Difference between revisions of "TXMT/Parameters/AlphabeticallySequencedList"

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m
Line 127: Line 127:
 
* [http://www.sims2wiki.info/TXMT/Parameters/stdMatDiffCoef stdMatDiffCoef]
 
* [http://www.sims2wiki.info/TXMT/Parameters/stdMatDiffCoef stdMatDiffCoef]
  
* stdMatEmissiveCoef
+
* [http://www.sims2wiki.info/wiki.php?title=TXMT/Parameters/stdMatEmissiveCoef stdMatEmissiveCoef]
  
 
* stdMatEnvCubeMode
 
* stdMatEnvCubeMode
Line 141: Line 141:
 
* stdMatEnvCubeTextureParam
 
* stdMatEnvCubeTextureParam
  
* stdMatFillMode
+
* [http://www.sims2wiki.info/wiki.php?title=TXMT/Parameters/stdMatFillMode stdMatFillMode]
  
 
* stdMatLayer  
 
* stdMatLayer  

Revision as of 05:44, 25 March 2007

Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

Alphabetically Sequenced List

[under construction/ work in progress/ still underdevelopped] much more to come!


  • alphaRefValue
  • appInDebugMode
  • baseColor
  • blendStrength
  • blurFactor
  • bumpMapping
  • bumpMultiplier
  • caustics
  • causticsBaseStrength
  • causticsEnabled
  • causticsStrength
  • colorScalar
  • cubeMapEnabled (?)
  • cutoutPass
  • deprecatedstdMatInvDiffuseCoeffMultiplier
  • finalAlphaScale
  • flagSkinnedObjects
  • floorCausticsPass
  • floorGridAlpha
  • floorHighlightIntensity
  • floorHighlightOn
  • floorLayer
  • floorMaterialScaleU
  • floorMaterialScaleV
  • floorRenderStyle
  • forceHighQualitySkinning
  • gridLayer
  • lightMapAvailable
  • mirrorReflectionsEnabled
  • modifiyEachFrameHintFlag
  • previewLayer
  • poolLayerColour
  • reflectionMapFlag
  • reflectivity
  • reflectStrength
  • refractionWeights
  • stdMatAlphaBlendMode
  • stdMatAlphaMultiplier
  • stdMatAlphaRefValue
  • stdMatAlphaTestEnabled
  • stdMatBaseTextureAddressingU
  • stdMatBaseTextureAddressingV
  • stdMatBaseTextureAddressingW
  • stdMatBaseTextureAlphaReplicate
  • stdMatBaseTextureEnabled
  • stdMatBaseTextureName
  • stdMatBaseTextureParam
  • stdMatCutoutTextureAddressingU
  • stdMatCutoutTextureAddressingV
  • stdMatCutoutTextureAddressingW
  • stdMatCutoutTextureName
  • stdMatCutoutTextureParam
  • stdMatEnvCubeMode
  • stdMatEnvCubeBlurFactor
  • stdMatEnvCubeCoef
  • stdMatEnvCubeLockedToCamera
  • stdMatEnvCubeTextureName
  • stdMatEnvCubeTextureParam
  • stdMatLayer
  • stdMatLightingEnabled
  • stdMatMinLightRangeHint
  • stdMatMorphState
  • stdMatNormalMapTextureAddressingU
  • stdMatNormalMapTextureAddressingV
  • stdMatNormalMapTextureAddressingW
  • stdMatNormalMapTextureEnabled
  • stdMatNormalMapTextureName
  • stdMatNormalMapTextureParam
  • stdMatReduceBoneWeights
  • stdMatShadowColor
  • stdMatShapeColorIndex
  • stdMatSpecMaskTextureAddressingU
  • stdMatSpecMaskTextureAddressingV
  • stdMatSpecMaskTextureAddressingW
  • stdMatSpecMaskTextureEnabled
  • stdMatSpecMaskTextureName
  • stdMatSpecMaskTextureParam
  • stdMatSpecPower

[some predefined in stdMat and lighting modes shaders]

  • stdMatTextureCoordTfAnimTransStartY (Unknown usages)
  • stdMatUntexturedDiffAlpha
  • steamLayer1Rotation
  • steamLayer1RotationSpeed
  • steamLayer2RotationSpeed
  • steamLayer2RotationX
  • steamLayer2RotationY
  • tsCausticsPass
  • tsNoShadow
  • useFixedFunctionPath
  • useSWVertexShaderPath
  • updateEachFrameFlag
  • vs2LoopsFunctional
  • waterSpeed
  • WmTransparency
  • WmXSpeed
  • wmXRepeat
  • wmXWaveHeight
  • wmYSpeed
  • wmYRepeat
  • wmYWaveHeight
  • wmReflectionTexture
  • wmRefractionEnabled
  • wmRefractionTexture
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