Difference between revisions of "Tutorials:Hacks and Game Mod Advanced Tutorials"
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− | == | + | {{Template:Sims2ModdingSectionsShort}} |
+ | |||
+ | ==Overview== | ||
+ | |||
+ | These tutorials allow you to blow up the game in pretty spectacular ways. | ||
+ | |||
+ | |||
+ | ==What you will need== | ||
+ | |||
+ | * [[SimPE]] | ||
+ | * [[3d Modeling Programs|A 3D modeling program]] - some tutorials require this | ||
+ | * [[Graphics Editors|A Graphics Editor]] | ||
− | |||
==Tutorials== | ==Tutorials== | ||
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* [[Tutorials:SimPose2. How to load up Meshes in SimPose2|SimPose2. How to load up Meshes in SimPose2]] | * [[Tutorials:SimPose2. How to load up Meshes in SimPose2|SimPose2. How to load up Meshes in SimPose2]] | ||
* [[Tutorials:How to Create a Global Mod|How to Create a Global Mod]] | * [[Tutorials:How to Create a Global Mod|How to Create a Global Mod]] | ||
+ | |||
+ | ==Modding Info Center== | ||
+ | |||
+ | Note: 'Modding Info Center' threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly". | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=146440 Slots 101: An Introduction to the Mechanics of Slots and their Uses. by Atavera at MTS2] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=316260 Modding InfoCenter - The Material Definition (TXMT)- a visual reference table by pixelhate @ MTS2] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=103817 Lights And "LGHT" FILES by Numenor @ MTS2]- Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7! | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=86151 Understanding The TXTR File and Formats by JWoods @ MTS2] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=106473 The "Partitions" - Walls, Fences, Fence Arches by Numenor @ MTS2] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=111469 A workshop about Simantics and BHAVs by AdidasSG2] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=82227 Creating A Repository, Link To It, And Enable Slave Objects by JWoods @ MTS2] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=79954 Understanding UV mapping - Basic UV-mapping using UV-Mapper Classic by Numenor] - Read additional Hints and Tricks by Darlmarkloc in post # 42 | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=292355 Package Resource graph by trezero] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=82075 Linking Straight and Diagonal Objects by Numenor] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=82685 Changing the Object Placement by Numenor] - ie. on floors, tables, counters, walls, etc. | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=82395 Creating an Animation Cell Re-Color by JWoods] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=83612 Understanding the Object Functions (OBJF) File by JWoods] support given by Inge Jones | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=121294 The Package Structure - An Overview, by Numenor] Credits to Wes_H for the graph | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=84487 The Resource Node (CRES) by Numenor] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=44997 Invisible and Flashing Blue Objects - Troubleshooting Checklist by Numenor] | ||
==Related Links== | ==Related Links== | ||
− | * | + | * [http://www.modthesims2.com/showthread.php?t=67365 Programmer's Guide to BHAVs by Echo at MTS2] |
* [[Tutorials:Data Types for Simantics Users|Data Types for Simantics Users]] by Echo | * [[Tutorials:Data Types for Simantics Users|Data Types for Simantics Users]] by Echo | ||
− | |||
− | |||
− | + | ==General Tips and Tricks== | |
− | [[ | + | |
+ | * If you're in this section, chances are you don't need much help working SimPE! Here is a link back to the mods main page: | ||
+ | |||
+ | :[[Tutorials:Hacks and Game Mod Tutorials]] | ||
+ | |||
+ | |||
+ | {{Template:Sims2ModdingSectionsShort}} |
Latest revision as of 20:13, 20 July 2009
Tutorials by Category | |
---|---|
Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Building: Building | Landscaping | Walls & Floors | Other: Careers & Majors | Hacks and Game Mods |
Contents |
[edit] Overview
These tutorials allow you to blow up the game in pretty spectacular ways.
[edit] What you will need
- SimPE
- A 3D modeling program - some tutorials require this
- A Graphics Editor
[edit] Tutorials
- Adding Special FX to an object
- New TTAB Tutorial (Editing Menu Options and Importing Code)
- Programmer's Guide to BHAVs
- Building a new object skeleton
- Retaining animations using milkshape (Based on the foods)
- SimPose2. How to load up Meshes in SimPose2
- How to Create a Global Mod
[edit] Modding Info Center
Note: 'Modding Info Center' threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly".
- Lights And "LGHT" FILES by Numenor @ MTS2- Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7!
- Understanding UV mapping - Basic UV-mapping using UV-Mapper Classic by Numenor - Read additional Hints and Tricks by Darlmarkloc in post # 42
- Changing the Object Placement by Numenor - ie. on floors, tables, counters, walls, etc.
- Understanding the Object Functions (OBJF) File by JWoods support given by Inge Jones
- The Package Structure - An Overview, by Numenor Credits to Wes_H for the graph
[edit] Related Links
[edit] General Tips and Tricks
- If you're in this section, chances are you don't need much help working SimPE! Here is a link back to the mods main page:
Tutorials by Category | |
---|---|
Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Building: Building | Landscaping | Walls & Floors | Other: Careers & Majors | Hacks and Game Mods |