Difference between revisions of "Sims 3:RCOL"
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Inge Jones (Talk | contribs) (→Resource Types) |
Inge Jones (Talk | contribs) (→Resource Types) |
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| Object Model LODs | | Object Model LODs | ||
|- | |- | ||
− | | [[Sims3:0x01D0E75D]] | + | | [[Sims3:0x01D0E75D|0x01D0E75D]] |
| MATD | | MATD | ||
| | | | ||
|- | |- | ||
− | | [[Sims3:0x02019972]] | + | | [[Sims3:0x02019972|0x02019972]] |
| MTST | | MTST | ||
| | | | ||
|- | |- | ||
− | | [[Sims3:0x021D7E8C]] | + | | [[Sims3:0x021D7E8C|0x021D7E8C]] |
| TREE | | TREE | ||
| | | | ||
|- | |- | ||
− | | [[Sims3:0x033260E3]] | + | | [[Sims3:0x033260E3|0x033260E3]] |
| TkMk | | TkMk | ||
| | | | ||
|- | |- | ||
− | | [[Sims3:0x02D5DF13]] | + | | [[Sims3:0x02D5DF13|0x02D5DF13]] |
| Jazz | | Jazz | ||
| Animation Sequences | | Animation Sequences | ||
|- | |- | ||
− | | [[Sims3:0x03B4C61D]] | + | | [[Sims3:0x03B4C61D|0x03B4C61D]] |
| LITE | | LITE | ||
| | | | ||
|- | |- | ||
− | | [[Sims3:0x63A33EA7]] | + | | [[Sims3:0x63A33EA7|0x63A33EA7]] |
| ANIM | | ANIM | ||
| | | | ||
|- | |- | ||
− | | [[Sims3:0x736884F1]] | + | | [[Sims3:0x736884F1|0x736884F1]] |
| VPXY | | VPXY | ||
| Model Links | | Model Links | ||
|- | |- | ||
− | | [[Sims3:0xD3044521]] | + | | [[Sims3:0xD3044521|0xD3044521]] |
| RSLT | | RSLT | ||
| Slot Definition | | Slot Definition | ||
|- | |- | ||
− | | [[Sims3:0xD382BF57]] | + | | [[Sims3:0xD382BF57|0xD382BF57]] |
| FTPT | | FTPT | ||
| Model Footprint | | Model Footprint | ||
|- | |- | ||
− | | [[Sims3:0x0355E0A6]] | + | | [[Sims3:0x0355E0A6|0x0355E0A6]] |
| | | | ||
| Slot Adjusts | | Slot Adjusts |
Revision as of 18:41, 2 June 2009
Contents |
Overview
Format used by various resources in the Scenegraph.
Format
DWORD - Version DWORD - DataType (changes between filetypes) DWORD - 0 DWORD - Index1 DWORD - Index2 //Internal Chunks -Repeat Index2 Count Times QWORD - I64 DWORD - TID DWORD - GID //External Resources -Repeat Index1 Count times QWORD - I64 DWORD - TID DWORD - GID -Repeat Index2 Count times DWORD - Offset of the Chunk DWORD - Size of the Chunk
Chunks
The Type ID will also be the first chunk after the header.
Resource Types
These are the possible resource types, they are named by their first chunk.
Type ID | Name | Description |
---|---|---|
0x015A1849 | GEOM | Body Geometry |
0x01661233 | MODL | Object Model |
0x01D10F34 | MLOD | Object Model LODs |
0x01D0E75D | MATD | |
0x02019972 | MTST | |
0x021D7E8C | TREE | |
0x033260E3 | TkMk | |
0x02D5DF13 | Jazz | Animation Sequences |
0x03B4C61D | LITE | |
0x63A33EA7 | ANIM | |
0x736884F1 | VPXY | Model Links |
0xD3044521 | RSLT | Slot Definition |
0xD382BF57 | FTPT | Model Footprint |
0x0355E0A6 | Slot Adjusts |
Model Chunks
Possible chunks embedded in MODL and MLOD resources.
Type ID | Name | Description |
---|---|---|
0x01661233 | MODL | Object Geometry |
0x01D10F34 | MLOD | Object Geometry LODs |
0x01D0E723 | VRTF | Vertex Format |
0x01D0E6FB | VBUF | Vertex Buffer |
0x01D0E70F | IBUF | Index Buffer |
0x01D0E76B | SKIN | |
0x01D0E75D | MATD | |
0x02019972 | MTST |