Difference between revisions of "4E474248"

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{{OldWikiEntry}} ====Neighborhood Data / Memories====
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See also: [[NGHB]]
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====Neighborhood Data / Memories====
  
 
===File Overview===
 
===File Overview===
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0xA: Unknown (seems to be allways the same as 0x7)
 
0xA: Unknown (seems to be allways the same as 0x7)
 
0xB: Event Owner Instance
 
0xB: Event Owner Instance
(0xC: $Subject Instance) [[Category:Modding]]
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(0xC: $Subject Instance)
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[[Category:Modding]]
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[[Category:FormatsByTGI]]

Revision as of 14:26, 13 July 2006

This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/4E474248

See also: NGHB

Contents

Neighborhood Data / Memories

File Overview

0x14: Header
0x04: Textlength n
n   : Zonenname

Repeat 5 Times
	    --> NgbhSlotBase
End Repeat

0x04: SlotCount n
Repeat n
	--> NgbhSlot
End Repeat

0x04: SlotCount n
Repeat n
	--> NgbhSlot
End Repeat

0x04: SlotCount n       ''contains Memories
Repeat n
	--> NgbhSlot
End Repeat

NgbhSlot

0x04: SlotID

--> NgbhSlotBase


NgbhSlotBase

0x04 : ItemCount n
Repeat n
	 --> NgbhItem
End Repeat

0x04 : ItemCount n
Repeat n
	 --> NgbhItem
End Repeat

NgbhItem

0x04: GUID
0x02: --> Flags
0x04: DataCount n
Repeat n
	 0x02: dataword
End Repeat

Flag Values

Bit 0: Visible Bit 1: Action Item

Data Decoding for Memory Items

Memory items have a typical count of 0x0c (if no Subject is needed for the Memory) or 0x0d DataWords. Teh Following list shows the Structure of the Data: 0x0: 0x0000 0x1: 0x07CD 0x2: 0x0006 (0x0007 if new or changed) 0x3: 0x000F 0x4: Event Owner Instance 0x5: $Subject GUID 1 0x6: $Subject GUID 2 0x7: Unknown 0x8: 0x000A 0x9: 0x0019 0xA: Unknown (seems to be allways the same as 0x7) 0xB: Event Owner Instance (0xC: $Subject Instance)

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