighborhood in game and want to share it?  This guide will walk you through every step of what we require on MTS. After you've read through this entire article, you may start the upload process, which is a bit different for TS2 Neighborhoods. The correct way to upload a TS2 Hood is through our [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues] forum. There you will be able to start a thread and add in as many comment posts as you need to include the lots and their images. After you have completed your thread, create another thread in the same forum asking for your neighborhood (with a link to it) to be moved to Moderation.
  
 
==Quality==
 
==Quality==
Have you made a new neighborhood in game and want to share it?  This guide will walk you through every step of what we require on MTS.
 
  
{{Guidelines-Quality-TimeandEffort}}
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{| class="nicetable" style="width:100%"
 
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
 
|-
! style="text-align:left" | A Sense of Realism(*)
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|  
|-
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*'''Use Blank Templates:''' All neighbourhoods must be built using blank templates. Before you start building your neighborhood, you need to install clean and empty neighborhood templates. Once your neighborhood is created and you start the game, check the character folder in your new neighborhoodThis should be empty. If you choose to include sims, you may do so after, but the blank templates are a requirement. Most of the templates are available for download by meetmetotheriver so do a google search for them.
|No matter what style or design you choose, your neighborhood should be unique and differentWe are looking for quality neighborhoods that have depth to them. It should feel like this neighborhood could really be alive and has some history to it that is as individual as it is. While we are calling this a 'Sense of Realism' we are not trying to exclude fantasy neighborhoods. On the contrary! As long as the neighborhood feels like it could believable exist within its own universe, then it would definitely be considered 'real'.  
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**[http://modthesims.info/showpost.php?p=3322897&postcount=11 Create Empty Neighborhood]
 +
**[http://modthesims.info/t/420196 Clean Subhood Tutorial]
 +
 
 +
If you're having trouble finding working links for the recommended mods from the 'Clean Custom Neighborhood' tutorial, please see: [https://sims.fandom.com/wiki/Game_guide:Creating_a_clean_neighborhood (Sims Wikia)Clean Custom Neighborhood]
 +
 
 +
*'''Playable:'''. Make sure you have some flat buildable areas and a practical road grid.
 +
 
 +
*'''Realistic:''' Getting creative with your terrain sculpting is fine, but remember to strive for realism.
 +
 
 +
*'''Decorations:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few. Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building. Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
 +
 
 +
Tip: Sims cannot really be removed from a neighborhood once added, so it's a good idea to keep a backup of your neighborhood before adding sims.  It would be a shame not to be able to share your neighborhood here if the sims do not meet the guidelines, but everything else does.
 +
 
 
|}
 
|}
  
 
==Screenshots==
 
==Screenshots==
People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.
 
  
{{Guidelines-Screenshots-BigEnough}}  
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{| class="nicetable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Required screenshots
 +
|-
 +
|
 +
'''For all worlds''', you must have:
 +
* '''at least ONE picture from high above your world, showing the whole thing'''.  If you can't fit it all in one shot, you can take several different shots as long as it's obvious you've shown everything.  You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
 +
* '''at least FOUR other pictures''' of some of the views people will see in your world.  This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view).  You can of course take more pictures to show off all the pretty sights.
 +
 
 +
'''If you have built lots for your world''' as part of a full map, you will also need to have:
 +
* A '''front picture showing the whole lot''' for at least 5 residential and 5 community lots (if you have less than 5 of either type, you can just show however many you have).  You may choose which lots you show, but we suggest you choose lots that are representative of the overall style of the world.  We have this requirement so both MTS staff and people who may download your world can see that your lots are good quality.  You may also include additional pictures like floorplans, backside picture, comparison picture if a lot is based on a real life building. But those are completely optional!
 +
 
 +
'''If you have made sims for your world''', you will also need to have:
 +
* A '''close-up picture of the sim's face''', from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc., for at least 5 different sims.  You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality.  This is so MTS staff and downloaders can see that your sims are good quality.  You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, but please make sure to include at least the above. For sims based on a person or character, you can include a comparison picture of the real person, ideally similar to the close-up picture of your sim.
 +
 
