Difference between revisions of "Sims 3:Replacing Textures"

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==Introduction==
 
==Introduction==
  
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==What Do I Need?==
 
==What Do I Need?==
  
* Delphy's CAS Texture Unitool (CTU) found [http://www.modthesims.info/showthread.php?t=348082| here]
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* Delphy's CAS Texture Unitool (CTU) found [http://www.modthesims.info/download.php?t=364926| here]
* A previously completed base texture saved in an acceptable [[Sims_3:Custom_Patterns#DDS_Files| .DDS]] compression (DXT5).
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* A previously completed texture saved in an acceptable [[Sims_3:Custom_Patterns#DDS_Files| .DDS]] compression (DXT).
  
 
==How Do I Do It?==
 
==How Do I Do It?==
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====Step 2====
 
====Step 2====
In the "Find A Mesh" tab, set the mesh details to the parameters of the mesh you wish to change the base texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.
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In the "Find A CAS Part" tab, set the CAS part details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.
  
[[Image:Step2basetext.jpg|center|400px]]
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[[Image:Findcas.jpg|center|400px]]
  
 
====Step 3====
 
====Step 3====
Move over to the "Designs" tab and click "Add New Design".
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Move over to the "Designs" tab and add a new blank design.
  
 
====Step 4====
 
====Step 4====
Under the "Other Details" sub-tab click the texture key to highlight it.
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Under the "Textures" sub-tab click the texture key to highlight it.
  
[[Image:Step4basetext.jpg|center|400px]]
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[[Image:Textureview.jpg|center|400px]]
  
 
====Step 5====
 
====Step 5====
Being sure that the base texture key is highlighted, click "replace". Select your new base texture file and click Open. (Notice that the base texture key changes) Next hit "Commit".
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Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".
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[[Image:Step6basetext.jpg|center|400px]]
 
[[Image:Step6basetext.jpg|center|400px]]
  
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=====Alternative=====
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* Right-click on the texture key, then choose "Replace Image"
  
 
====Step 6====
 
====Step 6====
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And that's it!
 
And that's it!
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[[Category:Sims 3 Modding Tutorials]][[Category:CTU Tutorials]][[Category:Sims 3 CAS Tutorials]][[Category:Tutorials by daluved1]]

Latest revision as of 16:35, 17 September 2012

Tutorials by Category

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Contents

[edit] Introduction

This tutorial explains how to replace a CAS part texture (i.e. base texture, mask, specular) using the CAS Texture Unitool (CTU).

[edit] What Do I Need?

  • Delphy's CAS Texture Unitool (CTU) found here
  • A previously completed texture saved in an acceptable .DDS compression (DXT).

[edit] How Do I Do It?

[edit] Step 1

Open the CTU and create a new file (File → New)

[edit] Step 2

In the "Find A CAS Part" tab, set the CAS part details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.

Findcas.jpg

[edit] Step 3

Move over to the "Designs" tab and add a new blank design.

[edit] Step 4

Under the "Textures" sub-tab click the texture key to highlight it.

Textureview.jpg

[edit] Step 5

Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".


Step6basetext.jpg
[edit] Alternative
  • Right-click on the texture key, then choose "Replace Image"

[edit] Step 6

Make any other changes/additions to your package (if you don't have any, that's okay). Once you've finished, save your creation as a .package. Go to File → Save As, give your package a name, then hit save.


And that's it!

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CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

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