Difference between revisions of "AC506764"

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This format is used to reference resources in other files. Uses include sim clothing and collections.
 
This format is used to reference resources in other files. Uses include sim clothing and collections.
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Some of the resources in this format, found in Nxxx.package files or sims, contain information about clothing currently stored in a household's wardrobe. Deleting a resource appears to remove the corresponding outfit from the household's wardrobe. It is unknown whether this process has any side effects (e.g. corruption); I would not recommend deleting outfits currently worn by sims.
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For non-wardrobe items, we often see this used for bodyshop recolours packages and skins. The resource links to the following resources: Shape, TXMT (material definition) that's inside the package, Text lists, COLL, and the Category resource.
  
 
==Format==
 
==Format==
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;''for each entry''
 
;''for each entry''
 
;DWORD
 
;DWORD
;Type ID
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:Type ID
 
;DWORD
 
;DWORD
 
:Group ID
 
:Group ID
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{{OldWikiEntryCleaned}}
 
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[[Category:Modding]]
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[[Category:Sims 2 Modding]]
 
[[Category:InternalFormats]]
 
[[Category:InternalFormats]]
 
[[Category:FormatsByTGI]]
 
[[Category:FormatsByTGI]]

Latest revision as of 11:04, 10 April 2024

AC506764
Short name: 3IDR
Long name: 3D ID Referencing File

This format is used to reference resources in other files. Uses include sim clothing and collections.

Some of the resources in this format, found in Nxxx.package files or sims, contain information about clothing currently stored in a household's wardrobe. Deleting a resource appears to remove the corresponding outfit from the household's wardrobe. It is unknown whether this process has any side effects (e.g. corruption); I would not recommend deleting outfits currently worn by sims.

For non-wardrobe items, we often see this used for bodyshop recolours packages and skins. The resource links to the following resources: Shape, TXMT (material definition) that's inside the package, Text lists, COLL, and the Category resource.

[edit] Format

DWORD
ID (0xDEADBEEF)
DWORD
Index Type (1=12 byte records,2=16 byte records)
DWORD
Number of records
for each entry
DWORD
Type ID
DWORD
Group ID
DWORD
Instance ID
DWORD
Resource ID(optional)

[edit] Notes

This is one of the basis' of the game's collections.

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/AC506764

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