Difference between revisions of "Sims 3:Replacing Textures"

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{{TS3ModdingHeader}}
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==Introduction==
 
==Introduction==
  
This tutorial explains how to replace the Base Texture (known previously as the Multiplier) of CAS parts using the CAS Texture Unitool (CTU). This tutorial will '''not''' teach you how to make a new base texture, see [[Sims_3:Creating_A_New_Base_Texture|Creating A New Base Texture]] for that.
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This tutorial explains how to replace a CAS part texture (i.e. base texture, mask, specular) using the CAS Texture Unitool (CTU).
  
 
==What Do I Need?==
 
==What Do I Need?==
  
* Delphy's CAS Texture Unitool (CTU) found [http://www.modthesims.info/showthread.php?t=348082| here]
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* Delphy's CAS Texture Unitool (CTU) found [http://www.modthesims.info/download.php?t=364926| here]
* A previously completed base texture saved in an acceptable [[Sims_3:Custom_Patterns#DDS_Files| .DDS]] compression (DXT5).
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* A previously completed texture saved in an acceptable [[Sims_3:Custom_Patterns#DDS_Files| .DDS]] compression (DXT).
: [[Image:RightArrow.gif]] ''See: [[Sims_3:Creating_A_New_Base_Texture|Creating A New Base Texture]] for help with creating a base texture.''
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==How Do I Do It?==
 
==How Do I Do It?==
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====Step 2====
 
====Step 2====
In the "Find A Mesh" tab, set the mesh details to the parameters of the mesh you wish to change the base texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.
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In the "Find A CAS Part" tab, set the CAS part details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.
  
[[Image:Step2basetext.jpg|center|400px]]
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[[Image:Findcas.jpg|center|400px]]
  
 
====Step 3====
 
====Step 3====
Move over to the "Designs" tab and click "Add New Design".
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Move over to the "Designs" tab and add a new blank design.
  
 
====Step 4====
 
====Step 4====
Under the "Other Details" sub-tab click the base texture key to highlight it.
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Under the "Textures" sub-tab click the texture key to highlight it.
 
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[[Image:Step4basetext.jpg|center|400px]]
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[[Image:Textureview.jpg|center|400px]]
  
 
====Step 5====
 
====Step 5====
Being sure that the base texture key is highlighted, click "replace". Select your new base texture file and click Open. (Notice that the base texture key changes) Next hit "Commit".
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Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".
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[[Image:Step6basetext.jpg|center|400px]]
 
[[Image:Step6basetext.jpg|center|400px]]
  
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=====Alternative=====
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* Right-click on the texture key, then choose "Replace Image"
  
 
====Step 6====
 
====Step 6====
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And that's it!
 
And that's it!
  
==What Else Can I Do?==
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{{TS3ModdingHeader}}
With the CTU, you can do way more than change the base texture.
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[[Category:Sims 3 Modding Tutorials]][[Category:CTU Tutorials]][[Category:Sims 3 CAS Tutorials]][[Category:Tutorials by daluved1]]
 
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Check out these other topics for more information:
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* [[Sims_3:Adding_Custom_Stencils|Adding Custom Stencils]]
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Latest revision as of 16:35, 17 September 2012

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Contents

[edit] Introduction

This tutorial explains how to replace a CAS part texture (i.e. base texture, mask, specular) using the CAS Texture Unitool (CTU).

[edit] What Do I Need?

  • Delphy's CAS Texture Unitool (CTU) found here
  • A previously completed texture saved in an acceptable .DDS compression (DXT).

[edit] How Do I Do It?

[edit] Step 1

Open the CTU and create a new file (File → New)

[edit] Step 2

In the "Find A CAS Part" tab, set the CAS part details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.

Findcas.jpg

[edit] Step 3

Move over to the "Designs" tab and add a new blank design.

[edit] Step 4

Under the "Textures" sub-tab click the texture key to highlight it.

Textureview.jpg

[edit] Step 5

Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".


Step6basetext.jpg
[edit] Alternative
  • Right-click on the texture key, then choose "Replace Image"

[edit] Step 6

Make any other changes/additions to your package (if you don't have any, that's okay). Once you've finished, save your creation as a .package. Go to File → Save As, give your package a name, then hit save.


And that's it!

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