Difference between revisions of "Game Help:Sims 3 Traps"

From SimsWiki
Jump to: navigation, search
m (Types of Traps)
(Disarming Traps)
Line 25: Line 25:
 
==Disarming Traps==
 
==Disarming Traps==
  
It is possible to avoid a trap. For example, to avoid a fire trap, you can jump in water first.
+
It is possible to avoid the effects of a trap. For example, to pass over a fire trap safely, you can jump in water (a dive well) to get the "soaked" moodlet first.
  
It is also possible to disarm traps, using certain objects within the game. (eg. pushable statues)
+
It is also possible to disarm traps using certain objects within the game. Pushing a statue on top of a trap sometimes disarms it.  Inspecting holes in the wall or floors of the tomb sometimes trigger a 'hidden switch' which will disarm a trap.
  
A trap can also be inspected, if noticed. For example, an electrical trap cannot be disarmed manually, but you can find an object that will cover the hole. There are some traps your sim can disarm by themselves.
+
There are some traps your sim can disarm by themselves. An electrical trap cannot be disarmed manually, but you can find an object that will cover the hole. Once a sim experiences the 'Fear' moodlet, however, they are temporarily incapable of disarming or attempting to cross any traps.
  
 
__NOTOC__
 
__NOTOC__

Revision as of 18:36, 29 November 2009

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums

Traps

Overview

Traps don't kill your Sims. However, they can injure your Sim. When a trap is activated it will have a particular effect on your Sim, depending on what trap you activate. Your Sim will receive a negative moodlet and will have to wait a given period of time before they want to do something.

Types of Traps

There are many types of traps, these include:

Type Description
Fire Trap ...
Lightning Trap ...
Darts Trap ...

Disarming Traps

It is possible to avoid the effects of a trap. For example, to pass over a fire trap safely, you can jump in water (a dive well) to get the "soaked" moodlet first.

It is also possible to disarm traps using certain objects within the game. Pushing a statue on top of a trap sometimes disarms it. Inspecting holes in the wall or floors of the tomb sometimes trigger a 'hidden switch' which will disarm a trap.

There are some traps your sim can disarm by themselves. An electrical trap cannot be disarmed manually, but you can find an object that will cover the hole. Once a sim experiences the 'Fear' moodlet, however, they are temporarily incapable of disarming or attempting to cross any traps.


Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox