Difference between revisions of "2C1FD8A1"

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(New page. Yay. Will create the XMOL later, but it's basically the same as XTOL.)
 
m (More bin types)
Line 87: Line 87:
 
*0x03: Eyebrows
 
*0x03: Eyebrows
 
*0x04: Unknown
 
*0x04: Unknown
*0x05: Face Paint
+
*0x05: Face Paint - Used for certain special kinds of face paint, like the burn marks.
 
*0x06: Eye Liner
 
*0x06: Eye Liner
 
*0x07: Eye Shadow
 
*0x07: Eye Shadow
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*0x0E: Unknown
 
*0x0E: Unknown
 
*0x0F: Eye Glasses
 
*0x0F: Eye Glasses
 +
*0x10: Accessory - Used only on a hidden nose ring accessory.
 +
*0x11: Unknown
 +
*0x12: Unknown
 +
*0x13: Unknown
 +
*0x14: Face Paint - Used for the majority of Maxis face paints.
 +
*0x15: Unknown
 +
*0x16: Unknown
 +
*0x17: Unknown
 +
*0x18: Unknown
 +
*0x19: Unknown
 +
*0x1A: Unknown
 +
*0x1B: Unknown
 +
*0x1C: Unknown
 +
*0x1D: Unknown
 +
*0x1E: Zits - Used only for Maxis zits.
  
  

Revision as of 21:43, 13 February 2007

2C1FD8A1
Short name: XTOL
Long name: Texture Overlay XML

This resouce is formatted as either XML or CPF, but usually as a CPF. This resource is used in many types of CAS Items that can be added to a Sim without using a mesh, such as blush, lipstick, eye colors, face pain, eyeliner, etc.

Listed below are some of the different fields included in the XTOL resource, and their use.

Contents

version

This seems to identify the version of Bodyshop that the content was made from. Does not appear until University, and, oddly enough, items created with the Nightlife version of Bodyshop also have version 2. It would seem, however, that these have no bearing on whether or not the item will show up in the game if the expansion is not installed, given the fact that things created with the Pets version of Bodyshop do show up when a person does not have Pets installed and, as a result of some of the missing elements, cause the strange thumbnails and other problems. This may be useful for tool makers, however, to quickly identify items based on what version of the game they were created with.

  • 0x04 = Pets
  • 0x03 = Open for Business (One could infer that Family Fun Stuff and Glamour Life Stuff would also have a version number of 3.)
  • 0x02 = University or Nightlife

category

This controls what categories the item will show up on. For example, you could have an item with a value of 0x0327 which would show up on a Sim while they are wearing Casual, Formal, Pregnant, and Activewear clothing.

  • Casual1 = 0x01,
  • Casual2 = 0x02,
  • Casual3 = 0x04,
  • Everyday = Casual1 | Casual2 | Casual3
  • Swimwear = 0x08,
  • PJ = 0x10,
  • Formal = 0x20,
  • Undies = 0x40,
  • Skintone = 0x80,
  • Pregnant = 0x100,
  • Activewear = 0x200,
  • TryOn = 0x400,
  • NakedOverlay = 0x800
  • All (except naked) = 0xFF7F

All others are unknown.

age

  • 0x01 - Toddler
  • 0x02 - Child
  • 0x04 - Teen
  • 0x08 - Adult
  • 0x10 - Elder
  • 0x20 - Baby
  • 0x40 - Young Adult

gender

  • 0x01 - Female
  • 0x02 - Male
  • 0x03 - Both

species

  • 0x01 - human

type

  • "textureoverlay" - Always set to this for the XTOL resource.

outfit

This field is critical for skins, and the Bodyshop of the Pets EP didn't include it.

  • Face = 0x0002 - Always set to this for the XTOL resource.

Subtype

Tells you what category this particular item falls into.

  • 0x00: Facial Hair (Stubble and mustaches/beards)
  • 0x01: Eyebrows
  • 0x02: Lipstick
  • 0x03: Eye Colors
  • 0x04: Face Paint
  • 0x05: Unknown as of this writing.
  • 0x06: Blush
  • 0x07: Eyeshadow, Eyeliner

skintone

Can be used to limit which skin tones the item can be used with.

hairtone

Can be used to limit which hair colors the item can be used with.

layer

Likely controls what order the items are layered on, though what difference something with a higher layer versus a lower layer has is still unknown as of this writing.

bin

This entry is very important. This controls what the item is grouped with so that the game knows if you can have more than one of this particular item on the Sim at the same time or not. For example, you could have a sim wearing lipstick (0x0A) and eye shadow (0x07) simultaneously, but not two different shades of lipstick simultaneously. This can be beneficial in giving the ability to layer two different kinds of face paint, for example, but can be very easily abused, and has been recently by some creators. For example, with the XMOL resource, which is formatted similarly, creators have binned custom accessories differently so that a Sim can wear a pair of glasses and necklace at the same time. However, some have also been abusing it by randomly making up numbers or by not following Maxis standards when it would make sense to. For example, one creator had their pair of custom glasses binned differently than the normal Maxis bin of 0x0F for glasses, allowing a user to layer on two pairs of glasses at a time. This is clearly not the proper thing to do, and some convention with regards to the bin numbers of accessories needs to be made.

Standard Maxis Bins:

  • 0x00: Unknown
  • 0x01: Stubble
  • 0x02: Beards/Mustaches
  • 0x03: Eyebrows
  • 0x04: Unknown
  • 0x05: Face Paint - Used for certain special kinds of face paint, like the burn marks.
  • 0x06: Eye Liner
  • 0x07: Eye Shadow
  • 0x08: Blush
  • 0x09: Unknown
  • 0x0A: Lipstick
  • 0x0B: Eye Colors
  • 0x0C: Unknown
  • 0x0D: Unknown
  • 0x0E: Unknown
  • 0x0F: Eye Glasses
  • 0x10: Accessory - Used only on a hidden nose ring accessory.
  • 0x11: Unknown
  • 0x12: Unknown
  • 0x13: Unknown
  • 0x14: Face Paint - Used for the majority of Maxis face paints.
  • 0x15: Unknown
  • 0x16: Unknown
  • 0x17: Unknown
  • 0x18: Unknown
  • 0x19: Unknown
  • 0x1A: Unknown
  • 0x1B: Unknown
  • 0x1C: Unknown
  • 0x1D: Unknown
  • 0x1E: Zits - Used only for Maxis zits.
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