Difference between revisions of "Kill Sim"
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# Tree type = 0, Header flag = 6, Tree version = 51 (81), Cache flags = 0 | # Tree type = 0, Header flag = 6, Tree version = 51 (81), Cache flags = 0 | ||
− | 0: Death - Is Sim Dead? (NID)(my person data neighbor id (0x1F)); true: 13, false: 16 | + | 0: [[Death - Is Sim Dead? (NID)]](my person data neighbor id (0x1F)); true: 13, false: 16 |
1: Param 0 == Const 0x130(Death Types):0x2(2); true: D, false: 4 | 1: Param 0 == Const 0x130(Death Types):0x2(2); true: D, false: 4 | ||
− | 2: Group - Score - Affect Score (Event)(Const 0x149(EP2 - Date Events):0x60(116 (0x74)), Me, 0, 0); true: 3, false: error | + | 2: [[Group - Score - Affect Score (Event)]](Const 0x149(EP2 - Date Events):0x60(116 (0x74)), Me, 0, 0); true: 3, false: error |
− | 3: Group - Remove Sim(Me); true: 12, false: 12 | + | 3: [[Group - Remove Sim]](Me); true: 12, false: 12 |
4: My Attribute 0xE := Param 0; true: C, false: error | 4: My Attribute 0xE := Param 0; true: C, false: error | ||
5: Create New Object Instance: GUID 0x84EC24A8 (0x7F404283: NPC - Unique - Grim Reaper), place out of world (put new object id in stack object); true: 8, false: 2 | 5: Create New Object Instance: GUID 0x84EC24A8 (0x7F404283: NPC - Unique - Grim Reaper), place out of world (put new object id in stack object); true: 8, false: 2 | ||
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B: Stack Object := 0; true: 7, false: error | B: Stack Object := 0; true: 7, false: error | ||
C: my person data Ghost Flags (Routing Behavior) (0x44) Set Flag IsGhost; true: 6, false: error | C: my person data Ghost Flags (Routing Behavior) (0x44) Set Flag IsGhost; true: 6, false: error | ||
− | D: Skill - End; true: 4, false: error | + | D: [[Skill - End]]; true: 4, false: error |
E: Temp 4 := -8842 (0xDD76); true: F, false: error | E: Temp 4 := -8842 (0xDD76); true: F, false: error | ||
F: Temp 5 := -29207 (0x8DE9); true: 15, false: error | F: Temp 5 := -29207 (0x8DE9); true: 15, false: error | ||
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11: my person data Ghost Flags (Routing Behavior) (0x44) Clear Flag IsGhost; true: 10, false: error | 11: my person data Ghost Flags (Routing Behavior) (0x44) Clear Flag IsGhost; true: 10, false: error | ||
12: My Attribute 0xE := 0; true: 11, false: error | 12: My Attribute 0xE := 0; true: 11, false: error | ||
− | 13: Fade Object - OUT(Me, 0, 100 (0x64), 1); true: 14, false: 14 | + | 13: [[Fade Object - OUT]](Me, 0, 100 (0x64), 1); true: 14, false: 14 |
− | 14: Idle(20000 (0x4E20)); true: 14, false: error | + | 14: [[Idle]](20000 (0x4E20)); true: 14, false: error |
15: Local 1 := 0; true: A, false: error | 15: Local 1 := 0; true: A, false: error | ||
− | 16: .Kill - Can Sim Die?(Me); true: 1, false: 2 | + | 16: .[[Kill - Can Sim Die?]](Me); true: 1, false: 2 |
==Purpose== | ==Purpose== | ||
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There is only one argument for this global. | There is only one argument for this global. | ||
− | '''Argument 1''' (Parameter 0): The type of death to inflict upon the Sim. The following are valid choices: | + | '''Argument 1''' (Parameter 0): The type of death to inflict upon the Sim. The following are valid choices (From Const 0x130(Death Types)): |
