Difference between revisions of "Tutorials:TS3 General Modding Tutorials"

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__NOTOC__
 
==Introduction==
 
==Introduction==
  
 
All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* )
 
All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* )
  
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{| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5faff"
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!<h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Modding Tutorial Categories:</h2>
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{| width="100%" style="background: transparent;"
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|class="MainPageRight" width="50%" valign="top" style="border: 1px dashed #055a81; padding: .5em 1em; margin: 1em; background-color: #f2feff;"|
  
==What will I need?==
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[[Image:Icon_TS3Modding.png|left]]
 
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===[[Tutorials:TS3_GeneralModding|General Modding]]===
All the tools you will need can be found on each specific tutorial, or you can find some of the tools used below.
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I want to change the way my Sim does .... So what do I do first?
 
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==Tutorials==
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===General Modding===
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* [http://www.modthesims.info/showthread.php?t=396117 Creating Custom Sims 3 TV Channels]
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* [http://www.modthesims.info/showthread.php?t=373400 Allowing object Intersection by Cmomoney]
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* [http://www.modthesims.info/showthread.php?t=382724 Changing an Objects Footprints by HugeLunatic]
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* [http://www.modthesims.info/showthread.php?t=354419 Core Modding Tutorial (For complete and total nincompoops, like me!)]
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* [http://www.modthesims.info/download.php?t=391250 Creating Custom Thumbnails by HugeLunatic]
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* [http://www.modthesims.info/showthread.php?t=377737 Creating Paintings with Multiple Images by cmomoney]
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* [http://www.modthesims.info/showthread.php?t=377883 Creating Paintings with Multiple Images pt. 2 : Changing the Default Patterns by cmomoney]
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* [http://www.modthesims.info/showthread.php?t=388731 Creating Custom World Water or Sky colors by claeric]
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* [http://www.modthesims.info/showthread.php?t=394144 Enabling Channels by cmomoney]
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<!--Dead Link * [http://www.primetimesims2.com/Sims3CreatingANewBookTutorial/CreatingANewBookTutorial.html Creating a New Book] -->
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* [[Sims_3:HowIMadeAToiletClassWithTuning| How I made a new toilet class with its own tuning]]
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*[http://www.modthesims.info/showthread.php?t=362583 Mini-Tutorial: linking stairs, railings, and fences by Srikandi]
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*[http://www.modthesims.info/showthread.php?t=362488 Object Modding (aka adding interactions)by Kolipoki]
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* [http://www.modthesims.info/showthread.php?t=355295 IL and DLL overview / tutorial]
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* [[Tutorial:Sims_3_XML_Tuning_Modding|Sims 3 XML Tuning Modding]]
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* [[Sims 3:Creating a game compatible Visual Studio project]] - To learn how to setup your Visual Studio to do game mods
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*[http://www.modthesims.info/showthread.php?t=377440 Turning game animations into AVI's]
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===Custom Paintings===
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Creating paintings with customs images.  This does not require meshing.
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* [[Tutorial:_Custom_Paintings_in_Sims_3| Custom Painting In Sims 3 by Snaitf and Srikandi - Outdated]]
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* [http://www.modthesims.info/showthread.php?t=345670 How to Make a Simple Texture Replacement by ThomasRiordan]
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* [[Sims_3:How_To_Clone_A_Painting_And_Change_the_Texture| How To Clone A Painting And Change the Texture - Outdated]]
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* [http://www.modthesims.info/showthread.php?t=392299 Changing EA Painting Images by orangemittens]
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==Modding Tools==
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====The Lepid Llama Unpacker by Echo====
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Extract the contents of a sims3pack exported file. Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left.
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*[http://www.simlogical.com/Sims3ToolsForum/index.php?topic=32.0 Lepid Llama Unpacker]
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====Postal Package Editor by Echo====
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A tool for exploring the innards of the game's package files.
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*[http://www.modthesims.info/download.php?t=362599 Postal-Package Editor]
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====S3PE Demo Package Editor by Peter Jones====
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A package editor to view package contents and edit files.
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*[http://www.modthesims.info/showthread.php?t=362412 S3PE Demo Package Editor]
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====s3pi Library - Programmers Only====
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The start of an open source library for programmers creating tools for TS3.  Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.
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*[http://www.modthesims.info/showthread.php?t=362411 s3pi Library]
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====TS3 STBL Editor====
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An editor tohange ingame text, like item description, job description, job names, etc.
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*[http://www.modthesims.info/download.php?t=350777 TS3 STBL Editor]
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====Sims 3 Package Explorer====
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A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos.
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*[http://www.customsims3.com/forum1/YaBB.pl?num=1244804085 Sims 3 Package Explorer]
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====Neighborhood Workshop (formerly Save Game Editor)====
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*[http://www.modthesims.info/showthread.php?t=350770 Neighborhood Workshop by TigerM]
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====Snaitf's FNV Generator====
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*[http://www.modthesims.info/showthread.php?t=355292 Snaitf's FNV Generator]
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====Simple Encoder for Making Hashes====
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*[http://www.modthesims.info/showthread.php?t=355165 Encoder for Making Hashes by ChaosMageX]
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====Experimental Object Cloner====
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A tool to create new Sims 3 objects by copying and renumbering parts of an original game object. Created by Peter L. Jones
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*[http://www.modthesims.info/showthread.php?t=362413 Experimental Object Cloner]
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====TigerM's Footprint & Slots Viewer====
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A tool to view the bounding box, placement and shape flags, and Routing Slots.
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*[http://sumomo.modthesims.info/showthread.php?t=364294 TigerM's Footprint & Slots Viewer]
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====Small Editors by Delphy====
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: '''''VPXY Editor by Delphy'''''
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:: This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
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: '''''FacialBlend Editor by Delphy'''''
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[[Image:Icon_TS3Careers.png|left]]
:: This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
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: '''''BoneDelta Editor by Delphy'''''
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===[[Tutorials:TS3_CustomCareers|Custom Careers]]===
:: This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
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Tired of standard careers?  Create your own!
  
: '''''BlendUnit Editor by Delphy'''''
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|class="MainPageRight" width="50%" valign="top" style="border: 1px dashed #055a81; padding: .5em 1em; margin: 1em; background-color: #f2feff;"|
:: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
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[[Image:Icon_TS3Anim.png|left]]
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===[[Tutorials:TS3_Animation|Animation]]===
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Want to create custom animations and make your Sims perform like they never thought they could?
  
: '''''CAS Slider Template Creator by Delphy'''''
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[[Image:Icon-generalmodding.gif|left]]
:: This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
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:: Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
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:: Also note that the "default" Slider WILL require changing and editing for it to work.
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: '''''BlendUnit Editor by Delphy'''''
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===[[Tutorials:TS3_ModdingTools|Modding Tools]]===
:: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
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Tools to create and modify your game.
  
: '''''SimGeom MTNF and TGI Editor by Delphy'''''
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|}
:: This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they  dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
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:: However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
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*[http://www.modthesims.info/download.php?t=372169 Small Editors by Delphy]
 
  
 
{{TS3ModdingHeader}}
 
{{TS3ModdingHeader}}

Latest revision as of 23:14, 27 November 2011

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

[edit] Introduction

All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* )

Modding Tutorial Categories:

Icon TS3Modding.png

[edit] General Modding

I want to change the way my Sim does .... So what do I do first?

Icon TS3Careers.png

[edit] Custom Careers

Tired of standard careers? Create your own!

Icon TS3Anim.png

[edit] Animation

Want to create custom animations and make your Sims perform like they never thought they could?

Icon-generalmodding.gif

[edit] Modding Tools

Tools to create and modify your game.


Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

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