Difference between revisions of "TXMT"

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{{OldWikiEntry}}
 
{{OldWikiEntry}}
 
{{Resource tgi
 
{{Resource tgi
|hex code = 49596978
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|hex code =
 
|ep = orig
 
|ep = orig
 
|short = TXMT
 
|short = TXMT
 
|long = Material Definition
 
|long = Material Definition
 
}}
 
}}
== Material Definition ==
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== Material Definition (Locally/individually) ==
 
* It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding.
 
* It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding.
 
[http://www.sims2wiki.info/TXMT/Parameters TXMT/MATD Parameters]
 
[http://www.sims2wiki.info/TXMT/Parameters TXMT/MATD Parameters]

Revision as of 11:22, 25 March 2007

This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/TXMT
Short name: TXMT
Long name: Material Definition

Material Definition (Locally/individually)

  • It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding.

TXMT/MATD Parameters

TXMT File Format

Standard RCOL header

followed by the TXMT Block.

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