Difference between revisions of "Tutorials:TS3 HTMG SectG3 PartMask"
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===G3. PartMask (& DropShadow)=== | ===G3. PartMask (& DropShadow)=== | ||
− | # [[Image: | + | # [[Image:EllaMeshTutorial_80.jpg|right|350px]]These need no changes, just do a '''Save As''' (jpg format) so we can use them as materials in ms3d and/or LithUnwrap. I ''do'' want you to take note of the Channels in the partmask image and how it matches the '''Layers<nowiki>'</nowiki>''' red & green halves. Where it is to appear recolorable in-game is white, not used is black. ''We have to ensure this when we save our bumpmap & specular images as .dds format before re-packaging in s3pe later''. |
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+ | == Questions? Problems? == | ||
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+ | * If you encounter any problems with the steps outlined in this tutorial and need help, head on over to the '''[http://www.modthesims.info/showthread.php?t=375349 Step-by-step Start-to-Finish HowTo mesh guide for TS3]''' thread to post your questions or | ||
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+ | * If you need help in fixing your mesh, you may want to browse through our '''[[Tutorials:TS3_Meshing_FAQ|TS3 Meshing FAQs]]''' for some of the more common Meshing issues and their fixes or | ||
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+ | * If none of the above links provided any help, you may want to browse through the threads in MTS' '''[http://www.modthesims.info/forumdisplay.php?f=602 Meshing Forum]''' or even start your own thread. | ||
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{{Navigator|Tutorials:TS3_HTMG_ChapG_TexturingGimp|Tutorials:TS3_HTMG_SectG2_Specular|Tutorials:TS3_HTMG_SectG4_DropShadow}} | {{Navigator|Tutorials:TS3_HTMG_ChapG_TexturingGimp|Tutorials:TS3_HTMG_SectG2_Specular|Tutorials:TS3_HTMG_SectG4_DropShadow}} |
Revision as of 17:51, 4 May 2010
Texturing in Gimp | |
---|---|
Main texture | Specular | PartMask | DropShadow | Overlay |
G. Texture me beautiful
G3. PartMask (& DropShadow)
- These need no changes, just do a Save As (jpg format) so we can use them as materials in ms3d and/or LithUnwrap. I do want you to take note of the Channels in the partmask image and how it matches the Layers' red & green halves. Where it is to appear recolorable in-game is white, not used is black. We have to ensure this when we save our bumpmap & specular images as .dds format before re-packaging in s3pe later.
Questions? Problems?
- If you encounter any problems with the steps outlined in this tutorial and need help, head on over to the Step-by-step Start-to-Finish HowTo mesh guide for TS3 thread to post your questions or
- If you need help in fixing your mesh, you may want to browse through our TS3 Meshing FAQs for some of the more common Meshing issues and their fixes or
- If none of the above links provided any help, you may want to browse through the threads in MTS' Meshing Forum or even start your own thread.
TS3 HTMG SectG3 PartMask |
Texturing in Gimp | |
---|---|
Main texture | Specular | PartMask | DropShadow | Overlay |
TS3 HTMG SectG3 PartMask |