Difference between revisions of "DatabasePackedFile"

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Archive format used for [[The Sims 2]] and [[SimCity 4]] archive data files.
+
Archive format used many Maxis developed games, includingr [[The Sims 2]] and [[SimCity 4]].
  
 
=Format=
 
=Format=
 
Most Sims 2 Data is as you probably know stored in various types of archive files that all have the same internal format such as package, cache, etc. This format is proprietary to Maxis and has been used in the [[SimCity 4]], and [[The Sims Online]] as well as this one.
 
Most Sims 2 Data is as you probably know stored in various types of archive files that all have the same internal format such as package, cache, etc. This format is proprietary to Maxis and has been used in the [[SimCity 4]], and [[The Sims Online]] as well as this one.
  
Entries may be compressed with QFS compression depending on their entry data.
+
Entries may be compressed with [[RefPack]] compression depending on their entry data.
  
 
==Overview==
 
==Overview==
This is the general structure of DBPF packages:
+
This is the general structure of DatabasePackedFile packages:
  
Header (96 bytes)
+
Header (96 bytes)
 
  File 1
 
  File 1
 
  File 2
 
  File 2
Line 19: Line 19:
 
  Index Entry n  
 
  Index Entry n  
  
Header first, individual files following with no filenames and a small file header area at the beginning of each followed by an index of all the files in the archive.
+
Header first, individual files following with no filenames and a small file header area at the beginning of each followed by an index of all the files in the archive. Note that files may appear after the index table in files that are updated.
  
 
==Header==
 
==Header==
;DWORD
+
{| width="100%" border="1"
:Identifier (DBPF - the type of dat)
+
! width="20%" | Name
;DWORD
+
! width="20%" | Version
:Version Major (1 in TS2/SC4 Dats)
+
! width="20%" | Type/Size
;DWORD
+
! width="40%" | Info
:Version Minor (0 in SC4 dats, 1 in most TS2 packages)
+
 
;12 bytes
+
|-
:Reserved (Users can store DBPF info data here if they want)
+
| Magic
;DWORD
+
|
:Date Created in Hex (Unused in Version 1.1)
+
| char[4]
;DWORD
+
| DBPF
:Date Modified in Hex (Unused in Version 1.1)
+
 
;DWORD
+
|-
:Index Major Version (Always 7 in TS2/SC4 dats)
+
| Major Version
;DWORD
+
|
:Number of entries in the index
+
| u32
;DWORD
+
| rowspan="2" |
:Location of first index entry
+
* 1.0 seen in Sim City 4, The Sims 2
;DWORD
+
* 1.1 seen in The Sims 2
:Size of index
+
* 2.0 seen in SPORE
;DWORD
+
 
:Number of Hole entries in the Hole Record
+
|-
;DWORD
+
| Minor Version
:Location of the Hole Record
+
|
;DWORD
+
| u32
:Size of the Hole Record
+
 
;DWORD
+
|-
:Index Minor Version (Version 1.1+ in TS2 only)
+
| unknown
:*01 - 0
+
| 2.0
:*02 - 1
+
| u32
;32 bytes
+
|
:Reserved for future use in other versions.
+
 
 +
|-
 +
| unknown
 +
| 2.0
 +
| u32
 +
|
 +
 
 +
|-
 +
| unknown
 +
| 2.0
 +
| u32
 +
| Should always be zero in DBPF 2.0.
 +
 
 +
|-
 +
| Date Created
 +
| 1.0
 +
| u32
 +
|
 +
 
 +
|-
 +
| Date Modified
 +
| 1.0
 +
| u32
 +
|
 +
 
 +
|-
 +
| Index major version
 +
| < 2.0
 +
| u32
 +
| Always 7 in The Sims 2, Sim City 4. If this is used in 2.0, then it is 0 for SPORE.
 +
 
 +
|-
 +
| Index entry count
 +
|
 +
| u32
 +
| Number of entries in the Index table.
 +
 
 +
|-
 +
| Offset of first Index entry
 +
| < 2.0
 +
| u32
 +
|
 +
 
 +
|-
 +
| Index size
 +
|
 +
| u32
 +
| Size of the Index table in bytes.
 +
 
 +
|-
 +
| Hole entry count
 +
| < 2.0
 +
| u32
 +
|
 +
 
 +
|-
 +
| Hole offset
 +
| < 2.0
 +
| u32
 +
|
 +
 
 +
|-
 +
| Hole size
 +
| < 2.0
 +
| u32
 +
|
 +
 
 +
|-
 +
| Index minor version
 +
| < 2.0?
 +
| u32
 +
| Version 1.1+ in The Sims 2 only. In DBPF 2.0, it has a value of 3, unknown if used.
 +
 
 +
|-
 +
| Index offset
 +
| 2.0
 +
| u32
 +
| Offset to Index table in DBPF 2.0.
 +
 
 +
|-
 +
| unknown
 +
| 2.0
 +
| u32
 +
|
 +
 
 +
|-
 +
| reserved
 +
|
 +
| char[24]
 +
|
 +
 
 +
|}
  
 
==Index Table==
 
==Index Table==
 
There are 2 known formats of indexes in the game. The format version is found in the file header.
 