 +
{{Guidelines-ScreenshotsBigClearEtc}}
  
{| class="collapsible collapsed wikitable" style="width:100%"
 
 
|-
 
|-
! style="text-align:left" | Required Pictures (*)
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! style="text-align:left" | Additional screenshots
 
|-
 
|-
|[[Image:EnchantedCove.jpg|right|300x300px|thumbnail|A good overview shot.  Example is [http://www.modthesims2.com/showthread.php?t=261680 Enchanted Cove by enchantedw0lf].]]You will need to include at least one overview shot of your neighborhood that shows the whole terrainYou can, of course, include multiple pictures of your neighborhood if you like, showing different aspects of it, but you do need to include at least the one whole pic.
+
|
 +
You may wish to take optional extra pictures to show off your worldAdditional pictures are good!  Show people all kinds of interesting stuff, all the little details you've put in.
 
|}
 
|}
  
{{Guidelines-Screenshots-Photoshopping}}  
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{{Guidelines-Screenshots-Tips}}
  
{{Guidelines-Screenshots-InlineandAttached}}
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<br style="clear:both" />
  
{{Guidelines-Quality-ContentNotAllowed}}
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==Information==
  
==Right Info/Right Files==
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{{Template:Guidelines-InfoFiles-TitleDescription}}
  
Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order.
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Lots
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|-
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|
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You will need to provide some basic information on the lots included in your neighborhood:
 +
 
 +
* '''Number:''' Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
 +
 
 +
* '''Community Lots:''' None / All / Some (list)
 +
 
 +
* '''Residential:''' Number of residential lots, and lot sizes and quantity of each (as above).
 +
|}
  
{| class="collapsible collapsed wikitable" style="width:100%"
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{| class="nicetable" style="width:100%"
 
|-
 
|-
! style="text-align:left" | Files Required for Upload (*)
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! style="text-align:left" | Custom Content
 
|-
 
|-
|  
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|
*One .sc4 file.  This file will have the name of your neighborhoodFor example, "EnchantedCove.sc4"
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If you have used any custom items in your world, you MUST provide full links and credit for ALL items used in the worldThis means any custom build items, objects, patterns, or content used on any included sims must be linked and credited.
  
*At least one .png fileThis should be the default neighborhood picture for your neighborhood and should be named the same as the neighborhoodFor example, "EnchantedCove.png"
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Make sure to state whether or not the content is included or not (as downloaders need to know if they need to download it all separately or not)If you do include content, it must be okay with that content's creatorPlease check their policies. If they don't have a policy, or their site is permanently offline, you can assume it's okay.
 +
|}
  
*For your neighborhood to work properly with different terrain types, you will also need to include:
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==Files==
  
*Four additional .png files, taken of your neighborhood using the different terrain types. These will be named the same as your neighborhood, with an underscore, and the terrain type. For example, "EnchantedCove_concrete.png", "EnchantedCove_desert.png", "EnchantedCove_dirt.png", and "EnchantedCove_lush.png".
+
{| class="nicetable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Lots
 +
|-
 +
|
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Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order.
 +
 
 +
*'''Unique Neighborhood Number:''' One of the most important things is to make sure that your neighborhood has a unique number. If two neighborhoods have the same number, one of them will not appear in the user's game. MTS has created a [http://simswiki.info/wiki.php?title=MTS2:Creator_Guidelines/Neighborhood_Numbers_Repository Neighborhood Number Repository] so you can be sure that your neighborhood does not conflict with any existing neighborhoods. If/when your neighborhood is approved, your number will be added to the list to protect you from future neighborhoods clashing. After creating your neighborhood, it will likely have a very low number. You will need to rename all of the neighborhood files and folders to your new number. This can either be done by hand, or with a bulk renaming tool. In your upload you will have to also have to list your number.
 
|}
 
|}
  
==Uploading==
 
 
{{Guidelines-InfoFiles-ZipRar7z}}  
 
{{Guidelines-InfoFiles-ZipRar7z}}  
{{Guidelines-InfoFiles-UploadinSets}}
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{{Guidelines-InfoFiles-EPRequired}}  
 
{{Guidelines-InfoFiles-EPRequired}}  
{{Guidelines-InfoFiles-Title}}
 
{{Guidelines-InfoFiles-Description}}
 
  
==Additional Stuff==
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{| class="nicetable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Split Archives
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|-
 +
|
 +
For a complex neighborhood, it's possible that your upload will be over the 50 mb file limit that we have at MTS.  You will need to upload your creation in parts.  To do this, you will need an archive program like [http://www.rarlabs.com WinRAR] that can compress a file but split it into multiple pieces.
  
