Difference between revisions of "Sims 2 My attribute"

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This [[variables|variable]] is very dependant on the current object. Some objects have attributes. The names of these attributes are taken from Text List (STR#) resource 0x00000100 (see [[STR#STR.23|String Resources]] for all the different Text List usages). In the example below, the coffee maker has only one attribute.
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This [[Sims 2 Variables|variable]] is very dependant on the current object. Some objects have attributes. The names of these attributes are taken from Text List (STR#) resource 0x00000100 (see [[STR#STR.23|String Resources]] for all the different Text List usages). In the example below, the coffee maker has only one attribute.
  
 
[[Image:ObjectAttributes.JPG|frame|Showing the cross reference between the attribute strings and their use in the Expression Instruction Wizard in SimPE]]
 
[[Image:ObjectAttributes.JPG|frame|Showing the cross reference between the attribute strings and their use in the Expression Instruction Wizard in SimPE]]
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==[semi] attributes==
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This is just as the attributes above, but this time the Text List (STR#) resource defining the attributes is a semi-global instead of a private string resource.

Latest revision as of 15:32, 17 January 2010

This variable is very dependant on the current object. Some objects have attributes. The names of these attributes are taken from Text List (STR#) resource 0x00000100 (see String Resources for all the different Text List usages). In the example below, the coffee maker has only one attribute.

Showing the cross reference between the attribute strings and their use in the Expression Instruction Wizard in SimPE


[edit] [semi] attributes

This is just as the attributes above, but this time the Text List (STR#) resource defining the attributes is a semi-global instead of a private string resource.

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