Difference between revisions of "TXMT"
From SimsWiki
Line 8: | Line 8: | ||
== Material Definition (Locally/individually) == | == Material Definition (Locally/individually) == | ||
* It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding. | * It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding. | ||
− | [http://www.sims2wiki.info/TXMT/Parameters TXMT/MATD Parameters] | + | : [http://www.sims2wiki.info/TXMT/Parameters TXMT/MATD Parameters] |
* Property parameters and material types of txmt files are defined in material shaders ([http://www.sims2wiki.info/wiki.php?title=CD7FE87A matShad]) | * Property parameters and material types of txmt files are defined in material shaders ([http://www.sims2wiki.info/wiki.php?title=CD7FE87A matShad]) | ||
* This file type uses the [[RCOL|Resource Collection format]]. | * This file type uses the [[RCOL|Resource Collection format]]. |
Revision as of 11:22, 25 March 2007
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/TXMT
Short name: | TXMT |
---|---|
Long name: | Material Definition |
Material Definition (Locally/individually)
- It's mostly about graphical parameters to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding.
- Property parameters and material types of txmt files are defined in material shaders (matShad)
- This file type uses the Resource Collection format.
TXMT File Format
Standard RCOL header
followed by the TXMT Block.