Difference between revisions of "Sims 3:0x025ED6F4"
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(Haven't seen version 0000000E, but in version 00000010, the extra byte comes before the embedded XML length not after) |
m (Again haven't looked at earlier versions, but in 00000010, third repeat is just byte+float.) |
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Line 50: | Line 50: | ||
BYTE count3 | BYTE count3 | ||
--repeat(count3) | --repeat(count3) | ||
− | + | BYTE TGI index //Face Part (0x0358B08A) | |
− | + | ||
FLOAT | FLOAT | ||
BYTE count4 | BYTE count4 |
Revision as of 11:23, 18 June 2009
By atavera-
Its not just an XML, although versions 8+ may contain embedded XML files. Still missing versions lower than 12 (which are more or less this spec minus alot of parts)
These resources usually assemble the mesh parts of a whole sim.
DWORD version DWORD TGI offset DWORD count1 --repeat(count1) //Embedded XML if (version > 0x0000000E) { BYTE } DWORD length char16[length] if (version > 0x0000000C) { DWORD DWORD } FLOAT FLOAT FLOAT DWORD DWORD 12 BYTES BYTE TGI index //Skin Type (0x0354796A) if (version > 0x0000000C) { FLOAT } DWORD //RGBA Color DWORD //RGBA Color DWORD //RGBA Color BYTE count2 BYTE --repeat(count2) if (version > 0x0000000C) { DWORD } BYTE count --repeat(count) BYTE TGI index // Property Set(0x033A1435) BYTE TGI index // Property Set(0x033A1435) BYTE TGI index // Body Part(0x034AEECB) BYTE count3 --repeat(count3) BYTE TGI index //Face Part (0x0358B08A) FLOAT BYTE count4 --repeat(count4) //TGI64 QWORD instance DWORD group DWORD type