Difference between revisions of "Sims 4:0x0354796A"

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(Created page with "<pre> Uint32 (0x00000006) Uint64 (Instance of Types 0xB6C8B6A0 and 0x3453CF95) Uint32 (Count) For Each Count: --------------- Byte (0x04) Byte (If count=1 then 0x20;...")
 
m (Update with info from binary template)
 
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<pre>
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==TONE : 0x0354796A==
  
Uint32 (0x00000006)
+
Full file format provided by SimGuruModSquad on the EA official forums
Uint64 (Instance of Types 0xB6C8B6A0 and 0x3453CF95)
+
Uint32 (Count)
+
  
  For Each Count:
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Uint32 Version        //(0x00000006)
  ---------------
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Uint64 Instance        //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - uncompressed DDS used in CAS, RLE2 used in game
  Byte (0x04)
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Uint32 OverlayCount
  Byte (If count=1 then 0x20; if count=2 then 0x10 for the first one, 0x20 for the second)
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--For Each OverlayCount:
  Byte (0x00)
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  Uint32 AgeGender    // [[Sims 4:CASPFlags|Age/Gender flags]]
  Byte (0x00)
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  Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95 - only RLE2 appears to be used)
  Uint64 (Instance of Types 0xB6C8B6A0 and 0x3453CF95)
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Uint16 Saturation      // Saturation of overlaid color
 
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Uint16 Hue            // Hue of overlaid color
Uint32 (Unknown)
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Uint32 Opacity        // Opacity of overlaid color
Uint32 (Unknown)
+
Uint32 TagCount 
Uint32 (Count)
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--For Each TagCount:
 
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  Uint16 CategoryTag   // same as CASP category tags
  For Each Count:
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  Uint16 CategoryTagValue  // same as CASP
   ---------------
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Float MakeupOpacity    // opacity used with makeup
  Unit32 (Unknown)
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Byte ColorCount        // always 1
 
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--For Each ColorCount:
Uint32 (Unknown)
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  Uint32 Color        //(Swatch Color Code as ARGB)
Byte (Count)
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Float SortOrder        //Order of swatches in CAS, low to high
 
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Float MakeupOpacity2  // opacity used with a few makeups
  For Each Count:
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  ---------------
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  Uint32 (Swatch Color Code)
+
 
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Unit32 (Swatch Sort Priority???)
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Uint32 (Unknown)
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Latest revision as of 18:26, 29 August 2015

[edit] TONE : 0x0354796A

Full file format provided by SimGuruModSquad on the EA official forums
Uint32 Version         //(0x00000006)
Uint64 Instance        //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - uncompressed DDS used in CAS, RLE2 used in game
Uint32 OverlayCount 
--For Each OverlayCount:
  Uint32 AgeGender     // Age/Gender flags
  Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95 - only RLE2 appears to be used)
Uint16 Saturation      // Saturation of overlaid color
Uint16 Hue             // Hue of overlaid color
Uint32 Opacity         // Opacity of overlaid color
Uint32 TagCount  
--For Each TagCount:
  Uint16 CategoryTag   // same as CASP category tags
  Uint16 CategoryTagValue  // same as CASP
Float MakeupOpacity    // opacity used with makeup
Byte ColorCount        // always 1
--For Each ColorCount:
  Uint32 Color         //(Swatch Color Code as ARGB)
Float SortOrder        //Order of swatches in CAS, low to high
Float MakeupOpacity2   // opacity used with a few makeups
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