There are 2 known formats of indexes in the game. The format version is found in the file header.
  
===Version 7.0===
+
===DBPF 1.x, Index table 7.0===
 
(20 bytes, some DBPF 1.1 entries use this format)
 
(20 bytes, some DBPF 1.1 entries use this format)
  
Line 72: Line 163:
 
:Size of the file  
 
:Size of the file  
  
===Version 7.1===
+
===DBPF 1.x, Index table 7.1===
 
(24 bytes)
 
(24 bytes)
  
Line 88: Line 179:
 
:Size of the file
 
:Size of the file
  
==Hole Record==
+
==Hole Table==
 +
 
 +
===DBPF 1.x===
 
A Hole record contains the location and size of all holes in a DBPF file.
 
A Hole record contains the location and size of all holes in a DBPF file.
  

Revision as of 01:47, 28 June 2008

Archive format used many Maxis developed games, includingr The Sims 2 and SimCity 4.

Contents

Format

Most Sims 2 Data is as you probably know stored in various types of archive files that all have the same internal format such as package, cache, etc. This format is proprietary to Maxis and has been used in the SimCity 4, and The Sims Online as well as this one.

Entries may be compressed with RefPack compression depending on their entry data.

Overview

This is the general structure of DatabasePackedFile packages:

Header (96 bytes)

File 1
File 2
...
File n
Index Entry 1 (20 bytes)
Index Entry 2
...
Index Entry n 

Header first, individual files following with no filenames and a small file header area at the beginning of each followed by an index of all the files in the archive. Note that files may appear after the index table in files that are updated.

Header

Name Version Type/Size Info
Magic char[4] DBPF
Major Version u32
  • 1.0 seen in Sim City 4, The Sims 2
  • 1.1 seen in The Sims 2
  • 2.0 seen in SPORE
Minor Version u32
unknown 2.0 u32
unknown 2.0 u32
unknown 2.0 u32 Should always be zero in DBPF 2.0.
Date Created 1.0 u32
Date Modified 1.0 u32
Index major version < 2.0 u32 Always 7 in The Sims 2, Sim City 4. If this is used in 2.0, then it is 0 for SPORE.
Index entry count u32 Number of entries in the Index table.
Offset of first Index entry < 2.0 u32
Index size u32 Size of the Index table in bytes.
Hole entry count < 2.0 u32
Hole offset < 2.0 u32
Hole size < 2.0 u32
Index minor version < 2.0? u32 Version 1.1+ in The Sims 2 only. In DBPF 2.0, it has a value of 3, unknown if used.
Index offset 2.0 u32 Offset to Index table in DBPF 2.0.
unknown 2.0 u32
reserved char[24]

Index Table

There are 2 known formats of indexes in the game. The format version is found in the file header.

DBPF 1.x, Index table 7.0

(20 bytes, some DBPF 1.1 entries use this format)

DWORD
Type ID (see InternalFormats)
DWORD
Group ID
DWORD
Instance ID
DWORD
Location of the file in the archive
DOWRD
Size of the file

DBPF 1.x, Index table 7.1

(24 bytes)

DWORD
Type ID (see InternalFormats)
DWORD
Group ID
DWORD
Instance ID
DWORD
Second Instance ID
DWORD
Location of the file in the archive
DOWRD
Size of the file

Hole Table

DBPF 1.x

A Hole record contains the location and size of all holes in a DBPF file.

repeating
DWORD
Hole Location
DWORD
Hole size

Holes are created when the game deletes something from a DBPF. The holes themselves are simply junk data of the appropriate length to fill the hole.

File

Bulk of DBPF packages. Each file is either uncompressed or compressed. To check if a file is compressed you first need to read the DIR resource, if it exists. (See the corresponding entry for a description). If no DIR entry exists, then no files within the package are compressed.

Compression

When reading a DBPF file, the first thing you should do is check to see if any chunks inside are compressed. This is done via the DIR resource.

For example code and a description of the mechanics, see DBPF Compression.

Directory Files

These are used for compression lists. See E86B1EEF

Header

Only if the file is compressed

DWORD
Compressed Size of file
WORD
Compression ID (0x10FB) QFS Compression. (See packages for compression information)
3 bytes
Uncompressed Size of file

Body

Raw data of the files. See InternalFormats for a list.

Pseudocode

To read files inside a .package file you need to perform the following steps, in order

  • Read the DBPF header
  • Read the Index tables
  • Check for a DIR record
  • Check for the file you want to extract
  • Is this file compressed? If so, uncompress it
  • Read the file data and process accordingly

For an example PHP class for reading DBPF files, see DBPF/Source Code

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