Difference between revisions of "TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/SocialRuleLHSBase"

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(Created page with "== SocialRuleLHSBase(string key, XmlElement headElement) == Used to parse an <LHS> row as part of an interaction's SocialData. See [[TS3PR/Sims3GameplaySystems/Sims3.Gameplay....")
 
m (SocialRuleLHSBase(string key, XmlElement headElement))
 
Line 3: Line 3:
  
 
Parsed XML tags:
 
Parsed XML tags:
* '''<LHS com=CommodityType val=SepcificityOverride ltro=LTROOverride TP=thirdParty cp=STCommodityPositive SA=SpeechAct>''' The main parent tag.
+
* '''<LHS com=CommodityType val=SpecificityOverride ltro=LTROOverride TP=thirdParty cp=STCommodityPositive SA=SpeechAct>''' The main parent tag.
 +
** Specifity overide: Used to rank rules. A rule is considered greater if it has a lower specificity override.
 
* '''<LLTR mood=targetMood min=LTRMin max=LTRMax key=LongTermRelationshipTypes is=bool)>'''
 
* '''<LLTR mood=targetMood min=LTRMin max=LTRMax key=LongTermRelationshipTypes is=bool)>'''
 
* '''<SK key=skillname val=skillLevel is=skillThresholdAbove>'''
 
* '''<SK key=skillname val=skillLevel is=skillThresholdAbove>'''

Latest revision as of 10:41, 13 November 2023

[edit] SocialRuleLHSBase(string key, XmlElement headElement)

Used to parse an <LHS> row as part of an interaction's SocialData. See TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/SocialRuleLHS for more info.

Parsed XML tags:

  • <LHS com=CommodityType val=SpecificityOverride ltro=LTROOverride TP=thirdParty cp=STCommodityPositive SA=SpeechAct> The main parent tag.
    • Specifity overide: Used to rank rules. A rule is considered greater if it has a lower specificity override.
  • <LLTR mood=targetMood min=LTRMin max=LTRMax key=LongTermRelationshipTypes is=bool)>
  • <SK key=skillname val=skillLevel is=skillThresholdAbove>
  • <SC com=commodityType is=bool stc=shortTermContextType val=bool>
  • <SE x=actorIncreasedEffectiveness rem=actorReducedEffectiveness y=targetIncreasedEffectiveness remY=targetReducedEffectiveness>
  • <AGE x=actorAgeRestrictions y=actorAgeRestrictions>
  • <Trait x=actorTraits y=targetTraits>
  • <MAYBE part=partner wgp=wrongGenderPreference rep=repetition tb=targetBetrayed> All attributes are TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/MaybeBool values
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