* If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues].
+
To create a split RAR/ZIP:
  
* If you're not sure whether your neighborhood is ready for uploading, use the [http://www.modthesims.info/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
+
<blockquote>1.  Find the sims3pack file for the world you have created.<br>
 +
2. Right-click on the sims3pack file and choose "Add to archive" from the menu.<br>
 +
3. On the box that comes up, give your file a name where it says Archive name. <br>
 +
4. Select ZIP or RAR (RAR is preferred).<br>
 +
5. Change "Compression Method" to Best.<br>
 +
4. Under where it says "Split to volumes, bytes" type ''9 mb''.  Leave the other settings alone.<br>
 +
5. Click OK to create your file(s). This may take a few minutes.<br>
 +
</blockquote>
  
[[Category:MTS2 Creator Guidelines]]
+
When it's done, you will have one or more RAR files, ready to upload.
  
 +
Include Install Instructions. Because a split archive is not something our downloaders usually deal with, you will need to include instructions on how to put them back together. You may use this text, or write your own.
 +
<blockquote>Download all the files. Remove the MTS_Creator_(numbers) from their names and you should be left with Hoodname.part1.rar and Hoodname.part2.rar and so forth. Unrar them together, to do this, highlight all the files together and open them at the same time in WinRar. Then place the resulting folder into your Neighborhoods folder. Place any CC into the Downloads folder.</blockquote>
 +
|}
  
 +
==Other==
  
http://simswiki.info/wiki.php?title=MTS2:Creator_Guidelines/Neighborhood_Numbers_Repository
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{{Guidelines-NotAllowed}}
 +
 
 +
 
 +
==Helpful Links==
 +
 
 +
If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues].
 +
 
 +
If you're not sure whether your neighborhood is ready for uploading, use the [http://www.modthesims.info/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
 +
 
 +
[[Category:MTS2 Creator Guidelines]]

Latest revision as of 14:49, 10 October 2020

Contents

[edit] Full Neighborhoods

Have you made a new neighborhood in game and want to share it? This guide will walk you through every step of what we require on MTS. After you've read through this entire article, you may start the upload process, which is a bit different for TS2 Neighborhoods. The correct way to upload a TS2 Hood is through our Creator Issues forum. There you will be able to start a thread and add in as many comment posts as you need to include the lots and their images. After you have completed your thread, create another thread in the same forum asking for your neighborhood (with a link to it) to be moved to Moderation.

[edit] Quality

  • Use Blank Templates: All neighbourhoods must be built using blank templates. Before you start building your neighborhood, you need to install clean and empty neighborhood templates. Once your neighborhood is created and you start the game, check the character folder in your new neighborhood. This should be empty. If you choose to include sims, you may do so after, but the blank templates are a requirement. Most of the templates are available for download by meetmetotheriver so do a google search for them.

If you're having trouble finding working links for the recommended mods from the 'Clean Custom Neighborhood' tutorial, please see: (Sims Wikia)Clean Custom Neighborhood

  • Playable:. Make sure you have some flat buildable areas and a practical road grid.
  • Realistic: Getting creative with your terrain sculpting is fine, but remember to strive for realism.
  • Decorations: Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few. Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building. Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.

Tip: Sims cannot really be removed from a neighborhood once added, so it's a good idea to keep a backup of your neighborhood before adding sims. It would be a shame not to be able to share your neighborhood here if the sims do not meet the guidelines, but everything else does.

[edit] Screenshots

Required screenshots

For all worlds, you must have:

  • at least ONE picture from high above your world, showing the whole thing. If you can't fit it all in one shot, you can take several different shots as long as it's obvious you've shown everything. You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
  • at least FOUR other pictures of some of the views people will see in your world. This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view). You can of course take more pictures to show off all the pretty sights.

