Difference between revisions of "Sims 2 My attribute"
From SimsWiki
MogHughson (Talk | contribs) |
MogHughson (Talk | contribs) m (My attribute moved to Sims 2 My attribute) |
||
(4 intermediate revisions by one user not shown) | |||
Line 1: | Line 1: | ||
− | This variable is very dependant on the current object. Some objects have attributes. The names of these attributes are taken from Text List (STR#) resource 0x00000100 (see [[STR#STR.23|String Resources]] for all the different Text List usages). In the example below, the coffee maker has only one attribute. | + | This [[Sims 2 Variables|variable]] is very dependant on the current object. Some objects have attributes. The names of these attributes are taken from Text List (STR#) resource 0x00000100 (see [[STR#STR.23|String Resources]] for all the different Text List usages). In the example below, the coffee maker has only one attribute. |
[[Image:ObjectAttributes.JPG|frame|Showing the cross reference between the attribute strings and their use in the Expression Instruction Wizard in SimPE]] | [[Image:ObjectAttributes.JPG|frame|Showing the cross reference between the attribute strings and their use in the Expression Instruction Wizard in SimPE]] | ||
+ | |||
+ | <br clear="all"/> | ||
+ | ==[semi] attributes== | ||
+ | This is just as the attributes above, but this time the Text List (STR#) resource defining the attributes is a semi-global instead of a private string resource. |
Latest revision as of 15:32, 17 January 2010
This variable is very dependant on the current object. Some objects have attributes. The names of these attributes are taken from Text List (STR#) resource 0x00000100 (see String Resources for all the different Text List usages). In the example below, the coffee maker has only one attribute.
[edit] [semi] attributes
This is just as the attributes above, but this time the Text List (STR#) resource defining the attributes is a semi-global instead of a private string resource.