Difference between revisions of "AB4BA572"
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[[Category:FormatsByTGI]] | [[Category:FormatsByTGI]] |
Latest revision as of 18:02, 17 September 2012
AB4BA572 | |
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Short name: | FPL |
Long name: | Fence post layer |
Contents |
[edit] Format
[edit] Header
Ss specified in WDB.
- ZEROs (offsets 00-3F in HEX)
- Unknown
- DWORD (offsets 40-43 in HEX)
- Block ID = AB4BA572
- DWORD (offsets 44-47 in HEX)
- Block version
- The only known Block Version is 1.
- Other versions may have different data structures.
- 7BITSTR (offsets 48-57 in HEX)
- Block name (cFencePostLayer)(Fence Post Layer Container)
[edit] Data Section
- DWORD (offsets 58-5B in HEX)
- Count N
repeat N times (for the number of fence post instances)
- DWORD (4 bytes)
- Floor Level: 0 = the ground, 1 = 1st level, 2 = 2nd level, etc
- FLOAT (Single / 4 bytes)
- fence coordinate (dependent on the lot orientation U11)(counting starts from the lot origin)
- FLOAT (Single / 4 bytes)
- fence coordinate (dependent on the lot orientation U11)(counting starts from the lot origin)
- DWORD (4 bytes)
- Fence GUID
Note: although the fence posts are stored in this structure, the "wall" portion of the fence is stored in the wall graph (WGRA).
[edit] Resources
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/AB4BA572
- http://www.modthesims2.com/showpost.php?p=1800091&postcount=466
- http://www.modthesims2.com/showpost.php?p=1800747&postcount=499
- http://www.modthesims2.com/showpost.php?p=1801146&postcount=513
- http://www.modthesims2.com/showpost.php?p=1801196&postcount=517
- http://www.modthesims2.com/showpost.php?p=1801666&postcount=532
- http://www.modthesims2.com/showpost.php?p=1801675&postcount=534
- http://www.modthesims2.com/showpost.php?p=1802400&postcount=562
- http://www.modthesims2.com/showpost.php?p=1837288&postcount=1373
[edit] Properties
- 1. Deletable. If deleted, all fence posts on the lot disappear.
- 2. Regeneratable upon new fence made in-lot. But, the previously deleted fence post won't replace except when just intersecting with new postful fence (all but not the stone walls) even without making the new fence.