If you have built lots for your world as part of a full map, you will also need to have:

  • A front picture showing the whole lot for at least 5 residential and 5 community lots (if you have less than 5 of either type, you can just show however many you have). You may choose which lots you show, but we suggest you choose lots that are representative of the overall style of the world. We have this requirement so both MTS staff and people who may download your world can see that your lots are good quality. You may also include additional pictures like floorplans, backside picture, comparison picture if a lot is based on a real life building. But those are completely optional!

If you have made sims for your world, you will also need to have:

  • A close-up picture of the sim's face, from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc., for at least 5 different sims. You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality. This is so MTS staff and downloaders can see that your sims are good quality. You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, but please make sure to include at least the above. For sims based on a person or character, you can include a comparison picture of the real person, ideally similar to the close-up picture of your sim.

Keep the following in mind for your screenshots, especially the required ones:

  • Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
  • Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
  • Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
  • Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
  • Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
  • Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
  • Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
  • Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
  • Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
  • Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.
Additional screenshots

You may wish to take optional extra pictures to show off your world. Additional pictures are good! Show people all kinds of interesting stuff, all the little details you've put in.


[edit] Information

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Lots

You will need to provide some basic information on the lots included in your neighborhood:

  • Number: Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
  • Community Lots: None / All / Some (list)
  • Residential: Number of residential lots, and lot sizes and quantity of each (as above).
Custom Content

If you have used any custom items in your world, you MUST provide full links and credit for ALL items used in the world. This means any custom build items, objects, patterns, or content used on any included sims must be linked and credited.

Make sure to state whether or not the content is included or not (as downloaders need to know if they need to download it all separately or not). If you do include content, it must be okay with that content's creator. Please check their policies. If they don't have a policy, or their site is permanently offline, you can assume it's okay.

[edit] Files

Lots

Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order.

  • Unique Neighborhood Number: One of the most important things is to make sure that your neighborhood has a unique number. If two neighborhoods have the same number, one of them will not appear in the user's game. MTS has created a Neighborhood Number Repository so you can be sure that your neighborhood does not conflict with any existing neighborhoods. If/when your neighborhood is approved, your number will be added to the list to protect you from future neighborhoods clashing. After creating your neighborhood, it will likely have a very low number. You will need to rename all of the neighborhood files and folders to your new number. This can either be done by hand, or with a bulk renaming tool. In your upload you will have to also have to list your number.
Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.
Expansion Packs or Stuff Packs required?
Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.

Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility

Split Archives

For a complex neighborhood, it's possible that your upload will be over the 50 mb file limit that we have at MTS. You will need to upload your creation in parts. To do this, you will need an archive program like WinRAR that can compress a file but split it into multiple pieces.

To create a split RAR/ZIP:

1. Find the sims3pack file for the world you have created.
2. Right-click on the sims3pack file and choose "Add to archive" from the menu.
3. On the box that comes up, give your file a name where it says Archive name.
4. Select ZIP or RAR (RAR is preferred).
5. Change "Compression Method" to Best.
4. Under where it says "Split to volumes, bytes" type 9 mb. Leave the other settings alone.
5. Click OK to create your file(s). This may take a few minutes.

When it's done, you will have one or more RAR files, ready to upload.

Include Install Instructions. Because a split archive is not something our downloaders usually deal with, you will need to include instructions on how to put them back together. You may use this text, or write your own.

Download all the files. Remove the MTS_Creator_(numbers) from their names and you should be left with Hoodname.part1.rar and Hoodname.part2.rar and so forth. Unrar them together, to do this, highlight all the files together and open them at the same time in WinRar. Then place the resulting folder into your Neighborhoods folder. Place any CC into the Downloads folder.

[edit] Other

Uploads not allowed on MTS
These items are not allowed on MTS in any category.
Pay/Pirated Content

Everything required or recommended for an upload must be freely available, without having to pay.

  • No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
  • No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
    • No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
    • No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
    • No EA content simply converted to base game use with no other changes.
    • No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
Other content not allowed
  • Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
    • Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
    • Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
    • Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
    • Fine art uploads containing visible nudity.
    • Items with specifically sexual content (sex toys, sexual poses).
    • Items containing swear/curse words
    • Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
  • Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
  • Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
  • Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
  • EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
  • Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
  • Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
  • Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
  • Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
  • Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.


[edit] Helpful Links

If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.

If you're not sure whether your neighborhood is ready for uploading, use the Creator Feedback Forum to get feedback on it.

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