Difference between revisions of "Sims 3:0x067CAA11"
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<pre> | <pre> | ||
DWORD - Magic (BGEO) | DWORD - Magic (BGEO) | ||
− | + | DWORD - Version (768 or 0x00030000) | |
DWORD - Section 1 Count (56 bytes each) | DWORD - Section 1 Count (56 bytes each) | ||
− | DWORD (0x04, invariant?) | + | DWORD - Section 1 SubEntry count (0x04, invariant?) |
DWORD - Section 2 Count (Words) | DWORD - Section 2 Count (Words) | ||
DWORD - Section 3 Count (6 BYTES) | DWORD - Section 3 Count (6 BYTES) | ||
− | DWORD (0x08, invariant?) | + | DWORD - Section 1 Pre-SubEntry size (0x08, invariant?) |
− | DWORD (0x0C, invariant?) | + | DWORD - Section 1 SubEntry entry size (0x0C, invariant?) |
DWORD - Section 1 offset (from beginning) | DWORD - Section 1 offset (from beginning) | ||
DWORD - Section 2 offset (from beginning) | DWORD - Section 2 offset (from beginning) | ||
DWORD - Section 3 offset (from beginning) | DWORD - Section 3 offset (from beginning) | ||
− | -56 byte entries | + | -Section 1 56 byte entries |
− | + | DWORD | |
+ | DWORD | ||
+ | --Section 1 Subentries | ||
+ | DWORD | ||
+ | DWORD | ||
+ | DWORD | ||
-WORD Entries | -WORD Entries | ||
Line 26: | Line 31: | ||
WORD | WORD | ||
WORD | WORD | ||
+ | |||
</pre> | </pre> | ||
− | + | ||
+ | Much thanks to Rick for figuring out Section1 parsing structure (Karybdis) |
Revision as of 03:35, 10 June 2009
BGEO (Body Geometry)
Researched by Karybdis
Here's the preliminary structure. Due to apparent invariance in some of the values, they cannot be decoded at the moment.
DWORD - Magic (BGEO) DWORD - Version (768 or 0x00030000) DWORD - Section 1 Count (56 bytes each) DWORD - Section 1 SubEntry count (0x04, invariant?) DWORD - Section 2 Count (Words) DWORD - Section 3 Count (6 BYTES) DWORD - Section 1 Pre-SubEntry size (0x08, invariant?) DWORD - Section 1 SubEntry entry size (0x0C, invariant?) DWORD - Section 1 offset (from beginning) DWORD - Section 2 offset (from beginning) DWORD - Section 3 offset (from beginning) -Section 1 56 byte entries DWORD DWORD --Section 1 Subentries DWORD DWORD DWORD -WORD Entries WORD -S3 Entries WORD WORD WORD
Much thanks to Rick for figuring out Section1 parsing structure (Karybdis)