Difference between revisions of "TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/SocialRuleLHSBase"
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(Created page with "== SocialRuleLHSBase(string key, XmlElement headElement) == Used to parse an <LHS> row as part of an interaction's SocialData. See [[TS3PR/Sims3GameplaySystems/Sims3.Gameplay....") |
m (→SocialRuleLHSBase(string key, XmlElement headElement)) |
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Parsed XML tags: | Parsed XML tags: | ||
| − | * '''<LHS com=CommodityType val= | + | * '''<LHS com=CommodityType val=SpecificityOverride ltro=LTROOverride TP=thirdParty cp=STCommodityPositive SA=SpeechAct>''' The main parent tag. |
| + | ** Specifity overide: Used to rank rules. A rule is considered greater if it has a lower specificity override. | ||
* '''<LLTR mood=targetMood min=LTRMin max=LTRMax key=LongTermRelationshipTypes is=bool)>''' | * '''<LLTR mood=targetMood min=LTRMin max=LTRMax key=LongTermRelationshipTypes is=bool)>''' | ||
* '''<SK key=skillname val=skillLevel is=skillThresholdAbove>''' | * '''<SK key=skillname val=skillLevel is=skillThresholdAbove>''' | ||
Latest revision as of 10:41, 13 November 2023
[edit] SocialRuleLHSBase(string key, XmlElement headElement)
Used to parse an <LHS> row as part of an interaction's SocialData. See TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/SocialRuleLHS for more info.
Parsed XML tags:
- <LHS com=CommodityType val=SpecificityOverride ltro=LTROOverride TP=thirdParty cp=STCommodityPositive SA=SpeechAct> The main parent tag.
- Specifity overide: Used to rank rules. A rule is considered greater if it has a lower specificity override.
- <LLTR mood=targetMood min=LTRMin max=LTRMax key=LongTermRelationshipTypes is=bool)>
- <SK key=skillname val=skillLevel is=skillThresholdAbove>
- <SC com=commodityType is=bool stc=shortTermContextType val=bool>
- <SE x=actorIncreasedEffectiveness rem=actorReducedEffectiveness y=targetIncreasedEffectiveness remY=targetReducedEffectiveness>
- <AGE x=actorAgeRestrictions y=actorAgeRestrictions>
- <Trait x=actorTraits y=targetTraits>
- <MAYBE part=partner wgp=wrongGenderPreference rep=repetition tb=targetBetrayed> All attributes are TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/MaybeBool values