*00 - Death by Starvation | *00 - Death by Starvation |
Latest revision as of 15:15, 25 April 2007
Kill Sim | ||
---|---|---|
Instance: | 0x0189 | |
Game Version: | The Sims 2 |
Contents |
[edit] Code
### # Group = 0x7FD46CD0, Instance = 0x189 # Title = Kill Sim # # Format = 8009, Params = 1, Locals = 2 # Tree type = 0, Header flag = 6, Tree version = 51 (81), Cache flags = 0 0: Death - Is Sim Dead? (NID)(my person data neighbor id (0x1F)); true: 13, false: 16 1: Param 0 == Const 0x130(Death Types):0x2(2); true: D, false: 4 2: Group - Score - Affect Score (Event)(Const 0x149(EP2 - Date Events):0x60(116 (0x74)), Me, 0, 0); true: 3, false: error 3: Group - Remove Sim(Me); true: 12, false: 12 4: My Attribute 0xE := Param 0; true: C, false: error 5: Create New Object Instance: GUID 0x84EC24A8 (0x7F404283: NPC - Unique - Grim Reaper), place out of world (put new object id in stack object); true: 8, false: 2 6: My Attribute 0x15 := 1; true: B, false: error 7: Set to Next: object of type GUID 0x84EC24A8 (0x7F404283: NPC - Unique - Grim Reaper); true: 8, false: 5 8: Local 0 := Stack Object; true: 9, false: error 9: Stack Object := Me; true: 15, false: error A: Push Interaction: #0x0 of Local 0 onto the stack object's queue, maximum priority, use icon from Local 1, Icon Index is 0x1; true: true, false: 2 B: Stack Object := 0; true: 7, false: error C: my person data Ghost Flags (Routing Behavior) (0x44) Set Flag IsGhost; true: 6, false: error D: Skill - End; true: 4, false: error E: Temp 4 := -8842 (0xDD76); true: F, false: error F: Temp 5 := -29207 (0x8DE9); true: 15, false: error 10: My Attribute 0x15 := 0; true: false, false: error 11: my person data Ghost Flags (Routing Behavior) (0x44) Clear Flag IsGhost; true: 10, false: error 12: My Attribute 0xE := 0; true: 11, false: error 13: Fade Object - OUT(Me, 0, 100 (0x64), 1); true: 14, false: 14 14: Idle(20000 (0x4E20)); true: 14, false: error 15: Local 1 := 0; true: A, false: error 16: .Kill - Can Sim Die?(Me); true: 1, false: 2
[edit] Purpose
This is used to kill a Sim, summon the reaper, and assign the ghost color and behavior.
[edit] Usage
There is only one argument for this global.
Argument 1 (Parameter 0): The type of death to inflict upon the Sim. The following are valid choices (From Const 0x130(Death Types)):
- 00 - Death by Starvation
- 01 - Death by Electrocution
- 02 - Death by Drowing
- 03 - Death by Fire
- 04 - Death by Old Age
- 05 - Death by Disease
- 06 - Death by Flies
- 07 - Death by Fright
- 08 - Death by Satellite
- 09 - Unknown (Not used?)
- 0A - Death by Cow Plant (Uni)
- 0B - Death by Peeking into Vampire Coffin (NL)
- 0C - Death by Sunlight (NL)
- 0D - Death by Rally Forth (OfB)
- 0E - Death by Elevator (OfB)
- 0F - Death by Hail (Seasons)
- 10 - Death by Lightning (Seasons)
So, now that we've got all that figured out, let's say you want to kill a sim with Rally Forth! You would use these arguments:
07 0D 00 00 00 00 00 00 00 00 00 00 01 00 00 00
Which should yield this from SimPE's BHAV editor:
[global 0x0189] Kill Sim (1 arg: Literal 0x000D)
For more information on how arguments work, refer to this page: Using BHAVs With Arguments.
[edit] Examples
You can see this BHAV in use in the cowplant, vampire coffin, Rally Forth! interaction, and many other places.